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After one week break it's time for an update on what's happening at Colossal Order: The spring came to Finland finally with the exception of 1st of April when it was snowing (I'm not a fan of April Fool's jokes, especially when the nature is pranking you...). I got a terrible flu and have been out of the office for a couple of days. Luckily the team hasn't gotten sick yet so the game development continues!

The reception for Landscaping update was very positive which makes all of us so happy! For some reason free updates are generally liked so there's a good chance there's more of those coming in the future. This week we (well, they) have continued with bugfixing and looking into smaller improvements to getting a smaller patch for you guys later this year.

After we got back from our short Easter break last week we had so much fun looking into all the great entries to the Praise the Chirper Contest. I have to say that the quality and imagination really blew us away! We managed to pick the winners for the trip to visit us here in Tampere as well as the runner-ups who will receive a Colossal Goodie Bag. Yes, it is both Colossal and relatively big :D

The winners are Aliaksei and Dmytro from Belarus and Ukraine respectively, who made the National Library of Belarus display Chirpy. First of all, what's up with that building and how did you get them to display anything there? This just makes me so proud and confused and amazed by the imagination to come up with the idea and to the level of execution. Aliaksei and Dmytro won the trip to visit the studio here in Tampere, a dinner with me and tickets to our Colossal Cities: Skylines party. I'm really looking forward to meeting them!

wAkKklR_crop.jpg

Go big or go home!

The competition to win the goodie bags was fierce! The remaining 11 semifinalists were of so good quality we had a hard time picking the 4 best ones. Therefore we decided to give one more Colossal Goodie Bag and award the rest of the semifinalists with a small Chirper related gift. There was one entry that showcased excellent writing and storytelling as well as familiarity with the game that really rose above all other stories and poems we received. From the beginning of the judging I knew this entry would deserve it's creator, Joseph from England, at least a goodie bag. We all agreed Aliaksei and Dmytro had the best entry and are the winners, but for some reason this story just stuck with me. After reading Joseph's most heartwarming cover letter I decided that I want this person celebrating the success of our game with us. Being a CEO of a company has its perks, like say, doing pretty much whatever you like (this is not true, but I like to think it is). So Joseph and a friend got a special extra prize to join us at the party in April and I probably lost my seat in any future contest jury duty in the company.

Other Colossal Goodie Bag winners in no specific order were Early Bird News by Heather from Ireland,
chirperattack.jpgone of the favourite modder Boformer's Chirper Monster mod,
Screenshot 2016-04-06 19.39.44.pnga great travel magazine to Chirper City by Ruben from Mexico
12968131_10154055805369431_6957822205902279278_o.jpgand the cutest Chirper hat ever by Niina from Finland!

What do you think, did we get it right?

Cheers,
Mariina

The story that won my heart:

Chirper (founded 2016)

From his perch on the Colossal Order Offices, Chirper T. Bird could easily see the whole city spread beneath him, it’s bright lights pushing back dark shadows. He watched the passenger and cargo trains as they snaked along the coastal tracks and disappeared through mountain tunnels, glanced skyward at the planes as they lowered their landing gear and slowly descended, and gazed at freighters and ferries arriving from ports across the globe. He smiled to himself as he remembered the humble beginnings of the worlds grandest Megalopolis.

The outset had been hard. Very few people had burning desires to live in an unknown hamlet, but had been driven by curiosity, force and possibly even destiny. No matter the reason, each newcomer found a safe and pleasant home, a tranquil and peaceful collection of likeminded folk who had no desire to cause problems for each other – a haven from wherever they may have come from. Chirper saw these first residents, and supported them in their needs, handily notifying the mayor of any issues there may be. Not that there were many issues. Perhaps a few when new garbage facilities were built, or when the residents called for more jobs, but the sleepy hamlet grew to a worthy town in a few short years, with word quickly spreading.

Demand soon rose, and planning was made for massive expansion. A complex system of roads spread out from Town Centre, but no buildings were built. The capacity for electricity, water pumping and sewage tripled, despite an underwhelming usage. Schools, hospitals, fire stations, police headquarters and all manner of services doubled in number, although no-one truly needed them. Then, like a tsunami, the City was built. Almost out of no-where, developers came in and built towering apartment blocks, looming department stores and high-tech offices on the network of empty roads, and they soon began to fill. The new city kept expanding and expanding, attracting new and innovative architects to build unique wonders for the influx of tourists and tenants: an art-nouveau park central to the growing office district, a tremendous archway of polished metal for any and all to visit, numerous malls for the moderate, the posh and the grand. Even the Old Town had not been forgotten, evident by the new neighbourhood park at its centre. In spite of worry and omens, the expansion of a small, happy town had been only a good thing, and Chirper observed each and every occupant of each and every building to make sure they were all happy. And they were. The city was so happy, in fact, that Colossal Order built their new headquarters there.

Once the Colossal Order Offices were built, there was no way the city could lose. The multi-million dollar company cemented the foundation for a number of important buildings, which in turn attracted ideas – ideas for a Medical Centre, the Space Elevator, the Eden Project, a Fusion Power Plant and even the Hadron Collider. The city of today became the city of tomorrow, and Chirper could not be prouder of what an intrepid mayor had accomplished. And, for all of his support, the mayor thanked Chirper, in a way Chirper had never dreamed of. A space had been mysteriously cleared in the bustling town centre, and construction had secretly begun on a new monument. No matter how hard he tried, Chirper could not mange to find out what this new attraction was. Until the day it opened.

