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Hello everyone!

I’m Henrik – nice to e-meet you – I’m a crazy plant person and producer at Paradox Interactive. I'm here to let you know that we have a release coming up for you today:

1.8.0 “ROBE” FREE UPDATE

The update should be rolled out to a store near you some time during the day. I promise to keep this short because I understand you’re here for the changelog. As my dear colleague, and ambassador of horchata, Hugo presented last week, we’ve taken some time to put together an update that, apart from a couple of new features, focuses a fair bit on improved stability and bug fixes. We hope you are as excited as we are to continue the endeavours as rulers of lands and kingdoms (hopefully) both beautiful and prosperous.

But enough me chit-chatting – to the details:

###################
# Free Features
###################
  • You can now save and load Custom Rulers! Create templates you can easily re-use everywhere on the world map. All the attributes besides the Dynasty and the Coat of Arms are saved.
  • Completely reworked the Bookmark Screen; its now reorganized to allow more room for bookmarks, and they are now sorted by the year they belong to (867 and 1066). This comes with new and improved art for elements and buttons, as well as showing which DLC you have active.
  • Added new and unique illustrations for every Tenet currently in the game!
  • Added 17 new Custom Faith icons for use when creating new faiths, ranging from Ankhs and Boromian Circles to Doves and Chi Rhos!


###################
# Hardware
###################
  • Added support for Vulkan renderer
  • OSX and Linux will now by default use the Vulkan renderer - This should increase the framerate significantly for M1 and M2 Mac players
  • Added a setting to change the rendering backend under the graphics category

###################
# Game balance
###################
  • Disinheriting is now free for children with a disputed heritage or known bastard. There is however a global opinion penalty which is always applied when taking the interaction
  • Mozarabs can now use a strong hook to force/coerce the pope into binding with rome
  • Updated the consequences for revoking hostile Holy order, it now adds Fervor to their Faith, and potentially a negative county modifier
  • Literalism is legal for all faiths to adopt
  • If the game rule "strict regional heresy" is activated, the Mozarab faith will only appear in Iberia and North Africa
  • Added additional reward to forming the Kingdom of Aragon
  • Rulers will no longer be deposed if they happen to inherit a tyranny war from a lower tier ruler
  • Added gold cost to the "truly special board" in the board game event “A Stroke of Luck”
  • Breaking away from Rome now requires you to be in poor standing with your HoF
  • Properly set low obligations on Custom Rulers who are vassals of the HRE
  • ‘A Beautiful Specimen’ will be only triggered for lovers and soulmates now; not powerful vassals
  • Iberian Conciliation achievement is now classified as "Hard" instead of "Medium"
  • Auto-fire the Court Chaplain if they are excommunicated, except if you are also excommunicated yourself
  • Contracting Assistance is now scaled by army size.

###################
# AI
###################
  • Fixed a case where a raiding unit could not find a path to go home in case when the capital was moved. In that case the unit will be disbanded
  • The AI will not try convert children of a vassal with religious protection anymore
  • The AI will marry young men to old women less often: the weight of alliances and the impact of age has been rebalanced
  • The AI will now send fewer requests for chess challenges
  • Blocked the AI from sending two interactions simultaneously, which could cause UI issues
  • AI characters are a lot less likely to accept a war assistance contract against you if they are allied with you

###################
# Interface
###################
  • Fixed issue with change/revert buttons in interaction lists only being responsive on a small part of it
  • Fixed so the Army Reorganization scroll area no longer scroll to the top when unit is moved
  • The bookmark lands of Emir Yahya now match the actual in-game shape
r03kGkx8R1ZOPBapO4-Xx3CykhMOuznws0SAKI4J1Bi5Ycit9faSnC3gcI-zr41rJvLWDIoNfLla-DCVz2Qbsblry6T8I0LBf-xkIXkCEwdkceCuXttuF5_WTNJOYNPoCPJI8zCdS1rx4zOltj3-5ts6d1vqI-2QBWwEVV4CpzKYeHPl_51_bEz-avVGLw

