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CK3 Dev Diary #65 - One Culture Is Not Enough

Hello everyone!

Last week we had a rundown of what a culture looks like in the upcoming overhaul. This time around, let’s have a closer look at how you go about creating your own culture! There are two different ways of doing so, forming a hybrid culture and diverging your culture. Both are slightly different in their approach and in what they allow you to do with your new culture.

Now, while the cultural overhaul is a free feature that will accompany the Royal Court expansion, the ability to create a hybrid or divergent culture will require you to own the DLC.

Before we start, culture creation is quite dependent on the new cultural overhaul, so if you have yet to read last week's DD, I suggest you give it a read for context. Also, keep in mind that everything shown in screenshots is still a work in progress!

Form a Hybrid Culture
Forming a hybrid culture is a way for you to meld the aspects of your current culture with that of another, in any way you so choose.

There are a few restrictions you’ll have to keep in mind before you are able to form a hybrid. First, the culture you want to form a hybrid with has to be present within your realm. No weird hybridization with cultures on the other side of the world please. Secondly, you’ll need a certain amount of cultural acceptance. You cannot go in and conquer an area to only create a new culture immediately, but the required amount can vary depending on your current traditions. And finally, you cannot hybridize with a culture of the same heritage as you. The reasoning here is that the two cultures have to be different enough to warrant them being combined into a single culture, rather than just assimilating one in favour of the other.

Once you are able to form a hybrid culture, you’ll need to come up with a good name for it. We pick a default name that is a combination of the two cultures you are attempting to hybridize, such as “Andaluso-French”, or “Greco-Persian”. For added immersion and flavour, however, we have a set of names that can appear depending on which cultures you hybridize, or where you are creating your new culture. For example, hybridizing a culture of a Frankish heritage with one of a central germanic heritage in the area in and surrounding Lotharingia, you can have a culture named Rhinelander. You are, of course, free to name your new culture whatever you want as well!

Starting with the pillars. You can freely pick between the two cultures' pillars, mixing ethos, heritage, language, and martial custom as you’d like. For example, you could pick the heritage from culture A, but language from culture B. One caveat is that you have to pick at least one pillar from each culture. It isn’t much of a hybrid otherwise, is it?

01_hybrid_pillars.jpg

[Image of pillar selection when forming a hybrid culture]

The same principle applies to traditions. You can pick and choose which traditions you want to keep, from either culture, as long as you don’t go above the slot limit. You can even choose to only pick a few traditions, leaving slots empty and give room for future traditions that you may want to adopt later. Some traditions are unique to certain cultures, regions, or heritages however, so this is the only chance you might have to acquire traditions that normally would be out of your reach.

02_hybrid_traditions.jpg

[Image of tradition selection when forming a hybrid culture]

Aesthetics work in the same way. You are free to pick and choose all of the subcomponents from either culture. For some of the categories, you are even able to choose a “hybrid” option, using the preset from both cultures! The hybrid option exists for names, fashion, and CoAs. Are you hybridizing a culture from East Africa with an Indian culture? Perhaps you’d like to go for the Indian unit, hybrid naming, Indian architecture, African fashion, and finally hybrid CoAs. Actual combination is entirely up to you!

03_hybrid_aesthetics_1.jpg

[Image of Military Equipment, Naming Practices, and Architecture when forming a hybrid culture]

04_hybrid_aesthetics_2.jpg

[Image of Fashion and Coats of Arms when forming a hybrid culture]

The new hybrid culture will automatically acquire any innovation that either parent culture has discovered already, giving you the possibility to gain access to innovations that your previous culture has yet to discover.

Before we move on, there’s a prestige cost to forming a hybrid culture. Normally, creation isn’t very expensive, and relies more on having enough cultural acceptance for it to be valid. A high acceptance will reduce the cost though, making it fairly cheap if you have managed to greatly increase acceptance.

The initial size of a hybrid culture on the map also depends on the acceptance you’ve built up between the two cultures. If you decide to hybridize at the lowest required acceptance level, the hybrid will start out rather small. Rulers of hybrid cultures have a much easier time using the ‘Promote Culture’ council task in counties belonging to either of its parent cultures for a set amount of years after it has been formed.

Diverge Your Culture
A divergent culture is essentially a culture that deviates from their original culture, allowing you the opportunity to shape it as you see fit.

Similar to forming a hybrid, you get to choose a name for your new culture. The default name here on the other hand, depends on your primary title. Diverging a culture as the king of Anatolia can give you an Anatolian culture, or Austrian if you are the duke of Austria. This makes sure that divergent cultures always have a sensible name to them. At least most of the time. I did see a Wormsian culture in a recent observer game, from the county of Worms. As with hybridization, you are free to name it however you want if you don’t want to use the default name.

