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Clan Highlight: Brujah

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Rebels, The Learned Clan, Rabble, Hellenes.

The Brujah are known for their impetuous tempers and defiant natures, and the clan contains some of the most violent vampires. Visionaries and brutes both, the Brujah have fallen from their stature as the Learned Clan to a motley lineage of radicals, troublemakers, and firebrands — all as much at odds with each other as with the systems they claim to oppose.
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Playing a Brujah in Bloodlines 2

If you’re a player who leaves the shadows to the cowards, knows the frontline is where the fun is, and rebels against the establishment, Brujah is your clan.

In Bloodlines 2, Clan Brujah will offer a brutal brawling playstyle with its abilities (in Vampire: The Masquerade, known as Disciplines), getting you into the fray and rewarding you for staying there. The Brujah control the dance of combat by making enemies drop their defenses, knock them around on the battlefield and increase their damage by feeding for powerful finishing strikes.

In social environments, the Brujah are often expected to have a short temper. In Bloodlines 2, certain characters you meet may treat you differently depending on your clan, and while clans have access to angry, violent or threatening dialogue options, throughout Bloodlines 2 you will find unique dialogue sequences for the Brujah. And if you play against the archetypes, characters in-the-know will react.

As a predator of the night, hunting for blood is always a challenge, but the Brujah can often rely on their ability to influence pedestrians’ rage to make them chase you into an empty alley and have a midnight snack.

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Abilities

When you choose your clan, you will start out with a passive ability unique to each clan. You are then able to unlock abilities from the Ability Tree, starting with your chosen clan. Each ability requires spending Ability Points to unlock, which are earned from completing missions, combat and exploration. At the peak of the Ability Tree, you can unlock the clan Perk, a reward to those dedicated enough to unlock all of the abilities for a clan, giving a permanent passive upgrade.

Brutality
Clan Passive

After feeding, become flushed with vampiric strength, temporarily increasing the power of all your melee attacks.​

Taunt​

Use your supernatural Presence to enrage an opponent or civilian prey, compelling them to attack you. While enraged, the target takes increased damage.

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Charge​

Surge forward with preternatural speed and rage, grabbing an enemy you collide with to use as a battering ram to knock down others in your path.

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Lightning Strikes​

Target multiple opponents and unleash an unstoppable hail of punches, with the final strike dealing increased damage.

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Earthshock​

Slam the ground with explosive force, flinging surrounding enemies into the air.

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Pulverise​

Clan Perk

Killing enemies without feeding still activates your Clan Passive.​

Customizing your playstyle​

In Vampire: The Masquerade - Bloodlines 2, you can play your character in different ways. Brujah are a more brawler type, and the abilities are focused around supporting that. We wanted to make sure that this is not an ability optimization game where you need to go through a multitude of abilities and weigh them against each other. Playing a clan should be straight forward if you want it to be.

While this is true, you can also dive deeper into the customization of your playstyle. This is done by visiting important Seattle vampires that are sworn to assist the Sheriff (you) including offering their Blood to help unlock abilities from their clan. Abilities from other clans may cost more AP depending on how well they align with your clans Disciplines. The Brujah Disciplines are Celerity (speed enhancing abilities) Potence (strength enhancing abilities) and Presence (the supernatural ability to attract, awe, or terrify)) so if another clan has a speed enhancing ability it would cost less AP to unlock than an ability for a Discipline Brujah don’t have, such as becoming stealthier which is part of the Obfuscate Discipline. Unlocking additional Clan Perks will make them stack, so you can collect them all if you wish, elevating your power much closer to elder level.

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Image: Ability tree for Brujah. All clan abilities and the clan perk are unlocked. An ability from Banu Haqim has been equipped. Each clan has hundreds of different ability combinations.

While the activated abilities and Clan Perk can be learned from the other clans, your clan passive can not. This means that you can combine features from other clans in hundreds of different ways, but your Brujah playthrough will remain unique from playing as another clan who branches into Brujah abilities.

