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CK3 Dev Diary #93 - Turmoil in the Peninsula

Greetings!

Winter is slowly fading behind us (at least in the northern hemisphere), and spring is starting to take over. A new season calls for an announcement. I’m happy to present you with our next Flavor Pack: Fate of Iberia, due to be released on the 31st of May! We are obviously talking about Mediterranean Iberia, not the former Kingdom in Georgia.

In addition to being one of the most played regions, the Iberian peninsula is interesting because of the complexity of the geopolitical situation, and the richness of the events occurring during the time period of Crusader Kings 3. It gives us a good opportunity to bring more flavor for both the Christians and Muslims living there.

With this new flavor pack, we want to offer you the opportunity to truly decide the fate of the whole peninsula, either by reenacting history or creating an alternative that pleases you more. In order to model the complexity of the situation, we are introducing a new system, the Struggle. It will be changing the rules and increasing the challenge for the rulers within the Iberian peninsula. You can have an idea of how the game will be affected in the screenshot below. The effects will vary a lot depending on the stage of the struggle, but we will go into details in the next dev diary :)

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The Struggle will both create new opportunities and add constraints for the rulers within Iberia.

A new 867 bookmark features a revamped Iberian cast of characters, giving players the perfect place to jump in and deflect history as they see fit. The Struggle will persist into the 1066 start date as well. The bookmark lets you choose between different vassals, either from the Christian Kingdoms, or Al-Andalus. Each of them offers different starting challenges and choices.. For instance, in the south, Emir Adanis and Ibn Marwan are both Dukes under the Sultanate of Al-Andalus. But they also are neighbors and rivals. Starting with one of them will certainly imply crossing swords and scheming against the other.

Screenshot of the new Iberian bookmark
The new 867 bookmark will be available for everyone, while being more interesting to experience if you own Fate of Iberia


We also seized the opportunity to update the map, refining the county and duchy divisions, as well as the cultures and faiths. This means the stage is more accurately set for the start of our game.

Screenshot of the new county division in Iberia

We mostly focused on the Northern part of the region.

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The new culture set up for the year 867


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The new faith set up for the year 867


You might have noticed the addition of the Mozarabic faith, but again, we will detail that in a future dev diary, along with the rest of the content you can expect from a Flavor Pack!

We are excited to go into the details and share all of this with you in the coming weeks! Until then, I wish you a lovely day and enjoy the trailer!


Cheers,

P.S.: While we do not expect the save versions to be incompatible, please make sure you wrap up your previous playthrough to ensure a seamless transition. If you encounter issues, you can of course roll these saves back to a previous version UNLESS you are playing in Ironman.
 
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Disclaimer first: I didn't work on Fate of Iberia's features, so take everything I say on the topic with a grain of salt :D

I personally think that Struggles being scripted is a good thing, as it allows us to give more content specifically for a Struggle. I don't really know how to write a compelling set for a large, dynamic Struggle without it being very generic. Having Struggles pre-scripted with unique triggering circumstances with lots of content seems like a better way to do it than a one-size fits all. It's more costly on production, but it lets us do narrow content of higher quality.
I'd like to just to add another agreement to this comment - thus far, I believe the CK3 team has been doing an amazing job at developing modular, dynamic systems such as faith, culture, courts, and character interactions in general. The game works great as a sandbox and at generating emergent stories.

Where it is still somewhat lacking (and why I think players get burnt out on the game) is in the customised content that adds that little extra something to a particular playthrough. I do wish that alongside developing new systems, a little bit more time is spent on content and assets (e.g. more tenets, court graphics, etc) to really capitalise on the new features added and provide more unique playthrough opportunities.

It is good to hear that there is a balanced focus on "narrow content of a higher quality" for the flavor packs, so keep up the great work!
 
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This whole region-involvement looks very interesting. I understand that CK3 primarily is a sandboxish-type RPG game, but having these regional events and mechanics really helps anchor the world. I'd welcome the addition of more mechanics like this.
 
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Can we fix the mass adultery issue with the upcoming pack? I feel like the mass adultery has been around since launch and was never patched out. It takes away the immersiveness of the game.
 
