• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Conclave Dev Diary #2 Power to the Council

Greetings!

I know last year featured a lot of dev diaries with very little information about new features of the game. The reason for this was the lack of an announcement of the expansion and we had decided not to talk about the expansion before the announcement. All that has changed now and last week @Doomdark gave you an overview of the features we’ve added and the aim of the expansion.

This week we’re going to go a bit deeper into the new council mechanics.

@Groogy has written the following presentation of the council:

So to the meat of this expansion and my favorite part. The empowerment of the council. As we promised we were gonna let the council in on the day to day governing of your realm becoming more than simply a privy council. Now in fact the strongest vassals in your realm will threaten with civil war if they are not given a position where they can become part of your council and in turn giving them influence on the politics of your realm. Having them on the council prevents them from joining factions and as a liege you can use this to stabilize his/her realm. The councillor will adopt a certain position, these are the colorful icons you see, and this position will dictate how they align themselves with the decisions you take but we will cover that in a later dev diary.
1.jpg

Since King Alfonso is a paranoid guy and constantly in hiding, his realm is mostly ruled by his council...

The councillors can choose to either yay, nay or abstain from a vote. You also get a vote (always voting yes when you’re suggesting something) and your own vote decides in the case of a tie. The characters abstaining from a vote are always swayed by the distribution of diplomacy skill between the yay and nay sayers. Meaning that some highly influential members might turn the tide in a vote as they persuade the voters that have no opinion on the matter. If the council has a majority voting yes on an action, you’ll be free to take that action, but if the council votes against the action, you face the choice of either going against the council or do something else. Going against the council will make it discontent as you have broken the contract with them. Such action also incur tyranny and the council members become free to create and join factions again for a limited time.

For conclave we have also changed how regencies work and the old system with a single regent deciding everything is gone. Instead, If you are in a regency, the regent is put on the council and will vote instead of you and you don’t have the option of going against a council vote.

2.jpg



The council also have powers to vote on your laws and even propose that a vote shall be started on something they want by cashing in on a favor they might have with their liege. But we will cover the redone laws in the next dev diary as well.

Next up @Moah, our newest addition to the team, will explain some of the new tools you have to influence your council members and how you as a vassal can make your liege do things for you:

Hello everyone,

I’m @Moah and I joined Paradox and the CK2 team recently. I’m here today to talk about Favors. As you know, in the game relationships to other characters are important, especially family. But family, friendships and rivalries are not the only kind of relationships that exist. Sometimes you just do a favor for someone, and hope that somewhere down the line, they’ll return it.

And since in the CK2 timeline debts, honor and duty had such a huge impact, we’ve modelled that through a mechanic we cleverly called “favors”.


Getting Support on the Council

As a liege (or part of the council), you can call in a favor on a council member to make them vote like you on the council for one year. This can be used to get an ok to revoke that title you want, execute someone you want to see dead and start that war that you’ve longed for, but the killjoys of the council is constantly saying no to, without the hassle of tyranny and factions. If you don’t have a favor to call in, you can request support from a council member in exchange of a favor. They can turn this down, but if they accept they’ll vote just as if you called a favor on them. The difference is that now you owe them a favor. This is one of the basic generators of favors and a way that vassals gain favors on their lieges. As a liege you can often gain a favor by fulfilling the ambition of a vassal and everyone can accept a sum of money in exchange for a favor. When dealing with powerful lords, you can expect their price to be quite high however.

You can only owe someone at most one favor at a time, so if you already owe them, you’ll have to wait in requesting support again until they’ve used that favor to gain something back. Council members can also call favors on each other and a clever vassal can set up scenarios where they control how the council votes.


Forcing Acceptance

Say you’ve accepted to support your liege on the council, or you paid the emperor of the HRE a large sum of money and you want your investment to pay off. With a favor in hand you can make them accept a marriage (some limitations apply) and gain that Non-Aggression pact you’ve been longing for.

Invite to Court, Educate Child and the Embargo interactions can also use favors to force acceptance and as the liege you can use a favor to keep a character out of factions.


Building a Strong Faction

If you have favors from your fellow vassals, you can use those to get them to join your faction (if they are valid to join the faction) and since they’re bound by the favor, they cannot freely leave the faction.


Pressing a Claim

If your liege owes you a favor, you can use that favor to propose a war declaration where he/she presses one of your claims. In order to do this, the council needs to vote in favor of the war declaration. The liege can deny your proposition, but doing so incurs tyranny and makes the council discontent.


There are more uses of favors that will be presented along with their respective features, but these were some of the basic ones.

3.png


4.png



Now @rageair will walk you through another new feature, the Realm Peace and how it will help you bring order to the realm.