  • Holy orders no longer cause "Grant to..." button to disappear in the county capital
  • Offer Guardianship notification and window now use the ‘Offer Guardianship’ title instead of ‘Send Proposal’
  • Unselectable beneficiaries will now be shown in the list with a tooltip explaining why they cannot be selected
  • Adultery events (adultery.2001 & adultery.2002) now have improved texts for duels
BZUeCMJrF45VVDTMgREagKb6NyrtVpNVvJ-b7SMq9N0zO-qHlB-47H9LeVhcZ7ajJ8fjrr7sxW05NXqAxhBrfgXvms3gDZy9tYxFlvW-_WWvyc_0NqHKVK8b00K4xuowb3q78YzEyFz7YGvvR1AP8No5_WHeZAnpDdWq60wPTbJTAPh8mLv2pDVvMkhixw


  • You can now always open the list of potential agents, even if none will accept to join the scheme. This can be used to, for example, plan who to seduce or fabricate hooks against to further your interests.
  • Vassal contract modification window now warns when current liege is not the rightful liege
  • Activated Regnal numbers for Count-tier characters to avoid non immersive lineages
  • The "Is imprisoned = no" condition for all court positions is now hidden
  • Court positions no longer display requirements that are the opposite of what they seek
  • Added a section for showing the DLCs that are installed and active. It can be found in the main menu and the bookmark area


###################
# Bug fixes
###################
  • Fixed issue where players couldn't accept/decline artifact gifts
  • Fixed issue with event learning_theology_special.1001 were doctrines from the same group wouldn't be removed before applying the new one
  • Fixed German court grandeur tooltip for being above expected level
  • Fixed issue where achievements would still be enabled after creating a custom ruler and not starting the game as them
  • You no longer get "the Thief Slayer" nickname if you already have a positive nickname.
  • Fixed issue where artifact repair cost would show wrong value in the repair window, now shows same value as in the repair button tooltip
  • Fixed issue where ironman would reset when going into select any ruler
  • Fixed issue where overwriting same ruler multiple times would block achievements to be enabled
  • Bestow Royal Favor chancellor task is now canceled if the target vassal declares war on you
  • Fixed an issues that would cause some hedonistic sins to be incorrectly categorized as virtues or vice versa
  • Created missing localization for threatened_by_buildup_opinion
  • Petitioning liege in Russian now uses correct localization macro
  • Struggle messages will now only be shown for interlopers and involved characters
  • Fixed chinese localization doing infinite recursion on localization macro
  • Moved the locators for special buildings in Tenerife to spawn buildings on landmass rather than in the water
  • We now properly communicate in advance that the Subjugation war is only available once per lifetime
  • Notifications for struggle endings are no longer sent to every single player in the lobby, instead selecting those either involved in the struggle or within a certain proximity of the region.
  • fp2_struggle.2021.a.a is no longer blatantly misleading
  • The tooltip of Invite to Activity displays a proper explanation when none of them is available
  • "Desires of the Flesh" now checks what world region you are in before selecting a faith for you to follow
  • Properly handle Duchy and Kingdom Holy Wars within the Struggle
  • Removed duplicated check that were done for characters joining some factions
  • Holy Wars properly deactivated after the Detente ending for the relevant cultures
  • Fixed namespace issues with fp2_Struggle.2024 (now martial_chivalry.4001)
  • Explicitly say that a Faith or Culture needs to control 80% of the counties to get involved within the Iberian Struggle
  • Fixed issue where FP2 3D assets were being overwritten by their generic counterparts.
  • We now display the right cost for the "Invite to Activity interaction"; it used to be swapped
  • Head of Faith titles can no longer be granted to vassals
  • Prevent players from cloning their mercenary armies
  • Fixed localization in invitation to lieges council letter for Spanish
  • Character info is now hidden for the thief in fp2_struggle.2009
  • Player now receives heresiarch trait when converting to Adoptionism
  • The Found an Empire is now blocked for Involved and Interloper of the Iberian Struggle. The new condition is however only displayed for characters with an involved Faith or Culture, and living nearby
  • Fixed parsing issues with fund_inspiration.2080
  • Fixed an issue where multiplayer got out of sync when a player hot joined the session
  • Offering Relief events no longer gives you an improved opinion towards yourself. With that fixed, it's still important to remember to love thy self, you're doing good, keep it up!
  • Expanded acceptance criteria for christian bones, christian syncretists can now display christian bones in their court. Finally allowing Basque pagans to equip and enjoy christian bones.
  • Added the word “been” to “I have riding” to result in “I have been riding” in fund_inspiration.6001