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Image: Silky, Brujah Primogen in Seattle
 
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In the caption it does say that there are hundreds of ability combinations. Granted, that's an easy thing to say and could potentially be based off only 20 abilities. But I'm hoping the skill tree we see is just a small portion of an overall tree.
This is the entire tree 5 abilities per clan with all disciplines unlockable at an increased XP point cost, the 100 combinations just refer to how many unique load-outs of 4 you can have, there are no skills which is why I made the Hogwarts comparisons due to it only having like 25 spells as our sole method of interacting with the world.
However, I have a very hard time believing there won't be non-combat abilities. Non-combat abilities is a mainstay in most RPGs so completely omitting it seems to be a huge oversight. My concern is that any non-combat ability is based solely on your clan choice and is pre-programmed for you with no choice whatsoever.
There are possible unlocks outside of combat tied to certain powers we are told prowess is supposed to enable dialogue options, and taunt is used to lure npc's to feed in more isolated locations however until we get a in-depth look at mechanics it all speculation is to how this will play out in gameplay and how meaningful these instances are. And are in no way a good replacement for the tried and true skills of the previous game that opened up new paths for exploration and quest completion.
Am I the only one that cares more about non-combat abilities and how we go through the world via conversation/interaction and not necessarily combat? I know combat is flashy and exciting, but if you don't have a good foundation of RPG elements outside of combat, then even the best combat system ever will not hide how shallow the game is.
I have the same mindset of caring more about non-combat gameplay, The clans seem rather shallow and my hopes for unique playstyles and pros and cons for playing each class have been dashed by this dev diary. The focus on combat is a big concern and I feel that TCR cares more about being able to boast about doing combat to shake the studios association with walking sims being viewed as something to be ashamed of and seem to be trying to overcompensate and over exaggerate the combat in BL1 as being a problem instead of focusing on delivering what made the first game so good despite the combat.
 
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You will be able to Taunt outside of combat. There are more details to come in the future.
Greetings JershyBoi! : )

It is truly great to see TCR contributions to the forum. :bow:

With as hard as you all must be working to get this game out to us by the end of the year, there can’t be enough hours in the day to spent much time with us here. Given that, I don’t expect to see much of you or your compatriots hereabouts, but I wanted to stress just how very appreciative of y‘all‘s efforts I am.

The game is looking suitably engaging, Wampyre’ish and FUN!

Thank you from the depths of my ever lov’in World of Darkness heart. :deeper_bow:
 
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Greetings JershyBoi! : )

It is truly great to see TCR contributions to the forum. :bow:

With as hard as you all must be working to get this game out to us by the end of the year, there can’t be enough hours in the day to spent much time with us here. Given that, I don’t expect to see much of you or your compatriots hereabouts, but I wanted to stress just how very appreciative of y‘all‘s efforts I am.

The game is looking suitably engaging, Wampyre’ish and FUN!

Thank you From the depths of ever lov’in World of Darkness heart. :deeper_bow:
This amount of shilling is getting creepy at this point. Who the hell even talks like that ?
 
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Greetings JershyBoi! : )

It is truly great to see TCR contributions to the forum. :bow:

With as hard as you all must be working to get this game out to us by the end of the year, there can’t be enough hours in the day to spent much time with us here. Given that, I don’t expect to see much of you or your compatriots hereabouts, but I wanted to stress just how very appreciative of y‘all‘s efforts I am.

The game is looking suitably engaging, Wampyre’ish and FUN!

Thank you From the depths of ever lov’in World of Darkness heart. :deeper_bow:
Thank you! We really appreciate it. We've been reading comments from all over and I'd love to spend more time here!
 
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The focus on combat is a big concern and I feel that TCR cares more about being able to boast about doing combat to shake the studios association with walking sims
Its certainly possible ...
But we should keep in mind that focus on "combat" or to put in more general way "action part of the game" ... can be just aswell simply one of publisher's demands for the product.

Who the hell even talks like that ?
There is a word for it in my language ...
But i feel like using it would result in a ban. :D

We've been reading comments from all over
We most certainly hope you do. :)
 
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Its certainly possible ...
But we should keep in mind that focus on "combat" or to put in more general way "action part of the game" ... can be just aswell simply one of publisher's demands for the product.


There is a word for it in my language ...
But i feel like using it would result in a ban. :D


We most certainly hope you do. :)
Yup we do :D Keep giving your feedback!

Also, please don't be rude about people that are just being polite. Thank you!
 
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Yup we do :D Keep giving your feedback!

Also, please don't be rude about people that are just being polite. Thank you!
Are you allowed to say if the switch from the outfit tab as shown in the January gameplay footage to the character tab as shown in this week's dev diary reflects any changes besides a name change to its contents?

Edit : Also the use of actual in-game content in dev diaries is a welcome improvement over concept art and I hope it continues.
 
