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Conclave Dev Diary #2 Power to the Council

Greetings!

I know last year featured a lot of dev diaries with very little information about new features of the game. The reason for this was the lack of an announcement of the expansion and we had decided not to talk about the expansion before the announcement. All that has changed now and last week @Doomdark gave you an overview of the features we’ve added and the aim of the expansion.

This week we’re going to go a bit deeper into the new council mechanics.

@Groogy has written the following presentation of the council:

So to the meat of this expansion and my favorite part. The empowerment of the council. As we promised we were gonna let the council in on the day to day governing of your realm becoming more than simply a privy council. Now in fact the strongest vassals in your realm will threaten with civil war if they are not given a position where they can become part of your council and in turn giving them influence on the politics of your realm. Having them on the council prevents them from joining factions and as a liege you can use this to stabilize his/her realm. The councillor will adopt a certain position, these are the colorful icons you see, and this position will dictate how they align themselves with the decisions you take but we will cover that in a later dev diary.
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Since King Alfonso is a paranoid guy and constantly in hiding, his realm is mostly ruled by his council...

The councillors can choose to either yay, nay or abstain from a vote. You also get a vote (always voting yes when you’re suggesting something) and your own vote decides in the case of a tie. The characters abstaining from a vote are always swayed by the distribution of diplomacy skill between the yay and nay sayers. Meaning that some highly influential members might turn the tide in a vote as they persuade the voters that have no opinion on the matter. If the council has a majority voting yes on an action, you’ll be free to take that action, but if the council votes against the action, you face the choice of either going against the council or do something else. Going against the council will make it discontent as you have broken the contract with them. Such action also incur tyranny and the council members become free to create and join factions again for a limited time.

For conclave we have also changed how regencies work and the old system with a single regent deciding everything is gone. Instead, If you are in a regency, the regent is put on the council and will vote instead of you and you don’t have the option of going against a council vote.

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The council also have powers to vote on your laws and even propose that a vote shall be started on something they want by cashing in on a favor they might have with their liege. But we will cover the redone laws in the next dev diary as well.

Next up @Moah, our newest addition to the team, will explain some of the new tools you have to influence your council members and how you as a vassal can make your liege do things for you:

Hello everyone,

I’m @Moah and I joined Paradox and the CK2 team recently. I’m here today to talk about Favors. As you know, in the game relationships to other characters are important, especially family. But family, friendships and rivalries are not the only kind of relationships that exist. Sometimes you just do a favor for someone, and hope that somewhere down the line, they’ll return it.

And since in the CK2 timeline debts, honor and duty had such a huge impact, we’ve modelled that through a mechanic we cleverly called “favors”.


Getting Support on the Council

As a liege (or part of the council), you can call in a favor on a council member to make them vote like you on the council for one year. This can be used to get an ok to revoke that title you want, execute someone you want to see dead and start that war that you’ve longed for, but the killjoys of the council is constantly saying no to, without the hassle of tyranny and factions. If you don’t have a favor to call in, you can request support from a council member in exchange of a favor. They can turn this down, but if they accept they’ll vote just as if you called a favor on them. The difference is that now you owe them a favor. This is one of the basic generators of favors and a way that vassals gain favors on their lieges. As a liege you can often gain a favor by fulfilling the ambition of a vassal and everyone can accept a sum of money in exchange for a favor. When dealing with powerful lords, you can expect their price to be quite high however.

You can only owe someone at most one favor at a time, so if you already owe them, you’ll have to wait in requesting support again until they’ve used that favor to gain something back. Council members can also call favors on each other and a clever vassal can set up scenarios where they control how the council votes.


Forcing Acceptance

Say you’ve accepted to support your liege on the council, or you paid the emperor of the HRE a large sum of money and you want your investment to pay off. With a favor in hand you can make them accept a marriage (some limitations apply) and gain that Non-Aggression pact you’ve been longing for.

Invite to Court, Educate Child and the Embargo interactions can also use favors to force acceptance and as the liege you can use a favor to keep a character out of factions.


