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Conclave Dev Diary #2 Power to the Council

Greetings!

I know last year featured a lot of dev diaries with very little information about new features of the game. The reason for this was the lack of an announcement of the expansion and we had decided not to talk about the expansion before the announcement. All that has changed now and last week @Doomdark gave you an overview of the features we’ve added and the aim of the expansion.

This week we’re going to go a bit deeper into the new council mechanics.

@Groogy has written the following presentation of the council:

So to the meat of this expansion and my favorite part. The empowerment of the council. As we promised we were gonna let the council in on the day to day governing of your realm becoming more than simply a privy council. Now in fact the strongest vassals in your realm will threaten with civil war if they are not given a position where they can become part of your council and in turn giving them influence on the politics of your realm. Having them on the council prevents them from joining factions and as a liege you can use this to stabilize his/her realm. The councillor will adopt a certain position, these are the colorful icons you see, and this position will dictate how they align themselves with the decisions you take but we will cover that in a later dev diary.
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Since King Alfonso is a paranoid guy and constantly in hiding, his realm is mostly ruled by his council...

The councillors can choose to either yay, nay or abstain from a vote. You also get a vote (always voting yes when you’re suggesting something) and your own vote decides in the case of a tie. The characters abstaining from a vote are always swayed by the distribution of diplomacy skill between the yay and nay sayers. Meaning that some highly influential members might turn the tide in a vote as they persuade the voters that have no opinion on the matter. If the council has a majority voting yes on an action, you’ll be free to take that action, but if the council votes against the action, you face the choice of either going against the council or do something else. Going against the council will make it discontent as you have broken the contract with them. Such action also incur tyranny and the council members become free to create and join factions again for a limited time.

For conclave we have also changed how regencies work and the old system with a single regent deciding everything is gone. Instead, If you are in a regency, the regent is put on the council and will vote instead of you and you don’t have the option of going against a council vote.

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The council also have powers to vote on your laws and even propose that a vote shall be started on something they want by cashing in on a favor they might have with their liege. But we will cover the redone laws in the next dev diary as well.

Next up @Moah, our newest addition to the team, will explain some of the new tools you have to influence your council members and how you as a vassal can make your liege do things for you:

Hello everyone,

I’m @Moah and I joined Paradox and the CK2 team recently. I’m here today to talk about Favors. As you know, in the game relationships to other characters are important, especially family. But family, friendships and rivalries are not the only kind of relationships that exist. Sometimes you just do a favor for someone, and hope that somewhere down the line, they’ll return it.

And since in the CK2 timeline debts, honor and duty had such a huge impact, we’ve modelled that through a mechanic we cleverly called “favors”.


Getting Support on the Council

As a liege (or part of the council), you can call in a favor on a council member to make them vote like you on the council for one year. This can be used to get an ok to revoke that title you want, execute someone you want to see dead and start that war that you’ve longed for, but the killjoys of the council is constantly saying no to, without the hassle of tyranny and factions. If you don’t have a favor to call in, you can request support from a council member in exchange of a favor. They can turn this down, but if they accept they’ll vote just as if you called a favor on them. The difference is that now you owe them a favor. This is one of the basic generators of favors and a way that vassals gain favors on their lieges. As a liege you can often gain a favor by fulfilling the ambition of a vassal and everyone can accept a sum of money in exchange for a favor. When dealing with powerful lords, you can expect their price to be quite high however.

You can only owe someone at most one favor at a time, so if you already owe them, you’ll have to wait in requesting support again until they’ve used that favor to gain something back. Council members can also call favors on each other and a clever vassal can set up scenarios where they control how the council votes.


Forcing Acceptance

Say you’ve accepted to support your liege on the council, or you paid the emperor of the HRE a large sum of money and you want your investment to pay off. With a favor in hand you can make them accept a marriage (some limitations apply) and gain that Non-Aggression pact you’ve been longing for.

Invite to Court, Educate Child and the Embargo interactions can also use favors to force acceptance and as the liege you can use a favor to keep a character out of factions.