So all of that...
VTMB 1 Character_sheet.jpg


...is lost for a few (~7-10 according to RagnarokCzD) combat focused "Abilities"?
That's a shame...worst thing is, that HSL Bloodlines 2 actually had character sheet similar to the one in VTMB1...
 
How about not being rude to anybody instead? o_O
You know, seems universaly better.

C'mon dude, you know what he meant.

When you respond to "Who the hell even speaks like that?" with "If I said what I want to say, I'd get a ban." Yeah, it's time to calm that rudeness down.
 
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This amount of shilling is getting creepy at this point. Who the hell even talks like that ?
So… one shouldn’t enjoy the development of a favorite computer game?

Interested in a dialogue on that topic?

Or is pandering to the #NegativeMinority all you’re interested in?
 
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So… one shouldn’t enjoy the development of a favorite computer game?

Interested in a dialogue on that topic?

Or is pandering to the #NegativeMinority all you’re interested in?
Given the overall negative comments on almost every video massive dislike to like ratio across YouTube, overall negative response across steam forums this forum and most reddit pages/ posts where this game is discussed its hardly a negative minority.

But in the end everyone is free to like whatever they wish I believe he is more commenting on your eccentric posting style appearing either insincere or too positive to some posters.
 
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Given the overall negative comments on almost every video massive dislike to like ratio across YouTube, overall negative response across steam forums this forum and most reddit pages/ posts where this game is discussed its hardly a negative minority.

But in the end everyone is free to like whatever they wish I believe he is more commenting on your eccentric posting style appearing insincere in terms of being a positive outlook to some posters.
Thank you for these comments. :bow:


Many gamers have pre-purchased Bloodlines2… the majority have not commented, positive or negative. So yes, those with negative comments are in the minority.

TCR is a very accomplished studio that is coming in here at the 11th hour to resuscitate our game. It says all too much about some within our Bloodlines2 Community that honest appreciation for their efforts can be mistaken for insincerity.

TCR has given many of us excellent value, in what not all that long ago was a “lost” pre-purchase. I appreciate that and will continue to applaud their efforts.
 
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Thank you for these comments. :bow:


Many gamers have pre-purchased Bloodlines2… the majority have not commented, positive or negative. So yes, those with negative comments are in the minority.

TCR is a very accomplished studio that is coming in here at the 11th hour to resuscitate our game. It says all too much about some within our Bloodlines2 Community that honest appreciation for their efforts can be mistaken for insincerity.

TCR has given many of us excellent value, in what not all that long ago was a “lost” pre-purchase. I appreciate that and will continue to applaud their efforts.
If you have statistics that backs up your claim that the negative response is a minority then go ahead and post them otherwise you're just talking out of your arse.
 
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If you have statistics that backs up your claim that the negative response is a minority then go ahead and post them otherwise you're just talking out of your arse.
you know I‘m right…
our fellow participants in this thread, know I’m right…
the silent majorly of viewers & those who pre-ordered Bloodlines 2, know I’m right…
That’s good enough for me.

Bigg Tocc, welcome to the #NegativeMinority, :bow:
 
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you know I‘m right…
our fellow participants in this thread, know I’m right…
the silent majorly of viewers & those who pre-ordered Bloodlines 2, know I’m right…
That’s good enough for me.

Bigg Tocc, welcome to the #NegativeMinority, :bow:

you know you're wrong...
our fellow participants in this thread, know you're wrong...
the silent majority of viewers & those who pre-ordered Bloodlines 2, know you're wrong...
That's good enough for me.

:deepest_of_curtsies:
 
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you know I‘m right…
our fellow participants in this thread, know I’m right…
the silent majorly of viewers & those who pre-ordered Bloodlines 2, know I’m right…
That’s good enough for me.

Bigg Tocc, welcome to the #NegativeMinority, :bow:
So you have no evidence whatsoever, you're just talking out of your arse and shilling because you can't accept that people have a different opinion than yours. Not sure what's going in your life but I do hope that one day you will recover from the fact that people dared to criticise your favourite toy.
 
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So you have no evidence whatsoever, you're just talking out of your arse and shilling because you can't accept that people have a different opinion than yours. Not sure what's going in your life but I do hope that one day you will recover from the fact that people dared to criticise your favourite toy.
Not even close, though I do appreciate your efforts… you are highlighting the difference between us quite effectively. :bow:

As to our Community having an array of different opinions… I quite celebrate the diversity of our Community. I may not agree with your #NegativeMinority, but I am satisfied with having my say here, on our forum.

You?
 
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