Building a Strong Faction

If you have favors from your fellow vassals, you can use those to get them to join your faction (if they are valid to join the faction) and since they’re bound by the favor, they cannot freely leave the faction.


Pressing a Claim

If your liege owes you a favor, you can use that favor to propose a war declaration where he/she presses one of your claims. In order to do this, the council needs to vote in favor of the war declaration. The liege can deny your proposition, but doing so incurs tyranny and makes the council discontent.


There are more uses of favors that will be presented along with their respective features, but these were some of the basic ones.

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Now @rageair will walk you through another new feature, the Realm Peace and how it will help you bring order to the realm.


Realm Peace

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Previously, your level of Crown Authority decided if vassals were allowed to declare war or not. As of Conclave we’ve replaced this system with a more intuitive one - Realm Peace. With Realm Peace the ruler, in accordance with the Council, decide when wars waged between your vassals have to end. Do you need to change your Succession Law but your vassals just won’t stop fighting? Is the precarious balance of power in your realm being shifted by warmongering vassals? Enforce Realm Peace to make them stop!


After pressing the Realm Peace button your vassals have 3 months before the peace takes effect, after which all wars will end with a white peace. The Peace is then enforced for 60 months before your vassals can declare any internal wars. A long cooldown ensures that you’ll only want to use this ability when it’s really important, and when playing as a vassal you won’t ever find yourself in a completely deadlocked position where you’re not able to attack at all any longer!


Favors and Realm Peace

As a vassal, you can use a favor on your liege to interact with realm peace in two ways. First, you can block your liege from using the Realm Peace or stop a pending Realm Peace from taking effect. This makes sure that you actually get time to win the war that you invested all your precious coin to hire those Swiss mercenaries to fight for you and don’t just end up with nothing gained and empty coffers.

Secondly, you can ask your liege to use the Realm Peace for you. This can be pretty handy when you’re working your way to power and your rivals decide it’s time to partition your lands and join those parts into their own lands.
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That’s all for this week. Next week we’ll take a closer look at how council members vote, the new education system and how we’re turning feudal lords into small business owners.
 
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This is trolling, right? :eek:
Hey just becuase I prefer reading british english doesn't mean I can spell any kind of english. In fact I suck at spelling swedish too.


And how is the British method spelling more pleasant to read? Many in the Western Hemisphere and East Asia, and not just (natural) English speakers, will argue that it's unnecessarily clunky or superfluous. Neither side is particularly wrong or right, and I think what matters more is that the actual meaning of the sentence is properly communicated.

And either way, it's irrelevant to the Dev Diary.
To me as a swedish speaker? Well because swedish o and english o are rponounced very diffrently, english o sounds like a ou to me. Also why should there and ou in sounds but not in armour, it's the same sound.

I'm sorry, I shouldn't have assumed, it just annoys me greatly when people argue over such things as how a word is spelled
Well I know how you feel, I feel that way about 'correct' spelling in general, as long as you get the point across I think that the spelling is fair. That said as I said when given the choice I prefer the british version.
 
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Hey just becuase I prefer reading british english doesn't mean I can spell any kind of english. In fact I suck at spelling swedish too.



To me as a swedish speaker? Well because swedish o and english o are rponounced very diffrently, english o sounds like a ou to me. Also why should there and ou in sounds but not in armour, it's the same sound.


Well I know how you feel, I feel that way about 'correct' spelling in general, as long as you get the point across I think that the spelling is fair. That said as I said when given the choice I prefer the british version.

I think he was referring to your spelling.
 
Also why should there and ou in sounds but not in armour, it's the same sound.
Actually it's not. (ou has lots of different pronunciations in English. Tough, thought, though, cough, hiccough, (though in American English that one is spelled hiccup), through, our... all different vowels/diphthongs spelled ou. I'm not sure how many of those are due to the Great Vowel Shift.)
 
