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CK3 Dev Diary #10 - Lifestyle Events

Greetings and salutations!

I am one of the Content Designers at Paradox, where I have been working on Crusader Kings III for the past 2 years. You may have seen me poking around our Discord channel on occasion, or here on the forms in the last Dev Diary. Today I am here with the next installment in the Lifestyles series, where I will be talking about Lifestyle Events.

We have already covered a good deal of how Lifestyles work from a systemic point of view, but how do they influence your character’s story? What does your Lifestyle mean to your ruler beyond some bonus skill points and a handful of perks?

Much like in CK2, when you pick a Lifestyle Focus you will begin getting events related to that Focus. Unlike in CK2, however, these events are not mere stepping stones toward acquiring a Lifestyle Trait, as that progression is handled by the perk system. Instead, Lifestyle Events in CK3 represent the various opportunities (or crises!) that have arisen as a result of the extra time and attention your ruler has been devoting to their Focus.

For example, if you pick the ‘Stewardship - Domain’ Focus, you will begin receiving events about the management of your ruler’s domain and the holdings within it. You can choose to be strict or lenient, fair or corrupt, generous or greedy, etc. While there is rarely a ‘correct’ answer, the choices you make here will influence the prosperity of your realm, the size of your treasury, and how your ruler will be remembered in history books.

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Then again, you might prefer to take the ‘Intrigue - Temptation’ Focus, where you will receive events about seduction, desires, and covertness. You can lead your courtiers and vassals on, manipulating them into doing favors for you or interceding with others on your behalf. You can sustain long-term affairs, planting agents in foreign courts who will do your bidding when the time is right. Or, just maybe, you’re simply the type of person who wants to have a good time, seducing every lady or lord you desire, indulging in a wild revelry of stress-relieving hedonism and debauchery? The choice is yours to make!

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There are many more Focuses besides these two, of course, such as ‘Learning - Scholarship’, where you will get the chance to delve into old books to study natural philosophy and run questionable experiments — here you can decide just how far you will go in the search for knowledge, and if it is worth it to push the boundaries of church doctrine to discover the secrets of nature...

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...as well as the more practical ‘Diplomacy - Family’ Focus, where your attention to your family will give you opportunities to improve relations between relatives, enhance the prestige of your dynasty, and even take a more active role in molding your heir to be a worthy successor for your great legacy!

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In addition, your rulers are savvy individuals (or would at least like to think so); they won’t just single-mindedly pursue their Focus at the expense of all else. You will also receive occasional events pertaining to other Focuses within the same Lifestyle, representing various opportunities you have discovered that you weren’t necessarily pursuing, but would still be foolish to ignore. This will help mix things up a little and make keeping the same Focus for a long time more interesting.

Taken all together, Lifestyle Events become an integral part of the Lifestyles system in CK3 that define how your current ruler lives their life and what impact that has on their realm and dynasty. Many of the choices you will have to make have both pros and cons, which means what you decide to do as one ruler may be very different from what you do as another. Since each of your rulers will have different reasons for picking a Focus, this will lead to varied and interesting gameplay across multiple generations, as each subsequent ruler is presented with a wide variety of new and changing situations to take advantage of in pursuit of their ambitions.

That's all for now, but be sure to join us next week for an in-depth dive into the Intrigue Lifestyle, featuring the Seducer and Torturer perk trees!
 
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It is a quite big deal, CK2 characters tend to end up nothing more than the sum of their modifiers, which is simply to say that they don't feel particular alive and I think CK3 will be a massive step up here:)

CK2 a kind character can be absolute evil murderer and all that kind of craziness that don't make any sense whatsoever:rolleyes:
Yeah, I think a big problem with the strategic meta is that as a nation scales up it gets more and more difficult to have fun with a single character as it becomes more and more important to maintain a set of minimum stats.

Historically, nobles were relatively reluctant to oust a king due to the complete anarchy that usually followed. I hope that keeping nobles at bay is more about specific threats rather than just maintaining a decent diplo score and vassal to demense ratio.
 
This is maybe a bit unrelated to the topic at hand, but how accessable will the modification of portraits be in CKIII? Just in seeing as they're a fair bit more complex than the ones seen in previous titles.
Well, from the FAQ :

Will we be able to customize character outfits? Haircuts and stuff?

  • There will exist a barbershop where you can customize hair, facial hair, clothes and to a limited degree hair color (no outlandish colors though).
My personal dream though? Bring back a new inventory system for CK3 (it won't be at launch it seems, but maybe down the line...) where we can actually physically see whatever armor, weapon, garment, cloth, book, object, etc. on (or near) our character. So you basically have a full character customization feature into the game. Of course it wasn't something that was feasible in CK2, but, hey, we've got 3D characters in CK3, might as well add 3D inventory items! :p Sorry, I know, it's probably a completely secondary mechanic in regards to actual gameplay, but I can't help but love this sort of thing. :D
 
My personal dream though? Bring back a new inventory system for CK3 (it won't be at launch it seems, but maybe down the line...) where we can actually physically see whatever armor, weapon, garment, cloth, book, object, etc. on (or near) our character. So you basically have a full character customization feature into the game. Of course it wasn't something that was feasible in CK2, but, hey, we've got 3D characters in CK3, might as well add 3D inventory items! :p Sorry, I know, it's probably a completely secondary mechanic in regards to actual gameplay, but I can't help but love this sort of thing. :D

So CK3 will become the Sims.
 
So CK3 will become the Sims.
Fun fact, The Sims series actually had a medieval version of the game back in 2011... The Sims Medieval. Apparently the reception is good, though everyone forgot about that game.
 
