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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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The tournament UI looks very nice

And thankfully some more info and screenshots then in the announcement.
 
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It appears that the people who are angrily commenting haven't heard the phrase "don't judge a book by it's cover". The title isn't everything. Give it a chance.
 
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Welp guess we have to wait (at least) another year for functional crusades, meaningful religions, and distinct governments. Glad we're finally getting regents, but I'm really puzzled why the rest of this stuff is the priority when so much of the rest of the game is lacking mechanically.
Well, just one Year is not that bad in my opinion, with current direction paradox taking, people like me have to wait at least 2-5 years until we get decent combat system in CK3, if that even ever happen.
 
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Crusader Kings when? I'm sorry but it's not "Crusader Kings", it's "Fancy Kings". How can you have irrelevant Pope and Church in the game called "Crusader Kings"?
There seems to be a disconnect between what content is being produced and the expectations of long-time fans of the franchise. It is sad

Mechanical stuff will probably be added through the Free Patches if RC is anything to go by. That's how we got the culture rework.
 
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Called it back in October! :D

At this point, I'd guess these are the best guesses as to what "reinforcing the connection between map and character" means.

Either showing the impact of your character on the map - which would suggest your character having a direct impact on the buildings etc. that can be seen on the map - or the location of your character on the map - which would suggest tournaments, tours of the realm etc that your character can attend.

which would suggest tournaments, tours of the realm etc

In fact - almost called the name of the expansion itself! :cool:
 
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I watched the livestream and read everything in this post. What more can I do before commenting?
Do you really think that they are gonna lay out every itty bitty feature in the very first Dev Diary? If the following ones disappoint you and everyone else, then I encourage you to be upset. But people are rushing to conclusions, are they not?
 
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How does this fit in regions like India, Persia, Africa, etc... ?
Is there any distinction between these regions? Unique graphics? Different martial events during tournaments?
Do we get chariot races in this system?
 
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As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.
There's obviously a great deal of content here to unpack, but I'm particularly glad to hear about this development. It sounds like it'll be a significant benefit to vassal gameplay, giving them an avenue to power that doesn't necessarily involve having to usurp their liege's titles. Anything that promotes more internal politicking is music to my ears.
 
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Will leading an army or being a knight in an army in a province “locate” you there?
Also, tournaments are neat but please think about putting in battlefield duels and events so our prowess actually means something.
 
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Hrm I'll hold my opinions a bit until we see what else will be in this DLC, but this feels awfully familiar to royal court.

Player only system that takes you to a new special UI (for tournaments) that then generates events. Considering how well Royal Court was received (45% positive) and the $30 price tag... Best of luck I guess.
 
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Don't have any real details yet i suppose but i think this could be a really good adition to the game.

CK3 is evolving in a different direction from CK2 and while i'm personally fine with it the playerbase at large is somewhat split on it.
 
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Glad to see regencies making a return, especially if they will make it interesting to be your liege's regent.
Hoping in the further future we get council votes like in CKII Conclave. I know a lot of people hated it but I thought it was a neat way of making a large empire feel "large." (You don't have complete control over everything and you might have to twist a few arms to get certain things done. Would go great with CK3's hooks to force them to vote a certain way, dread to terrify that pacifist into letting you declare war on your neighbor, etc.)
 
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Problem is that there are so many fans, who want so many different things, that the devs won't be able to do it all. Certainly not in one DLC...
Or rather, that all the time the main content was made for role-play players, and the rest were content with crumbs from the royal table.
 
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