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CK3 Dev Diary #102: Stabilizing the Iberian peninsula [1.6.1 patch notes]

Hello there,

We are wrapping up our work on Fate of Iberia as the summer break is on the horizon. We are releasing Update 1.6.1 today, which will notably contain:
  • The content we revealed two weeks ago
  • Tweaks to the Dissolution faction and a new set of game rules to tweak it for the Al-Andalus. You can now decide to either:
    • Activate it from the start
    • Block it until the death of the starting Caliph
    • Block it until 1020
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The full update notes are available at the end of this post. You can scroll through if you are impatient.

I wanted to seize the opportunity to thank you for your feedback on Fate of Iberia. We learned a lot through reading your threads and comments on our forum, as well as the discussions had on other platforms. We also enjoyed the funny anecdotes and were (happily) surprised by your love for cheese and the other stories you shared.

Most of all, your comments and feedback regarding the Struggle itself have been invaluable and will continue to help us in the future. If you have any grievances, or wishes regarding the system, please discuss them on our forum! While we are not always able to respond directly, we do keep a keen eye on what is being discussed!

Cheers,

P.S.: A crash was identified recently, which we were unfortunately not able to resolve in this update. We are however working on a resolution for this issue, which we will release as soon as possible.

The crash occurs if you let a Court Event sit in your Royal Court unanswered, meaning the game will crash when the event would time out.
This can be worked-around by answering your Court Events before they time out.

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# Expansion Features
###################
  • Additional events about Conversos, Sephardic Jews, and other religious themes for owners of Fate of Iberia

###################
# Free Features
###################
  • West African pagans now have an alternative path to feudalism, allowing them to obtain it by building successful kingdoms rather than requiring faith reformations
  • New content related to the Canary Islands
    • The Guanche Culture has been added
    • Found the Kingdom of Canarias Decision
    • A new Megalith Tenet
    • A new Pagan Faith: Achamanism
  • New game rule to control the fall of the Umayyads. You can choose between:
    • From game start
    • Only after the death of the initial Caliph
    • Only after 1020
  • Added more Andalusian Arabic names to the database

###################
# Game Balance
###################
  • Hostility ending conditions were modified. You can now either own 2 kingdoms or unite the Spanish Thrones. Moreover, uniting the spanish thrones lower the conversion of counties to 75% instead of 100%
  • Added Prestige to the King of Asturia in 867 to avoid starting with -600 prestige
  • Adjusted the weight gain from Feasts
  • Lowered the cooldown between 2 games of chess from 5 to 1 year
  • Readjusted education tier threshold to make the level 4 more likely to happen while still being rare
  • Improved the balancing of the Dissolution faction
  • Blocked the demands from Claimant if the Realm is managing Civil Wars which could lead to a loss of territory
  • Târgoviste is now the de-jure capital of Wallachia
  • Galician now uses Monastic Communities instead of Agrarian
  • The Struggle Clash CB now has a cost after the Struggle ended
  • Adjusted the reward for Secure the Mediterranean
  • Adjusted the chance for the poetry to be lauded / mocked in order to improve with your Diplomacy instead of worsening
  • The Sephardi culture is now Involved in the Struggle
  • Refined the odds and cooldown for the new events


###################
# AI
###################
  • They will wage holy wars again
  • Added a blocker for the AI to not give away their relics
##################
# ART
##################
  • Visual updates for some legacy clothing, armor and headgear assets. This should not cause any issues except for potentially some assets that were renamed.
  • For hairstyles and beards, we switched from using separate meshes/entities for hat combinations to using blend shapes now defined in the .asset file of the hairstyle/beard.
    • Removed the additional pdxmeshes and entities from each asset file so that there is only the base mesh and entity there.
    • Added all of the different blend shapes to that entity. For many of the older assets this means we re-exported the mesh variants as blend shapes instead of entirely separate meshes.
    • Removed unneeded mesh files from the game folders.
    • Removed the scripted reference to hairstyle and beard variants from each asset in the "accessories" script.
  • All headgear should now set its appropriate tag to be used to deform hairstyles and beards with the corresponding blend shape. The tags are crown, cap, hat, helmet, hood, chinstrap.
  • Additionally, some headgears add a secondary tag to reduce clipping in certain combinations. These are snug_headgear, nose_guard, hood_beard and mask_hat (added to headgear which can be used together with the Disfigured mask).

