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CK3 Dev Diary #09 - Lifestyles

Greetings! Today we’ll be taking a look at a new and exciting feature in CK3 - the Lifestyle system!

Now, to start off, the lifestyles of CK3 have very little in common with those in CK2. The system has been changed and is vastly improved and much more interactive than CK2’s system. In fact, we have proper skill trees now, much like those you would find in an RPG. You will gather experience and unlock perks, which conveys all kinds of bonuses to your character! This allows you to tailor your character to your needs, immerse yourself in their story, and provides a lot of replayability, as it’s not only about what perks you get, but also when you get them.

There are five Lifestyle categories, with each category containing three full skill trees. You first choose the Lifestyle you want, and then you select a focus within it.

DD_LS_1.png



The focuses convey immediate bonuses, much like they did in CK2 - you usually pick the Focus that provides the modifier you most need at the moment. For example, if you desperately need piety you can pick the Theology Focus, while if you have just conquered a large amount of land the Authority Focus might be more appropriate. You can pick any Focus within a Lifestyle to gain experience within it, the Focuses do not correspond to specific trees.

Each Focus also comes with its own unique set of events, connected to the theme of the Focus. If you have the Temptation focus selected you might get events about subtly manipulating your vassals and guests, finding out their secrets or gaining hooks, while if you have the Wealth focus selected it might see you levy extra taxes upon your peasants, among other things. More on this in the next weeks DD.

DD_LS_2.png


After you’ve picked a Focus, you will start gaining experience and can start unlocking perks!

Now, characters will not usually live long enough to unlock every perk. You will have to choose which path to go down, and you will unlock a new perk every few years. Perks are unlocked by spending experience, which is gained both passively (symbolizing that your character dabbles in subjects pertaining to their lifestyle during their free time) and actively (through choices in Lifestyle events, etc).

Perks are wonderful things that unlock all manner of possibilities and opportunities. Going down the right paths will unlock special modifiers, decisions, casus bellis, and even schemes. Some perks will modify existing systems to work differently for your character - for example, going down the Avarice path makes Stress (more on this in a later DD) have some positive effects. There are perks that make your troops fight better, that make factions stay in line, or that fortify your health. Really, you’ll be spoilt for choice - and we’ll go into more detail on what each Lifestyle is capable of in the coming weeks!

DD_LS_3.png


The final Perk in each tree always gives you a trait, which is very powerful (think the Master Seducer trait in CK2), nicely rounding them off. If you live long enough, you’ll see yourself accumulate a few of these.

DD_LS_4.png

Can you guess the traits? 15 of these traits are tied to the Lifestyle trees, the remaining can be gained through special events and activities.

While you won’t start using Lifestyles and unlocking perks before you’re an adult, it really begins during childhood. Depending on the education you get, you will have an affinity for a certain Lifestyle - now this doesn’t mean that you’re stuck with that Lifestyle, of course, you can choose any lifestyle regardless of your education. The education ranks directly correspond to a percentage increase in experience gained, a rank one education will give a 10% bonus, and a rank four one a 40% bonus, and so on.

When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked. They will select an appropriate Lifestyle based on their education (making it even more important to manage your children’s education carefully), and perks based on their personality and traits. Do not worry though, if you’re not satisfied with the hand you’re dealt you can choose to reset all perks (within that Lifestyle) once per lifetime - though this will incur a massive amount of Stress (again, more on this in a later DD). Sometimes it’s worth playing the hand you’re dealt - perhaps going along with your lustful heir's seductive tendencies could open up a venue you hadn’t even considered?

In the next few weeks we’ll dive deeper into the various aspects of the Lifestyle system, so stay tuned!
 
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Do not worry though, if you’re not satisfied with the hand you’re dealt you can choose to reset all perks (within that Lifestyle) once per lifetime -

This is the only thing I didn't like. I agree that changing lifestyles should be tough, expensive and rare, but only one lifestyle PER LIFE with perhaps one change?

What if I play this guy who turns out to live until his eighties? Why cant he be a seducer in his young years, a master warrior during his 40s and 50s and a scholar in his old age?

