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CKIII Dev Diary #26 - Map Scope

Salutations!

As a continuation from last week, I will be talking about the scope of the map and, perhaps more importantly, showing you how it all actually looks. Get ready for a very screenshot heavy DD!

Europe
Europe has been reworked from the ground up. We made sure to give all of Europe proper attention when painting baronies and counties. It was important for us to make sure we have a good and consistent quality level across the map. I’m sure you’ll find eastern Europe in particular fleshed out with a lot more detail than what you may be used to in CK2.

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Since we’ve already shown bits and pieces of Europe in screenshots and videos, let’s have a look at a few specific locations, and what special buildings they have available. Starting with France, it felt like an obvious choice to include Notre-Dame, one of the most recognizable cathedrals of the time period.

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Next up, Iberia. Featuring two major rivers, plenty of hills and a few special buildings. In the county of Granada you’ll find Alhambra. While merely an old ruin at game start, it can be upgraded to offer some of the highest fortifications in the game.

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Speaking of special buildings. The city of the world’s desire, features not one, but two, special buildings. This makes Constantinople a very spectacular holding, and if that isn’t enough, it also has the highest development level in the game.

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Before moving on, I’ll just leave this culture screenshot right here:

26_12_what_cultures_now.jpg


The Middle East
The Middle East has seen the same level of attention and rework as Europe, with some particular attention spent on updating history across the region. For example, the Seljuks control a vast empire in 1066, properly representing their historical borders. They have a plethora of different cultures as their subjects and may fall apart if not careful.

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Development in the region is above your average starting levels. Baghdad, for example, starts out with one of the highest levels of development in the game — bested only by a few other locations such as Constantinople! Baghdad also has one of the single most impressive special buildings available, the House of Wisdom.

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Africa
Africa has seen some of the greatest additions to the map. No longer cut in half, the Sub-Saharan kingdoms have plenty of space to expand in as we have included the entire Nigerian coast.

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We have a total of five different pagan faiths to play as, giving you plenty of different options. A solid first pick would be Benin, within the Niger delta. They start off with a decent development level and access to a special building: The massive construction that is the Walls of Benin.

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Some cultures will start with the ability to sail major rivers, allowing them to use the Niger to quickly ferry troops back and forth. The coast on the other hand, will be open for everyone to use. You won’t be able to sail around the African coast to reach Europe however, or vice versa. That route is blocked by impassable sea, since it was often difficult, if not impossible, to sail along the western coast due to storms and rough seas. No viking raids in Africa, I’m afraid!

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Let’s not forget the Horn of Africa. Expanded to include Mogadishu, the area offers more space to play in, with christian, muslim, jewish, and pagan rulers all wanting a piece of each other.

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Finally, let's mention Egypt. A rich area that has a lot of floodplains, good development levels, and even a couple of special buildings. All encompassed by the Nile, a major river with green and lush vegetation.

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The Far East
Looking east, the map has been expanded to include the entirety of Tibet, along with a small extension of Mongolia, accompanied by a whole set of new cultures and faiths!

Starting with Tibet, the area has a whole bunch of independent realms since the Tibetan Empire is long gone by the time of our two start dates. There’s a wide range of rulers of different faiths and cultures spread out across the plateau. The two most prominent faiths being Bön and Nangchos, a Buddhist faith syncretized with different Tibetan beliefs and practices.

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Turning to Mongolia, there is a powerhouse present in both bookmarks. In 867, you have the Kirghiz Khanate, and Great Liao in 1066. Counties and provinces include Karakorum and the entire area surrounding lake Baikal.

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Expanding Tibet and Mongolia left us with a small empty space in the south, and we really couldn’t have that, now could we? So we went ahead and filled out Myanmar (or Burma) down to the Gulf of Martaban with brand new baronies and counties. Which gives you two rather interesting starting options. In 1066, you’ll be able to play as king Anawrahta of the Pagan Kingdom. Starting shortly after his conquest of the Mon kingdoms to the south, most of the area will already be under his control, giving you a great opportunity to push into India! Alternatively you can start as Pagan in 867, yet a small and upstarting kingdom, allowing you to play with the unique faith of Ari Buddhism.

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I’ll wrap it up here. Otherwise I’ll end up posting screenshots all day. Do you think I missed an important area somewhere? Let me know and maybe, just maybe, I’ll see if I can’t share some more.
 
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The map looks great, all around! Can't wait until it comes out!

Notes on Hungary: Some special characters are missing form the province names:
Zarand should be Zaránd
Feher should be Fehér
Szekelyfold should be Székelyföld
Krasso should be Krassó

I know you can't give a release date yet, but can you tell us when you will be able to tell us the release date? I need to plan my vacation days :D
I'm replying to this so it won't go unnoticed
 
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How passable are those mountain ranges?
You can see where the impassable hills are, basically it's passable at the Severin castle, at Hunyad, Fogaras and the Barcaság
 
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Paradox, please fix the spelling of Ukraine/Ruthenia/Kyivan Rus capital. It is Kyiv, not Kiev.
Please refer to the video recorded by Professor of Slavic languages below:
 
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Hello all.