The mayor called Chirper to the monument, and he arrived to see a huge sheet hiding the construction. The mayor thanked Chirper for all of his hard work and support, for everything he had done to ensure the city would succeed. As Chirper pulled back the cloth, he sat in stunned silence at the park before him –which had a flawless statue of Chirper T. Bird at the centre. And the plaque below the silver-blue figure read

“The City of Chirper (founded 2016), dedicated to the honour of it most loyal servant”

Thank you, Chirper The Bird, for helping me grow my cities to what they are now. You have helped me through my staggered beginnings and my monumental endings. I’m sure I’ll be seeing more of you soon.
 
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After one week break it's time for an update on what's happening at Colossal Order: The spring came to Finland finally with the exception of 1st of April when it was snowing (I'm not a fan of April Fool's jokes, especially when the nature is pranking you...).
Spring? You mean your office isn't based in one of your eternal winter maps? :p
 
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i hope you meant later this month for a patch rather than later this year ;p
 
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Congrats boformer and the rest! I thought for sure the chirper monster would win, but gotta say, a NATIONAL library both perfect for displaying chirpy and doing so is pretty crazy.

@CO in general, I think people are receiving the free updates well for a few reasons (besides the obvious 'free' part). First, the updates are fixing bugs and improving the engine, which the community has been asking for en mass since day 1; the game isn't a beta-turned-release level of buggy, but there are a lot of bugs that are pretty common and impacting to gameplay that have been hanging out since release over a year ago. Second, the features that came with the free update were simple but powerful tools. Skylines is a sandbox game to it's community, and while a separate sandbox with different colored sand is neat, a sandbox player will always yearn to have both at once. Quays and Teraforming add multiplicative potential to the game, rather than additive. While Snowfall added MORE, it was additive in nature, not allowing for emergent and dynamic interaction with existing mechanics. In the long run, disregarding mods which it replaced, this free patch added more to the the game's experience than Snowfall because of that.

This is why I continue to advocate for better mod support, bugfixes, broad gameplay, and tools to be free (i.e. day/night, weather, sub-building vanilla editor support, etc), while specific things like leisure, heating, and so forth should be small to medium sized DLC. For example, charge 3$ for trams, 6$ for snow + heat, and so forth. This way people buy what they want. Thematically appropriate items can be offered at discount as a pack. I don't think people are unwilling to pay for their content, but rather they have a good idea of what content will ultimately be worth to them, and additive content just isn't worth as much to a sandboxer ;)

Oh, and thanks for continuing these updates! It keeps a feeling like CO isn't just a faceless entity with no empathy or connection. One of the first rules of making someone comfortable with you is active listening, and I think an ongoing community's interaction with a company suffers without any semi-active feedback and information. I work in the industry so I know well that information is reeeeeealy tricky, but you can't have a relationship of any kind without communication.

Thanks again CO!
 
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Spring? You mean your office isn't based in one of your eternal winter maps? :p

Looking out the window today, it might as well be :(

i hope you meant later this month for a patch rather than later this year ;p

Sorry, that was the closest estimate I dare to give at this time :rolleyes: There's going to be a few things happening this year, but it's too soon to talk about it.

@CO in general, I think people are receiving the free updates well for a few reasons (besides the obvious 'free' part). First, the updates are fixing bugs and improving the engine, which the community has been asking for en mass since day 1; the game isn't a beta-turned-release level of buggy, but there are a lot of bugs that are pretty common and impacting to gameplay that have been hanging out since release over a year ago. Second, the features that came with the free update were simple but powerful tools. Skylines is a sandbox game to it's community, and while a separate sandbox with different colored sand is neat, a sandbox player will always yearn to have both at once. Quays and Teraforming add multiplicative potential to the game, rather than additive. While Snowfall added MORE, it was additive in nature, not allowing for emergent and dynamic interaction with existing mechanics. In the long run, disregarding mods which it replaced, this free patch added more to the the game's experience than Snowfall because of that.

This is why I continue to advocate for better mod support, bugfixes, broad gameplay, and tools to be free (i.e. day/night, weather, sub-building vanilla editor support, etc), while specific things like leisure, heating, and so forth should be small to medium sized DLC. For example, charge 3$ for trams, 6$ for snow + heat, and so forth. This way people buy what they want. Thematically appropriate items can be offered at discount as a pack. I don't think people are unwilling to pay for their content, but rather they have a good idea of what content will ultimately be worth to them, and additive content just isn't worth as much to a sandboxer ;)

Oh, and thanks for continuing these updates! It keeps a feeling like CO isn't just a faceless entity with no empathy or connection. One of the first rules of making someone comfortable with you is active listening, and I think an ongoing community's interaction with a company suffers without any semi-active feedback and information. I work in the industry so I know well that information is reeeeeealy tricky, but you can't have a relationship of any kind without communication.

Thanks again CO!

Thanks for the feedback! I agree that certain improvements should be free and smaller DLC could make sense. However managing a huge selection of smaller DLC is not really something I'm a fan of from a developer perspective. Pricing and releases are naturally the publisher's area of expertise anyway but I really like the model Paradox has with the bigger expansion + free content combined. We just have to make sure the expansion is up to par and interesting to at least some of the players. And on top of that we have been able to make a few completely free additions to the game between expansions, which is great!

Also I really appreciate the acknowledgement of us at CO having faces! Would be super creepy if it wasn't so :eek:
 
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Thank you, Mariina! :) I can't wait to meet you and all Colossal Order too! Now we need just to overcome one more bureaucratic hurdle. :D

First of all, what's up with that building and how did you get them to display anything there? This just makes me so proud and confused and amazed by the imagination to come up with the idea and to the level of execution.

That's long story and hope I'll tell you it in Tampere. :D But I can say this Chirpy appeared on Library for 3 evenings and a lot of peolpe seen it :D