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CK3 Dev Diary #14 - The Diplomacy Lifestyle

Welcome back everyone! It’s Tuesday, and that means I’m here to talk about Lifestyles once again. Oh come on, I can hear you at the back there, groaning! In my day we would have felt lucky to get such an in-depth rundown of a new system. Don’t worry though, we’re through the Lifestyles soon.
Now, where was I? Ah, yes. This time we’re going into detail on the Diplomacy Lifestyle!

It should require little introduction. We’ve all been there, trying to befriend our neighbors while sending gifts to our vassals to keep them from being too annoyed. We’ll also be looking at the flip side, of course. Considering the name of Paradox’s engine, we are all too familiar with the aphorism that “war is the continuation of the Diplomacy Lifestyle by other means.”

Diplomacy contains the following focuses:

Diplomacy focuses.JPG

[Foreign Affairs - Diplomacy: +3]
[Majesty - Diplomacy: +1, Monthly Prestige: +1/month]
[Family - Diplomacy: +2, Fertility: +25%]


Foreign Affairs - For when you need that kick to your Diplomacy Skill to prevent your neighbour, vassals, liege and/or your own sons from declaring war on you.
Majesty - When you need a little more Prestige to keep you going.
Family - Diplomacy skill to keep the peace at home, as well as a fertility boost to make sure your home keeps growing.

We might as well get diving straight into the trees that come with the Lifestyle:
Diplomacy Lifestyle traits.png



Family Hierarch

Of all the trees, I want to start with this one, because it starts off so strong.
Family Hierarch - Befriend.JPG

[Befriend - You can use the Befriend Scheme]

Indeed, yet another Scheme unlocked by a perk, and this one can come in very handy. Not only does it seek to improve your target’s opinion of you, but to make them your Friend!

It is a Personal Scheme that does not use Agents, which will (quite like Seduce) rely a fair bit on your target’s personality. Your Diplomacy skill is also an important factor, of course. While there are many ways to end up with Friends, the Befriend Scheme might be the most reliable one of them all. As long as you’re able to build your Success Chance high enough, of course.

You’re all familiar with the Friend relationship, but in CK3 it will feel more present than ever. In addition to being a lot more present in events, they also offer a few mechanical bonuses, such as being better Councillors.
Fabricate Claim preview edited.jpg


Of course, not only does the tree make it easier to make Friends, it helps them offer even more bonuses!
Family Hierarch - Confidants.JPG

[Confidants - Each Friend adds: -15% Stress Gain]

Family Hierarch - Friendly Counsel.JPG

[Friendly Counsel - Each Friend gives 2 random Skill points]
(Be sure not to lose them again, or they won’t be able to advise you anymore!)

The tree itself offers ways of ensuring that you find more success with your Befriend Scheme, too.
Family Hierarch - Flatterer.JPG

[Flatterer - Befriend Scheme Power: +30%]

Family Hierarch - Thicker than Water.JPG

[Thicker Than Water - Personal Scheme Success Chance: +50% against family members]

Now that I’ve mentioned family, I can hear you shouting again… "Isn’t this tree called 'Family Hierarch'? This is all about Friends!"

Well, my - dare I say - friends, is your true family not who you choose?

Actually, in CK3, the answer is absolutely “no”. You’re stuck with the good-for-nothing lowlives you get. What better, then, than to make them less likely to poison your wine?
Family Hierarch - Heart of the Family.JPG

[Heart of the Family - Close Family Opinion: +20]

Even better, what about ensuring that future generations contain fewer of those lowlives than your current one does?
Family Hierarch - Groomed to Rule.JPG

[Groomed to Rule - Children receive 1 to 3 extra Skill points]

But all these useless children, just lying around… what did they ever do for you? Well:
Family Hierarch - Sound Foundations.JPG

[Sound Foundations - Each living Child give 1 random Skill point]

It all culminates in the Family Hierarch trait - Patriarch for men and Matriarch for women. It comes with Diplomacy bonuses, further increased Fertility, Stress Gain reductions, and even more Close Family Opinion bonuses. It’ll be a rare occasion when a family member betrays a Family Hierarch!


To move on, maybe family is not your main priority. I get it. It can get tough at times. The same goes for friends, honestly. Sometimes anyone can get lonely. Anyways, I recommend heading over to the official Crusader Kings Discord to meet up with people who share some of your interests. It’s full of lovely people, so just join up, say hi, and be nice. Hang out for a while.

Anyways, I just thought it was suitable to throw in a mention there, while also using it as a segue to the next tree!