Please think this through. "One change per lifetime" seems a little limiting.
 
This is the only thing I didn't like. I agree that changing lifestyles should be tough, expensive and rare, but only one lifestyle PER LIFE with perhaps one change?

What if I play this guy who turns out to live until his eighties? Why cant he be a seducer in his young years, a master warrior during his 40s and 50s and a scholar in his old age?

Please think this through. "One change per lifetime" seems a little limiting.
I think the "once per lifetime" is mainly so that you can change perks when you play a new character after your old one dies, and don't like the perks they have
 
there should also have possibility of failure and stagnation
would be weird if every old ruler are very good at something

That is a very intriguing possibility, indeed.
 
They could have old age add negative modifiers to your experience gain, maybe with traits like infirm lowering it further and incapable pushing it in to the negatives where you gradually lose perks. It would have to be balanced to not be so harsh that people immediately scurry to kill their old rulers once they reach a certain age but could represent someone getting set in their ways, learning new stuff less often and, as they age further, getting a wee bit senile.
 
Very interesting, but I'm not totally sure about the possibility to reset the caracter perks, seems immersive-breaker.
I hope at least the experience invested on it will not be refounded

Hopefully playing i Ironman mode will not allow perk resets. I would be more interested in perk resets that are part of some sort of event chain you can try to trigger with money, prestige, piety or sanity.
 
Hopefully playing i Ironman mode will not allow perk resets. I would be more interested in perk resets that are part of some sort of event chain you can try to trigger with money, prestige, piety or sanity.

Definitely sounds like a better option and even then with no success guaranteed.
 
Maybe you choose a lifestyle and the more xp you get the higher chance you get a random next perk. eg. if you were taking diplomat, you might get ducal conquest, adaptive traditions, or defensive negotiation. Assuming you have thoughtful.
 
I think the "once per lifetime" is mainly so that you can change perks when you play a new character after your old one dies, and don't like the perks they have

Ok, makes more sense now why they chose that. But still, my main point remains doesn't it? Consider this:

1. You reincarnate in a 17yo scholar. Which you don't like. You change into a charming seducer devil, to build up better relations, have kids. Etc.

2. 35 years have passed, you have a big and stable realm, but with an agreasive neighbour. Say you want to take advantage of that kinda good martial stats and focus on military. Well, you can't, which would have been a perfectly valid life choice for a 47 year old, healthy and acomplished king.

I say, limiting changes to 10 years cooldown, maybe even 20 or 25 years, that is fine. Making it cost prestige or piety, also fine. But once in a lifetime?
 
Ok, makes more sense now why they chose that. But still, my main point remains doesn't it? Consider this:

1. You reincarnate in a 17yo scholar. Which you don't like. You change into a charming seducer devil, to build up better relations, have kids. Etc.

2. 35 years have passed, you have a big and stable realm, but with an agreasive neighbour. Say you want to take advantage of that kinda good martial stats and focus on military. Well, you can't, which would have been a perfectly valid life choice for a 47 year old, healthy and acomplished king.

I say, limiting changes to 10 years cooldown, maybe even 20 or 25 years, that is fine. Making it cost prestige or piety, also fine. But once in a lifetime?

I mean you can focus on military as a 47 year old, you just can't rewrite your personal history as if you've spent the preceding 47 years studying it when you haven't.

The perk/lifestyle system is meant to represent how someone has decided to spend their life, what they focus on, how they allocate their time and focus on day to day level etc. Being able to retroactively change that doesn't really make sense but it's one of those necessary compromises between playability and the underlying RP-conceit of the system, it wouldn't be fun to repeatedly inherit a character the AI has misspent perk points on and so you get one shot at redistribution (though this also costs you wrt the stress system).

Giving it just a ten year cooldown slants the compromise too far in favour of the gamey side IMO.
 
Ok, makes more sense now why they chose that. But still, my main point remains doesn't it? Consider this:

1. You reincarnate in a 17yo scholar. Which you don't like. You change into a charming seducer devil, to build up better relations, have kids. Etc.

