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CK3 Dev Diary #07 - Characters & Portraits

Greetings!

Today we’re taking a look at what makes up a character in CK3. As you already know, the game revolves around characters and all the things they get up to, so to make it interesting we have to make sure that they have as much personality as possible!

To start off; each character still has skills and traits, just like in CK2. Their skills determine how well they can do different things, a character will high Diplomacy will be well-liked, while one with high Martial will excel as a commander. The main source of these skills are traits, the foremost of which is the Personality Traits.

Unlike CK2, where personality traits were much like any other trait, we’ve decided to put more emphasis on the personality traits in CK3. In CK2 you could easily end up with 5-8 personality traits without much effort, but then what really defined you? It was hard to get a grip on who a character really was, something we’ve improved in CK3. Personality traits now have a massive effect on the behavior of each individual character, so when a character is Greedy you’ll really feel it. To emphasize this, characters tend to not have more than 3 personality traits so that you can at a quick glance tell who they are (other types of traits are of course still unlimited).

Personality_traits.png

Personality Trait icons. Can you guess which one is which?

We’ve also added a feature where a character's personality is summed up in two words, which is then displayed in their character view. This is very useful when, for example, assigning vassals or getting agents. A ‘Rapacious Blackguard’ might not make for the most loyal vassal, but quite a good agent, while an ‘Honorable Empath’ would be the opposite!

character_portraits_01.jpg


Prestige and Piety remain in CK3, though with a new element to them. In CK2, you accumulated prestige that you then spent on various things - this rarely made much sense, why would launching an invasion suddenly make everyone like you less, for example? Therefore we’ve decided to split the currency part of prestige/piety from the perception part. In CK3, all prestige and piety accumulated by a character will contribute towards their Level of Fame/Devotion. These have various effects, for example, your Level of Fame increases the opinion of all secular rulers (as it did in CK2), give your more Knights, and unlocks special interactions - such as invasions should you be Tribal. Your Level of Devotion increases the opinion of the clergy and allows you to declare better Holy Wars among other things. These levels range between 0-5, with 0 representing disgrace. Instead of only losing prestige when doing truly dishonorable things, such as breaking a truce, you now also lose Levels of Fame, making the whole thing more of a hard choice. Accumulated prestige and piety can be used for various things as a currency, just like in CK2, prestige being used for vassal interactions, decisions, and war, while piety is the primary resource used when interacting with the church.

Exalted.png


Before moving on to the Portraits themselves, I’d like to mention genetic traits! Traits such as Strong and Genius were much sought-after in CK2, and you often went out of your way to breed those traits into your direct line. In CK3 this is even more involved, with genetic traits having multiple levels that you can improve with successive generations (which can be sped up by inbreeding!), and there’s also more of them. Genetic traits will often have a visual effect on your portrait - the Beautiful line of traits will make your characters more-and-more symmetrical, for example. On the negative end of the spectrum, we have traits such as Ugly or Albino, which will reduce symmetry or alter your character's skin tone respectively (the Middle Ages were full of prejudice).

Now, without further ado, let's move on to the Portrait section, hosted by our very own portrait artist, Nils!

So, when it comes to the visual presentation of characters in the game, we've chosen to switch out the 2D "paperdoll" style portraits of CK2 for full animated 3D characters in CK3. While the portraits in CK2 undeniably have their charm, going 3D just gives us so many more possibilities for all kinds of dynamic features.

Every character has a DNA in which their appearance is defined. Each facial feature that we can control has its own gene. And there's a great number of those to give us a lot of variations and an endless amount of possible faces. For example, the nose alone has over 10 different parameters that define its shape. Compared to just one in CK2.