Realm Peace

5.jpg


Previously, your level of Crown Authority decided if vassals were allowed to declare war or not. As of Conclave we’ve replaced this system with a more intuitive one - Realm Peace. With Realm Peace the ruler, in accordance with the Council, decide when wars waged between your vassals have to end. Do you need to change your Succession Law but your vassals just won’t stop fighting? Is the precarious balance of power in your realm being shifted by warmongering vassals? Enforce Realm Peace to make them stop!


After pressing the Realm Peace button your vassals have 3 months before the peace takes effect, after which all wars will end with a white peace. The Peace is then enforced for 60 months before your vassals can declare any internal wars. A long cooldown ensures that you’ll only want to use this ability when it’s really important, and when playing as a vassal you won’t ever find yourself in a completely deadlocked position where you’re not able to attack at all any longer!


Favors and Realm Peace

As a vassal, you can use a favor on your liege to interact with realm peace in two ways. First, you can block your liege from using the Realm Peace or stop a pending Realm Peace from taking effect. This makes sure that you actually get time to win the war that you invested all your precious coin to hire those Swiss mercenaries to fight for you and don’t just end up with nothing gained and empty coffers.

Secondly, you can ask your liege to use the Realm Peace for you. This can be pretty handy when you’re working your way to power and your rivals decide it’s time to partition your lands and join those parts into their own lands.
6.png



That’s all for this week. Next week we’ll take a closer look at how council members vote, the new education system and how we’re turning feudal lords into small business owners.
 
  • 221
  • 58
  • 2
Reactions:
Not really. The whole east of modern Latvia was Latgalian. As I said... it was mostly the Gulf of Riga which was Livonian.

Some maps:
senlatvijas-karte.jpg

image020.jpg

You are using maps 500 years after the CK2 timeframe/Charlemange start date and you know it. 700 AD and 1300AD are very different in that way as the Balts kept pushing northwards.

Finno-Ugrics in 900 AD, full color shows very dense inhabitance,stripes show medium inhabitance and circles show sparse inhabitance:

900.jpg

That map showed 900 AD, 750 AD Latvia was even more Finnic and I have the most modern history map atlas at home that also depicts that.
 
  • 4
Reactions:
This favor vs. favour debate is ridiculous. Just call them hedgehogs and be done with it.

it's very simple. "Call in a hedgehog" to get the council to vote on your things. Or "owe someone a hedgehog" and pledge them your assistance.

Foolproof.

Approves:

1654.jpg


Also approves while she sings about it:

nanny.jpg
 
  • 3
Reactions:
But, if i remember well, balts and finno-ugrics share graphical culture in the game. Or maybe am i wrong?

Yes, at the moment they all use "ugricgfx". If either of them get new portraits, I'd imagine they'd change that.
 
Yes, at the moment they all use "ugricgfx". If either of them get new portraits, I'd imagine they'd change that.

In reality, the Finno-Ugric group used to be as big as the Indo-European, just the fact that the ones in Scandinavia and Eastern-Europe were assimilated doesn't make the remaining ones more similar.

Finnics and Finno-Ugrics in North-Western Russia should have Norse gfx, while the ones more east should have an East-Slavic gfx. In the CK 2 timeframe, most of the Finno-Ugrians in Central-Russia weren't influenced by Turkic and Tartar blood yet, so they were pretty Northern looking.
 
A bump ?

More like - "You betrayed me ! I gave you everything and this is how you repay me ? Know ye this, we <insert dynasty name here>'s have VERY long memories !"

No, I meant in terms of turning down a favour when it is being offered. Not a betrayal, just a polite rejection of becoming indebted to someone. This at the very least needs to be the case with -this- way of getting favours, I think that is what Birken was alluding to in his most recent post in this thread?
 
I'm not 100% sure what you mean, but the voting system is moddable.
I mean how declare war has the councils voting on whether they are for or against it as seen in this image from the OP. Will we be able to make a targeted decision have the council vote on whether they are for or against it?
 
1. Slavs and Balts are groups inside the Indo-European family like Finnics (Estonians, Finns, Ingrian, Karelians, Veps etc) are in the Finno-Ugric group. You are comparing something very big with something medium (apples and pears)

also, what do you mean by Finno-Ugrics not being related anymore?
Yes they are indo european and also the baltoslavic divergence into balts and slavs is usually considered the most recent division inside the indoeuropean tree. Balts and slavs are closer related than any other culture groups in the game. While the fenno-ugrics are basically as far away from being relatid to any other culture group as anyone can get.
I didn't say anymore I said anyone, "the fenno-ugrics are not related to anyone (else)" (this isn't strictly true the magyars are a distant relation).