Yeah, I think a big problem with the strategic meta is that as a nation scales up it gets more and more difficult to have fun with a single character as it becomes more and more important to maintain a set of minimum stats.

Historically, nobles were relatively reluctant to oust a king due to the complete anarchy that usually followed. I hope that keeping nobles at bay is more about specific threats rather than just maintaining a decent diplo score and vassal to demense ratio.
I would take what I have seen and heard of CK3 right now over CK2 with all dlcs even if CK3 only started with playable christian feudal lords (like CK2 did), and the main reason why is because CK3 characters seems to be so much more lifelike than CK2 characters ever have been to me. If CK2 with dlcs have more content mean nothing to me, I rather have quality content rather than quantity of content.
 
I would take what I have seen and heard of CK3 right now over CK2 with all dlcs even if CK3 only started with playable christian feudal lords (like CK2 did), and the main reason why is because CK3 characters seems to be so much more lifelike than CK2 characters ever have been to me. If CK2 with dlcs have more content mean nothing to me, I rather have quality content rather than quantity of content.
I just hope that there's more 'beneath the hood' with characters than first meets the eye, as the reduction in primary traits to three means that you're likely to see an awful lot of characters with identical trait sets.

I presume that traits like kind, cruel and paranoid will be the sort of traits you'll acquire three of, but there's an education trait and then various other gainable traits (like kinslayer, hunter or mystic) on top of those.

Whilst I completely understand the desire to tone down the trait spam that could happen in CK2, I hope three isn't the default trait limit now - it doesn't give you much room for flexibility and it doesn't sound like it can define your character's personality to any great extent.

@Baron von Shoes ?
 
Only personality traits have some sort of cap (if it is hard or soft I don't know). Other traits like education, Health and so on seems to be the same as in CK2. The thing about the personality traits are that they are tied to the stress system and also have big impact on how your character will act.

Whilst I completely understand the desire to tone down the trait spam that could happen in CK2, I hope three isn't the default trait limit now - it doesn't give you much room for flexibility and it doesn't sound like it can define your character's personality to any great extent.
The thing is that the traits in CK2 basically all felt nothing more than just modifiers otherwise the characters in CK2 feel about the same.
 
I would take what I have seen and heard of CK3 right now over CK2 with all dlcs even if CK3 only started with playable christian feudal lords (like CK2 did), and the main reason why is because CK3 characters seems to be so much more lifelike than CK2 characters ever have been to me. If CK2 with dlcs have more content mean nothing to me, I rather have quality content rather than quantity of content.
I hear you, but I don't understand what I said in the quoted post that led to that response?
 
I hear you, but I don't understand what I said in the quoted post that led to that response?
Because as you said, the vassals did not feel particular alive, simply just an opinion number and thats basically it. The rather lifeless CK2 characters in turn lead to a game that maybe felt like it is lacking Life at times.

Since the vision clearly state that Everything will revolve around the characters, the characters is the first thing that need to be right, otherwise the rest of the game will simply break down.
 
Because as you said, the vassals did not feel particular alive, simply just an opinion number and thats basically it. The rather lifeless CK2 characters in turn lead to a game that maybe felt like it is lacking Life at times.

Since the vision clearly state that Everything will revolve around the characters, the characters is the first thing that need to be right, otherwise the rest of the game will simply break down.
I didn't say that.

I said that as nations grow in size it was more and more difficult to have engage in roleplaying because having a ruler with a minimum amount of any given stat becomes too crucial to play around with.

At no stage did I say anything about how alive characters felt.
 
It is a quite big deal, CK2 characters tend to end up nothing more than the sum of their modifiers, which is simply to say that they don't feel particular alive and I think CK3 will be a massive step up here:)

CK2 a kind character can be absolute evil murderer and all that kind of craziness that don't make any sense whatsoever:rolleyes:
The stress system will not appreciable change how characters work, and characters will still be only the sum of their modifiers. This isn't even a bad thing, because all CK3 needs to be on release is a polished version of CK2 that is purpose built from the ground up to simulate feudalism. Unfortunately Paradox seems to be making the feudal system character centric rather than title-centric, which is a terrible flaw they will no doubt rectify in the future for 19.99 (plus tip)
 
This looking good; seems like CKIII character development will be much more about dyanmic reactions to events, rather than just grinding stats.
 
This looking good; seems like CKIII character development will be much more about dyanmic reactions to events, rather than just grinding stats.
Yes it is very nice to read these DDs and see how much they have improved upon the CK formula. It clearly don't feel just as a platform to rerelease the CK2 dlcs again.
 
Well, from the FAQ :

Will we be able to customize character outfits? Haircuts and stuff?

  • There will exist a barbershop where you can customize hair, facial hair, clothes and to a limited degree hair color (no outlandish colors though).
My personal dream though? Bring back a new inventory system for CK3 (it won't be at launch it seems, but maybe down the line...) where we can actually physically see whatever armor, weapon, garment, cloth, book, object, etc. on (or near) our character. So you basically have a full character customization feature into the game. Of course it wasn't something that was feasible in CK2, but, hey, we've got 3D characters in CK3, might as well add 3D inventory items! :p Sorry, I know, it's probably a completely secondary mechanic in regards to actual gameplay, but I can't help but love this sort of thing. :D

Fully agree with this, and even expand on the idea by making the background throne room or whatever dynamic based on events, fief upgrades, etc. LOVED upgrading my Palace in...Civilization 2 IIRC? and seeing the visual upgrades.
 
I'd like to know more about why I would pick a different lifestyle. I like the sound of all this, but what will make this different from CK2 where you almost always picked a certain lifestyle at a particular stage in the game?