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Conclave Dev Diary #2 Power to the Council

Greetings!

I know last year featured a lot of dev diaries with very little information about new features of the game. The reason for this was the lack of an announcement of the expansion and we had decided not to talk about the expansion before the announcement. All that has changed now and last week @Doomdark gave you an overview of the features we’ve added and the aim of the expansion.

This week we’re going to go a bit deeper into the new council mechanics.

@Groogy has written the following presentation of the council:

So to the meat of this expansion and my favorite part. The empowerment of the council. As we promised we were gonna let the council in on the day to day governing of your realm becoming more than simply a privy council. Now in fact the strongest vassals in your realm will threaten with civil war if they are not given a position where they can become part of your council and in turn giving them influence on the politics of your realm. Having them on the council prevents them from joining factions and as a liege you can use this to stabilize his/her realm. The councillor will adopt a certain position, these are the colorful icons you see, and this position will dictate how they align themselves with the decisions you take but we will cover that in a later dev diary.
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Since King Alfonso is a paranoid guy and constantly in hiding, his realm is mostly ruled by his council...

The councillors can choose to either yay, nay or abstain from a vote. You also get a vote (always voting yes when you’re suggesting something) and your own vote decides in the case of a tie. The characters abstaining from a vote are always swayed by the distribution of diplomacy skill between the yay and nay sayers. Meaning that some highly influential members might turn the tide in a vote as they persuade the voters that have no opinion on the matter. If the council has a majority voting yes on an action, you’ll be free to take that action, but if the council votes against the action, you face the choice of either going against the council or do something else. Going against the council will make it discontent as you have broken the contract with them. Such action also incur tyranny and the council members become free to create and join factions again for a limited time.

For conclave we have also changed how regencies work and the old system with a single regent deciding everything is gone. Instead, If you are in a regency, the regent is put on the council and will vote instead of you and you don’t have the option of going against a council vote.

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The council also have powers to vote on your laws and even propose that a vote shall be started on something they want by cashing in on a favor they might have with their liege. But we will cover the redone laws in the next dev diary as well.

Next up @Moah, our newest addition to the team, will explain some of the new tools you have to influence your council members and how you as a vassal can make your liege do things for you:

Hello everyone,

I’m @Moah and I joined Paradox and the CK2 team recently. I’m here today to talk about Favors. As you know, in the game relationships to other characters are important, especially family. But family, friendships and rivalries are not the only kind of relationships that exist. Sometimes you just do a favor for someone, and hope that somewhere down the line, they’ll return it.

And since in the CK2 timeline debts, honor and duty had such a huge impact, we’ve modelled that through a mechanic we cleverly called “favors”.


Getting Support on the Council

As a liege (or part of the council), you can call in a favor on a council member to make them vote like you on the council for one year. This can be used to get an ok to revoke that title you want, execute someone you want to see dead and start that war that you’ve longed for, but the killjoys of the council is constantly saying no to, without the hassle of tyranny and factions. If you don’t have a favor to call in, you can request support from a council member in exchange of a favor. They can turn this down, but if they accept they’ll vote just as if you called a favor on them. The difference is that now you owe them a favor. This is one of the basic generators of favors and a way that vassals gain favors on their lieges. As a liege you can often gain a favor by fulfilling the ambition of a vassal and everyone can accept a sum of money in exchange for a favor. When dealing with powerful lords, you can expect their price to be quite high however.

You can only owe someone at most one favor at a time, so if you already owe them, you’ll have to wait in requesting support again until they’ve used that favor to gain something back. Council members can also call favors on each other and a clever vassal can set up scenarios where they control how the council votes.


Forcing Acceptance

Say you’ve accepted to support your liege on the council, or you paid the emperor of the HRE a large sum of money and you want your investment to pay off. With a favor in hand you can make them accept a marriage (some limitations apply) and gain that Non-Aggression pact you’ve been longing for.

Invite to Court, Educate Child and the Embargo interactions can also use favors to force acceptance and as the liege you can use a favor to keep a character out of factions.


Building a Strong Faction

If you have favors from your fellow vassals, you can use those to get them to join your faction (if they are valid to join the faction) and since they’re bound by the favor, they cannot freely leave the faction.


Pressing a Claim

If your liege owes you a favor, you can use that favor to propose a war declaration where he/she presses one of your claims. In order to do this, the council needs to vote in favor of the war declaration. The liege can deny your proposition, but doing so incurs tyranny and makes the council discontent.


There are more uses of favors that will be presented along with their respective features, but these were some of the basic ones.

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Now @rageair will walk you through another new feature, the Realm Peace and how it will help you bring order to the realm.


Realm Peace

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Previously, your level of Crown Authority decided if vassals were allowed to declare war or not. As of Conclave we’ve replaced this system with a more intuitive one - Realm Peace. With Realm Peace the ruler, in accordance with the Council, decide when wars waged between your vassals have to end. Do you need to change your Succession Law but your vassals just won’t stop fighting? Is the precarious balance of power in your realm being shifted by warmongering vassals? Enforce Realm Peace to make them stop!


After pressing the Realm Peace button your vassals have 3 months before the peace takes effect, after which all wars will end with a white peace. The Peace is then enforced for 60 months before your vassals can declare any internal wars. A long cooldown ensures that you’ll only want to use this ability when it’s really important, and when playing as a vassal you won’t ever find yourself in a completely deadlocked position where you’re not able to attack at all any longer!


