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CK3 Dev Diary #09 - Lifestyles

Greetings! Today we’ll be taking a look at a new and exciting feature in CK3 - the Lifestyle system!

Now, to start off, the lifestyles of CK3 have very little in common with those in CK2. The system has been changed and is vastly improved and much more interactive than CK2’s system. In fact, we have proper skill trees now, much like those you would find in an RPG. You will gather experience and unlock perks, which conveys all kinds of bonuses to your character! This allows you to tailor your character to your needs, immerse yourself in their story, and provides a lot of replayability, as it’s not only about what perks you get, but also when you get them.

There are five Lifestyle categories, with each category containing three full skill trees. You first choose the Lifestyle you want, and then you select a focus within it.

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The focuses convey immediate bonuses, much like they did in CK2 - you usually pick the Focus that provides the modifier you most need at the moment. For example, if you desperately need piety you can pick the Theology Focus, while if you have just conquered a large amount of land the Authority Focus might be more appropriate. You can pick any Focus within a Lifestyle to gain experience within it, the Focuses do not correspond to specific trees.

Each Focus also comes with its own unique set of events, connected to the theme of the Focus. If you have the Temptation focus selected you might get events about subtly manipulating your vassals and guests, finding out their secrets or gaining hooks, while if you have the Wealth focus selected it might see you levy extra taxes upon your peasants, among other things. More on this in the next weeks DD.

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After you’ve picked a Focus, you will start gaining experience and can start unlocking perks!

Now, characters will not usually live long enough to unlock every perk. You will have to choose which path to go down, and you will unlock a new perk every few years. Perks are unlocked by spending experience, which is gained both passively (symbolizing that your character dabbles in subjects pertaining to their lifestyle during their free time) and actively (through choices in Lifestyle events, etc).

Perks are wonderful things that unlock all manner of possibilities and opportunities. Going down the right paths will unlock special modifiers, decisions, casus bellis, and even schemes. Some perks will modify existing systems to work differently for your character - for example, going down the Avarice path makes Stress (more on this in a later DD) have some positive effects. There are perks that make your troops fight better, that make factions stay in line, or that fortify your health. Really, you’ll be spoilt for choice - and we’ll go into more detail on what each Lifestyle is capable of in the coming weeks!

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The final Perk in each tree always gives you a trait, which is very powerful (think the Master Seducer trait in CK2), nicely rounding them off. If you live long enough, you’ll see yourself accumulate a few of these.

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Can you guess the traits? 15 of these traits are tied to the Lifestyle trees, the remaining can be gained through special events and activities.

While you won’t start using Lifestyles and unlocking perks before you’re an adult, it really begins during childhood. Depending on the education you get, you will have an affinity for a certain Lifestyle - now this doesn’t mean that you’re stuck with that Lifestyle, of course, you can choose any lifestyle regardless of your education. The education ranks directly correspond to a percentage increase in experience gained, a rank one education will give a 10% bonus, and a rank four one a 40% bonus, and so on.

When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked. They will select an appropriate Lifestyle based on their education (making it even more important to manage your children’s education carefully), and perks based on their personality and traits. Do not worry though, if you’re not satisfied with the hand you’re dealt you can choose to reset all perks (within that Lifestyle) once per lifetime - though this will incur a massive amount of Stress (again, more on this in a later DD). Sometimes it’s worth playing the hand you’re dealt - perhaps going along with your lustful heir's seductive tendencies could open up a venue you hadn’t even considered?

In the next few weeks we’ll dive deeper into the various aspects of the Lifestyle system, so stay tuned!
 
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Not sure a tree is the best system to add... I mean, if one gets used to a certain playstyle they will tend to fulfill the same tree again and again (in CK2 I didn't see it as necessary to adapt my focus).
I would have designed a dynamic personalisation perk system like Stellaris' technologies, with a small pool limiting your choices between semi random perks (always "close" to what you have already chosen to some extent).
Moreover, I think you should have to pick a perk to focus on and then wait until experience stacks and unlock it rather than gathering it to spend it like mana. This way we will feel like we actually involve our character into studying something.
 