2. 35 years have passed, you have a big and stable realm, but with an agreasive neighbour. Say you want to take advantage of that kinda good martial stats and focus on military. Well, you can't, which would have been a perfectly valid life choice for a 47 year old, healthy and acomplished king.

I say, limiting changes to 10 years cooldown, maybe even 20 or 25 years, that is fine. Making it cost prestige or piety, also fine. But once in a lifetime?

You cannot go from a scholar to a seducer, as the reset cannot change the lifestyle category where the exp was accumulated in, only on which perk it was spent in that lifestyle category.

So you could go from a family man to a diplomat or a scholar to a theologian for example.
 
I love that paradox chose to go more in the role playing direction with ck3. But I think there is a difference between this and making the game more like a traditional computer rpg.

I like being able to change some mistake in your perk choices, but having a character perk reset which totally resets/changes the nature of your character in a way that you can’t justify in your mind for me would undermine the way i want to role play in ck3.
 
Greetings! Today we’ll be taking a look at a new and exciting feature in CK3 - the Lifestyle system!

Now, to start off, the lifestyles of CK3 have very little in common with those in CK2. The system has been changed and is vastly improved and much more interactive than CK2’s system. In fact, we have proper skill trees now, much like those you would find in an RPG. You will gather experience and unlock perks, which conveys all kinds of bonuses to your character! This allows you to tailor your character to your needs, immerse yourself in their story, and provides a lot of replayability, as it’s not only about what perks you get, but also when you get them.

There are five Lifestyle categories, with each category containing three full skill trees. You first choose the Lifestyle you want, and then you select a focus within it.

View attachment 538914


The focuses convey immediate bonuses, much like they did in CK2 - you usually pick the Focus that provides the modifier you most need at the moment. For example, if you desperately need piety you can pick the Theology Focus, while if you have just conquered a large amount of land the Authority Focus might be more appropriate. You can pick any Focus within a Lifestyle to gain experience within it, the Focuses do not correspond to specific trees.

Each Focus also comes with its own unique set of events, connected to the theme of the Focus. If you have the Temptation focus selected you might get events about subtly manipulating your vassals and guests, finding out their secrets or gaining hooks, while if you have the Wealth focus selected it might see you levy extra taxes upon your peasants, among other things. More on this in the next weeks DD.

View attachment 538913

After you’ve picked a Focus, you will start gaining experience and can start unlocking perks!

Now, characters will not usually live long enough to unlock every perk. You will have to choose which path to go down, and you will unlock a new perk every few years. Perks are unlocked by spending experience, which is gained both passively (symbolizing that your character dabbles in subjects pertaining to their lifestyle during their free time) and actively (through choices in Lifestyle events, etc).

Perks are wonderful things that unlock all manner of possibilities and opportunities. Going down the right paths will unlock special modifiers, decisions, casus bellis, and even schemes. Some perks will modify existing systems to work differently for your character - for example, going down the Avarice path makes Stress (more on this in a later DD) have some positive effects. There are perks that make your troops fight better, that make factions stay in line, or that fortify your health. Really, you’ll be spoilt for choice - and we’ll go into more detail on what each Lifestyle is capable of in the coming weeks!

View attachment 538915

The final Perk in each tree always gives you a trait, which is very powerful (think the Master Seducer trait in CK2), nicely rounding them off. If you live long enough, you’ll see yourself accumulate a few of these.

View attachment 538925
Can you guess the traits? 15 of these traits are tied to the Lifestyle trees, the remaining can be gained through special events and activities.

While you won’t start using Lifestyles and unlocking perks before you’re an adult, it really begins during childhood. Depending on the education you get, you will have an affinity for a certain Lifestyle - now this doesn’t mean that you’re stuck with that Lifestyle, of course, you can choose any lifestyle regardless of your education. The education ranks directly correspond to a percentage increase in experience gained, a rank one education will give a 10% bonus, and a rank four one a 40% bonus, and so on.