Diplomat

The Diplomat tree looks outwards, to a much greater degree, but one thing that is good with everyone is improving the quality of your gifts:
Diplomat - Thoughtful.JPG

[Thoughtful - Opinion Gain from Send Gift: +100%]

As for those outwards-looking perks I promised...
Diplomat - Defensive Negotiations.JPG

[Defensive Negotiations - Fellow Vassal Opinion: +15, Independent Ruler Opinion: +15, Can propose one Alliance without a Marriage]

You read that right. You can straight up ask someone if they want an Alliance, and then expect the promise to be held, even if none of your family members are married! Crazy, I know. There are still a lot of restrictions on who you can enter an extra alliance with, but it gives you a little extra space to maneuver when your ratio of sons to daughters doesn’t work out perfectly.

Alliances themselves also come with a little extra bonus now, to further sweeten the deal:
Diplomat - Embassies.JPG

[Embassies - Each Alliance grants: +1 Diplomacy Skill]

If you still need better relations abroad after all that, there’s a perk that helps your Chancellor do their job a little better:
Diplomat - Adaptive Traditions.JPG

[Adaptive Traditions - Foreign Affairs effectiveness: +25%]

It’s not the only Councillor you can improve, either. And I know this one is likely to be appreciated:
Diplomat - Accomplished Forger.JPG

[Accomplished Forger - Fabricate Claim on County Speed: +75%]

And here we’re heading straight down into the less pleasant aspect of Diplomacy. This might be a bit of a surprise, but there are perks that unlock entirely new Casus Bellis:
Diplomat - Ducal Conquest.JPG

[Ducal Conquest - You are able to use the Ducal Conquest Casus Belli]
Diplomat - Forced Vassalage.JPG

[Forced Vassalage - You are able to use the Vassalize Casus Belli]

Ducal Conquest lets you go to war to seize Counties required to create an as-yet Uncreated Duchy Title. Vassalize lets you… forcibly vassalise an independent ruler of lower rank. Be warned, they might not make for the happiest vassal afterwards, but that’s what your dungeons are for, right?
There are limits on how often these CBs can be used, and they’re not the most universally useful ones, but in the right situations they can absolutely turn a realm around.

But what’s the worst part of going to war and taking what you want? Having to “wait for truces” afterwards, of course.
Diplomat - Flexible Truces.JPG

[Flexible Truces - Shorter Truces and no Prestige penalty for breaking them]

Pretty neat, huh? Remember that there will be other penalties, though, such as how willing others are to trust your word. This perk does not mean that Truce breaking is “free”.

Finally, the trait unlocked at the end of the tree is Diplomat. It gives a hefty boost to Diplomacy, of course, but it also gives a nice little boost to Independent Ruler Opinion. That’s how respected you can get.


August

Our last tree for today is for those who want to be respected and honored for their rule. Indeed, one of the key perks will help your fame precede you.
August - A Life of Glory.JPG

[A Life of Glory - Level of Fame impact: +100%]

As I’m sure you’ve all noted down in your textbooks, Levels of Fame are the levels you acquire by gathering Prestige throughout your life.
And speaking of gathering prestige throughout your life:
August - Dignitas.JPG

[Dignitas - Diplomacy per Level of Fame: +1]

Of course, living a famously powerful and honored life comes with benefits. People are more inclined to believe that you have honorable intentions, for example.
August - Benevolent Intent.JPG

[Benevolent Intent - Sway Scheme Power: +30%]

August - Firm Hand.JPG

[Firm Hand - Monthly Prestige per Dread: +1%]

No one says you cannot be both honored and a little feared.

With the August perk tree, those who serve you will also serve you better...
August - Praetorian Guard.JPG

[Praetorian Guard - Monthly Prestige per Knight: +2%]
… and bring you greater benefits.
August - Inspiring Rule.JPG

[Inspiring Rule - Monthly Prestige per Adult Powerful Vassal on the Council: +5%]

It even offers way of getting more people to serve you.
August - True Ruler.JPG

[True Ruler - Offer Vassalization acceptance: +25]

Just imagine that, people willingly bending the knee to join your realm. We all know you’re the best ruler, of course, but who would have thought they knew?