###################
# Other
###################
  • Updated name of "Reconquista" cultural innovation to something more historically accurate
  • Added the Sayyid trait to some characters from the Hammudid house who were missing it
  • Added new outcomes to boardgames
  • Fixed line breaks in select Chinese localization keys
  • Aragonese now speak the Oc´Romance language
  • Set Wanda as a daughter of Krak I as it should be in 867
  • Tabletop Warriors now has a more natural reading description
  • Fixed the dynasty reference for the Chinese Xue Dynasty
  • Clarified the consequences of Dissolution faction
  • Added new localization for creating a new faith that keeps the former pope as the new pope
  • Refresh factions against liege after player character change
  • Fate of Iberia: the Struggle Ending Achievements now have greater clarity as to what ending they refer to
  • Zandaqa can now be rejected when pledging submission to a caliph


-HR (Not Human Resources)
 
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No fix for mods causing instant crashes on load when more than one modifies an accessory file? It's been nearly three months with no fix, it makes multiple mods essentially unusable :c
Internally, this should work now; and during the past week the devs of Community Flavor Pack, Ethnicities and Portraits Expanded have been able to load together without problem, just wait for them to publically upload the newest patch; Although not mentioned in the notes; it has been fixed.
 
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[LIST] [*]Fixed issue where FP2 3D assets were being overwritten by their generic counterparts. [/LIST]

Does it mean that Iberian walls being everywhere on the map is fixed?
Iberian masonry knowledge should no longer be unhistorically widespread. : )
 
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Also clarification for Vulkan renderer being added is that it was mainly added for our Mac and Linux players so they aren't forced to run the game on an outdated OpenGL renderer which also had compatibility issues for M1 and M2 chipsets. For Windows players we still recommend that you run the DirectX11 renderer.
 
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Updated the consequences for revoking hostile Holy order, it now adds Fervor to their Faith, and potentially a negative county modifie
Interesting change.
However, I see no mention of "being unable to revoke lands from hostile holy order"bug fix though.
Imo, I should be able to demand my vassals to revoke the land from them eventhough I do not hold the county directly.
 
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Please, please, please fix this bug:
There's a mod for that, I think called exactly that, forgive me if I'm not telling you anything new though. I couldn't hit download hard enough when I found out.
 
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Still no fix for Islam religion and Orthodox nit holy warring each other?(may be a de jure problem between Byzantine and Persia/Arabia de jure empires)

Anyway, thanks for the patch! ❤️
 
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Code:
ERROR: ld.so: object '/home/nixos/.applications/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/nixos/.applications/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
./ck3: error while loading shared libraries: libtinfo.so.6: cannot open shared object file: No such file or directory
Sigh.
I've tried a clean install, didn't help. Setting the version back to 1.7.2 does, though, so evidently the issue is with 1.8

Heya! For any issues or bugs, please make a bug report in our bug report forum and we will take a look at it!
 
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# Hardware
###################
  • Added support for Vulkan renderer
Nice!

1669908731285.png

... ok, that tooltip is a bit less nice ;)

Also clarification for Vulkan renderer being added is that it was mainly added for our Mac and Linux players so they aren't forced to run the game on an outdated OpenGL renderer which also had compatibility issues for M1 and M2 chipsets. For Windows players we still recommend that you run the DirectX11 renderer.
Oh, alright. I thought it might have been for AMD users too, good to know.

