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CO Word of the Week #9

Welcome back to the weekly update on what’s happening at Colossal Order and what to expect for Cities: Skylines II. Last week we had in-depth conversations with our publisher Paradox Interactive on the priorities and goals for Cities: Skylines II for 2024. There’s really nothing new when it comes to the previous statements: Modding support, console versions, and the Expansion Pass content are to be worked on and released during the year. From the great discussions emerged an important decision however: the modding support will roll out gradually as the features enter beta and we won’t wait for all of them to be fully completed before setting them live.

What this means in practice is that we’ll start giving the mod creators early access to the modding tools as soon as the code modding and Paradox Mods are ready for testing. If everything goes as planned a Public Beta version of the code modding and Paradox Mods will be available a couple of weeks after that. We’ll continue to work on the Map and Asset editing as they require a bit more attention still. Map editing is expected to be available sooner than the Asset editing, but at this time it comes down to iteration time and the feedback we’re getting on the usability of the tool. Asset editing is unfortunately suffering from technical issues and as long as players are unable to save and share the assets there’s no point publicly releasing the tools. We do have a plan for the fixes, but it might take months in the worst case I’m afraid.

To summarize on the priorities of the modding support:
  1. Public Beta version of code modding and Paradox Mods will be available in the live build by the end of March
  2. Public Beta version of Map editing available in the live build together with code modding or soon after
  3. Public Beta version of Asset editing to be announced, only after the technical issues are sorted can we roll out the tool
  4. Continue to work on the modding support and get out of the Beta stage during the Finnish fall.
We’ll keep resources on the modding support throughout the entire lifecycle of Cities: Skylines II as we know there are many improvements and feature requests we can work on to help the modders achieve their goals even after the initial Beta release.

The work on the console versions is ongoing and while gated by the modding support we’re making progress. We’re not committing to any timelines as there are too many unknowns at this time, but we’ll keep you updated and will communicate the moment we have something to share. For the Expansion Pass, the artists have the Beach Properties content almost ready and we’re on track for its release.

Before those bigger releases, we’ll have one more patch coming out. After this, we’ll include the bug fixes and performance improvements in the releases to reduce the amount of individual patches. Patch 1.0.19 is going through its first round in QA at the moment and will be released after it passes the checks. Full patch notes will be released on the day the patch goes live, but you can expect fixes for stuck maintenance vehicles and an additional fix for abandoned dogs, who will now be returned to their homes. While the work still continues on the land value, we have an improvement so pollution properly affects the value. And last, but definitely not least, we’re currently testing a fix for the tax bug with crazy high or negative numbers.

Keep following our social channels for news about the patch release and hope you enjoy the game in the meantime. Have a lovely week!

Sincerely,
Mariina
 
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I'd have said something earlier, but wow, this has just been shattering.
Why did it take 3 months to finally admit all this?

What a way to completely destroy a reputation and all the goodwill built up over years and years.


Edit. Added a bit after the stuff above.

At the moment I have 347.8 hours put into trying multiple cities, trying to work around things and have fun.

I'd say 250 hours of that have been because of mods and maps on Thunderstore that folks have been putting out to tweak and enhance the game. I'd have stopped playing long ago without new maps because none of the base game maps with their awfully limited resources dotted on the map and too much water with no ferries unless I want cruise ship terminals everywhere have appealed to me.

They should have had a working PC version first and then stripped out things for consoles later in the year, I could be wrong but it feels like large amounts of all the problems are because of trying to make the console version at the same time, and it has made the PC version that we've all paid for suffer. Stop trying to make everything work on the console, get the PC version working and THEN work on the console.

Let the console version be it's own thing eventually and fully developed for those folks to enjoy, but not to the detriment of the PC version. IF the problems with the asset importing are because you can't make it work with consoles, just stop. Get the PC working.


I can't understand how there's been an unofficial mod store out there working for months that has been plug and play after installing and setting up the manager. It checks for updates, it has multiple profiles for different mod sets, it installs maps, it uninstalls mods.

Modders may have been brute forcing things, but they've been giving us something that it seems to show that a PC mod store should be working just fine by now.

I won't be surprised when they get assets working before CO does.

347.8 hours put in, because I really keep wanting to enjoy the game and kept thinking that surely they'll get problems patched soon, and get things back on track. It's been 6 days since I last started up the game now. I'm still checking the modding discord and Thunderstore to see what new things they're trying to fix, and it's amazing.

I'd say I need a break and I've already been halfway out of the water already and just haven't taken the last few steps because I don't want to, but the water seems to get colder every day.
 

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I'd have said something earlier, but wow, this has just been shattering.
Why did it take 3 months to finally admit all this?

What a way to completely destroy a reputation and all the goodwill built up over years and years.
Admit what? Since day one they've posted weekly updates here and published improvements. CS1 was developed over eight years. Why should this sequel have been any different?
 
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Admit what? Since day one they've posted weekly updates here and published improvements. CS1 was developed over eight years. Why should this sequel have been any different?
Since when can beta versions (or even alpha versions) of games be released directly as full versions? Players are also obliged to wait patiently for them to be fixed?
 
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I'm not a game developer, so please correct me if I'm wrong, but I have followed a lot of other releases and I'm noticing one particular thing here.
It looks like patching is on a hold (bug fixes like abandoned dogs and stuck vehicles are of course minor fixes that should be somewhere on the end of the list of patch notes). I believe that all now is focused on the console release, including major rewriting, downsizing graphics, simulation, etc. This somehow makes sense, because in this state it could never be released on console. After that, bigger patches can come out, because there is no use in patching something that's going to be rewritten for the most part anyway.
For me it would explain the (quite extensive) delay of bug fixes that shouldn't be too hard.
They have released patches throughout the end of the last year and people were on holiday around new year, so nothing surprising or different here. The improvements will continue as people are back at work.
 