Finally, here is one of my personal favourites, as a little extra at the end here. Who’s better to direct the chronicle of you and your ancestors’ lives than you?
August - Writing History.JPG

[Writing History - You can take the Commission Epic Decision]

Commission Epic starts a lengthy event chain where you can (in exchange for varying amounts of gold) commission a writer to write your family chronicle. There’s quite a few different possible paths the the effort can take, but you’ll have plenty of choice when it comes to who authors it.
events2_02.jpg


Depending on the quality of the composition, you will be able to acquire a lot of Prestige in the long run, once enough people have read it. Or at least when they keep it in their libraries.

Sometimes I ask myself why I felt so inspired when making events about the process of creating a massive piece of creative historical fiction on an unparalleled scale under impossible deadlines. I’m sure there’s nothing deeper to examine, there, though.

Lastly, the perk tree offers up its trait, August. Uniquely, it does not only offer a Diplomacy boost, but also a tiny bump to Martial. Its great benefit, however, lies in the increase to monthly Prestige you get, ensuring that you can make the most of your Prestigious life.

Events

I want to mention a little about the Diplomacy Lifestyle events, because they contain some very unusual events in that they offer opportunities for slightly unusual ways of getting to know people. Several event chains are quite involved, and outcomes are not merely reliant on your stats, but also on the other person’s personality.

events2_01.jpg

In this example, the outcome is not determined by chance, but by the Duke’s traits. And since he’s Gluttonous, it’s fair to assume that he’ll appreciate the effort...
Not all the events in the lifestyle are like this, but you'll see more of them than you will in the other lifestyles. They encourage a certain insight into your friends, vassals, and neighbours that will hopefully keep them feeling fresh time and again.


That’s all for this week! A new Lifestyle, a new Scheme, Decision and CBs. Diplomacy has a lot to offer, and I suspect that a many of you are already considering how to make friends and influence people.

I’ll repeat the mention of the CK Discord as well. It’s a really lovely place, so be nice on there, and go make some friends!

Next week we’ll be wrapping this Lifestyle journey up with the Martial Lifestyle, and I am already now willing to say that we're going to be looking at some crazy - and hopefully unexpected - stuff. I know it’s been a long time of only talking about Lifestyles, but we’re weathering it together.


Bonus dev story - no new info about the game below here!

Speaking of weathering it together, after last week there were a few questions about life as a CK dev, possibly related to the fact that I said it was a lot of work. One example of how it can get really hard is when stuff goes wrong, but it’s all buried deep in script or code, with no one knowing why.

Last summer, I spent weeks looking for a single, humble error, somewhere in the script. Something you should know is that part of our testing process involves running “overnights”, where we let the game play itself every evening, and then we look at the results the next morning. There’s usually a bunch of errors (the game is unfinished, after all, and even a released game is rarely perfect…), and for a while, every overnight was haunted by dozens of the same error, localised on line 307 of the “contract_disease_effect”.

Now, crucial to fixing a bug in a game is that you’re able to reproduce it. You have to know how to make it fire to check what is actually wrong, and to check that it’s fixed once you think you have fixed it. The problem was that none of us managed to reproduce it.

Cue a mad chase where coder Matthew ( @blackninja9939 ) and I spent days trying to track it down in ever more elaborate ways. Every time it breached the surface, we thought we had it, only for it to slip away into the deep again. But we refused to give up. I refused to give up. No error message was going to do this to me and get away with it!
I had this illustration commissioned to immortalise the occasion:
contract disease effect chase.png


I am happy to announce that we did find the issue in the end. I won’t bother you with the boring technical details*, but it was pretty much the equivalent of hunting a white stag or some other mythical beast. All over a minor technical issue.

Anyways, that’s just a little story from the trenches to give you some slight insight into the creation of this… thing. See you next week!

*[Boring technical details: Turns out a destroyed title would still keep characters in line to inherit, which meant the game was trying to send notifications to the holder of the destroyed title to tell them that their heir had contracted a disease. Naturally it didn’t find any holder, since the title no longer existed, and started complaining instead.]
 
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It's applied when children are born, and retroactively for any children you have before taking the perk.

Do both of those things apply to both child skill perks or does the first one apply to the first perk (Groomed to Rule) and the second one to the second perk (Sound Foundations)?

If both perks apply to all children that would make the earlier perk more powerful than the more advanced one, which seems strange. But if the stronger bonus applies only to future children that would justify making it an earlier perk.

I looked up our chat history, and there's one sequence there where you describe something you've found about it, and my response is "Wh- what...?", followed by "Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm", and then another 37 "m"s 10 minutes later. And finally two hours later:" Okay, so I have a theory"

The proper scientific word is hypothesis. That said, the bug hunting story is actually my favorite part of this DD.
 