Favors and Realm Peace

As a vassal, you can use a favor on your liege to interact with realm peace in two ways. First, you can block your liege from using the Realm Peace or stop a pending Realm Peace from taking effect. This makes sure that you actually get time to win the war that you invested all your precious coin to hire those Swiss mercenaries to fight for you and don’t just end up with nothing gained and empty coffers.

Secondly, you can ask your liege to use the Realm Peace for you. This can be pretty handy when you’re working your way to power and your rivals decide it’s time to partition your lands and join those parts into their own lands.
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That’s all for this week. Next week we’ll take a closer look at how council members vote, the new education system and how we’re turning feudal lords into small business owners.
 
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All this looks really interesting, but I can't say I much like Realm Peace. It still has the same issue I've had with the current system in that it's an all or nothing situation. Either you and your fellow vassals can wage war as you please or you are forced to sit on your hands and glare at each other.

I really wish they would have implemented a system closer to that in the AGoT mod.

Now for a few questions:

1) Will powerful vassals only demand a council position if there is an open slot? For example, lets say you have a full council, but then the balance of power shifts in your realm and now a previously minor duke ranks among your strongest vassal. Will they now demand that one of your current council be sacked and they given the spot?

2) Will votes be influenced by a councils opinion of the target? By that I mean, will members of a council be more likely to vote 'Yea" to revoke the title of, or declare war on someone they dislike?

3) How will other members of your council react to one of their own being sacked. Will it be like now where they don't much care, or will they also take an opinion hit.

4) This has been asked before but it is still a good question, will realm peace also put a stop to you vassals fighting external wars?
 
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...American English is also closer to Old English than British English.

Not really, historically both spellings and numerous others would have been used interchangeably - there was then no 'correct' spelling. For example Shakespeare used both 'or' and 'our' for the same words.

But, it just looks so wrong.
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apart from that the new dlc looks gr8
 
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Well in a feudal-elective, the strongest dukes will be electors and be on the council.

I guess that'll have to do the job, but minor dukes still have a vote under elective.
 
I didn't go on the CK2 forum since a long time, but this expansion might be just what I needed to be interested in this game again.
 
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Not really, historically both spellings and numerous others would have been used interchangeably - there was then no 'correct' spelling. For example Shakespeare used both 'or' and 'our' for the same words.

But, it just looks so wrong.
3616800.jpg


apart from that the new dlc looks gr8

It is true that spelling reform didn't happen until the US made English better, but it is also true, that the American accent is much less mutated than the crazy British soup of accents.
 
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I guess that'll have to do the job, but minor dukes still have a vote under elective.

Originally every duke did have the right to vote, that the Electoral college was able to oligopolize that right was very late in the CK II timeframe. Ironically that's also the period, when more dukes were created than before.
So every duke still having a vote isn't wrong, but major dukes might be able to influence elections, especially when the previous imperial/royal line has ended.
 
Without hyperbole, the favours system looks like the best addition to this game since release. I've been hankering for favours for this game for years now, and the way it looks to be implemented should open up so many new gameplay opportunities it's insane. This is systems based design done right.

One thought though, will you be able to refuse someone buying a favour from you? "No no, I can't accept this", maybe with a disposition bump from the offended party? This seems more realistic, and avoids the situation where you can just bribe your worst enemy to do your bidding or vice versa.
 
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Originally every duke did have the right to vote, that the Electoral college was able to oligopolize was very late in the CK II timeframe. Ironically that's also the period, when more dukes were created than before.
So every duke still having a vote isn't wrong, but major dukes might be able to influence elections, especially when the previous imperial/royal line has ended.
Be interesting if favours can be used to influence voting.
 
gain a favor by fulfilling the ambition of a vassal

Sorry, but fulfilling ambitions does not work correctly.

For example, a girl in my court wants to be married desperately. I marry her to some courtier in another realm. Now she has "fulfilled my ambition" relations bonus to the ruler of that other realm, not me.

I don't think tying major features to a broken mechanic is a good idea.
 
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After reading the first two developer diaries for this I think this is going to be a day one purchase for me. I'm really excited to see how this plays out and to see this DLC in action.

It really sounds like it will add a lot of extra depth to the game.
 
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Originally every duke did have the right to vote, that the Electoral college was able to oligopolize that right was very late in the CK II timeframe. Ironically that's also the period, when more dukes were created than before.
So every duke still having a vote isn't wrong, but major dukes might be able to influence elections, especially when the previous imperial/royal line has ended.

Didn't know that, an interesting bit of info. It seem the game will get more accurate than I thought.


You've spelt it wrong, it's Favours!

But why would you add another letter? Those things are expensive you know, we cannot be so generous, tossing them everywhere
 
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I am neutral about the realm peace feature. I mean, sure, it is nice. But there should be a way to ensure that my vassals don't fight in my realm permanently until authority is reduced, just like the old and current system.

It is crucial to places like Byzantium and India where governors didn't go rampaging each others' provinces for anything just because they happen to be present in a game that models Carolingian feudalism.

At the very least, there should be a way to prevent wars for land within the realm, while allowing wars that don't change land ownership (like rivalry, etc.). I don't want my pretty vassal borders messed with.
 
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