Hello Console Community!
Today we’re here to give you all a brief introduction to Intel. Rather than mince words here, I’d rather quote grekulf directly on the inspiration and background of the Intel rework:
“It always felt like there was so much missing potential when it came to learning more about alien civilizations in the game. We didn’t like that you had so much information as soon as you established communication with an alien empire – all of their borders would be revealed, and the diplomatic window would reveal most of the other information. We aim to change a lot of that.
We want alien civilizations to feel more mysterious and unknown. We want the experience of learning more about alien empires to be an equally important and fun aspect of exploration.”
-grekulf
Fog of war
After establishing communications with another empire, your empire will now only have a limited amount of Intel about them: their government, military, borders, and non-capital planets.
Intel
Intel is raised through Diplomatic agreements, or by building a Spy Network in the target Empire.
Spy Networks
In order to gather Intel, a Spy Network needs an Envoy. It will then gradually collect Intel up to a certain level as Infiltration. Once Infiltration gets high enough, you’ll be able to run a Gather Information mission to gather even more Intel on the target empire.
Espionage Missions will perform rolls similar to Archaeology Sites. Random events can be triggered throughout the stages.
After a number of rolls, Espionage Missions will end in pass or fail.
Stale Intel
Removing the Envoy on a Spy Network will cause your Infiltration level to drop, and previously known information will become (Stale), and will not update if the information changes.
That’s it for this week, keep an eye on our social media next week, there’s some exciting news coming and it’s gonna start soon!
Bye everyone!
Today we’re here to give you all a brief introduction to Intel. Rather than mince words here, I’d rather quote grekulf directly on the inspiration and background of the Intel rework:
“It always felt like there was so much missing potential when it came to learning more about alien civilizations in the game. We didn’t like that you had so much information as soon as you established communication with an alien empire – all of their borders would be revealed, and the diplomatic window would reveal most of the other information. We aim to change a lot of that.
We want alien civilizations to feel more mysterious and unknown. We want the experience of learning more about alien empires to be an equally important and fun aspect of exploration.”
-grekulf

Fog of war
After establishing communications with another empire, your empire will now only have a limited amount of Intel about them: their government, military, borders, and non-capital planets.

Intel
Intel is raised through Diplomatic agreements, or by building a Spy Network in the target Empire.

Spy Networks
In order to gather Intel, a Spy Network needs an Envoy. It will then gradually collect Intel up to a certain level as Infiltration. Once Infiltration gets high enough, you’ll be able to run a Gather Information mission to gather even more Intel on the target empire.

Espionage Missions will perform rolls similar to Archaeology Sites. Random events can be triggered throughout the stages.

After a number of rolls, Espionage Missions will end in pass or fail.

Stale Intel
Removing the Envoy on a Spy Network will cause your Infiltration level to drop, and previously known information will become (Stale), and will not update if the information changes.

That’s it for this week, keep an eye on our social media next week, there’s some exciting news coming and it’s gonna start soon!
Bye everyone!
