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CK3 Dev Diary #31 - A Stressful Situation

Dev Diary #31 - A Stressful Situation
Hello everyone! I come to you today with the long-awaited Dev Diary on how Stress works in Crusader Kings III! While the system is relatively straightforward, it does have some rather far-reaching ramifications for how characters choose to behave, so let us dive right in!

Stress
Stress is a representation of a character’s mental well-being. As characters accumulate Stress, they will increase up their Stress Level, with each level causing increasing penalties to their health and fertility values. The penalties at Stress Level 1 are fairly minor, but the penalties at Stress Level 3 can lead your character to an early grave!

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[A screenshot showing the player character with nearly-maxed out Stress]

The primary way that characters gain Stress is when the demands of the realm force them to take actions which go against their nature. For example, a Compassionate character will gain Stress for executing prisoners in the dungeon, even if those prisoners were traitorous rebels or, ahem… inconveniently positioned in the line of succession.

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[A screenshot showing a Compassionate character gaining 42 Stress for executing a prisoner]

There are other sources of Stress too, though. Being locked up in the dungeon of another character will gradually increase Stress over time, as the isolation and neglect take their toll on your psyche. Other causes include overwork or the death of a loved one. Regardless of the source, once a character accumulates enough Stress to pass a certain threshold and gain a Stress Level, they will suffer from a Mental Break.

Mental Breaks

Mental Breaks are a special kind of event which occurs when Stress overwhelms a character and compels them to do something — anything — to gain relief. Exactly what type of Mental Break a character has depends heavily on their personality traits, and each one gives the character several options for dealing with the situation they have found themselves in.

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[A screenshot showing the player character suffering from overwhelming guilt and shame as part of a Mental Break]

Not all Mental Breaks are equal, and the severity of the Mental Break will depend on your Stress Level when the event occurs. A Level 1 Mental Break may cause a Wrathful character to yell at one of their vassals in front of the whole court, insulting them and wounding their pride… but a Tier 3 Mental Break may instead drive that same character to murder their chosen heir in a fit of rage!

In addition to differing by Stress Level, some Mental Breaks are influenced by the situation you find yourself in. As an example, characters who are locked up in a dungeon cell will suffering from completely different Mental Breaks (often of greater severity), some of which can radically change their personality.

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[A screenshot showing the player character swearing vengeance on their enemies from prison]

Regardless of what kind of Mental Break they suffer from, all Mental Breaks give the afflicted character the opportunity to lose a large amount of Stress. Many of these options will also grant the afflicted character a Coping Mechanism trait, which will help them relieve stress in the future and thus reduce the likelihood of having additional Mental Breaks.

Coping Mechanisms
Coping Mechanisms are traits that represent the long-term methods characters have developed to deal with the Stress of their life. Most of them impose some form of minor penalty on a character’s skills, but in exchange they will enhance the potency of all forms of stress loss.

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[A screenshot showing a selection of 4 Coping Mechanism traits: Rakish, Drunkard, Flagellant, and Comfort Eater]

In addition to the passive effects of each trait, each one also enables a unique Decision characters can take to indulge in their vice and relieve a portion of their accumulated stress.

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[A screenshot showing the Decision to visit a brothel and lose stress]

Regardless of the form it takes, all Coping Mechanisms are useful in one form or another. Having the ability to make Stressful decisions at-will is often more useful than a few extra points of Diplomacy or Stewardship, and each Coping Mechanism a character acquires makes it progressively easier for them to manage their Stress. It is expected that most rulers will acquire 1 or 2 Coping Mechanisms during their lifetime, though in some rare circumstances a character may end up with more.

Strategic Considerations
As developers, our goal with the Stress system is not to prohibit or punish players for taking certain actions, but rather to make them think twice about otherwise no-brainer decisions. Is it really worth it to execute that foreign claimant when doing so will give you 42 Stress? Maybe, but maybe not! That is a decision you will need to make when the time comes.

In this way, Stress also gives us another tool we can use to balance the various personality traits against each other. Some traits like Ambitious and Compassionate may have higher numerical bonuses, but they cause you to acquire Stress more frequently or in larger amounts. Others like Sadistic may make your vassals loathe you, but your character won’t be bothered by pesky concerns like morality when they have to do what needs to be done. Who knows... they might even enjoy it!

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[A screenshot showing showing the Skill and Stress differences between the Lazy and Diligent Personality Traits]

Regardless of what personality traits your character has, the optimal strategy with Stress is often not to avoid acquiring Stress at all costs, but rather to strategically acquire certain Coping Mechanisms and leverage them intelligently to keep your character’s Stress at ideal levels. Managing your character’s Stress well will ensure you are always able to take advantage of any opportunities that come your way, while behaving recklessly may leave you Stressed to the point of insanity during a crucial moment of your reign…

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[A screenshot showing a stressed ruler having their very own Nero moment]

Anyway, that is all I have for you this week. I hope this has given you some insight into how the Stress system works in Crusader Kings III, and that this has inspired everyone to think of new and creative ways to leverage the system to its full potential! Feel free to ask any questions you have in the comments, as I will be sticking around for a few hours to explain and elaborate on the Stress system.
 
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There are more innocent forms as well! While not every ruler will find themselves predisposed to them, other Coping Mechanisms include journaling and exercise.

Journaling sounds a bit too modern though, is there any precedent for rulers doing that in this period? I know of rulers who were poets, but I've never heard of them keeping a diary...
 
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Journaling sounds a bit too modern though, is there any precedent for rulers doing that in this period? I know of rulers who were poets, but I've never heard of them keeping a diary...
I wouldn't be surprised if many kept journals, if they could write, only for them to be destroyed on death, due to the advisers and family members not liking what was written.
 