Another thing we wanted to change is how much of the character we display in the UI. This is, of course, the middle ages we are talking about, where a person's clothes are a more important indicator of who they are than even their facial features. So it made sense to show more of the body than just head and shoulders. How fancy and expensive a character’s clothing looks will give you as player information about their rank. The larger frame also allows us to show different animated poses, and as Alex mentioned above they give a hint of the character’s personality. Additionally, we can do more with body types as well. Characters have different heights (yes including dwarfism and gigantism) as well as different weights and body composition, something that is affected by their lifestyle and traits. So if your character is a gluttonous hedonist, chances are they will have a body rather on the stout side of things while if they are a legendary warrior their pecs and deltoids will also likely be of the legendary variety.

character_portraits_02.jpg


Other cool features that the 3D system allows us to do is seamless aging and disease overlays. Now you can see your toddler gradually change into an adult and eventually (barring any unforeseen incidents...) to an elderly 100-year old. Should your character, heavens forbid, catch a serious illness their appearance will reflect that with suitably repulsive skin texture overlays.

We will have a more in-depth look at the portraits in a future dev diary, so stay tuned for that!
 
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So instead of a variety of traits that can come and go and allow characters to change and develop you get two or three, and no way to change them so your character will have little to base it on and wildly exaggerate what little there is to make up for it.

Congratulations: you screwed up the characters in every way and not just in the still terrible portraits that look worse than CK2s despite your announcements hype about how CK2 looked crap and this new one is sooooo much better.

Good work Paradox! :(
 
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The characters in this pictures look better overall than what we've seen previously. But some of them still have weird poses. Like the monk looking off the side. In other pictures some looked at their feet or the ceiling. Some variations in poses is good, but such extremes can make them look bad.
The DD said the portraits are animated, so I would assume the devs just did the screenshot in a weird moment.
 
Are the little angel and demon symbols on the traits designating sins and virtues? Does this mean there is a system for sins and virtues varying between religions?
This is something for another Dev Diary. We will be talking about Religions early 2020 :)

I do have two questions regarding the portraits.
Are you going to show the results of the physician or battles on the portraits?
And speaking of the physicians? Any plans to insert tooth problems into CK III?
I'm not fery fure about vhif one, but we will add as muff details as poffible. And we currently hafe a lot ov divverent animations.

Since there are so many characters around the map, what are the chances that several of them will look the same?
Also, will different cultures wear different clothing?
YES. You can see multiple examples in this DD actually.

Will any special considerations in the UI be made for colourblind players? I often find it hard to differentiate buttons based solely on Colour. For HOI4 i had to download a mod to assist with this.
As a slightly colourblind player myself, I'm looking forward to this as well. We have been discussing this topic, but I have no news to share with you at the moment.
I will keep you in the loop.
 
Awesome DD. Only negative I can think of the 3D portraits and animations is that the animations for specific character traits aren’t too common or limited as seeing a schemer flip a dagger a thousand times, for example, might get boring and start to dominate how we perceive any and all characters with that trait
 
How moddable will the inheritance system, and its influence on appearance, be? Could you add degrees of an Elf trait that gave larger and pointier ears as it dominated the bloodline more? (Assuming you also modded the art files.) Or, on a less fantastic note, a male pattern baldness gene? Could you change how traits affect the appearance -- such as making Attractive also increase body weight for a modded culture where plumpness means prosperity? Could you change genetic inheritance such that some traits might pop up spontaneously -- or under certain circumstances, like having excessive inbreeding have a chance to make a child gain a 'demon' trait? There are a lot of things that could come into play in a fantasy mod, and I'm mulling over all the possibilities.
 
How moddable will the inheritance system, and its influence on appearance, be? Could you add degrees of an Elf trait that gave larger and pointier ears as it dominated the bloodline more? (Assuming you also modded the art files.) Or, on a less fantastic note, a male pattern baldness gene? Could you change how traits affect the appearance -- such as making Attractive also increase body weight for a modded culture where plumpness means prosperity? Could you change genetic inheritance such that some traits might pop up spontaneously -- or under certain circumstances, like having excessive inbreeding have a chance to make a child gain a 'demon' trait? There are a lot of things that could come into play in a fantasy mod, and I'm mulling over all the possibilities.

I think the LOTR mod team for Imperator managed to get elves working, so it should be fine for CK3 as well.
 
Did the devs ever speak about the custom ruler designer being available or unavailable at launch? From my experience it's almost as if they are avoiding the topic at least where I've seen it mentioned.