Building a Strong Faction

If you have favors from your fellow vassals, you can use those to get them to join your faction (if they are valid to join the faction) and since they’re bound by the favor, they cannot freely leave the faction.


Pressing a Claim

If your liege owes you a favor, you can use that favor to propose a war declaration where he/she presses one of your claims. In order to do this, the council needs to vote in favor of the war declaration. The liege can deny your proposition, but doing so incurs tyranny and makes the council discontent.


There are more uses of favors that will be presented along with their respective features, but these were some of the basic ones.

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Now @rageair will walk you through another new feature, the Realm Peace and how it will help you bring order to the realm.


Realm Peace

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Previously, your level of Crown Authority decided if vassals were allowed to declare war or not. As of Conclave we’ve replaced this system with a more intuitive one - Realm Peace. With Realm Peace the ruler, in accordance with the Council, decide when wars waged between your vassals have to end. Do you need to change your Succession Law but your vassals just won’t stop fighting? Is the precarious balance of power in your realm being shifted by warmongering vassals? Enforce Realm Peace to make them stop!


After pressing the Realm Peace button your vassals have 3 months before the peace takes effect, after which all wars will end with a white peace. The Peace is then enforced for 60 months before your vassals can declare any internal wars. A long cooldown ensures that you’ll only want to use this ability when it’s really important, and when playing as a vassal you won’t ever find yourself in a completely deadlocked position where you’re not able to attack at all any longer!


Favors and Realm Peace

As a vassal, you can use a favor on your liege to interact with realm peace in two ways. First, you can block your liege from using the Realm Peace or stop a pending Realm Peace from taking effect. This makes sure that you actually get time to win the war that you invested all your precious coin to hire those Swiss mercenaries to fight for you and don’t just end up with nothing gained and empty coffers.

Secondly, you can ask your liege to use the Realm Peace for you. This can be pretty handy when you’re working your way to power and your rivals decide it’s time to partition your lands and join those parts into their own lands.
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That’s all for this week. Next week we’ll take a closer look at how council members vote, the new education system and how we’re turning feudal lords into small business owners.
 
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This is a popular idea that was manufactured by 17th and 18th century regimes to excuse their tyranny. "Oh, there were ancient rights of the nobles, but those have all been abolished now." While the king may have been weaker in certain times and places (ie France, 11th-13th century), this certainly wasn't the case everywhere or for the entire CK2 period. But in general, medieval kings had as much power as they could get away with having. There was no pre-defined constitutional division of power "amongst different levels of nobility." Royal power and authority were not "sacrificed for the sake of stability" but were simply unavailable to certain kings because they didn't have the resources to exercise the power.



Plenty of kings were doing it well before then, and the kings that didn't start doing so until then finally did so because they finally had the resources to do so efficiently. It wasn't like there was some kind of theoretical legal development in which the nobility decided to give up their rights. And vice versa; "feudalism" didn't initially begin because the king of France decided to devolve his powers to the nobility because it was more "efficient." "Feudalism" wasn't some kind of "advancement" from the Frankish Empire.
Actually the rights of the nobility on their own land was greater in earlier eras, serfdom and so on, in sweden prior to Magnus Ladulås a noble could show up at the door of any peasent and expect them to feed him and his men, with no compensation. That's the origin behind the nickname Ladulås (Barn lock) because he locked the peasent's barns from the nobility,or that's the story, in reality it may have more to do with a slavic name ladilaus.

The kings gained power by playing the people and the nobility against one another.
 
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1.How will Crown Law and Centralization affect the council and the hiearchy? Less tyranny, more power in voting?

If you have the DLC you don't have crown law anymore. But there is a tap for council laws.

Crown Authority is removed if you have Conclave enabled. It has been replaced by other laws.
 
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Except slavs and baltics are actually related peoples unlike the fenno-ugrics who aren't related to anyone.

Lithuanians definitively had more contact with the Slavs, but Livonians and Estonians were more closely related to the Fenno-Ugrics than the Slavs (Estonians still are). Livonian, Estonian, and Finnish, as well as the various dialects of Northern Russia (Siberia excluded) are all Uralic in origin.
 