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Actually it's not. (ou has lots of different pronunciations in English. Tough, thought, though, cough, hiccough, (though in American English that one is spelled hiccup), through, our... all different vowels/diphthongs spelled ou. I'm not sure how many of those are due to the Great Vowel Shift.)
They are all diffrent from the o in say shot or hopp, or long, though, that's more like the swedish pronouncation of o. In fact the o or ou in armour or honour kind of sounds a bit like ö i could easily spell them armör and honör (the latter actually means to salute in swedish). Wouldn't be preceicly right but close enough.
 
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I haven't really played the game since... a month after Charlemagne, but I'm starting to get real hype for this internal affairs stuff. It's actually making me want to play a smaller ruler.

Though, you better get this out before April, because some other releases are going to suck my CK2 time away. :p
 
When reading this I'm constantly reminded of the Starcraft mission as the Protoss where you've reunited with the dark templar and the counsel turns against you. The mission starts with "You have defied the will of the conclave!" I remember because I restarted that mission a lot.
Anyone else? Just me? Okay.
 
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This favor vs. favour debate is ridiculous. Just call them hedgehogs and be done with it.

it's very simple. "Call in a hedgehog" to get the council to vote on your things. Or "owe someone a hedgehog" and pledge them your assistance.

Foolproof.
 
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Will Byzantines be able to revoke county level titles for no tyranny? Will that be mod-able?

That's already moddable (at least, "free_revoke_on_tiers = { count }" should work just as well as it does for duke, king, etc.) but it might require a council vote with Conclave.
 
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I'm not sure I like how realm peace seems to work; from the looks of things, there's now no way to prevent vassals from going off and conquering land outside of your borders, making themselves more powerful (and dangerous), and more importantly ruining your beautiful borders. How about for late administration, you can enforce white peace on vassals, and in imperial adminsitrations, vassals cannot declare war on each other except during an ongoing civil war, and cannot revoke titles.

I'd also give late administration the ability to demand unlawful territory from dukes/kings holding counties outside of their de-jure borders (doing so forces them to give the land to the holder of the de-jure duchy), and imperial administration the ability to freely revoke unlawful counties from anyone. Taking power in the byzantine empire should be more above networking and intrigue rather than seizing lands from other strategoi until you're more powerful than the emperor.

Incidentally, I'd argue in favor of giving the byzzies a special succession law (or rather one exclusive to imperial administration) that allows the emperor to designate his heir ala buddhist/jain rulers, at the cost of allowing vassals to faction or declare war for the throne without a claim.
 
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To what extent can we mod which decisions the council votes on? Will it simply be a line like "DECLARE_WAR_INTERACTION_COUNCIL_VOTE = 1" in the defines, or will we be able to set up a specific government type or law that removes the council's right to vote on a specific issue?

Which interactions will require a council vote during a regency? Will there be some things (e.g. marriages for your close family) that the council cannot force a vote on and that you still have a say in (with the regent being able to use a veto)?

What happens if you refuse a favour from a foreigner? Do you still get tyranny for that, or does it apply a more general opinion hit?

Can you refuse to have favours bought from you in the first place? If not, what is to stop some lord from offering to pay a some money that you don't particularly need and then turning the entire realm against you because you didn't repay an unwanted gift?

Will the amount tyranny you get depend on the nature of the favour asked? If someone with a claim on a bit of land held by a Karling or other dagerous foreigner demands that you push it, will it be easier to turn it down because it would be foolish to declare that war?

Related to the above, what happens if you instantly surrender in such a war due to that being preferable to fighting a futile war for someone you don't even like? Will the vassal still be happy that you did as he asked, or will he be upset that you didn't fight to the bitter end?
 
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I don't like that now it will be impossible to get to a point where you no longer have internal wars.

Actually now you can stop internal wars without raising your CA to absolute, even if it's only temporary. Much better in my opinion.
 
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This favor vs. favour debate is ridiculous. Just call them hedgehogs and be done with it.

it's very simple. "Call in a hedgehog" to get the council to vote on your things. Or "owe someone a hedgehog" and pledge them your assistance.

Foolproof.

I support this motion.
 
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FFS guys give it a rest already !

I've already worked out my next mod - day one, change localisation for button from Favor to Favour.

Not Ironman compatible ! :D
 
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