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I wouldn't be surprised if many kept journals, if they could write, only for them to be destroyed on death, due to the advisers and family members not liking what was written.

I mean, writing materials were damn expensive back then, it's one thing to use it to write letters or to make art, but another thing entirely to use it simply as a way of clearing your head. You'd think if it happened we'd at least know about a few of them even if they don't exist anymore.
 
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Finally, even with a personality which doesn't match you shouldn't ever really feel forced or railroaded into doing anything you don't want to — if you find yourself wanting to take a lot of Stressful actions, that's fine, you will just end up needing to offset them with various Coping Mechanisms.

I'm actually more concerned with this bit, to be honest. In CK2, you can get by with little to no role playing precisely because going against your ruler's personality has no real long-term drawbacks: you usually only lose a trait or some prestige/piety. In CK3, we'll have fewer, more fixed traits, so the penalties for ignoring them need to be something else, namely the stress system. If you make it so that players can get around Stress somewhat easily, then what penalties are left for not RPing?

The rest of the system looks pretty exciting, though! Looking forward to hearing more about crunchy mechanics such as these.
 
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Are we not worried about abuse of the stress system? Oftentimes in CK2 that are situations where I want to accelerate the death of my current character in order to play as my current heir. It sounds like in CK3, I can just purposefully stress my character out to achieve my goal of switching to my heir. Are there any mechanisms in place to discourage abuse like this?
Well... you can't switch to your heir if your heir is dead:
a Tier 3 Mental Break may instead drive that same character to murder their chosen heir in a fit of rage!
But beyond that, yes, there are various consequences/penalties associated with having high Stress that makes intentionally racking up Stress to gain an early death less-than-ideal.
 
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That's really cool!
One question however, in the first screenshot we see that it costs piety to execute someone.
Is it because the ruler is compassionate, because of a religious feature, or is it a base cost? And is it possible to execute someone even without the piety? As otherwise, only virtuous rulers could execute people, which seems a bit strange.
 
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I assume there's a risk of venereal disease hidden in the Rakish trait? Otherwise it would be almost entirely positive. (Although in reality, women with the trait would have a much bigger opinion penalty than men, because medieval double standard.)
 
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That's really cool!
One question however, in the first screenshot we see that it costs piety to execute someone.
Is it because the ruler is compassionate, because of a religious feature, or is it a base cost? And is it possible to execute someone even without the piety? As otherwise, only virtuous rulers could execute people, which seems a bit strange.

Declaring wars could cost prestige because people aren't eager to fight for a stranger, so you must familiarize yourself with them. The greater your name, the more wars your subjects, who you ultimately rely on, will want to support. It's the same story with piety: people aren't eager to let a stranger execute important individuals, so you must establish goodwill with them. The greater your virtue, the more executions your subjects will support. It's a favour currency.
 
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I assume there's a risk of venereal disease hidden in the Rakish trait? Otherwise it would be almost entirely positive. (Although in reality, women with the trait would have a much bigger opinion penalty than men, because medieval double standard.)

There already is a more significant opinion penalty for women than men in most societies the game models - for a male ruler, the attraction opinion penalty matters little, as by far fewer landed characters have that modifier apply to them than it would for a female ruler. Consequently, in a more egalitarian society where there is a more even ratio of female rulers to male rulers, the weight of that opinion modifier is more or less the same for women as it is for men.
 
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Declaring wars could cost prestige because people aren't eager to fight for a stranger, so you must familiarize yourself with them. The greater your name, the more wars your subjects, who you ultimately rely on, will want to support. It's the same story with piety: people aren't eager to let a stranger execute important individuals, so you must establish goodwill with them. The greater your virtue, the more executions your subjects will support. It's a favour currency.
For wars I can understand. For religious reformations, I can understand.
But if you play as an evil ruler, you won't have a lot of piety. So you won't be able to execute people. Which is what evil rulers tend to do.

Maybe I wasn't very clear, I don't mind the cost (that makes sense), however I'd like to know if you need 100 piety to execute someone, or if you can tank your piety and get it in the negative if you keep executing people.
 
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That's really cool!
One question however, in the first screenshot we see that it costs piety to execute someone.
Is it because the ruler is compassionate, because of a religious feature, or is it a base cost? And is it possible to execute someone even without the piety? As otherwise, only virtuous rulers could execute people, which seems a bit strange.
I would even expect a religion with human sacrifice to make the ruler gain piety for executing someone
 
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For wars I can understand. For religious reformations, I can understand.
But if you play as an evil ruler, you won't have a lot of piety. So you won't be able to execute people. Which is what evil rulers tend to do.

Maybe I wasn't very clear, I don't mind the cost (that makes sense), however I'd like to know if you need 100 piety to execute someone, or if you can tank your piety and get it in the negative if you keep executing people.

Mmmh...
1592319370541.png
 
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Are people seriously thinking male prostitution didn't exist in Catholic lands? Of course it existed, just as of course it is much less documented when homosexuality was considered a major sin and male ascendency was the main justification for legitimacy.

And in more general term even today male prostitution is much less known (it is generally given the better term of "escort") because of the general view on women.
You are misreading my post. I am arguing precisely your point, that male prostitution existed but was not known or spoken about as it was less accepted. But also, that is precisely why it is weird to read of a queen going to a brothel, precisely because those kind of places would not have been an acceptable place for a woman to find a lover. There would have been other, more discreet, forms of paid companionship, and the event should be scripted accordingly, not just copy-pasted.

By the way, I would link that to the religion's gender status and adultery stance. In a female dominates religion where female adultery is accepted or just shunned, female brothels should exist (and maybe male ones be weird)
 
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