As for the pillars, options are slightly different. You can pick and choose any ethos. Language won’t have any additional options for you most of the time. Martial custom can be changed as long as you fulfill the conditions for them, which would include things such as having a corresponding succession law. Aesthetics will also rarely have additional options, except in some historical cases. Diverging from Norse in Sweden, for example, will give you access to Swedish Aesthetics.

You have to change at least one pillar in order to diverge your culture. Most of the time you won’t have a lot of valid alternatives for the additional pillars, so your only option will be to change your ethos.

05_diverge_pillars.jpg

[Image of pillars when diverging from an existing culture]

Traditions can be replaced with something new, as long as you are able to afford the tradition cost. Unlike hybridization, you will have plenty of options, and can replace a tradition with any other tradition that your culture fulfills the requirements of.

06_diverge_traditions.jpg

[Image of traditions when creating a divergent culture]

Diverging also costs prestige. Here the cost scales on how much of your own culture you control. Attempting to diverge Greek as Byzantium will be fairly expensive. Meanwhile, attempting to diverge a small part of your culture, such as a small Andalusian emir on the Iberian peninsula will be significantly cheaper.

Dynamic Culture Emergence
The above options describe how you as a player will be able to create new cultures, that doesn't mean that cultures won’t also appear dynamically. Over the course of a campaign, cultures may diverge depending on their situation.

For dynamic Divergent cultures we decided that we wanted them to feel immersive and logical whenever they showed up. There are many factors that go into this, such as the culture size, if the culture is ‘united’ under strong rulers, etc. Divergent cultures will appear either in border regions where a culture meets another (or several others), or in island regions. Divergences also do not appear in the capital lands of the Culture Head, in order to safeguard what is most likely the ‘heartland’ of the culture.
For example, one of the cultures that usually Diverge a few times (1066) is the Bedouin culture. It’s large, spread out, and some of its lands are under rulers that are not Bedouin themselves. On the other hand we have Greek; a large culture, but with practically all counties of its culture united under one ruler - they tend to not diverge unless territories go independent.

Hybridization, on the other hand, is something powerful rulers strive towards! If a ruler finds themselves ruling a large swathe of land of a foreign culture while at the same time having no motivation to assimilate, they’ll try and increase Cultural Acceptance until they’re eligible for Hybridization. They tend to want to hybridize with large cultures in their realm, the prime example being the Oghuz Seljuks wanting to Hybridize with Persian above all other cultures they have in their realm. Some AI rulers do not pursue hybridization though, such as large Elective realms (HRE) where cultures take turns being the top ruler, or realms such as the Papacy.

By default, the AI will not create hybrids-of-hybrids (unless historical hybrids, such as Maghrebi or English), as the naming schemes can quickly go out of hand. Though if you’d like the AI to do this, there’s a game rule you can enable...

There’s also a small chance that hybrids appear in realms of not so powerful rulers, this allows interesting hybrids such as Hiberno-Norse to appear even from tiny realms. This happens through an event that can also occur for the player. These events will most often happen for Cultures that have certain traditions that allow them to more easily create Hybrids with other cultures.

Naturally there’s a host of Game Rules that allow you to customize your experience. Do you want no Divergent or Hybrid cultures to appear at all? Set their frequencies to none. Do you want the AI to create hybrids of hybrids of hybrids of hybrids? Set the Hybrid Culture Restrictions to Very Relaxed!

07_game_rules.jpg

[Image of the new culture Game Rules]

To round things off, let’s take a look at a few examples of what the AI did during an observer game. First up, from the 867 start, and 200 years in. You’ll see quite a few new cultures here:
  • Ango-Norse, Hybrid Culture, emerged in 918.
  • Cumbro-Norse, Hybrid Culture, formed in 948.
  • Norse-Gael, Hybrid Culture, emerged in 1029.
  • You can also see that English has largely replaced Anglo-Saxon as the dominant culture in England.
08_cultures_in_britain.jpg

[Image of AI created cultures on the British islands]

Started in 867, and 100 years into the game:
  • Kufan, Bedouin Divergence, emerged in 933.
  • Badarayani, Mashriqi Divergence, emerged in 956.
  • Kurdo-Mashriqi, Hybrid Culture, emerged in 911.
  • Nihawandi, Persian Divergence, emerged in 907.
  • Shirvani, Persian Divergence, emerged in 946.
09_cultures_in_persia.jpg

[Image of AI created cultures in and around Persia]

In another game, started in 1066, a Swedish noblewoman was made queen in the newly established Kingdom of Jerusalem, following a successful crusade. After a few generations, the local cultures merged into what would become Mashriqi-Swedish! Ushering the kingdom into a new era of prosperity.

