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Feeona

First Lieutenant
Paradox Staff
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Mar 27, 2019
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VTM_Brujah_type_black.png

Rebels, The Learned Clan, Rabble, Hellenes.

The Brujah are known for their impetuous tempers and defiant natures, and the clan contains some of the most violent vampires. Visionaries and brutes both, the Brujah have fallen from their stature as the Learned Clan to a motley lineage of radicals, troublemakers, and firebrands — all as much at odds with each other as with the systems they claim to oppose.
Lou_BrujahConversation (2).png

Playing a Brujah in Bloodlines 2

If you’re a player who leaves the shadows to the cowards, knows the frontline is where the fun is, and rebels against the establishment, Brujah is your clan.

In Bloodlines 2, Clan Brujah will offer a brutal brawling playstyle with its abilities (in Vampire: The Masquerade, known as Disciplines), getting you into the fray and rewarding you for staying there. The Brujah control the dance of combat by making enemies drop their defenses, knock them around on the battlefield and increase their damage by feeding for powerful finishing strikes.

In social environments, the Brujah are often expected to have a short temper. In Bloodlines 2, certain characters you meet may treat you differently depending on your clan, and while clans have access to angry, violent or threatening dialogue options, throughout Bloodlines 2 you will find unique dialogue sequences for the Brujah. And if you play against the archetypes, characters in-the-know will react.

As a predator of the night, hunting for blood is always a challenge, but the Brujah can often rely on their ability to influence pedestrians’ rage to make them chase you into an empty alley and have a midnight snack.

Brujah_02_Render.png


Abilities

When you choose your clan, you will start out with a passive ability unique to each clan. You are then able to unlock abilities from the Ability Tree, starting with your chosen clan. Each ability requires spending Ability Points to unlock, which are earned from completing missions, combat and exploration. At the peak of the Ability Tree, you can unlock the clan Perk, a reward to those dedicated enough to unlock all of the abilities for a clan, giving a permanent passive upgrade.

Brutality
Clan Passive

After feeding, become flushed with vampiric strength, temporarily increasing the power of all your melee attacks.​

Taunt​

Use your supernatural Presence to enrage an opponent or civilian prey, compelling them to attack you. While enraged, the target takes increased damage.

Ability-Taunt.png

Charge​

Surge forward with preternatural speed and rage, grabbing an enemy you collide with to use as a battering ram to knock down others in your path.

Ability-Charge.jpg

Lightning Strikes​

Target multiple opponents and unleash an unstoppable hail of punches, with the final strike dealing increased damage.

Ability-LightningStrikes.jpg

Earthshock​

Slam the ground with explosive force, flinging surrounding enemies into the air.

Ability-EarthShock.jpg

Pulverise​

Clan Perk

Killing enemies without feeding still activates your Clan Passive.​

Customizing your playstyle​

In Vampire: The Masquerade - Bloodlines 2, you can play your character in different ways. Brujah are a more brawler type, and the abilities are focused around supporting that. We wanted to make sure that this is not an ability optimization game where you need to go through a multitude of abilities and weigh them against each other. Playing a clan should be straight forward if you want it to be.

While this is true, you can also dive deeper into the customization of your playstyle. This is done by visiting important Seattle vampires that are sworn to assist the Sheriff (you) including offering their Blood to help unlock abilities from their clan. Abilities from other clans may cost more AP depending on how well they align with your clans Disciplines. The Brujah Disciplines are Celerity (speed enhancing abilities) Potence (strength enhancing abilities) and Presence (the supernatural ability to attract, awe, or terrify)) so if another clan has a speed enhancing ability it would cost less AP to unlock than an ability for a Discipline Brujah don’t have, such as becoming stealthier which is part of the Obfuscate Discipline. Unlocking additional Clan Perks will make them stack, so you can collect them all if you wish, elevating your power much closer to elder level.

AbilitytreeBrujah.png

Image: Ability tree for Brujah. All clan abilities and the clan perk are unlocked. An ability from Banu Haqim has been equipped. Each clan has hundreds of different ability combinations.

While the activated abilities and Clan Perk can be learned from the other clans, your clan passive can not. This means that you can combine features from other clans in hundreds of different ways, but your Brujah playthrough will remain unique from playing as another clan who branches into Brujah abilities.

Silky_Wide.png
Image: Silky, Brujah Primogen in Seattle
 
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I'l just levae this here ...


yes, ofc we're aware of blood bonds; you'll just have to wait and see what's up
 
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Greetings JershyBoi! : )

It is truly great to see TCR contributions to the forum. :bow:

With as hard as you all must be working to get this game out to us by the end of the year, there can’t be enough hours in the day to spent much time with us here. Given that, I don’t expect to see much of you or your compatriots hereabouts, but I wanted to stress just how very appreciative of y‘all‘s efforts I am.

The game is looking suitably engaging, Wampyre’ish and FUN!

Thank you From the depths of ever lov’in World of Darkness heart. :deeper_bow:
Thank you! We really appreciate it. We've been reading comments from all over and I'd love to spend more time here!
 
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Its certainly possible ...
But we should keep in mind that focus on "combat" or to put in more general way "action part of the game" ... can be just aswell simply one of publisher's demands for the product.


There is a word for it in my language ...
But i feel like using it would result in a ban. :D


We most certainly hope you do. :)
Yup we do :D Keep giving your feedback!

Also, please don't be rude about people that are just being polite. Thank you!
 
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How about not being rude to anybody instead? o_O
You know, seems universaly better.

C'mon dude, you know what he meant.

When you respond to "Who the hell even speaks like that?" with "If I said what I want to say, I'd get a ban." Yeah, it's time to calm that rudeness down.
 
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Are you allowed to say if the switch from the outfit tab as shown in the January gameplay footage to the character tab as shown in this week's dev diary reflects any changes besides a name change to its contents?

Edit : Also the use of actual in-game content in dev diaries is a welcome improvement over concept art and I hope it continues.
Hope you had a good weekend. Yes, Character is the same as the Outfit tab and will contain the customisation which we will show later.

Glad you're enjoying the in-game content. We want to show as much as we can because it's easier to see how the game feels that way, but we'll be using concept too!
 
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