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Can we fix the mass adultery issue with the upcoming pack? I feel like the mass adultery has been around since launch and was never patched out. It takes away the immersiveness of the game.
I feel that any potential secret that can lead to imprisonment should need a really strong motivation to actually go for it.
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Very cool!! However I don't know how I feel about the "Mozarabic" Faith. Mozarabs were Catholics and having to convert as a Catholic a Mozarabic county would seem odd, even more so Catholics and Mozarabs considering each other Heretics or Mozarabs not recoginizing the Pope as head of faith. True the Liturgy was of a different rite than say France but that rite was also practiced in the kingdoms of the North. I hope they are not another "Insular" Faith but even more ahistorical.
Except they were catholic and not. At some point they subordinated themselves to the pope in order to gain more support, but this didn't stop the pope from telling crusaders to kill mozarabic priests, when he had more political pull and was not otherwise occupied.

https://www.researchgate.net/public..._Military_Alliances_in_Eleventh_Century_Spain this can be read here, just search for the passage talking about what happened to the mozarabic Bishop in Lisbon in 1147.

This isn't even getting into the fact that they weren't a trinitarian faith, which is a major sticking point for almost every christian denomination today and enough for others to not even consider you a christian.
 
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The new DLC looks very exciting and i´m looking forward to it!

Especially the "Iberian Struggle" System has peaked my interest and looks like a lot of fun.

However, strangely enough, i´m also concerned about it to a certain extent- Because i really enjoy the design decisions made so far, which, so far, have shaped CK3 up to be a pretty dynamic game, such as the dynamic culture system- I´ve got the impression that, up till now, a bigger emphasis has been put on emergent gameplay and dynamic systems, which can adapt to different scenarios, than, let´s say, Eu4 and even Ck2.

And while i´m sure that the Iberian Struggle won´t railroad the game and will offer exciting gameplay and decisions, it would seem a bit at odds with my perception of what the game is striving for, if that system would be contained to the iberian peninsula, for similiar situations could also organically arise during normal gameplay, but there´s no indication that a similiar system will be put in place for those.

While i admit that it´s far too early to judge, or to even offer decent opinions on this matter, personally i´d like to see a a generic system put into place, handling the relationships between neighbouring cultures, religions and realsm. which can lead to such interesting dynamics and situations all over the world, with iberia getting specific and additional flavor and mechanics.

It seems like this struggle mechanic would be perfect addition to systems already put into place, such as cultures having an opinion of each other, influenced by inter-realm hostilities.
A great issue that paradox has recently been struggling with (at least for me and many of my friends) is that CK3 feels bland. Oh sure the mechanics are great, but when you play one game in x region, you can play it in any other region and not feel like you are playing a new game. Take a look at how different it feels to play in the HRE both in ck2 and ck3 eu4. Vs playing as a horde, or another european nation or as ming, etc. Each of these regions feel unique, so when you got used to playing in one region, you can go elsewhere and it feel and play entirely differently.

And no, having your culture predispose you to some terrain type is not "unique". Not when every region and terrain type has a representative somewhere.
 
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This isn't even getting into the fact that they weren't a trinitarian faith, which is a major sticking point for almost every christian denomination today and enough for others to not even consider you a christian.
not even getting into the first part of your post which I cannot verify, but this is nonsense. at most all I can find is that a few priests embraced heresies under Muslim rule but the vast majority held orthodox (small o) views and were absolutely not deniers of the trinity. you've vastly overstating their heterodoxy
 
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not even getting into the first part of your post which I cannot verify, but this is nonsense. at most all I can find is that a few priests embraced heresies under Muslim rule but the vast majority held orthodox (small o) views and were absolutely not deniers of the trinity. you've vastly overstating their heterodoxy
I am not, read the book, it goes into it. It's not that large (EDIT: just checked, it's a mere 45 pages). And it provides proof for everything i am saying, both the fact that the pope was ordering the death of mozarabic priests and that they weren't as big on the trinity as the latin catholics were.
 
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Disclaimer first: I didn't work on Fate of Iberia's features, so take everything I say on the topic with a grain of salt :D

I personally think that Struggles being scripted is a good thing, as it allows us to give more content specifically for a Struggle. I don't really know how to write a compelling set for a large, dynamic Struggle without it being very generic. Having Struggles pre-scripted with unique triggering circumstances with lots of content seems like a better way to do it than a one-size fits all. It's more costly on production, but it lets us do narrow content of higher quality.

It will stand like a sore thumb if it was not the only thing of its kind though.
 
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What are the features of the Mozarabic faith?

Likely Communal Identity, Islamic Syncretism, and Pastoral Isolation. Basically the same deal as Insular, but the last Tenet could get overhauled

Edit: probably not both Communal Identity and Pastoral Isolation, I forgot they're basically redundan together.
 
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Saying Mozarabic arent a trinitarian church, are you perhaps confusing them with the Arian christianity of the Visigoths themselves? ('followers' of Bishop Arius that stated god and jesus were seperate in that god was his demi-god son almost. hence denying the trinity.
 
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