10_mashriqi_swedish_jerusalem.jpg

[Image of the Kingdom of Jerusalem becoming Mashriqi-Swedish]

11_mashriqi_swedish_culture.jpg

[Image of the culture window of Mashriqi-Swedish]

As mentioned earlier, we have a number of historical names for cultures that can appear in specific circumstances. If you have any cultural names that would make sense for a divergent or hybrid culture, let me know! Who knows? Perhaps your suggestion ends up in the game!

That's it for this time!
 
Could an option to be able to rename cultures be added? Might be useful for player who want to do a game with a lot of hybridization to make culture names a little more manageable.
You can rename cultures when you form them, but I can agree that being able to rename a culture if you become Cultural Head might be useful, especially if you rise to the head of a hybrid-hybrid-hybrid culture.
 
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I can get as far as English?

Anglo-Saxon/Norman, where Anglo-Saxon is a hybrid of Saxon, Angle, and Jutish; and Norman is a hybrid of French and Norse.

French is then a hybrid of Frankish (the Germanic culture) and the post-Gallo-Roman inhabitants of modern France.

So, I think that makes English something along the lines of Saxo-Anglo-Juto-Gallo-Romano-Norse. Throw in some British Celtic there with the Anglo-Saxon layer for additional fun, and maybe add in a layer of Anglo-Norse, depending on the contribution the Danelaw made to the final form of English, and we may end up with Saxo-Anglo-Juto-Britano-Anglo-Norso-Gallo-Romano-Norse. :p

Of course, some of the layers are already absorbed at the beginning of the game, so it's not an entirely fair list. Taking just in game events, English would come down to a two layer hybrid.

Anglo-Saxon -- Franco-Norse.

*Maybe* late game we might see Anglo-Irish evolving from English - Irish, making it a three layer hybrid. I think that's as far as I can reasonably go with real world options.

There's Sicilian? Norman conquest of (magrebi) arabic-greek with Italian Language. Not sure the exact order they'd go in the pot but IRL melting pot cultures are a hodge-podge of different elements anyway.
IRL English is a mix of Anglo-Saxon, Norman and Danish on a Romano-British (Latin-Celt) base with continual influence from the Celtic and Gaelic neighbors. Basically for any list there's almost always something else you could plausibly add : P
It's basically why I feel like Hybrid cultures should probably have an option to not use hyphens as a default.
 
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Could you show us / talk about current status of Roman culture, please?
Can I yet create a new character with this culture in ruler designer?
 
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I’m afraid I’m far too late to make a suggestion, but I wish that the dynamic system for naming divergent cultures was also used for the hybrid cultures. The use of the 2 culture hyphen or “neo-“ is frustratingly anachronistic, and I can imagine it getting annoying to see a bunch of weird hybrid hyphens all over the map, as opposed to those cultures just being dynamically named after a local holding
 
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OK, this is just cool. This is worth actual money. This system is flexible enough to allow players to have options, without being so flexible that everyone will create hybrid cultures and every province will have its own culture within a few generations (which is what I and some other players intially feared).
 
When the dev diary released I was thinking that it would be nice to be able to unite a culture group, like uniting the various Central Germanic or French cultures into a super group. I'm thinking a little differently now.

I like how this expansion makes Culture Group's essentially a culture, with individual subdivisions being the cultures(or languages?) themselves.

I like having numerous cultures, so that when you do an Irish conquest of Europe for example that it's not all 'Irish' but becomes a grand buffet of Irish diverged/hybridized cultures. A 'One Culture' conquest becomes a 'One Culture Group/Language' conquest. It feels funner for cultures to diverge(if you spread your Irish culture to the detriment of say, French) or hybridize (if you, well, act like the French did in all of their colonies ;), that is to say, tolerant.)

I like how culture hybridization/divergence interacts with technology. This way culture converting low development land won't hurt your tech growth in the long term. Or how conquering an advanced urban culture as a nomadic/tribal one could increase your tech level, without necessarily making the other nomad/tribal friends who are still nomad/tribal more advanced.

I'd like to hear your thoughts. The idea of having a button/decision/system/whatever to 'unite' your culture group feels good, but after thinking about it, I think it'd be better not to be able to do so. Forgive me if I'm incoherent.
 
