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CK3 Dev Diary #73 - Serving On Her Majesty's Court

Greetings!

In the update that will launch alongside the Royal Court expansion, we will introduce Court Positions - which can be seen as an evolution of CK2’s Minor Titles with a number of new improvements. While the old feature from CK2 had all sorts of various honorary titles, we wanted to focus on the most important positions at your court. Jobs that are relevant directly to you as a ruler, or that of your court.

Court Positions include a number of different positions, such as a Court Tutor, or Seneschal. Most positions imply that the appointed character has an actual job at your court and provides you with their services. That doesn’t mean we haven’t added any of the classical honorary positions though. Expect to also be able to appoint a Master of the Hunt, Master of the Horse, or (if you are playing as England) a Keeper of the Swans.

Each position will provide you with a set of bonuses, mostly in the form of various modifiers, but certain positions have more interesting benefits as well. For example, a Court Tutor increases the chances for children at your court to receive a better education trait.

Not all characters are equally fit to serve in any given position. Their skills and traits have a significant impact on how good they are at their job. This is reflected in their Aptitude. A position uses one or several skills, such as Learning for a Court Physician, which is the main factor for what Aptitude a character will have. Each position also has a number of traits that may increase (or even decrease!) their Aptitude further. Aptitude is measured on a scale in five steps, ranging from ‘terrible’ to ‘excellent’. The higher the Aptitude is, the greater the benefit. Let’s look at the Seneschal as an example. A character with the lowest Aptitude will only grant you a Control Growth bonus of +0.1, while a character with the highest possible Aptitude will give you +0.5.

01_aptitude.jpg

[Image showing the Aptitude for a court position]

Unlike CK2, hiring a character for a position is actually going to cost you, as each Court Position has an associated salary that you will be paying for out of your own pocket. While the salary for any given position won’t be very expensive, they will stack up. You’ll have to make a decision on how much gold you are willing to spend on all of your appointed positions, and if the characters you have available are skilled enough to warrant the salary.

As you may remember from Summer Teaser #3, we’ve gone through several old events to make sure that if you have someone appointed in a relevant position, they can appear to provide extra options or affect an outcome to be more favourable. Additionally, some positions may appear in events related to schemes. We’ve also added Cultural Traditions that increase the Aptitude of specific positions for characters of that culture, or even unlock a position you normally wouldn’t have access to! The goal is to make sure that Court Positions feel like an integral part of the game, and to have them feel as immersive as possible.

Before we wrap up, let’s take a look at a few examples of what some of the different Court Positions can do for you.

The Court Physician has been updated to be a fully fledged Court Position and make use of the new system. As you’d expect, the appointed character will take care of the sick people within your court. Court Physicians have a lower salary than most, so you should in practice always be able to afford one. If you have the Royal Court expansion, having a Court Physician also provides you with a small bonus to your grandeur. A skilled physician was often seen as very prestigious after all.

02_court_physician.jpg

[Image of the Court Physician Court Position]​

Next is the Bodyguard. You can hire up to two Bodyguards at the same time. Bodyguards don’t provide any passive modifiers like most other positions, but do have two fairly powerful bonuses. They have a chance to prevent assassination attempts on you, and they reduce the risks of participating in battles, as long as both of you partake in the same battle. So make sure that your Bodyguards have been appointed as your knights to make the most use of them. But beware! Bodyguards are very powerful agents should they join a scheme against you. Keep an eye on their opinion to avoid any backstabbing shenanigans!

03_bodyguard.jpg

[Image of the Bodyguard Court Position]

Another interesting position is the Food Taster. Any self-respecting (and perhaps paranoid) ruler should have one. A Food Taster not only gives you some protection against hostile schemes, they may even prevent a poison-related murder attempt against you! By, of course, eating your food and dying in your place… Just like a Bodyguard, a Food Taster is also a powerful agent should they join in on a scheme against you.

04_food_taster.jpg

[Image of the Food Taster Court Position]

Let’s take a look at the Court Gardener. This court position is unlocked by a cultural tradition - Garden Architects. Gardeners provide a passive opinion bonus for your courtiers and guests (who doesn’t appreciate a well tended garden?), and depending on their skill, a significant bonus to the Development Growth in your realm capital.

05_court_gardener.jpg

[Image of the Court Gardener Court Position]

And for reference, this is what the tradition looks like:

06_garden_architects.jpg

[Image of the Garden Architects tradition]

Finally, we couldn’t show off Court Positions without showing the Court Jester, complete with a jester’s outfit!

07_court_jester.jpg

[Image of the Court Jester Court Positions]

08_jester_clothing.png

[Image of the Court Jester's clothing]

That’s it for today!
 
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I agree those positions would definitely be excessive, it would potentially imply that the rulers who don't pay for an executioner are executing their prisoners personally, which was almost never the case.

