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CK3 Dev Diary #08 - Courts, Guests, and Wanderers

Hello everyone!

To most of you I’m a new “face”, so let me introduce myself. I was a Content Designer on CK2 for Reaper’s Due, Monks & Mystics and Jade Dragon, where my most important contribution was essential cat content (yes, I also wrote the Spymaster Mittens event chain, and yes, the cat portrait in CK2’s animal kingdom is based on my real-life furbaby). Since JD, I’ve been on the excellent CK3 team and we can’t wait for you to see everything we’ve worked on! Sadly, I don’t have any cat news for you today, but I have something that is nearly as exciting: the Court, Guests, and Wanderers.

The courts of CK3 are very similar to those in CK2. The Court consists of your landless subjects, such as some of your Family, Knights, and Councillors. However, you will generally have fewer Courtiers than in CK2. Courtiers who don’t have any duties or other reasons for staying will eventually decide to leave in pursuit of other opportunities. Fear not – they will let you know before they go. Courtiers leaving might feel like a bad thing, but I promise, it’s actually a part of a really neat feature (more on that further down). In addition to enabling the neat feature, this also means your remaining Courtiers will be more relevant to you than before. No more random strangers at the dinner table!

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Your Court will still be a bustling place, full of new acquaintances. In addition to the Courtiers, the core members of your court, you will also have Guests paying you visits. These individuals will interact with your Courtiers and appear in events. Guests stay for a few years before they leave. If you want a Guest to stick around, you can recruit them. Just remember to give them a reason to stay! Giving them a spot on the council or a shiny title never fails, but seducing them also does the trick.

court_03.jpg


Guests look for opportunities and will be more likely to visit if they think you might recruit them. For example, Claimants will seek you out if you are strong enough to press their Claims, and suitors might appear if you or your adult children are unmarried. The interface will give you a handy overview to easily identify Guests with special Skills, Traits and Claims. You also have some influence over the type of Guests you attract. There are Invitation Decisions you can take to increase the chance of having good Knights and Claimants visiting, and there is a Dynasty Perk to increase the likelihood of useful Guests.

court_02.jpg


But where do all these Guests come from? You see, when a mommy and a daddy love each other very much… Oh, you meant “where are they before they appear in my court”? Well, characters without a permanent home wander around on the map, and visit Courts along the way. This is where characters leaving your court comes in - they will become Wanderers! For example, a son or daughter who is too far down in the line of succession to inherit might become a Wanderer to find a new Liege to press their Claims. Characters might also find themselves on the road by being banished or losing all their land.

All of this means that your guests often have interesting backstories. Many of them have families and relationships, and they keep developing during their journeys. If you check in on a family member who is out wandering, you might find that they have married or picked up some new skills (or a juicy secret…) since they left your Court. Perhaps they’ve even become a Mercenary Captain or the head of a Holy Order!

In the world of CK3, your ruler is the main character, but it is our hope that courtiers, guests, and wanderers will become a great supporting cast. I’m looking forward to hearing about all the little subplots you will discover.

That is all for this Development Diary my friends. Take care and we’ll see you in 2020!
 
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I like that you are recycling unused characters who have a background already and use them to fill in courts rather than generate hordes of random nobodies to fulfill the same purpose.
 
I wonder how the Byzantine court will look like in that case.

I'd like to point out that the size of the courts in CK2 was not the problem, it was the lack of things to do with them that was so boring. If we got the mentioned features in CK2 it would make the experience a thousand times better.
 
I know that in a previous dev diary that they said the religions would be customizable in regards to things like homosexuality and what not. Any news on gay marriage? I know it’s not historically accurate, but it would be great for equality and RP purposes.
 
You can invite specific people to court, but they will be a lot more hesitant to say yes than in CK2. However, you can use hooks (as mentioned by Voffvoffhunden in a previous DD) to "convince" characters to become your courtier, even if they'd rather stay where they are.

If the character base stats for those outside of your realm were hidden or vague ("very low", "low", etc) it would be a lot harder to quickly find that perfect person several realms away who you want to invite!
 
No one spoke about this yet but what about the launcher issues that we have with I:R and from what I heard HoI4 (so creating an issue that wasn't there) as well?