You’re all familiar with the Friend relationship, but in CK3 it will feel more present than ever. In addition to being a lot more present in events, they also offer a few mechanical bonuses, such as being better Councillors.
I remember playing RoTK X and there was a system in which there were levels of friendship that you had to work hard for and spend a lot of time cultivating. Will CK3 implement something like this, or just the usual "Hello, nice to meet you, you're now my BFF"?
 
Nice work as usual. Glad that there's now an option to make alliances without a marriage.
 
It feels like the administrator tree would fit better under diplomacy , while the Family Heirarch would be better under stewardship. Maybe they would be called something else, but the perks seem more natural under the other focuses.

Family never felt like it should go under diplomacy, maybe there was no better place to put it in CK2, but as the head of your family, a steward or guardian or caretaker is what you strive to be. Making sure your children grow up well educated, trying to guide your family through its problems. And I think we all have seen firsthand how much stress family problems can cause, especially large ones.

While the administrator tree deals mainly with diplomacy within your realm. And going down that tree feels like a much more diverse set of bonuses that fit what you might expect from being a good diplomat than just extra diplomacy stats and prestige.

I doubt the devs will change it just because of what I think, but I hope they give a good look at it.

I actually like having different trees have some redundancy in how you deal with problems (note that Learning also has some opinion/realm boosts, and Intrigue also has ways of winning characters' loyalty, IYKWIM). That way, a character with high diplomacy, a character with high intrigue, high stewardship, etc., all have different ways of approaching the same problem, but they all have ways of approaching said problem.

Remember that schemes and the like are affected by stats/traits, which vary by character, but most rulers will face similar challenges. So you'll end up wanting to take the lifestyle that is most appropriate to your character, and then use the tools it gives you to solve those problems. In contrast, in CK2 each focus tended to be fairly narrowly focused on a specific need, so (outside of RP reasons) you chose the lifestyle that was most appropriate for your situation, not your character (and also had the result that some lifestyles were just plain better: even my dumbest character took scholarship for 5 years to finish the observatory chain for free tech points, while even lustful characters only really took seduction if I needed to go on a seduction spree, either for bastard generation or opinion boosts).
 
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Is this capped? Because I could see a character with several friends becoming completely immune to stress gain if it isn't.
On the other hand, if it's capped too harshly, virtually EVERY Ruler will be stressed to the max, and that's just as bad for gameplay...
 
On the other hand, if it's capped too harshly, virtually EVERY Ruler will be stressed to the max, and that's just as bad for gameplay...
One would hope you won't need the Confidants perk to deal with stress. As such, I agree with @balmung60 that I hope that perk won't lead to a total immunity from stress mechanics, allowing players to play entirely against character traits with impunity.
 
I actually like having different trees have some redundancy in how you deal with problems (note that Learning also has some opinion/realm boosts, and Intrigue also has ways of winning characters' loyalty, IYKWIM). That way, a character with high diplomacy, a character with high intrigue, high stewardship, etc., all have different ways of approaching the same problem, but they all have ways of approaching said problem.

Remember that schemes and the like are affected by stats/traits, which vary by character, but most rulers will face similar challenges. So you'll end up wanting to take the lifestyle that is most appropriate to your character, and then use the tools it gives you to solve those problems. In contrast, in CK2 each focus tended to be fairly narrowly focused on a specific need, so (outside of RP reasons) you chose the lifestyle that was most appropriate for your situation, not your character (and also had the result that some lifestyles were just plain better: even my dumbest character took scholarship for 5 years to finish the observatory chain for free tech points, while even lustful characters only really took seduction if I needed to go on a seduction spree, either for bastard generation or opinion boosts).

We really dont know how schemes or anything will play out, as the dev diaries have said that events will mostly be based on what focus you take. In Ck2, you had different options available to events if you had a high skill level or a certain trait. But if the events in CK3 are based on which focus you took, and you took Diplomacy focus because you wanted to level it higher, we aren't sure how the options will play out, especially since a lot will be determined based on the traits of the characters you are interacting with and not just your own.
Maybe you have high intrigue skills, but there isn't an intrigue option for the diplomatic event chain you are in.

Anyway my original post went more to more to your point about redundancy.