###################
# Bugfixes
###################

  • Fixed crash when hovering unavailable court amenity upgrades in Tribal Court
  • Restored the missing assets from Northern Lords in the Barbershop
  • Reduced crippling empathy in characters receiving stress when their dying rival/nemesis has ANY ritual best friend anywhere
  • Fixed a bug when University (and all special buildings) doesn't apply county holder character modifiers (county_holder_character_modifier)
  • Reviving Adoptionism now grants you the heresiarch trait
  • Fixed some map names being displaced
  • Adjusted the culture of the two Visigothic characters that snuck back in after Visigothic was removed
  • Regnal numbers will no longer appear after the first *word* in a first name, instead appearing after the entire first name
  • Conquest CB now provides more feedback about it's requirements during the struggle
  • Added de jure kingdom splitting logic for edge case where there are kings which don't hold their capital duchy
  • Fixed Map Mode in struggle interface not being localized
  • There is a proper feedback if you don't have enough money to wage in a board game
  • Rite tenet now actually reduces hostility with same-HoF faiths to Astray, instead of leaving you hopelessly enamored of a Head of Faith who still says you're a heretic
  • Fixed Portugal going to Hispania when created after Compromise
  • Fixed edge cases where empires were created for competing kings, due to order of kingdom creation
  • Improved script logic of Status Quo de jure transfers and title creation
  • Elvira Jimena is definitely unlanded now
  • Removed the remains of debug option in the “By Another Man” event
  • You can now choose to banish El Cid even if he becomes your vassal. Doing so will make you a tyrant and may lead to becoming rivals or worse with El Cid.
  • The Secret to Freedom is now more likely to trigger. Prisoners may earn stress if they are the kind that does not usually reveal secrets.
  • Fixed a bug which caused tall characters to float over MENA and Indian thrones
  • You can now challenge someone to chess, even if they have an active event they need to answer to.
  • The break truce catalyst now works against Count as well
  • Demanding payment works against any involved Ruler (or any other use of a hook)
  • Titles which will be destroyed by the Dissolution Faction are properly displayed
  • We now keep the chosen education traits for custom children rulers
  • An indecent event has been blocked against children
  • All non-muslim iberian culture uses the Mediterranean Court Room now instead of fallbacking on the Indian Court Room
  • Added a cooldown to "invite to activity" to avoid spamming and weird edge cases
  • Removed redundant option in fp2_struggle.2050 if el cid is your vassal
  • Displays the activity cost in the interaction window for "Invite to Activity"
  • Properly displays the icon and related description for the Share Secret interaction
  • Split the Involvement and Phase conditions for the Ending Decision into two to avoid being involved as an implicit condition
  • Only trigger the development gain for city holdings for the Prestigious Development Perk
  • Lubb Musa is now properly described as having a clan government in the bookmark screen
  • Holy order are properly ignored for Struggle Ending Decisions
  • Iberian Foothold is available when owning the land for 15 years or more, not only for 15 years only
  • Fixed issue where betting land causes the county to get permanently set as "in wager"
  • Enforce Truce can properly be enforced post-Struggle
  • Bells of Santiago is now active for Iberian cultures once the Struggle ends
  • The new Dynasty track stays available after ending the struggle for Dynast living in Iberia or with an Iberian Heritage culture.
  • Fixed some clipping issues
  • Fixed a localization error in the tooltip of the hybridization cost
  • Fixed an error in an option’s tooltip for the Meet Peers event “Playing House”
  • Fixe Out of Syncs due to players having different languages
  • The Iberian sword will be held properly and without its stand during duels
  • History’s best friends is now only triggered when seducing / romancing your best friend
  • Children cannot become Thief-Slayers anymore: they are forbidden from dueling
  • Adjusted the margin in the character window to allow hovering over and lock tooltips
  • Fixed connectivity issues between counties
  • The missing name "Ató" (for occitan0066) is now in the list of names
  • Lots of localization fixes in the different languages
 
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I'm sorry but is the second option meaningful? Umayyad has the confederate partition law so it will be divided into several kingdoms anyway after the death of the starting Caliph. And AI rulers haven't been good at reuniting realms. What is the point of the rule keeps Al-Andalus from its fall after it already fell?
Since I got a "respectfully disagree" under a similar post of mine, I thought about it again. It's a good thing for all the players who want to start as Muhammad of al-Andalus at the 867 start I reckon. Human players will be much better in keeping the realm together until the death or even until 1020.
 
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Yesterday someone gave me a "respectfully disagree" for redirecting someone to some patch notes they'd requested.

Sometimes you just can't win!
I was irritated by that post too. Because the name of the link (and thread) is an old patch. But you're right it redirects to the post with the new patch notes. Maybe someone just didn't follow the link.
 
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As far as I'm aware there haven't been any fundamental changes that will break compatibility with outdated saves, but you should back up existing saves to be safe.


Please note that a save loading successfully does not necessarily mean that it's compatible with a given version. Pre-1.6 saves loaded just fine in Fate of Iberia, but due to the map changes they inevitably resulted in crashes after a certain point.

I think Achievements may have been broken by the update. I thought I had just now earned the Nobody Comes to Fika achievement, but it did not trigger.
 
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Yesterday someone gave me a "respectfully disagree" for redirecting someone to some patch notes they'd requested.