Don’t worry though, if you’re not satisfied with the hand you’re dealt you can choose to reset all perks (within that Lifestyle) once per lifetime - though this will incur a massive amount of Stress (again, more on this in a later DD).

The medieval midlife crisis effect!

This looks absolutely fantastic but do standard traits also impact your lifestyle. Be great to rise to the top of your lifestyle even faster than just having a good education. So if your a genius scholer, your going to go places quicker than someone who has roughly the same education but does not have the trait.
 
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Im not sure how XP is the same thing as monarch Power in Imperator: Rome and other DDs have not mentioned something like monarch Power, prestige and piety do maybe get close but how they are earned work differently.
Prestige and Piety are two very good points, as they're in some way concrete. I'm against every type of XP point.
 
The purple bowl one intrigues me the most because I think it must be either some kind of poisoner lifestyle trait (ie some boost to assassination) or it's the witch trait. I hope it's the witch trait. Could a dev please blink twice if it's the witch trait.

Also does anyone know what the grey thing is in the right middle trait? The bloody cloth (?) makes me think surgeon but the knife looks not surgeon-y and makes me think cannibal so the mystery really lies in the grey thing.
 
Prestige and Piety are two very good points, as they're in some way concrete. I'm against every type of XP point.
The way they describe it, it is not more mana than prestige and piety. You can even do concrete things with that one.
 
One thing this might do is to make it better for you to Land your Heir.

Landing heirs in CK2 is an absolute no-no. No matter how good his stats, by the time your current Ruler dies and he takes over, your heir will be a gigantic idiot with not a single good trait to be seen anywhere.

Hoping it will be different in CK3...

Personally I still land them, mostly because it give me a challenge and sometime force to change my play style instead of always having an least a half decent martial ruler, but if playing a religion with monastic society I always try to make sure the grand children get educated by monks.
 
One of the path is gallant warrior, in other word trying to be a paragon of chivalry.

View attachment 539017
(Image taken from Steam)
Interesting screenshot. Does this mean that paths/trees can change slightly according to gender, culture, religion, etc.?
 
I've always wondered about this snippit, are some of the skills diffrent for each gender?
Interesting screenshot. Does this mean that paths/trees can change slightly according to gender, culture, religion, etc.?
"A womans's home" under overseer certinally seems like a gender lock. But maybe its just a generic crime reduction
 
Oh its all coming tog...
Wait a minute,whaaaaat??
When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked
Sooooo,is this literally means that "only" the landed ones can unlock any perks right?and for example if i make my son with high diplomacy my chancellor and for decades send him to all corners of the continent to perform diplomatic tasks,he wont gain even 1 point of experience unless he is landed?or if i play as a young monarch with low martial and i bestow a loyal knight of mine the postion of marshall and have him manage every military aspect of my real and lead my armies in wars he too wont gain anything unless he is landed?then im sorry but i got to tell you that this is an absoulte bul...(y'all know it)and makes no sense
I personally think that there must be only certain perk lines to be locked from the unlanded characters,not the whole focus system
Also you said that we can gain xp and unclock perks through years,but i really got to ask is there gonna be any sort of experience bonus from factors othern than education?like events or traits(genius,quick,etc)?
 
Are these going to interact with legacies at all? Can an Architect patriarch declare that all family members must study architecture, causing every new child to start with a free perk in the architecture tree, for instance?
 
It is rare that devs think of a new innovative idea that players haven't suggested yet, I don't know if anyone suggested Skyrim style of perk trees before but I haven't thought of that and you did, so congrats for being good devs! I'm exited for this game.

BTW, and I use every opportunity to say this: I'm not happy about the devs that are making HOI4 DLC's, they are not good devs, I wish you guys made HOI5, HOI4 is not good in general. People give positive rewievs to that game because they don't know any better, I spent enough time to realise how bad that game is.
 
Already waiting for obligatory mod turning 15 focuses into like 60, one fourth of which are worthless and other one fourth is absurdly overpowered

Other than that - looks very cool
 
the worst part of ck2 lifestyle(and many other things) is that player have to wait years for event to randomly trigger
a yearly decision base on lifestyle or focus that start a event chain will be the most obvious and simple improvement