I suppose you're right, but it could also imply that without an appointed executioner, the person responsible for executions would just be some unsavoury nobody and this allows nobles and other such noteworthy persons to fill the role.
 
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Sure, but I don't know if it would be worthwhile to make a separate court jailer or torturer position. You could make an executioner reduce the chances of prison escapes, and make them able to handle torturing prisoners for you as well, I guess as an overall jailer (gaoler?) position. However, these other features aren't as important to me.

I don't want to simply enable cruelty for an empathetic character. It's more to do with all rulers being able to administer justice equally and the flavour such a position could bring. I mean, you should be able to appoint someone as an executioner, lose in a revolt war and get imprisoned, and then face an event where your old executioner beheads you - How cool would that be, right!? Executions and tortures should probably still give empathetic characters a little stress even when you have an executioner.

Edit: Oh and while I'm here - another suggestion - I realise PDX is not touching Byzantium probably because of future DLC, but as well as an English Keeper of the Swans, it would be awesome imo to get a Byzantine Caesar position like the following -

Caesar
+1.00 salary/month
+10% monthly lifestyle exp
-10 fellow vassal opinion
-10% hostile scheme resistance
Increased chance of making rivalries
Immediately gives a pressed claim on the Byzantine (or Roman) empire
I feel the claim should be unpressed - otherwise, it'll be always inherited by the Caesar's children, which probably wouldn't be intended behavior here.
 
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I feel the claim should be unpressed - otherwise, it'll be always inherited by the Caesar's children, which probably wouldn't be intended behavior here.
Fair point. Although I did actually intend it to be that way so there would be more imperial claimants and a higher chance of claimant factions successfully firing. I see this Caesar position as one that rulers should want to either give to their heir, or to an exceptionally powerful vassal to try and placate them. An unpressed claim might never actually be used between a Caesar and the incumbent Basileus, but their sons could definitely clash over who deserves the throne and this could be both mechanically interesting, game-wise, and absolutely accurate to history.

I've received disagreement on the notion before, but I'll say it again - Byzantium really needs more civil wars.
 
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Employed Court Positions are inherited by the player heir, regardless of the player heir's potential employed court positions.

Is it possible to create rules for that to mitigate micromanagement? Say the Old Guy had 20 stat in the relevant field, but his son has 5. Can I make rules where the son only inherits if his stats is above whatever number I decide?

Also, for the Jester: Say I'm a powerful duke, and the king gives me the Jester title, can I refuse to partake in my own self-humiliation? For I feel that most noble lords would simply leave rather than remaining at court after such a humiliating display. That is, of course, unless he is imprisoned.
 
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I suppose you're right, but it could also imply that without an appointed executioner, the person responsible for executions would just be some unsavoury nobody and this allows nobles and other such noteworthy persons to fill the role.
This also suggests that any reduction in stress wouldn't make sense as you are still using an executioner, so which executioner shouldn't affect the amount of stress reduction. There's that line of what effects we'd like to see and what makes sense if you bring it to the logical conclusion as done here. And the question is whether or not you cross that line. Give stress reduction by having an executioner or assume you're already using someone and so the stress reduction is already factored into the game as-is? Perhaps you can suggest, maybe through events, that the "quality" of execution is what reduces stress reduction - a "nobody" with no skill with an ax takes many swings to kill someone and so it's more stress than someone who knows what they are doing and kills a person in one swing.

In any case, I do like the executioner position suggestion. I just really hope to see a decent variety of events for these positions to give them flavor.
 
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This also suggests that any reduction in stress wouldn't make sense as you are still using an executioner, so which executioner shouldn't affect the amount of stress reduction. There's that line of what effects we'd like to see and what makes sense if you bring it to the logical conclusion as done here. And the question is whether or not you cross that line. Give stress reduction by having an executioner or assume you're already using someone and so the stress reduction is already factored into the game as-is? Perhaps you can suggest, maybe through events, that the "quality" of execution is what reduces stress reduction - a "nobody" with no skill with an ax takes many swings to kill someone and so it's more stress than someone who knows what they are doing and kills a person in one swing.

In any case, I do like the executioner position suggestion. I just really hope to see a decent variety of events for these positions to give them flavor.
Also, re executioners and executions, maybe the form of execution should also be factored in, as a simple hanging/beheading will probably be less stressful overall than a Burning at the stake or a crucifixion-unless the Ruler is a sadist, of course.

So maybe bring back CK2's "Wheel of Executions"...
 
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Is it possible to create rules for that to mitigate micromanagement? Say the Old Guy had 20 stat in the relevant field, but his son has 5. Can I make rules where the son only inherits if his stats is above whatever number I decide?

Also, for the Jester: Say I'm a powerful duke, and the king gives me the Jester title, can I refuse to partake in my own self-humiliation? For I feel that most noble lords would simply leave rather than remaining at court after such a humiliating display. That is, of course, unless he is imprisoned.
As I understood it, what that means is that if Emperor X dies and his heir is King Y, the characters employed in the court of Emperor X will continue being employed in the court of Emperor Y, even if King Y already had those positions filled before the inheritance.
 