Lithuanians definitively had more contact with the Slavs, but Livonians and Estonians were more closely related to the Fenno-Ugrics than the Slavs (Estonians still are). Livonian, Estonian, and Finnish, as well as the various dialects of Northern Russia (Siberia excluded) are all Uralic in origin.
Yet lettish is a baltic language not a ugric one. In fact I can't find the words ugric urlic of finnish on the wikipedia article of lettish, lettgallian or curonoian. Can I have asource on lettish having anything besides a rough georgraphical area in common with estonians?
 
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How about a ironwilled queen reagent who imprisons her own children in order to not have to turn power over to them?

Fine, maybe those who oppose her in the council and/or the realm will try to break the young prince out of the tower and then you can go to war take down that vile mother and her cronies.
I would much prefer the possibility of more role playing scenarios like this rather than boring and flavourless regents.
 
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It is true that spelling reform didn't happen until the US made English better, but it is also true, that the American accent is much less mutated than the crazy British soup of accents.

Well its true that American English tends to traditionally more archaic spoken than British English. For one thing American english missed out on the pronunciation sifts that hit England after the colonies were established so they continued pronouncing words in the traditional manner. One of the most common complaints in letters from British solders around the time of the American revolution in fact about that American colonists spoke so archaic it was sometimes difficult to understand them. Other major complaints included the horrible weather(too hot in the summer and too cold in the winter to put it in nicer terms) and the locals archaic and quaint customs.

American English also tends to reflect the fact that of the the majority of the early English colonists tended to be from either A. the west country as was the often case of the southern and mid-Atlantic colonies or B. From East Anglia as were many of the early colonists of new England were.
 
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Lettish is a relatively modern language though, the people of modern Latvia would be speaking Livonian at the time of CK2, which was an Uralic language.
Except the people in latvia in ck2 are lettigallians not livonians. The livonians aren't distinguished from estonians in the game.
And the lettigallians were a baltic people.
Baltic and Fenno-Ugric shouldn't use the same face pack, east slavic and baltic would be way more fitting.
 
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First, I love all of these improvements. And I think they fit most contexts really well.

My concern focuses on Byzantium as well as the Roman Empire, and a realm that models itself after these.

As we promised we were gonna let the council in on the day to day governing of your realm becoming more than simply a privy council. Now in fact the strongest vassals in your realm will threaten with civil war if they are not given a position where they can become part of your council and in turn giving them influence on the politics of your realm.

How will this effect Viceroys? When I play as Byzantium or the Restored Roman Empire, I make heavy use of Viceroys.
It wouldn't make sense for Viceroys to declare civil war when their titles are not even de jure their own.

Also, how will it effect Doges and Arch-Bishops? They don't act the same as Feudal vassals.

Realm Peace
Previously, your level of Crown Authority decided if vassals were allowed to declare war or not. As of Conclave we’ve replaced this system with a more intuitive one - Realm Peace.
Crown Authority is removed if you have Conclave enabled. It has been replaced by other laws.

Again, I like this change in a lot of contexts. Very helpful.

However, as Byzantium and the Roman Empire, it made great sense not having all my Viceroys at war with each other

Or, again in the context of Empires, the Crown Authority laws really made sense by preventing all my vassals going to war with each other all the time.

Will this be represented in Conclave under different laws?
 
Lettish is a relatively modern language though, the people of modern Latvia would be speaking Livonian at the time of CK2, which was an Uralic language.

Only at the coast of the Gulf of Riga The others would speak Lettigallian, Selonian, Semgallian or Curonian...
 
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Plenty of kings were doing it well before then, and the kings that didn't start doing so until then finally did so because they finally had the resources to do so efficiently. It wasn't like there was some kind of theoretical legal development in which the nobility decided to give up their rights. And vice versa; "feudalism" didn't initially begin because the king of France decided to devolve his powers to the nobility because it was more "efficient." "Feudalism" wasn't some kind of "advancement" from the Frankish Empire.