I would like to stress out that you (CK3 team that is responsible for historical accuracies) did a bad job in mapping cultures in region of what would now be called Slovenia. Clearly you haven't learned anything from previous mistakes.

Yeah, this is pretty strange, especially considering how CKII already featured the Carantanian culture. Albeit with really badly implemented naming conventions.
 
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Going to admit i'm quite upset by the fact "Porto" is still a single county. Ideally, it should be 3, (Porto, Braga, Guimarães) but realistically i would be happy with just 2 (Porto and Minho)
Minho is always ignored and merged with Porto on strategy games, it has been this way in every CK, EU and HoI game.

This particular area in Northwestern Portugal has always been the most densely populated in the country and probably in the entire Penisula, expecially in the middle-ages.
Population of Portugal.png
(These are Populations from the early 16th century, sure already a bit outside of this game's scope and isn't representative of 1066, however, it is a documented fact that the Portuguese kings made great efforts to repopulate the centre and the interior (Beiras) in the 12th and 13th centuries, so by 1066 the difference between Minho and the rest of the country (especially Beiras) should be even more exagerated and not less. Unfortunetely I couldn't find detailed analytic data from the early middle ages, so if you do, please feel free to share).

As you can see, 3 out of the top 10 largest cities in Portugal are entirely located within the county of Porto, not a single other county has even 2 of the major cities, much less 3.
It's strategic, economic and symbolic importance is also absolutely fundamental in Portuguese history, the county of Portucale was unsurprisingly seated in Portus Cale (Porto) since 868, Guimarães (founded sometime in the early 10th century) was the second seat of the county from 1095 to its independence in 1143, and court of the first king. Braga dates back to the 1st century A.D, being the Capital of both the Roman district of Gallaecia and the Suebian Kingdom. And was by far the most important bishopric in the country. These three cities definitely warrant being counties and not mere baronies (i can't even tell if they are even baronies, Braga seems to be there but i'm not even sure about Guimarães).

I also don't see the argument of "them being too close to eachother to be represented by different counties" to hold any water, since Porto looks (very ironically considering it was the densest area of Iberia) one of the largest counties in the entire Peninsula. Even if you split Porto into 3, the resulting counties would be no smaller than existing ones such as Moura and Viseu. I can't visually directly compare them to the rest of Europe, but i'm pretty sure France and England are going to have much smaller counties (In CK2, Porto alone was the size of 5(!) counties in Wales) which is completely unjustified considering the populational density of Porto is on pair with the French average and far surpassed the English average (I guess its unsurprising that it was the only county who repeatedly tried and succeeded in becoming an independent kingdom).

(Ideally, the entire Iberian peninsula would have more counties but fewer baronies, the Reconquista was a very long ordeal and you shouldn't be able to take a large part of Iberia in a couple of wars, but that's asking for too much at this point, so i'm just going to ask to please consider spliting Porto into at least 2 counties (Porto and Minho).
Thank you for reading.
 
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Just a few things that I would like to ay/suggest (feel free to take it into consideration or not):

1. I think that the Levant and Egypt need to be more detailed, the current map you showed doesn´t allow for much strategic depth in an area (specially the levant) that should be a hotspot the whole game, seeing epic battles between muslims, crusades, the byzantines, the turks, the mongols, etc. I would suggest having more detail as it would allow for Crusader states to be more special and diverse and you could reflect the paulatine decadence of this states (as the map is right now I fear they would be gone in a war or two).

2. I´m quite impressed by the Sub-Saharan development. I actually didn´t think there could be a game under there that was interesting, immersive and feudal. I think the layout that you made is tremendously well done and will allow for a new area that is quite different from the rest of the game to be played. I really like the idea that only some countries are allowed to go through the rivers and I was wondering if it could be possible for some desert countries to be able to travel through desert wastelands and raid the neighbouring countries (the same could be done to arabia). This could be done with some oasis in the middle of the desert and only allowing this realms to be able to travel through (or maybe other non desertic realms could reach there through the desert but suffering horrible attrition and doing so really slow). This could allow for desert realms and routes to be represented and I think it could be a cool way for this Sub Saharan realms to not be so isolated from the rest of the world.

3. I also feel that maybe you should reconsider the defensive bonus from the Alhambra. Sure it was a great defensive fortification and quite impressive, but it was more of a "palace complex" than a fortification. Besides, I think is quite crazy that there is any fortification better than the Theodosian walls given that these are, by all acounts (with more than 20 proofs of it) the best medieval fortifications. That is why I think that maybe it is interesting to shift the Alhambra to something more cultural (after all it is the final splendor of islamic culture on the Iberian Peninsula), while keeping Theodosian walls to be something more defensive. Actually, I think it would be really cool and immersive if a siege of Constantinople was something you could only do if you have a really strong army as it was in real life. In real life the only way to overcome those walls would be with treachery (which would be awesome if could be implemented in some way) or late with massive cannons, and still then, Mehmed´s army was way bigger than the defending army.