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This also suggests that any reduction in stress wouldn't make sense as you are still using an executioner, so which executioner shouldn't affect the amount of stress reduction. There's that line of what effects we'd like to see and what makes sense if you bring it to the logical conclusion as done here. And the question is whether or not you cross that line. Give stress reduction by having an executioner or assume you're already using someone and so the stress reduction is already factored into the game as-is? Perhaps you can suggest, maybe through events, that the "quality" of execution is what reduces stress reduction - a "nobody" with no skill with an ax takes many swings to kill someone and so it's more stress than someone who knows what they are doing and kills a person in one swing.

In any case, I do like the executioner position suggestion. I just really hope to see a decent variety of events for these positions to give them flavor.
Good point, I honestly don't know if a modifier on stress from executions would be simple to implement anyway. Maybe get rid of the stress part altogether, an increased chance for lunatic and blademaster might be enough to make it pretty interesting already.

If the quality of the jester costume in this thread is anything to go by, then I'd also like to comment it would be cool to have an executioner's black hood and cloak for a costume!

Edit: Regarding the executioner's costume, it turns out that the Community Flavour Pack mod for CK3 already has a nice black hood and cloak outfit. Just so the Paradox team knows it doesn't have to reinvent the wheel here.
 
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Please do!

it’s almost impossible to die before the age of 50 currently. It would definitely increase the storytelling of the game to occasionally get assassinated or die in battle. Both are so low right now that I don’t expect body guards or taste testers to do much. Someone has to try to kill you or else they don’t matter!

I think I saw someone say before that AI is only restricted to a single scheme against you (out of all the characters in the world) at a time. Removing such a restriction (or making it so that anyone that would have started their own scheme instead joins the preexisting scheme) would help make the game more dynamic.

i don't like your request . i want a casual game without being assassinated
 
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I have some ideas for achievements, one would be "Oh, how the mighty have fallen!", have a character who used to be a powerful vasal of yours own no land and be your court jester. Another would be "Four of a kind", have 4 kings as your councilors... or "Royal flush", have a baron, a count, a duke, a queen and a king from the same house as your council members.
 
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Sure, but I don't know if it would be worthwhile to make a separate court jailer or torturer position. You could make an executioner reduce the chances of prison escapes, and make them able to handle torturing prisoners for you as well, I guess as an overall jailer (gaoler?) position. However, these other features aren't as important to me.

I don't want to simply enable cruelty for an empathetic character. It's more to do with all rulers being able to administer justice equally and the flavour such a position could bring. I mean, you should be able to appoint someone as an executioner, lose in a revolt war and get imprisoned, and then face an event where your old executioner beheads you - How cool would that be, right!? Executions and tortures should probably still give empathetic characters a little stress even when you have an executioner.

Edit: Oh and while I'm here - another suggestion - I realise PDX is not touching Byzantium probably because of future DLC, but as well as an English Keeper of the Swans, it would be awesome imo to get a Byzantine Caesar position like the following -

Caesar
+1.00 salary/month
+10% monthly lifestyle exp
-10 fellow vassal opinion
-10% hostile scheme resistance
Increased chance of making rivalries
Immediately gives a pressed claim on the Byzantine (or Roman) empire
Oh,that could be fun :D you gain stress if you have the torturer trait and appoint a person to do the torture for you. Oh! And gain critical stress if a torturer lets a person go because they refuse to torture a lover, friend, dynasty member for example, so you'd have to pay attention and not just spam "torture" on every prisoner.
 
I just noticed the "Garden Architects" traditions unlocks a new duchy building, the Royal Gardens. I wonder if other traditions will unlock more duchy buildings, or just regular buildings.
 
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Good stuff!
May I suggest (if this isn't the case already), that the salaries go up as you increase in rank? I'd expect the bodyguard or seneschal of an emperor to be paid much more than that of a count, for example, to go along with the increased scope of their duties.
I'm also in favour of there being trade-offs more broadly when you increase in rank.
Yes, but what scales and what doesn't should be realistic, unlike in CK2
 
Yes, but what scales and what doesn't should be realistic, unlike in CK2

I don't really think realism comes into it, I just hope for interesting trade-offs. Becoming higher-ranked shouldn't just bring benefits, it should introduce new problems and increase the scale of existing ones. Currently the main disadvantage is the meta-disadvantage of increasing your need to micromanage.
 
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I don't really think realism comes into it, I just hope for interesting trade-offs. Becoming higher-ranked shouldn't just bring benefits, it should introduce new problems and increase the scale of existing ones. Currently the main disadvantage is the meta-disadvantage of increasing your need to micromanage.
Yes, but it should be for realistic reasons.