Livonians and Estonians were and are Finno-Ugrics who had 0% Baltic-Slavic heritage, how can they be more closely related to themselves as they are the Finno-Ugrics.
Havent said anything about livonians or estonians I have only talked about the baltic, slavic and fenno-ugric culture groups that are in the game. A slavic culture group and the baltic culture group sharing a facepack makes sense, the feeno-ugrics sharing with any of these does not.

The Livonians did stop the Baltic migration so much that in the course of human history, no Balts have ever lived on the territory of Estonia.
And hence estonia has estonian culture in ck2 not any of the baltic cultures.


There are no Ugric languages spoken in Northern-Europe, Ugric languages are spoken in Hungary and Siberia. Lettish is a Baltic language but in the CK2 timeframe, most of the Lettish areas should be Livonian.
No they should not, they should be a mix of diffrent peoples, including livionians but also lettigallians, couronians, senigallians, selonians and so on, with the exception of the livionians these are all baltic peoples. Sure perhaps a single province in northern latvia should be livonian, but for the rest of them lettigallian culture is a fair abstraction.


That's true, only modern-day eastern and southern parts of Latvia had a Baltic presence.
350px-Baltic_Tribes_c_1200.svg.png
Your move


The Livonians were extremely close to the Estonians but yeah they should be different people. I also agree with you, Balts and East Slavs should use the same face packs.
Well make that could, in the long run I'd like to see face packs for all culture groups, and clothing packs for every culture. But using the same for east slavic and baltic makes sense right now they are similiar enough that they can share one while other groups that are still left with the vanilla faces gets some love first.


In the CK2 timeframe even the Livonian peninsula should be Livonian and also Central-Latvia should be Livonian. Currently only a small part of the true extent of the Livonians is seen in CK2. In the CK2 timeframe, Balts were a minority and lived on the southern parts of modern-day Latvia. Even in 1200, Livonians were the mayor power of Latvia., 500 years later than the Charlemagne start date.
Ibidem. And honestly the game doesn't doa agood job portraying the two early start dates so catering to those is just a waste of time.


Estonians and Livonians are not Baltic in the first place, there is already a massive split in that field. Calling Northern-European Finno-Ugrics with a Nordic background, "Baltic" is something from 1920, Finns nor Estonians aren't Baltic and the Finns convinced other European states to stop calling them Baltic after WW2 when 3 of the 4 so called Baltic states were occupied.
Prety sure that they mean baltic as a geographical era when they talk about the baltic countries. It's really problematic when groups of countries and geographical regions gets mixed up. You have the same thing with scandinavia, the geographical region (scandinavian peninusla) does not include denmark but the scandinavian countries for some reason do, the geographical region contains parts of finland but it's for some reason not considered a scandinavian country.
Conclusion baltic may be used to refer to the baltic cultures, but also the baltic region. Estonia is the the latter, estonian is not a part of the former.[/QUOTE]
 
You are using maps 500 years after the CK2 timeframe/Charlemange start date and you know it. 700 AD and 1300AD are very different in that way as the Balts kept pushing northwards.

Finno-Ugrics in 900 AD, full color shows very dense inhabitance,stripes show medium inhabitance and circles show sparse inhabitance:

900.jpg

That map showed 900 AD, 750 AD Latvia was even more Finnic and I have the most modern history map atlas at home that also depicts that.
yeah but the main ck2 timeframe is 1066-1453. 867 and 769 are just stuff that was added as an afterthought and have a shit ton of issues as a result, they must ofcourse focus on the real timeframe of the game.
 
  • 5
  • 2
Reactions:
Northern-European history MA vs random guy at Paradox forums:

Yes they are indo european and also the baltoslavic divergence into balts and slavs is usually considered the most recent division inside the indoeuropean tree. Balts and slavs are closer related than any other culture groups in the game. While the fenno-ugrics are basically as far away from being relatid to any other culture group as anyone can get.
I didn't say anymore I said anyone, "the fenno-ugrics are not related to anyone (else)" (this isn't strictly true the magyars are a distant relation).





And hence estonia has estonian culture in ck2 not any of the baltic cultures.



No they should not, they should be a mix of diffrent peoples, including livionians but also lettigallians, couronians, senigallians, selonians and so on, with the exception of the livionians these are all baltic peoples. Sure perhaps a single province in northern latvia should be livonian, but for the rest of them lettigallian culture is a fair abstraction.
Also the Livonian peninsula should be Livonian (or Estonian if we follow CK2's logic) in the CK2 timeframe and I will just ignore the fact that Riga and Central-Latvia was also Livonian..



350px-Baltic_Tribes_c_1200.svg.png
Your move


You are showing me a map of 1200 AD when I am talking about 750 AD and such that is 450 year difference.

Here is a map from 900 AD, now consider that the Balts were even more south around 750 AD.