Edit: Also, error log when starting the game now (as soon as reaching the main menu) :
Code:
[18:04:51][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueFloat' in 'RandomizableValueFloat.GetValue'.
[18:04:51][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueFloat' in 'RandomizableValueFloat.GetValue'.
[18:04:51][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueFloat.GetValue'
[18:04:51][pdx_gui_localize.cpp:249]: gui/tool_property_randomizable_types.gui:43 - Failed parsing localized text: [RandomizableValueFloat.GetValue|3]
[18:04:51][pdx_gui_factory.cpp:911]: gui/tool_property_randomizable_types.gui:43 - Failed converting property 'raw_text'(2327)
[18:04:51][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueFloat' in 'RandomizableValueFloat.SetValue'.
[18:04:51][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueFloat' in 'RandomizableValueFloat.SetValue'.
[18:04:51][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueFloat.SetValue'
[18:04:51][pdx_gui_factory.cpp:906]: gui/tool_property_randomizable_types.gui:48 - Failed parsing data statement 'RandomizableValueFloat.SetValue' for property 'oneditingfinished'(853)
[18:04:51][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueFloat' in 'RandomizableValueFloat.Randomize'.
[18:04:51][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueFloat' in 'RandomizableValueFloat.Randomize'.
[18:04:51][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueFloat.Randomize'
[18:04:51][pdx_gui_factory.cpp:906]: gui/tool_property_randomizable_types.gui:53 - Failed parsing data statement 'RandomizableValueFloat.Randomize' for property 'onclick'(775)
[18:04:51][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueInt' in 'RandomizableValueInt.GetValue'.
[18:04:51][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueInt' in 'RandomizableValueInt.GetValue'.
[18:04:51][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueInt.GetValue'
[18:04:51][pdx_gui_localize.cpp:249]: gui/tool_property_randomizable_types.gui:65 - Failed parsing localized text: [RandomizableValueInt.GetValue]
[18:04:51][pdx_gui_factory.cpp:911]: gui/tool_property_randomizable_types.gui:65 - Failed converting property 'raw_text'(2327)
[18:04:51][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueInt' in 'RandomizableValueInt.SetValue'.
[18:04:51][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueInt' in 'RandomizableValueInt.SetValue'.
[18:04:51][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueInt.SetValue'
[18:04:51][pdx_gui_factory.cpp:906]: gui/tool_property_randomizable_types.gui:70 - Failed parsing data statement 'RandomizableValueInt.SetValue' for property 'oneditingfinished'(853)
[18:04:51][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueInt' in 'RandomizableValueInt.Randomize'.
[18:04:51][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueInt' in 'RandomizableValueInt.Randomize'.
[18:04:51][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueInt.Randomize'
[18:04:51][pdx_gui_factory.cpp:906]: gui/tool_property_randomizable_types.gui:75 - Failed parsing data statement 'RandomizableValueInt.Randomize' for property 'onclick'(775)
[18:04:51][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueFloat' in 'RandomizableValueFloat.GetValue'.
[18:04:51][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueFloat' in 'RandomizableValueFloat.GetValue'.
[18:04:51][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueFloat.GetValue'
[18:04:51][pdx_gui_localize.cpp:249]: gui/tool_property_randomizable_types.gui:88 - Failed parsing localized text: [RandomizableValueFloat.GetValue|3]
[18:04:51][pdx_gui_factory.cpp:911]: gui/tool_property_randomizable_types.gui:88 - Failed converting property 'raw_text'(2327)
[18:04:51][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueFloat' in 'RandomizableValueFloat.SetValue'.
[18:04:51][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueFloat' in 'RandomizableValueFloat.SetValue'.
[18:04:51][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueFloat.SetValue'
[18:04:51][pdx_gui_factory.cpp:906]: gui/tool_property_randomizable_types.gui:93 - Failed parsing data statement 'RandomizableValueFloat.SetValue' for property 'oneditingfinished'(853)