I would like to point out that many rulers would have liked to bypass the restrictions placed on their power if they could, just like rulers today.

I'd also like to point out that the whole "I give you land, you owe me military service" thing wasn't invented in the Middle Ages anyway. There are ties to the ancient world with that stuff, including Roman politics with the tribes near its borders. It's not quite the same as stereotypical feudalism, but many of the essentials are there.

And feudalism wasn't even practiced in the same way throughout Europe. There are tons of differences just between, say, France and Italy.
 
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Except the people in latvia in ck2 are lettigallians not livonians. The livonians aren't distinguished from estonians in the game.
And the lettigallians were a baltic people.
Baltic and Fenno-Ugric shouldn't use the same face pack, east slavic and baltic would be way more fitting.

Livonians were a distinct people though, distinct from both the Estonians and the Lettigalians, neither them nor Estonians have anything to do with Slavs or Slavic languages.

If anything, a split between the Southern Slavic-Baltics and Northern Uralic-descended Baltics should be made.
 
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I hope that means this is a step to adding more realism to the game. I love CK 2 (even more than I love Eu 4) and being that I am a history fan and nerd (going so far as to want to major in medieval/renaissance history) this just gave me a nerdgasm. Thanks Paradox for making a great day even better!
 
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So the council gets a say in arrests and banishments now, eh? What affect does this have if you decide to arrest or banish one of your councilors themselves? Do they get to vote on whether or not they themselves get to be legally arrested? Do you have to remove them from the council first, then take action? Given what seems slated to be an infuriating AI roadblock to any sort of decision-making procedure, I can see myself targeting my own council members on a pretty much daily basis. I want yes-man bureaucrats, not free-thinking opinions, darn it!

On a mostly unrelated note, let's talk about Ambition for a moment. It's stated that fulfilling an ambition might get you a favor, but how about the Ambition trait? If I have an ambitious commoner and I ennoble him, that darn well ought to count as fulfilling his ambition! Perhaps it should even remove the ambitious trait. What it shouldn't do is what it currently does - makes him passionately hate me, because the opinion bonus for completely revolutionizing the life of a commoner and his descendants for all eternity by giving him a barony is less than half the size of the penalty for him being an ambitious person who is now my vassal. This scum-bag should be kissing my feet, but instead he's plotting to murder me because I gave him his heart's desire? There's a reason I execute, assassinate, banish, or revoke every single Ambitious vassal I find - they are completely and unreasonably out of line, with no recourse to fix it. As an additional thought, since everybody has an "ambition" whether or not they have the Ambitious trait, perhaps the Ambitious trait should allow you to simultaneously have 2 ambitions? Perhaps (instead or also) the Ambitious trait's penalties should only apply to those individuals, if any, who stand between the Ambitious character and their actual stated ambition(s)? I would also think that fulfilling the ambitions of an Ambitious character should yield a great bonus than for a non-Ambitious character, since it was so important to them. The trait is a good one to have around, and could be used to great effect, but really the only thing it means right now is "this character is dangerous, kill them."
 
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Livonians were a distinct people though, distinct from both the Estonians and the Lettigalians, neither them nor Estonians have anything to do with Slavs or Slavic languages.

If anything, a split between the Southern Slavic-Baltics and Northern Uralic-descended Baltics should be made.
Except it's already split the baltic peoples are in the baltic culture group while estonian is in the finnougric one. You could argue for adding the livonian culture but then you'd have to add more provinces and quite frankly I don't really see them doing that in that area.
But I think we both agree that estonian and lettigallish have no buisness having the same facepack, even less sami and prussian.

Yes the fenno-ugrics deserve a facepack too but they are an entierly unique people, the only non indoeuropeans in europe*, they deserve one of their own.

*aside from the basque who also should get a facepack in the future.
 
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crusader_kings_ii_conclave_07.jpg

Someone suggested earlier that councils might be king title only. This image from the plaza shows otherwise.

I hope even opm's will have them.
But he only has 5 members on his council.
Duke 5
King 6
Emperor 7?