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The hybrid option exists for names, fashion, and CoAs. Are you hybridizing a culture from East Africa with an Indian culture? Perhaps you’d like to go for the Indian unit, hybrid naming, Indian architecture, African fashion, and finally hybrid CoAs. Actual combination is entirely up to you!
As for naming, how will the new culture handle these features? Will they be selectable?
屏幕截图 2021-06-24 111938.png
 
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I really look forward to the expansion and to play around with creating wacky cultural hybrids. For example, currently my Roman empire spans from the Lankan Kingdom and the Pagan kingdom - that could be a funny hybrid. :D

On the other hand, this does remind me of one of my biggest annoyances with CK3:
the "Frankish" culture. Frankish is a central germanic culture and not "proto-french", since French is a hybrid of Frankish and the gallo-roman population.
And the Norman are a Norse-French hybrid.

Though that does give me an idea: Use Ripuarian for the eastern franks and when they hybridize with (other) central germanic cultures, the become Rhinelanders.
 
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Hello!
Forming a hybrid culture, we have to pick at least one pillar from each. But in your example (and, I suppose, in most cases) two cultures share Men Only martial custom. Does "picking" it count as picking a pillar from either cultures, or from none of them?
 
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Hello!
Forming a hybrid culture, we have to pick at least one pillar from each. But in your example (and, I suppose, in most cases) two cultures share Men Only martial custom. Does "picking" it count as picking a pillar from either cultures, or from none of them?
It probably doesn't matter because if both cultures have it, you'd still have to pick one pillar from each fusing culture because you cannot create a culture with the exact same pillars as one of the two you are fusing together. So I guess the correct answer is that it doesn't count towards the requirement of one pillar from each.
 
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Glad to hear that you are reworking culture in India. India tends to be such a hotchpotch of many cultures that cultural identity comes from unifying empires or language.

A suggestion;
The Dravidian culture of Malayalam diverges from Tamil culture due to isolation from Tamil and exposure to other cultures through trade.
Adding this as a possible divergence from Tamil was in fact the first change done in India :)
 
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I wonder how they're going to handle the evolution of language that isn't necessarily linked to the evolution of culture.
 
As long as, for example, it gives arrogant characters stress for combining cultures, as it is them admitting that they have to adjust their behaviour to match local traditions; and perhaps content characters gain stress for diverging, because they see no need to change centuries-old tradition; and a couple of other effects such as that so that it is clear that this is a "strong man of history" type-deal, with the addition that not all locals/nobles change to your new culture immediately, so you could still get factions rising up against your change, and if you did it just before succession your heir may have to change back, I would say that it is fleshed out enough for an alt-history simulator.
Yay, even more reasons to avoid certain traits like fire. Oh joy...
 
loving this DD, I did suggest something similar a few months ago on Discord but this exceeds my expectations so far and I can't wait to try it out

I have a few questions in hope the devs are still responding here:
  • it's not clear from the screenshots but I assume choosing different pillars will affect cultural acceptance against the two base cultures, perhaps those stats should be a more clearly stated in the "Form hybrid culture" screen
  • are hybridisation/divergence done only via decisions? Can I expect the new "Promote cultural acceptance" to result with my predominant culture embracing a pillar or a tradition of the culture I am running it against in hope it will improve the cultural acceptance or will that be just a temporary acceptance modifier?
  • may I suggest a similar naming convention used for divergence to be used for creating hybrid cultures by default to avoid over-hyphenisation - in short the game could use a duchy/kingdom name for those hybrid cultures and to make sure it's not repetitive it could use various localised names to enhance the immersion
 
I did not red the entire thread, so i dont know if someone proposed it, it may be a bit ahistorical, but i feel like eastern europe feels empty. So few hybrid culture names:

So hybridization of Polish and Lithuanian culture = Belarussian - lands of Belarus were part of a Grand Duchy of Lithuania. There was in reality hybridization of Polish, Russian and Lithuanian culture. It happened mostly after XIV century, but i prefer this over polish-lithuanian

Polish + Russian = Ukrainian culture - simmilar story like before. Of course its more complex than this and refers to the later period, but "Ukraine" means "Borderlands" and its culture rose from polish and russian cossacs. And like before - i would preffer this than polish-russian.

Those pairs would help to place those cultures in more historical places. And i would love to see them in game.
 
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So hybridization of Polish and Lithuanian culture = Belarussian - lands of Belarus were part of a Grand Duchy of Lithuania. There was in reality hybridization of Polish, Russian and Lithuanian culture. It happened mostly after XIV century, but i prefer this over polish-lithuanian
I'm pretty sure Belarusian is a hybridization of Polish, Russian and Lithuanian and not just Polish and Lithuanian.
 
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