[18:04:51][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueFloat' in 'RandomizableValueFloat.Randomize'.
[18:04:51][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueFloat' in 'RandomizableValueFloat.Randomize'.
[18:04:51][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueFloat.Randomize'
[18:04:51][pdx_gui_factory.cpp:906]: gui/tool_property_randomizable_types.gui:98 - Failed parsing data statement 'RandomizableValueFloat.Randomize' for property 'onclick'(775)
[18:04:52][pdx_data_factory.cpp:1391]: Failed to find type 'FilterablePropertyList' in 'FilterablePropertyList.Search'.
[18:04:52][pdx_data_factory.cpp:1398]: Could not find promote for 'FilterablePropertyList' in 'FilterablePropertyList.Search'.
[18:04:52][pdx_data_factory.cpp:1079]: Failed converting statement for 'FilterablePropertyList.Search'
[18:04:52][pdx_gui_factory.cpp:906]: gui/toolspropertytypes.gui:424 - Failed parsing data statement 'FilterablePropertyList.Search' for property 'ontextchanged'(854)
[18:04:52][pdx_data_factory.cpp:1391]: Failed to find type 'FilterablePropertyList' in 'FilterablePropertyList.GetSearchText'.
[18:04:52][pdx_data_factory.cpp:1398]: Could not find promote for 'FilterablePropertyList' in 'FilterablePropertyList.GetSearchText'.
[18:04:52][pdx_data_factory.cpp:1079]: Failed converting statement for 'FilterablePropertyList.GetSearchText'
[18:04:52][pdx_gui_localize.cpp:249]: gui/toolspropertytypes.gui:426 - Failed parsing localized text: [FilterablePropertyList.GetSearchText]
[18:04:52][pdx_gui_factory.cpp:911]: gui/toolspropertytypes.gui:426 - Failed converting property 'text'(143)
[18:04:52][pdx_data_factory.cpp:1391]: Failed to find type 'FilterablePropertyList' in 'FilterablePropertyList.ClearSearchText'.
[18:04:52][pdx_data_factory.cpp:1398]: Could not find promote for 'FilterablePropertyList' in 'FilterablePropertyList.ClearSearchText'.
[18:04:52][pdx_data_factory.cpp:1079]: Failed converting statement for 'FilterablePropertyList.ClearSearchText'
[18:04:52][pdx_gui_factory.cpp:906]: gui/toolspropertytypes.gui:432 - Failed parsing data statement 'FilterablePropertyList.ClearSearchText' for property 'onclick'(775)
[18:04:52][pdx_data_factory.cpp:1391]: Failed to find type 'FilterablePropertyList' in 'FilterablePropertyList.GetPropertiesLabel'.
[18:04:52][pdx_data_factory.cpp:1398]: Could not find promote for 'FilterablePropertyList' in 'FilterablePropertyList.GetPropertiesLabel'.
[18:04:52][pdx_data_factory.cpp:1079]: Failed converting statement for 'FilterablePropertyList.GetPropertiesLabel'
[18:04:52][pdx_gui_localize.cpp:249]: gui/toolspropertytypes.gui:450 - Failed parsing localized text: [FilterablePropertyList.GetPropertiesLabel]
[18:04:52][pdx_gui_factory.cpp:911]: gui/toolspropertytypes.gui:450 - Failed converting property 'text'(143)
[18:04:52][pdx_data_factory.cpp:1391]: Failed to find type 'FilterablePropertyList' in 'FilterablePropertyList.Search'.
[18:04:52][pdx_data_factory.cpp:1398]: Could not find promote for 'FilterablePropertyList' in 'FilterablePropertyList.Search'.
[18:04:52][pdx_data_factory.cpp:1079]: Failed converting statement for 'FilterablePropertyList.Search'
[18:04:52][pdx_gui_factory.cpp:906]: gui/toolspropertytypes.gui:424 - Failed parsing data statement 'FilterablePropertyList.Search' for property 'ontextchanged'(854)
[18:04:52][pdx_data_factory.cpp:1391]: Failed to find type 'FilterablePropertyList' in 'FilterablePropertyList.GetSearchText'.
[18:04:52][pdx_data_factory.cpp:1398]: Could not find promote for 'FilterablePropertyList' in 'FilterablePropertyList.GetSearchText'.
[18:04:52][pdx_data_factory.cpp:1079]: Failed converting statement for 'FilterablePropertyList.GetSearchText'
[18:04:52][pdx_gui_localize.cpp:249]: gui/toolspropertytypes.gui:426 - Failed parsing localized text: [FilterablePropertyList.GetSearchText]
[18:04:52][pdx_gui_factory.cpp:911]: gui/toolspropertytypes.gui:426 - Failed converting property 'text'(143)
[18:04:52][pdx_data_factory.cpp:1391]: Failed to find type 'FilterablePropertyList' in 'FilterablePropertyList.ClearSearchText'.