The one where if you have your documents folder moved to a different drive and the launcher just... creates a new one... which then doesn't even work. And you have to edit json files to make it work properly.

I'm a bit scared that this issue, despite being reported in I:R ages ago, will persist to CK3. With even something as basic as a launcher option to define documents folder location not being added.

All I want is a functioning launcher. I hope that's not asking for too much :( Just run the game and run the mods :(
 
If a character has a ducal or kingdom title but does not have any barony or county title with a demesne, would they become a wanderer, or do they lose their ducal/kingdom titles if they don't also have a barony/county title with a demesne (or does something else happen?)?

In any case, I think it would be cool to host landed characters at your court as well. ;)
 
If a character has a ducal or kingdom title but does not have any barony or county title with a demesne, would they become a wanderer, or do they lose their ducal/kingdom titles if they don't also have a barony/county title with a demesne (or does something else happen?)?

In any case, I think it would be cool to host landed characters at your court as well. ;)
You could already host landed characters in CKII - your council members
 
will we be able to invite claim holders by giving them their claim back if we hold that claim?

in CK2 I sometimes take over a province that's over my limit and would like to give it to one of the previous owners but that's not possible if they moved to a different court without doing some funky stuff
 
will we be able to invite claim holders by giving them their claim back if we hold that claim?

in CK2 I sometimes take over a province that's over my limit and would like to give it to one of the previous owners but that's not possible if they moved to a different court without doing some funky stuff
My guess is no but I dont know the answer to your question.
 
Wanderers will not visits courts if the ruler's faith is hostile to their faith. Wouldn't be a fun visit!

Please allow exceptions for the courts of cynical/sympathetic rulers. They should at least be able to receive non-zealous guests and courtiers of different faiths, even if it occasionally upsets the archbishop.

It would be nice if cynical/sympathetic was actually a realistic alternative to zealous in this version of the game.
 
I like that you are recycling unused characters who have a background already and use them to fill in courts rather than generate hordes of random nobodies to fulfill the same purpose.
I think there's much more to that than just a circular economy of characters though.

Although it might be Paradox' idea of "sustainability"
 
This might be rebalanced before release, but currently courtiers who can leave will leave after 3 years on average. However, this number can vary a lot. For examples, claimants who think you might be able to press their claims will be more patient. Courtiers who really like you or are related to you will also generally stay for a longer time.

Will this also be affected by traits? i.e. a patient or content person staying longer, ambitious less so, or an irreligious/opportunistic person going to a court of a different religion?
 
Some wanderers are eventually killed off if they find no place to go.
Now I'm picturing poor Sven, staying at an inn after being kicked out of his seventh court. There's a knock on the door, and he opens it to find an old man, clad in black. "I'm sorry, Sven, but you have no place to go."
The innkeepers find Sven's body the next morning, a look of terror frozen on his face.
 
You could already host landed characters in CKII - your council members

That's right! :)

What I mean is landed characters that aren't also your council members. A landless (though still retaining the kingdom-level title) King/Queen of Jerusalem wandering from court to court to encourage a reconquest crusade, for example.
 
That's right! :)

What I mean is landed characters that aren't also your council members. A landless (though still retaining the kingdom-level title) King/Queen of Jerusalem wandering from court to court to encourage a reconquest crusade, for example.
I see your point, but I suppose that in CK-parlance a landless King of Jerusalem would be a "normal" wanderer with a strong claim on the Kingdom of Jerusalem.

I agree that in an ideal game, landless character who have "heavy" claims should have a sort of in-between status, maybe even have some followers on their own (a sort of "court in exile") and some bespoke dynamics. But I doubt that this will happen in CK3 (or in any future CK), as the claim system as it is, albeit not perfect, works pretty fine and every major change would need a radical rebalancing.
 
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I see your point, but I suppose that in CK-parlance a landless King of Jerusalem would be a "normal" character with a strong claim on the Kingdom of Jerusalem.

I agree that in an ideal game, landless character who have "heavy" claims should have a sort of in-between status, maybe even have some followers on their own (a sort of "court in exile") and some bespoke dynamics. But I doubt that this will happen in CK3 (or in any future CK), as the claim system as it is, albeit not perfect, works pretty fine and every major change would need a radical rebalancing.
Implementation of Cart King when?