4. The iberian peninsula I think also needs a little bit more depth as one problem it had in CK2 is that is low amount of provinces (compared to for example france which in ck3 seems to have a really high density) didn´t allow for a representation of the Reconquista struggle in which muslim and cristian kingdoms had fierce fights for centuries, this fights are hard to be represented when in a few wars the cristian (or muslim) realms have almost conquered the whole of Iberia. Maybe you could see about some special building such as the Pilgrimage site in Santiago and the Cordoba´s Mosque. Apart from that I think you should revise where Astorga lies on the map as I believe is a bit more to the right xD.

Keep up with the good work!!
 
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Could we get a special decision to restore Ctesiphon and the Taq Kasra?
Are there any buildings that require special conditions to be built, making them some sort of "reward"? E.g. if you restore zoroastrian persian empire, you get to turn Baghdad into Ctesiphon and building a special palace or a temple?
Ctesiphon was still inhabited and a major city during this period, it was just known as al-Mada'in (the cities).
So, no Vajrayana in Tibet?
Nangchos is Tibetan Buddhism. Presumably it has similar doctrines to Vajrayana.
 
Before moving on, I’ll just leave this culture screenshot right here:

26_12_what_cultures_now.jpg

Looking at the territory of today's Slovenia on this screenshot, I can't help but notice that there is a Croatian culture in red. If I remember correctly, in CK2 with the release of Holy Fury in late 2018 thus almost 7 years after release, a separate Carantanian culture was added for this region as well as Slovien culture for Slovakia and Pannonian Slavs.

Its a pity that the long-term development of CK2, inspired by countless hours of research and fanbase suggestions doesn't translate to CK3 in this particular case.

Besides the problem with Croatian culture instead of Carantanian, the Bavarian culture is represented as encroaching on the Slavs too far to the south, covering the whole region north of the Sava river and the Cisalpine culture is represented as encroaching on the Slavs too far to the east making the historical Carniola region split between the three cultures, while historically it should be Slavic. This should be amended regardless of the starting date.
 
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Paradox, please fix the spelling of Ukraine/Ruthenia/Kyivan Rus capital. It is Kyiv, not Kiev.
Please refer to the video recorded by Professor of Slavic languages below:
The problem here is that it was neither Kyiv nor Kiev. It was Kyjev. Кыев/Києв would be how that pronunciation is written in modern orthographies, the old Rusian was Києвъ
 
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I agree I would have rather seen East Asia than Sub-Saharan Africa, but that alas, people on these forums can't handle any opinions that aren't worded in a positive way.
And this just further proves my point, no one even gives a reason for why they think wanting East Asia is worse than wanting more of Africa, they just see mild and constructive criticism and feel the need to show their superiority.
 
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Well that is very impressive indeed! I've quite forgotten my initial disappointment about only two starting dates.
Hey two starting dates on release is still better than IR, and with how large the map is and how many religions etc. for different nations it should still give you plenty of fun until they add new ones or modders make some good ones.
 
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I am EXTREMELY ANGRY that it seems YET AGAIN that you have UNFORGIVABLY made Ayrshire a single county instead of being split into 14 subdivisions. The historic parish of Western Kilmarnock is not even present as a historic site on the map despite the area growing COUNTLESS POTATOES and ARABLE LAND FOR COWS which contributed SOMEWHAT to medieval Scotland being a place where you could be free enough to eventually contribute somewhat to the reformation. I will only buy 3 copies of this game and all the dlcs in protest until you fix this.
 
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Nangchos is Tibetan Buddhism. Presumably it has similar doctrines to Vajrayana.

My post on this got eaten by the server.

Vajrayana, basically, means "Tantric Buddhism which believes it is possible to become a sammasambuddha in this life". Even today, it's not the proper name for Tibetan buddhism, but it's acceptable because Tibetan Buddhism is so strongly characterized by Vajrayana and is ~ the only national variety of buddhism so characterized. It'd be sort of like calling Catholicism "Magisterial Christianity".

In the game era, there were likely Vajrayana, Mahayana, and "Hinayana" practitioners in all Buddhist areas. King Parakkamabāhu I is the one who, essentially, eliminated Mahayana and Vajrayana elements from Vibhajjavādin buddhism ("Theravada"). The abandoning of "Hinayana" practices in places like Tibet has no firm date. To my understanding, what happened is more or less just that books and traditions were lost over time.

The game is anachronistically calling Vibhajjavādin / Tambapaṇṇiya "Therevada" when, properly, all extant buddhists are Therevadin (referring to an extremely early schism). IRL Tambapaṇṇiya (Sri Lankan Buddhism) became the only extant Vibhajjavādin lineage, and renamed itself Therevada basically because (1) It was true (2) The name Tambapaṇṇiya was misleading. Kind of like the Church of England calling itself Episcopalian, even though other Christian denominations also have Episcopies (Bishops). This is fine in game for the same reasons it was fine IRL.

Otherwise, it seems to be attempting to use more appropriate locale specific names. So far, we've seen Nangchos and Ari Buddhism. Nang Chos is basically Tibetan for "Buddhism" and I think (?) Ari is just Burmese for "Ariya" or "Pure / Noble". Regardless, it's what they called the pre-existing buddhist community before the Pagan Empire enforced Vibhajjavādin orthodoxy.
 
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