[18:04:52][pdx_data_factory.cpp:1398]: Could not find promote for 'FilterablePropertyList' in 'FilterablePropertyList.ClearSearchText'.
[18:04:52][pdx_data_factory.cpp:1079]: Failed converting statement for 'FilterablePropertyList.ClearSearchText'
[18:04:52][pdx_gui_factory.cpp:906]: gui/toolspropertytypes.gui:432 - Failed parsing data statement 'FilterablePropertyList.ClearSearchText' for property 'onclick'(775)
[18:04:52][pdx_data_factory.cpp:1391]: Failed to find type 'FilterablePropertyList' in 'FilterablePropertyList.GetPropertiesLabel'.
[18:04:52][pdx_data_factory.cpp:1398]: Could not find promote for 'FilterablePropertyList' in 'FilterablePropertyList.GetPropertiesLabel'.
[18:04:52][pdx_data_factory.cpp:1079]: Failed converting statement for 'FilterablePropertyList.GetPropertiesLabel'
[18:04:52][pdx_gui_localize.cpp:249]: gui/toolspropertytypes.gui:450 - Failed parsing localized text: [FilterablePropertyList.GetPropertiesLabel]
[18:04:52][pdx_gui_factory.cpp:911]: gui/toolspropertytypes.gui:450 - Failed converting property 'text'(143)
[18:04:52][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueInt' in 'RandomizableValueInt.GetValue'.
[18:04:52][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueInt' in 'RandomizableValueInt.GetValue'.
[18:04:52][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueInt.GetValue'
[18:04:52][pdx_gui_localize.cpp:249]: gui/tool_property_randomizable_types.gui:110 - Failed parsing localized text: [RandomizableValueInt.GetValue]
[18:04:52][pdx_gui_factory.cpp:911]: gui/tool_property_randomizable_types.gui:110 - Failed converting property 'raw_text'(2327)
[18:04:52][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueInt' in 'RandomizableValueInt.SetValue'.
[18:04:52][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueInt' in 'RandomizableValueInt.SetValue'.
[18:04:52][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueInt.SetValue'
[18:04:52][pdx_gui_factory.cpp:906]: gui/tool_property_randomizable_types.gui:115 - Failed parsing data statement 'RandomizableValueInt.SetValue' for property 'oneditingfinished'(853)
[18:04:52][pdx_data_factory.cpp:1391]: Failed to find type 'RandomizableValueInt' in 'RandomizableValueInt.Randomize'.
[18:04:52][pdx_data_factory.cpp:1398]: Could not find promote for 'RandomizableValueInt' in 'RandomizableValueInt.Randomize'.
[18:04:52][pdx_data_factory.cpp:1079]: Failed converting statement for 'RandomizableValueInt.Randomize'
[18:04:52][pdx_gui_factory.cpp:906]: gui/tool_property_randomizable_types.gui:120 - Failed parsing data statement 'RandomizableValueInt.Randomize' for property 'onclick'(775)

And yes, this is vanilla CK3 1.8.0, and I also checked the game files integrity with Steam.
1669914594337.png

Was this update... rushed (somehow)?
 
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Heya! For any issues or bugs, please make a bug report in our bug report forum and we will take a look at it!
I don't like filling out forms.
 
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Fixed issue where achievements would still be enabled after creating a custom ruler and not starting the game as them

So I guess this means the CK3 team is still devoted to the un-modded iron man achievement requirement despite the many reasons to get rid of it and the support for removing it?

I realize I might be reading a bit more into this than I should, but it does not bode well for the issue. I also very much liked the ability to include a custom character in the game somewhere even when going for a "start as..." achievement.
 
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- Fixed font atlas not notifying the map system when textures where recycled, leading to garbled map names especially frequent in Chinese, Japanese, and Korean languages

V3 inherited this bug from CK3, and this bug has been fixed in V3. So is there any plan to fix it in CK3?
 
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Well. This was a pleasent surprise. I am looking forward to play it this weekend. Hopefully the seduction-attempts are also curbed down.

And more Faith-Icons are always a win.
 
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