900.jpg


Well make that could, in the long run I'd like to see face packs for all culture groups, and clothing packs for every culture. But using the same for east slavic and baltic makes sense right now they are similiar enough that they can share one while other groups that are still left with the vanilla faces gets some love first.

I agree, even to this day Balts and Slavs are pretty similar from a Northern-European perspective. From a personal perespective I visited Lithuania 2 times this summer (Klaipeda, Trakai and Vilnius) and Lithuanians even now look more like Slavs than Northern-Europeans (Finnics or Scandinavians)


Ibidem. And honestly the game doesn't doa agood job portraying the two early start dates so catering to those is just a waste of time.

Making 1 county Livonian/Estonian in CK2 takes 20-30 minutes of text-editing in word.



Prety sure that they mean baltic as a geographical era when they talk about the baltic countries. It's really problematic when groups of countries and geographical regions gets mixed up. You have the same thing with scandinavia, the geographical region (scandinavian peninusla) does not include denmark but the scandinavian countries for some reason do, the geographical region contains parts of finland but it's for some reason not considered a scandinavian country.
Conclusion baltic may be used to refer to the baltic cultures, but also the baltic region. Estonia is the the latter, estonian is not a part of the former.
[/QUOTE]

Geographically Finland is also Baltic but nobody calls them Baltic as it is confusing as Finland nor Estonia have anything to do with the Balts. Baltic is a geopolitical term as it geographically it meant countries on the eastern shore of the Baltic sea and nobody uses the geographical term any more as that includes Finland.
 
yeah but the main ck2 timeframe is 1066-1453. 867 and 769 are just stuff that was added as an afterthought and have a shit ton of issues as a result, they must ofcourse focus on the real timeframe of the game.

I have never started a game at the later start dates, I think the Old Gods and Charlemagne start dates are the most popular ones.
 
  • 8
  • 6
Reactions:
I have never started a game at the later start dates, I think the Old Gods and Charlemagne start dates are the most popular ones.
Are you kdding me, they are broken as hell. barely function. Not that any of the game functions well since horselords but still. I litterally never start in 769, ive modded the few things I like about it (russian subcultures, frisian and saxon) into the later startdates and I'll never have to play 769 again. 867 is better but still, the maintimeframe is 1066-1453.
Basically the only redeeming feature of 769 and 867 is that as a tribal ruler you can actually become a merchant republic without cheating. And quite frankly it's not worth suffering through nearly 200 years of the early start dates (with muslims swoopign through europe from the west and the byzantine conquering all of the eastern world).
 
Last edited:
  • 10
  • 3
  • 1
Reactions:
Are you kdding me, they are broken as hell. barely function. Not that any of the game functions well since horselords but still. I litterally never start in 769, ive modded the few things I like about it (russian subcultures, frisian and saxon) into the later startdates and I'll never have to play 769 again. 867 is better but still, the maintimeframe is 1066-1453.
Basically the only redeeming feature of 769 and 867 is that as a tribal ruler you can actually become a merchant republic without cheating. And quite frankly it's not worth suffering through nearly 200 years of the early start dates (with muslims swoopign through europe from the west and the byzantine conquering all of the eastern world).

He said they were popular, not that they weren't "broken". I for one love the 867 start date, easily my favorite.
 
  • 10
  • 3
Reactions:
He said they were popular, not that they weren't "broken". I for one love the 867 start date, easily my favorite.
Well to each his own but he can't consider the 1200ds info irrelevant since it's less than halfway through the era and barely century into the era of the core game.
 
Last edited:
  • 2
  • 2
Reactions:
Yes, they're not angry for you doing something they don't like, but for being a tyrant and not respecting the will of your subjects.

Is this moddable? It just seems counter intuitive to what would realistically happen. Most human beings (from a realistic point of view and not idealistic) would still be fine.
 
  • 2
Reactions:
  • 1
  • 1
Reactions:
Ok, this thread is moving to quick for me to answer in time. Much of this might have been answered already.

Why no response to my Byzantine Empire questions? :oops:
 
  • 4
Reactions:
Ok, this thread is moving to quick for me to answer in time. Much of this might have been answered already.

While I appreciate that you answered one of my questions, I'm both amused and frustrated that you answered the one question that Groogy already answered.
 
  • 2
Reactions:
:
This has been stated already, but when the council is discontent, you'll be free to join factions for a time. Every succession will make the council discontent, thus a ruler should do best in making sure the realm is stable before dying (ie don't piss everyone off on your deathbed).
:

So, no more reign of terror and revocation by my 73 year old tyrant king, knowing that all that malus will magically disappear upon my death ? "You want your Duchy back ? Sorry, that was my dad's decision and you know, what's done is done and all that."

This is the DLC that should have been called Common Sense !
 
  • 2
  • 1
Reactions: