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CK3 Dev Diary #93 - Turmoil in the Peninsula

Greetings!

Winter is slowly fading behind us (at least in the northern hemisphere), and spring is starting to take over. A new season calls for an announcement. I’m happy to present you with our next Flavor Pack: Fate of Iberia, due to be released on the 31st of May! We are obviously talking about Mediterranean Iberia, not the former Kingdom in Georgia.

In addition to being one of the most played regions, the Iberian peninsula is interesting because of the complexity of the geopolitical situation, and the richness of the events occurring during the time period of Crusader Kings 3. It gives us a good opportunity to bring more flavor for both the Christians and Muslims living there.

With this new flavor pack, we want to offer you the opportunity to truly decide the fate of the whole peninsula, either by reenacting history or creating an alternative that pleases you more. In order to model the complexity of the situation, we are introducing a new system, the Struggle. It will be changing the rules and increasing the challenge for the rulers within the Iberian peninsula. You can have an idea of how the game will be affected in the screenshot below. The effects will vary a lot depending on the stage of the struggle, but we will go into details in the next dev diary :)

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The Struggle will both create new opportunities and add constraints for the rulers within Iberia.

A new 867 bookmark features a revamped Iberian cast of characters, giving players the perfect place to jump in and deflect history as they see fit. The Struggle will persist into the 1066 start date as well. The bookmark lets you choose between different vassals, either from the Christian Kingdoms, or Al-Andalus. Each of them offers different starting challenges and choices.. For instance, in the south, Emir Adanis and Ibn Marwan are both Dukes under the Sultanate of Al-Andalus. But they also are neighbors and rivals. Starting with one of them will certainly imply crossing swords and scheming against the other.

Screenshot of the new Iberian bookmark
The new 867 bookmark will be available for everyone, while being more interesting to experience if you own Fate of Iberia


We also seized the opportunity to update the map, refining the county and duchy divisions, as well as the cultures and faiths. This means the stage is more accurately set for the start of our game.

Screenshot of the new county division in Iberia

We mostly focused on the Northern part of the region.

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The new culture set up for the year 867


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The new faith set up for the year 867


You might have noticed the addition of the Mozarabic faith, but again, we will detail that in a future dev diary, along with the rest of the content you can expect from a Flavor Pack!

We are excited to go into the details and share all of this with you in the coming weeks! Until then, I wish you a lovely day and enjoy the trailer!


Cheers,

P.S.: While we do not expect the save versions to be incompatible, please make sure you wrap up your previous playthrough to ensure a seamless transition. If you encounter issues, you can of course roll these saves back to a previous version UNLESS you are playing in Ironman.
 
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I've tried tracing the genealogy given in game, and it's not looking simple.

It shows an entirely different grandfather (who would also be Vermudo/Bermudo, if it was rendered in the same form as you're using), himself a grandson of Alfonso I if I'm reading this right.

Perhaps they have a different source making Vermudo, son of Vimar(a?? oir Vimarano) the grandfather rather than Vermudo son of Fruella? (And making Vimara named for his grandfather). This Vimar is listed as murdered by Fruella I in 765 on wiki, although he's a redlink, so no details are there.

Perhaps there's an error there, or just a different source. Or someone has confused one Vermudo with another somewhere along the line?

The Grandfather of Vimara Peres:

The Father of Vimara Peres:

(Both Links are in English, translated by Google)

Pretty sure Paradox made a big mistake on the geneology. Frankly I wouldn't be surprised.

EDITED: Accordingly to Title History (Kingdom of Asturias), Veremondo Fruelliz must be King Bermudo. Reign, birth date and time of death fits, at least. How is Veremondo Wimaraniz, the current grandfather of Vimara Peres (accordingly to Paradox) related to this, I do not know.
 
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What is that Mozárabe religion nonsense? Mozárabe religion should just be Catholic.

Mozárabes are just Catholics that lived in Muslim lands as tributaries without converting to Islam.

any chance that we get more than one religion in a county? Like a percentage, 80% muslim with 15% christian, 5% jew or something (add some modifiers) i think that would be good for the whole map and espacially in this scenario!
Crusader Kings should indeed have some kind of simplified population system at least.
 
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What is that Mozárabe religion nonsense? Mozárabe religion should just be Catholic.

Mozárabes are just Catholics that lived in Muslim lands as tributaries without converting to Islam.
Depends what traits they get - for example they might get the "sanctioned false conversions" tenet to reflect them keeping faith in secret, but now at least they can share a head of faith with Catholicism.
 
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I hope the Mozarabic faith will be able to thrive for at least some period of time without landed support. It's always a bit of a bummer to watch every realm in the game become religiously homogeneous within 50 years. (rip Nestorian and Apostolic)

Maybe increase resistance to conversion relative to the fewer counties of that religion that still exist?

Or maybe characters of religions with very few counties have some aptitude/loyalty modifier that make them valuable to not convert?
 
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Sounds interesting, I will reserve comment until I see more.
I hope they remember to optimize the game, more speed is always better lest new features slow it down. Every version of the game should run faster.

(also I really want to get more performance for it out of my T430...)
 
I am interested in the shared Head of Faith mechanic. Obviously it will apply to faiths like Insular and Mozarabic, which were in reality just Catholic with some different customs, but the same doctrine and acknowledging the authority and leadership of the Pope.

Would an insular/mozarabic/whatever else that shares HoF with Catholic character be able to become Pope?
And if yes, would they still be able to call Crusades?
 
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Splitting Portucale is based purely on the fact that it was simply too important, powerful and densely populated (It was the economic, political and military backbone of the entire kingdom of Portugal) to be represented as a single county with a mere four 8 dev baronies... (There was even a county of Barcelos within that area that didnt made it into the game as even a barony)
Spliting Coimbra is more due to the fact that there are baronies within that county that belonged to different political entities for over 300 game years.
That's fair, that coupled with a Galego-Portuguese/Old Portuguese culture would be nice.
Ohhhh this looks very nice! Should be fun to try out the Struggle system!

Did anyone figure out what was done with duchies and counties division? Were more baronies added?
Some new counties in Aragon/Eastern Iberia as far as i could see, can't say there's any duchies changes bc there isn't any pics of de jure duchies.
 
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I am interested in the shared Head of Faith mechanic. Obviously it will apply to faiths like Insular and Mozarabic, which were in reality just Catholic with some different customs, but the same doctrine and acknowledging the authority and leadership of the Pope.

Would an insular/mozarabic/whatever else that shares HoF with Catholic character be able to become Pope?
And if yes, would they still be able to call Crusades?
I think Insular might need some severe reworks to play nicely now I think about it - Excommunication and Crusades might both be required to make consistent sense with Catholicism, which squeezes the available tenets a lot.
 
I love this flavor pack! Things I hope they implement, specifically in the Kingdom of Aragon: The possibility of an “Aeque principaliter” for of organization between liege or vassals. Or more likely between ruler and its domain. In Aragon, it meant that each region was equally important, and left for them to make their own laws. Closes thing to this was ruling a Low Crown Authority, but not quite the same.

I hope they make the aragonese dragon helmet like in the Community Flavor Pack. We can use the mod, but still.

Algerian pirate (tribal) raids on the coast. Make the fearsome pirate Dragut a character.

And please do something about the Great Catalan Company and the Almogavars, right now they are just bland colorless mercenaries to hire.

And make Rodrigo Diaz de Vivar join Aragon’s court easily. I always need to marry him to somebody.

Oh, and would be nice to join Barcelona and Aragon dynasties somehow, at least by marriage, impossible In game of as it happened historically, but Aragon always refuses. Currently I need to conquer Aragon as Barcelona or vassalize Barcelona as Aragon if I want to play Ironman.

And about cultures, Valencia was mostly a Catalan divergence, but should get some important innovations from the local Andalusian tech. Same in Andalucía.
 
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Report it as a bug and mark it clearly as a console version issue, and raise it in the console threads. The two are handled by different teams.
I and many others already did it here and on Reddit. They should be aware of it. I would just like to hear a reply as to when we can expect a patch. Have to pause the game and it sucks because I was really excited to finally play it.
 
Mozarabic, to me, doesn't make sense. Muwalladi is by itself enough since its an Islamic minor faith and limited to only Iberia. Andalusian culture should be divided to Andalusian and something else which make more sense than dividing the Muwalladi faith
 
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Mozarabic, to me, doesn't make sense. Muwalladi is by itself enough since its an Islamic minor faith and limited to only Iberia. Andalusian culture should be divided to Andalusian and something else which make more sense than dividing the Muwalladi faith
Mozarabic isn't Muslims. It is Christians. I suspect CK3 will have them as a Christian faith using Islamic syncretism.

 
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I never play in Iberia, but i guess since i already have this DLC because of Royal edition i guess i will now.
Massively disappointed about struggle being only scripted and not dynamic. Then again, for that price...
 
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I never play in Iberia, but i guess since i already have this DLC because of Royal edition i guess i will now.
Massively disappointed about struggle being only scripted and not dynamic. Then again, for that price...
I don't see the problem. Scripted means lots of scope for adding unique content. A dynamic struggle system would have to be generic and flavor-free, so that it can apply everywhere. It's not like one is inherently superior to the other. But since lack of flavor is ck3's main complaint, I'm glad they went with scripted.
 
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