These are the names and effects of Administrator:

[Likable - Direct Vassal Opinion: +10, Liege Opinion: +20]
[Positions of Power - Councillor Opinion: +20]
[Toe the Line - Your Vassals are less likely to join Independence Factions]
[Chains of Loyalty - Domestic Affairs efficiency: +25%]
[Soon Forgiven - Monthly Tyranny: -0.05]
[Large Levies - Vassal Levy contribution: +10%]
[Honored to Serve - Happy Powerful Vassal Tax contribution: +25%, Happy Powerful Vassal Levy contribution: +25%]
[Meritocracy - You can use Claim Throne against your Liege]

To me those all sound like they fall under diplomacy. But not every effect is an opinion boost or + to diplomacy skill. Being a good diplomat would mean your vassals are more likely to help you out, more likely to deal with a tyrannical choice or two you have to make.

These are from the Family Heirarch:

[Befriend - You can use the Befriend Scheme]
[Confidants - Each Friend adds: -15% Stress Gain]
[Friendly Counsel - Each Friend gives 2 random Skill points]
[Flatterer - Befriend Scheme Power: +30%]
[Thicker Than Water - Personal Scheme Success Chance: +50% against family members]
[Heart of the Family - Close Family Opinion: +20]
[Groomed to Rule - Children receive 1 to 3 extra Skill points]
[Sound Foundations - Each living Child give 1 random Skill point]

Now these aren't so obviously related what we have come to understand what Stewardship means in Ck2. That usually dealt with economies and efficiency . But it also increases the chances of stress. And since stress will play a much bigger and diverse roll (based on what ive read so far) This tree seems to fit here. It requires one to not automatically roll everything you know about CK2 into CK3. My theory , based on the descriptions of the bonuses, is that friends will help you rule your realm more efficiently. And that you will provide sound education for your children. As head of your family it requires good relations with others of your dynasty. They will see you are doing a good job managing your realm.
 
We really dont know how schemes or anything will play out, as the dev diaries have said that events will mostly be based on what focus you take. In Ck2, you had different options available to events if you had a high skill level or a certain trait.
We actually do know that schemes are affected by the relevant stats.

Per DD#5: "Each month, a Scheme has a chance of progressing one step, with the odds determined by the Owner’s Scheme Power, and the Target’s Scheme Resistance. These two values are based on the relevant Skill (Intrigue in the case of Murder) but are also affected by Spymasters (in the case of Intrigue-type schemes), various modifiers, and of course - the Owner’s Agents." So it won't be the only thing, but will be a big one.

Which is why it's important to have different options to use different skills to handle similar problems.
These are the names and effects of Administrator:

[Likable - Direct Vassal Opinion: +10, Liege Opinion: +20]
[Positions of Power - Councillor Opinion: +20]
[Toe the Line - Your Vassals are less likely to join Independence Factions]
[Chains of Loyalty - Domestic Affairs efficiency: +25%]
[Soon Forgiven - Monthly Tyranny: -0.05]
[Large Levies - Vassal Levy contribution: +10%]
[Honored to Serve - Happy Powerful Vassal Tax contribution: +25%, Happy Powerful Vassal Levy contribution: +25%]
[Meritocracy - You can use Claim Throne against your Liege]

To me those all sound like they fall under diplomacy. But not every effect is an opinion boost or + to diplomacy skill. Being a good diplomat would mean your vassals are more likely to help you out, more likely to deal with a tyrannical choice or two you have to make.
Or, they involve learning how to use (or tweak) the existing rules and regulations to make a more harmonious realm: the very essence of stewardship.

But again, it's clearly a game design choice to give stewardship-focused characters a way to use their stewardship to handle the normal problems of disloyal vassals. Which is a good thing (and avoids the old CK2 issue where stats were decidedly unequal in value). As a good diplomat, presumably you already have a naturally higher opinion bonus with your vassals, but a good steward may not; this lifestyle gives you a chance to use what you are good at (dealing with laws, administration, etc.) to shore up that weakness.
These are from the Family Heirarch:

[Befriend - You can use the Befriend Scheme]
[Confidants - Each Friend adds: -15% Stress Gain]
[Friendly Counsel - Each Friend gives 2 random Skill points]
[Flatterer - Befriend Scheme Power: +30%]
[Thicker Than Water - Personal Scheme Success Chance: +50% against family members]
[Heart of the Family - Close Family Opinion: +20]
[Groomed to Rule - Children receive 1 to 3 extra Skill points]
[Sound Foundations - Each living Child give 1 random Skill point]

Now these aren't so obviously related what we have come to understand what Stewardship means in Ck2. That usually dealt with economies and efficiency . But it also increases the chances of stress. And since stress will play a much bigger and diverse roll (based on what ive read so far) This tree seems to fit here. It requires one to not automatically roll everything you know about CK2 into CK3. My theory , based on the descriptions of the bonuses, is that friends will help you rule your realm more efficiently. And that you will provide sound education for your children. As head of your family it requires good relations with others of your dynasty. They will see you are doing a good job managing your realm.
I'm confused why you think that managing a realm and dealing with vassals properly is Diplomacy, but keeping your family and friends happy is Stewardship. But more seriously, dealing with your family and friends is very much about interpersonal relations, in a way that administration really isn't.