Sometimes you just can't win!
Right? Weird how we sometimes get a "respectfully disagree" for trying to be helpful. But it's almost* always from people who clearly just didn't even bother trying to understand the situation, so...
 
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There's a big glitch in debug mode where entered cultures in the console are not matching with the result. I.e. if I type set_culture han [player id] the player becomes Tamil, Tamil becomes Telugu, Somali becomes Beja, Beja becomes Afar, Afar becomes Croatian, and so on.
Maybe this is why there was all those quick muwalldi poles in the strange screenshot thread
I'm sorry but is the second option meaningful? Umayyad has the confederate partition law so it will be divided into several kingdoms anyway after the death of the starting Caliph. And AI rulers haven't been good at reuniting realms. What is the point of the rule keeps Al-Andalus from its fall after it already fell?
If dissolution faction fires for rest of rulers, then sultan of andalucia can more easily reconquer rest with struggle clash
 
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I can't be bothered to take a screenshot and compile a bug report for this, but among other issues I've noticed that the new West African unreformed parameter isn't localized, so if you view the description for the Syncretic Folk Traditions tenet since 1.6.1 you'll see it has some unlocalized text.

Because it's a duplicate of the existing parameter, this problem can be solved by simply adding the following into a loc file:

Code:
 doctrine_parameter_hostility_override_west_african_unreformed_faith_doctrine:0 ""
 
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After the update some of my counties culture and faith converted to radhanite with radhanite rules which is very annoying they take lands I granted to my dynasty members please fix this event it is very common and breaking my game
 
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After the update some of my counties culture and faith converted to radhanite with radhanite rules which is very annoying they take lands I granted to my dynasty members please fix this event it is very common and breaking my game
They need to be converted to be involved in struggle, your dynastic vassals are granting spare lands like how russian muslims are granted cities via event
 
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After the update some of my counties culture and faith converted to radhanite with radhanite rules which is very annoying they take lands I granted to my dynasty members please fix this event it is very common and breaking my game
How is it "breaking" your game?
There's an event for a given ruler (whether independent or a vassal) to grant lands to Jewish characters, and it is firing (mostly) as expected. You may need to convert them back - but this is something that could happen if a vassal granted land to a "wrong faith, wrong culture" character before, or if there's an outbreak of heresy.
 
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Is it just me or are the Rurikid and Oskyldr dynasties broken again? They seem to have trouble converting to Russian and Slovanskianism again. It was like this right after Northern Lords, but it was luckily fixed some time after. Now it‘s broken again.
 
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Is it just me or are the Rurikid and Oskyldr dynasties broken again? They seem to have trouble converting to Russian and Slovanskianism again. It was like this right after Northern Lords, but it was luckily fixed some time after. Now it‘s broken again.
Whats the issue? We should want them to differ. Hopefully forming rus/varangian hybrid cultures, should also take awhile to become slavic
 
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So... no changes for the Portuguese & Galician/Asturleonese holdings and borders yet? :rolleyes:
This dlc was truly special.
Not only it added absolutely nothing (0) to Portugal, or the lands they were involved with.

It actually went out of its way to make the entire experience a lot worse.
-Removed the option of playing as it's founder
-Made it so it remains in Muslim hands 80% of the time
-Forced Islamic architecture on them
-Forced Islamic music on them
-Forced Islamic UI on them
-Forced Aragonese armor on them (which, to be fair, is marginally better than the generic one as far as the helmet is concerned, but still wrong)

The worst part is that even without the dlc, the first two points still apply.
 
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This dlc was truly special.
Not only it added absolutely nothing (0) to Portugal, or the lands they were involved with.

It actually went out of its way to make the entire experience a lot worse.
-Removed the option of playing as it's founder
-Made it so it remains in Muslim hands 80% of the time
-Forced Islamic architecture on them
-Forced Islamic music on them
-Forced Islamic UI on them
-Forced Aragonese armor on them (which, to be fair, is marginally better than the generic one as far as the helmet is concerned, but still wrong)

The worst part is that even without the dlc, the first two points still apply.
We have geoffrey the hairy and ibn marwan a couple of years before they actually received the lands they owned, but vimarenes or el cid starting as counts? Thats too much
 
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We have geoffrey the hairy and ibn marwan a couple of years before they actually received the lands they owned, but vimarenes or el cid starting as counts? Thats too much
If only they had split the county of Porto between Porto and Braga/Guimarães, then they could easily give Braga/Guimarães to Vimara (which would very likely be historically accurate, as by 867 Vimara was very likely already in the process of conquering the area) and thus it would still respect him becoming duk of Porto a mere 1 year later.
It would be the best of both worlds, as you would be able not only to start as him, but also play through the conquest itself, and when left to the AI, he or his family could potentially kickstart the conquest later on, even if Alfonso III fails to press their claim.
 
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