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Since when can beta versions (or even alpha versions) of games be released directly as full versions? Players are also obliged to wait patiently for them to be fixed?
There is no game breaking issues in the game, so in no means I would call it a beta. Even CS1 had major deficiencies at the beginning yet it turned out fine in eight years.
 
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When is @co_martsu going to address the frustration in the WotW threads? Or offer an official apology? Or offer refunds?
This silence is galling.
I do think based on how much work needs to be done just on modding alone, that they knew this game was going to be horrifically bad in terms of performance and missing features. There is simply no way that before release they didn’t know this was going to happen.

CO aren’t idiots and have very experienced programmers and corporates: they are not like No Mans Sky with little experience in managing relations, or have the same free DLC policy as them. CO knew the problems and according to the CEO, jointly agreed with Paradox to release it anyways. The fact that they teased us with things like the Assest Creators Pack “soon” and modding “a few days if not hours” post release only now when it’s too late to say it will take anytime between this year suggests poor planning and borderline deceptive marketing imo.

With this kind of mentality and contempt for the customer, why would they do refunds? Dont get me wrong, I would absolutely love to be surprised and I really think if they want to win back trust like they say, this is the way. But I wouldn’t be surprised at the continued silence.

Please prove me wrong CO. I want to come back to this comment to say how wrong I was in you, how much you have turn this around and engaged in good faith with customers. But currently, the way ur handling this game is just disastrously tragic.
 
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Thanks for the update, such as it is.

Looking at the time frames you're now suggesting, I think it's past time to really consider providing compensation to those who feel mislead by your marketing and subsequent statements. You're asking us to wait up to another year for things which were communicated as being available close to launch but are now up to a year away. I appreciate the forthrightness is giving the update, but I'm surprised there doesn't appear to be a Plan B.

Edit: As it is, I will go out of my way to dissuade friends from purchasing the game or DLC. This will additionally apply to games published by Paradox; if they haven't stepped in to sort this yet, they're just as negligent.
 
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The release schedule is on Steam. What you paid for is not being delayed further. There is Beach Properties in Q1 which could be by end of March. Then after that there will be more of the DLC you paid for as per the release schedule.
Not sure why you all are disagreeing with me. I responded to a guy that said his DLC that he paid for in Ultimate Edition is being delayed to December '24 according to him. I said the release for DLC that he paid for is not being delayed and is on the steam page with a schedule for release, so NOT being delayed to the end of the year.
 
There is no game breaking issues in the game, so in no means I would call it a beta. Even CS1 had major deficiencies at the beginning yet it turned out fine in eight years.
I played CS1 once it was released, I don't remember so many and so serious bugs. Fairly, even with all these bugs, I still think that CS2 is better than CS1, it brings me 311.5 hours of fun time(at least most part of these hours), but these bugs really taste like a chocolate cake with * in it.
 
They have released patches throughout the end of the last year and people were on holiday around new year, so nothing surprising or different here. The improvements will continue as people are back at work.
I wasn't talking about what was done before. I'm responding to the WotW and how things are planned in the future.
 
There will be no more DLC I paid, I'm sure.
Not sure I understand what you mean? You mean the DLC you paid for won't be coming out?
Or you are saying you won't pay for any DLC?

Not sure how that relates to what I told the guy. He paid for ultimate edition that includes the Beach Properties DLC and radio station, which is still coming out (not delayed as far as we know).
 
There is no game breaking issues in the game, so in no means I would call it a beta. Even CS1 had major deficiencies at the beginning yet it turned out fine in eight years.
You're definitely playing a different game. I don't agree with all the statements saying the game is in general not playable, but there are at least two game breaking issues (land value and industry taxation) that break a running game.

On top of that, there are lots of gameplay issues, missing features and questionable design decisions.
 
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There is no game breaking issues in the game, so in no means I would call it a beta. Even CS1 had major deficiencies at the beginning yet it turned out fine in eight years.
Seriously? If you play the vanilla game without any custom mod provided by those great modders, you'll face:
1. Bad scalability, The vanilla game's simulation performance drops very fast with the extension of the road network, even though there is already a mod that can improve it at least 2x, CO never even mentioned this problem.
2. Almost can't build interchanges, the collision detection has bugs when removing some roads, and after they change the distance of pillars to 80m, even harder to build interchanges.
3. Land value problem that makes it hard to build low-density or even middle-density residential buildings.
4. Water doesn't run away and keeps flooding buildings and tunnels.
5. The importing and exporting system doesn't work at the beginning of the release (almost fixed but the harbor and station are jammed by huge traffic due to the bad design of their inside road network and pathfinding problem.
6. Huge traffic kills the simulation performance since most citizens can't find parking space, which is because the CO set the capacity of underground parking lots too low, such a simple problem is not fixed after 3 months from release. I doubt if they even played it in depth.
7. .... other 4K BUGS that have been reported

4001. Citizens become homeless and the population drops seriously, I don't know if it's a bug from CO or some mod, I have installed too many mods to make this game barely playable.

ARE WE PLAYING THE SAME GAME?
 
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Not sure I understand what you mean? You mean the DLC you paid for won't be coming out?
Or you are saying you won't pay for any DLC?

Not sure how that relates to what I told the guy. He paid for ultimate edition that includes the Beach Properties DLC and radio station, which is still coming out (not delayed as far as we know).
I mean I won't pay, no matter what they release
 
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