But again, it's clearly intended that each lifestyle gives you tools to deal with all the common problems rulers face (disloyal vassals, powerful enemies, succession issues, money shortages, etc.) but in different ways. Remember that you are not designed to be switching lifestyles at the drop of a hat; it's clearly intended behavior that you will fill out a tree before switching. Rather than making the Diplomacy tree the "make people like me more" lifestyle of choice, while the Intrigue is the "make enemies disappear" lifestyle of choice (which run into the issue that you need people to like you much more often than you need enemies to disappear), any stat-associated lifestyle has ways of dealing with these situations, so you don't end up stuck in a situation where you desperately need to make people like you but only know how to stab people to death (or if you do, it's because you screwed up and went too hard on the stabby option, not because you chose the wrong focus and are stuck with it for 5 years before being allowed to change). Again, how you deal with that situation as an Intrigue-user will be different than a Diplomat (you'll probably make heavier use of blackmail and/or seduction rather than befriending them), but you won't be without tools just because you wanted to give the "Secret Agent Man" lifestyle a go instead of Carousing again.
 
It feels odd that a perk should determine whether you can propose alliances without a marriage. Either people should be able to or not. It shouldn't depend on a lifestyle choice whether others would entertain the idea.

To your point, now I wonder how my usual non-Ironman mode character will go. I normally play a celibate immortal character that does not get married and have children. How can I enter into alliances, at all? This is a legitimate concern for at least some people, I think. I would rather not have my playing style interfered, and have to arbitrarily go with a diplomacy focus every time I start a new character, due to what seems to be way the game works. I want to be able to have alliances with characters/kingdoms and have a military, stewardship, or learning focus, too, not just diplomacy, so that I could circumvent the apparent marriage requirement.
 
@Snow Crystal - MAKE HIM STOP!!!
You're on the CK3 forums now. There's no one here to save you.

What interesting antics did the AI get into in those? (That you noticed upon coming back from AFK)
We see some weird antics all the time, some that are fun, and some where we have to analyze for potential issues. Just the other day we were all scratching our heads over how the one remaining Finnish pagan province in the world was in Northern Italy.

We can make friends? Kind of unrealistic don't you think?
It's called a power fantasy for a reason.

The proper scientific word is hypothesis.
Good thing we're hardly scientists over here :D

Please blink twice if you need help
;);)
;);)
;);)
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;);)

Is this capped? Because I could see a character with several friends becoming completely immune to stress gain if it isn't.
There's a soft cap in terms of how many friendships you can reasonably maintain without getting stressed out over it.

We really dont know how schemes or anything will play out, as the dev diaries have said that events will mostly be based on what focus you take.
The Lifestyle Events are determined by your focus (and will be a large portion of the events that fire for a character), but a number of events will also be fired from other sources (such as Schemes) independently of your Lifestyle.
 
@Voffvoffhunden - I don't imagine it will be anytime soon but it would be nice if you could plan to include a Dev diary on the Byzantine Empire and its mechanics eventually.
 
You're on the CK3 forums now. There's no one here to save you.


We see some weird antics all the time, some that are fun, and some where we have to analyze for potential issues. Just the other day we were all scratching our heads over how the one remaining Finnish pagan province in the world was in Northern Italy.


It's called a power fantasy for a reason.


Good thing we're hardly scientists over here :D


;);)
;);)
;);)
;);)
;);)


There's a soft cap in terms of how many friendships you can reasonably maintain without getting stressed out over it.


The Lifestyle Events are determined by your focus (and will be a large portion of the events that fire for a character), but a number of events will also be fired from other sources (such as Schemes) independently of your Lifestyle.


So if my lifestyle is set to the “Play Paradox games” focus, what type of events should I expect?
 
So if my lifestyle is set to the “Play Paradox games” focus, what type of events should I expect?
Stress reductions from chilling with your favourite game, Stress gain from being teased by devs on the forums.

It's a blessing and a curse, but maybe mostly a curse.