On one hand you'd think it'd be included in the game because its more of a character focus, on the other they'd 100% talk about it or mention it by now if it was. And it was, and still is, DLC for CK2 (5 euro at that for a single feature) despite it being probably the best feature of that game for many.
 
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Portraits are looking great. Hope we get lots of different backgrounds, they add so much.

Indeed - and culturally/religiously localised ones, as well. I'm sure they'll eventually add them, but it would be nice to have the release version, already, not showing Muslim characters with a generic Western-European aula with tapestries etc. A lovely iwan, instead?
 
You know, the ck2 traits have very distinct and easy to recognise icons, while good looking, those are aweful from a user friendlyness perspective.

There are only a few pictures I can’t guess at... so they seem fairly intuitive to me. I’ll reserve judgement until the color scheme is explained. Glancing at the icons on the UI to determine which option to select is a useful shortcut.
 
I'm sorry but these portraits look like they are from the middle of the previous decade, if you're going to have 3D at least make it a pleasure to look at.
 
for people who blame the lack of trait compared to CK2, remember that in CK3 we'll have a stress system. Having tons of traits like CK2 would end up to have character gaining stress for each actions and everyone would getting mad
 
first thing i sawe was the chastity belt lmaoo
I really hope they replace this. Chastity belts are a Victorian fantasy, not a real feature of medieval life.
The king on the left seems a bit too much on the shiny side. It kind of looks like plastic.
I think it's cloth-of-gold.

nd
 
On the topic of genius/quick - I've been wondering if those traits should be more of a "statement" based on a character's impressive skills rather than a trait that overall buffs you. I mean, you can have people without the traits being better in all aspects than a character with genius trait if taught correctly - doesn't that make them more of a genius than the "genius"?
The way genius/quick is portrayed in CK2 makes me wonder if it should have been more like an autistic trait. Maybe if autism was in the game it could make the character really excel (aka learn quickly) in certain aspects, but be poor in others.
The genius/Quick traits in CK2 are very powerful giving 25/15 attribute Points in total. I could see the genius/Quick trait be split into one for each attribute something like this:
  • Good at = 3 attribute Points in the specific area
  • Gifted at = 6 -||-
  • Genius at 10 -||-
People have been described as genius by being simply pretty good at something rather than being good at Everything.
 
Love most of what's presented here, but I'm very sad about characters rarely having over three personality traits. It's simply very unrealistic. Most people I know would have significantly more than that if turned into CK2 characters, and the same is true for nearly all good fictional characters. (I can't comment on how many historical figures from the Crusader Kings era would have.) Real people are often incredibly complex, and can easily have four or more from seven sin/virtue pairs, not to mention the numerous other personality traits like trusting, ambitious, cynical, shy, just or stubborn, just to name ones from CK2.

When there were too many traits, one became more of an amalgam than a clearly defined character. It doesn't have to be overly simple, i.e., one key trait, but a mix of two or three sounds right.

There is no contradiction between an amalgam and clearly defined character. Good fictional ones have many, often conflicting traits while still having predictable responses to events.
 
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Love most of what's presented here, but I'm very sad about characters rarely having over three personality traits. It's simply very unrealistic. Most people I know would have significantly more than that if turned into CK2 characters, and the same is true for nearly all good fictional characters. (I can't comment on how many historical figures from the Crusader Kings era would have.) Real people are often incredibly complex, and can easily have four or more from seven sin/virtue pairs, not to mention the numerous other personality traits like trusting, ambitious, cynical, shy, just or stubborn, just to name ones from CK2.

There is no contradiction between an amalgam and clearly defined character. Good fictional ones have many, often conflicting traits while still having predictable responses to events.
I suspect that personality traits would mean the most noticable/defining traits of the character and having 20 different personality traits per character simply make it quite difficult to understand each character.

For conflicting traits, well that applies to real people as well.

for people who blame the lack of trait compared to CK2, remember that in CK3 we'll have a stress system. Having tons of traits like CK2 would end up to have character gaining stress for each actions and everyone would getting mad
Yes that is a good Point against having too many personality traits, it would simply be too limiting in the face of the stress system