When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked. They will select an appropriate Lifestyle based on their education (making it even more important to manage your children’s education carefully), and perks based on their personality and traits. Do not worry though, if you’re not satisfied with the hand you’re dealt you can choose to reset all perks (within that Lifestyle) once per lifetime - though this will incur a massive amount of Stress (again, more on this in a later DD). Sometimes it’s worth playing the hand you’re dealt - perhaps going along with your lustful heir's seductive tendencies could open up a venue you hadn’t even considered?

In the next few weeks we’ll dive deeper into the various aspects of the Lifestyle system, so stay tuned!
Bottom center looks like Vladimir Putin
 
Ok, makes more sense now why they chose that. But still, my main point remains doesn't it? Consider this:

1. You reincarnate in a 17yo scholar. Which you don't like. You change into a charming seducer devil, to build up better relations, have kids. Etc.

2. 35 years have passed, you have a big and stable realm, but with an agreasive neighbour. Say you want to take advantage of that kinda good martial stats and focus on military. Well, you can't, which would have been a perfectly valid life choice for a 47 year old, healthy and acomplished king.

I say, limiting changes to 10 years cooldown, maybe even 20 or 25 years, that is fine. Making it cost prestige or piety, also fine. But once in a lifetime?


the once in a lifetime is the RESET of the tree i.e you delete the perks you got and pick new ones (and it also cost stress) and it is mostly meant to be used when you just took control and you don't like the perks you have. You can change tree/focus more than once during your life time, you probably have to, because I don't think you need 80 years to fill a tree.

Speaking of, they are a little too linear to be called trees, they don't have really branches, at most forks and they must be all completed if you want to reach the end. Personally, I don't like them too much, they resemble too much the idea group of EU4. I prefer the CK2 system better, but then again I like some randomness in my games.
 
I wish perks were not unlockable through a generic rpg-like point system, but through :
-your education
-your friends and relationship
-your activities. For example, you would need to spend time reading books (away from battlefields or court) to progress in the Learning lifestyle
-and more importantly, your very personality and intelligence (Big 5 and IQ score ?), which would be (as in the real world), mostly set at birth (even if education would be able to make your a little bit more clever). For example, a honest king would be very bad at plots and wouldn't unlock perks in this Lifestyle.

It would also be fun that your ability to learn new stuff / change a little bit your personality traits were best during childhood / youth


A feature of this kind would allow unfair but realistic disparities among characters (a genius one being able to unlock perks a dumb one wouldn't)
 
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I wish perks were not unlockable through a generic rpg-like point system, but through :
-your education
-your friends and relationship
-your activities. For example, you would need to spend time reading books (away from battlefields or court) to progress in the Learning lifestyle
-and more importantly, your very personality and intelligence (Big 5 and IQ score ?), which would be (as in the real world), mostly set at birth (even if education would be able to make your a little bit more clever). For example, a honest king would be very bad at plots and wouldn't unlock perks in this Lifestyle.

It would also be fun that your ability to learn new stuff / change a little bit your personality traits were best during childhood / youth


A feature of this kind would allow unfair but realistic disparities among characters (a genius one being able to unlock perks a dumb one wouldn't)

Are you saying you'd rather the perks be randomly unlocked, like they are in CK2? Because that's not exactly a popular system.
 
Are you saying you'd rather the perks be randomly unlocked, like they are in CK2? Because that's not exactly a popular system.

Not totally randomly (education, relationship and activities are mostly up to you) but it would feel better if there were (like in the real world) personality traits you cannot do a lot about. Actually, it's what they said about transmission of physical characteristics which gave me the idea, since personality and intelligence is partly genetic (and partly random), then choosing the good, healthy spouse for your heir would be important if you don't him to be useless. Moreover, I think intelligence should be something 1/ different from personality traits and 2/ really important in terms of what you can unlock and at what speed.

I think all these aspects (personality, intelligence + what your character does) should be far more important than a system in which you spend points to unlock perks. An example : some perks could be unlockable only by fulfilling some particular, more or less easy tasks (a set of conditions which could look like the ones for becoming a king, founding a new empire or something)