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Console Edition Development Diary #59 - Toxoids Traits

Hello Console Edition Community!

Hope you enjoyed last week’s Art of Toxoids Dev Diary. The portraits and other artwork in the Toxoids Species Pack is really top-notch, our artists here at PDX HQ are really pushing the bar of what’s possible in Stellaris.

Today we’re going to be looking at some of the gameplay features included in Toxoids. These traits fit very nicely into the pack’s strong themes of rampant genetic engineering, and short term gains over long term stability.

Three of these traits will be available for Biological and Lithoid species in empire selection, with the fourth - Exotic Metabolism - only becoming available after you have achieved Genetic Ascension.

It’s also worth mentioning that Toxoids includes 13 species traits that are unique to the Overtuned Origin, many of these traits are more powerful versions of existing traits, with a corresponding increase in trait point cost and/or a decrease in species lifespan to balance them out. We’ll go over these in two week’s time when we talk about the Overtuned Origin.

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We’ve had one Brain, yes. But what about Second Brain?

The first trait we’re going to talk about today is Inorganic Breath. Making Exotic Gasses isn’t just for Lithoid pops anymore, now biological pops can be smelly as well! This trait makes your starting species produce Exotic Gasses through digestion, with a corresponding pop upkeep increase. Does anyone have a mint?

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With the Incubators trait, your species will be born less-developed, and will rely on medical intervention and.. biological drives to fill population gaps in your empire. Pops with the Incubators trait will grow more quickly on sparsely populated worlds, but their interventions are complicated and get overwhelmed on densely populated worlds.


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For the min-maxers out there, less than 7 pops is the ideal number of pops to have to get the
maximum benefit out of Incubators, over 7 pops and it’s -1% growth per pop.

With the Noxious trait, your species has evolved to be the ultimate bad neighbor and is loving it. Boasting increased minimum Habitability, increased Army Damage, and gaining 2% happiness per non-Noxious pop on the planet, your species truly enjoys being insufferable. The downside is an increase in housing usage, decreased Habitability cap, and -1% happiness to non-Noxious pops on the planet.

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This is one issue with a bad neighbor that won’t be resolved by communication

Our final trait included in Toxoids is Exotic Metabolism. Keeping with the genetic modification theme, this trait is available only after achieving Genetic Ascension, and requires genetically modifying your species. By adding Exotic Gas upkeep to your species, your scientists have discovered a way to extend your species’ lifespan, increase growth rate, and increase their environmental tolerance.

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As you can see, Toxoids is far more than just a “cosmetic pack”, adding new gameplay features that have never been explored before in Stellaris. In Toxoids, you will have to choose whether the short term benefits outweigh the long term consequences of your choices.

Speaking of long term consequences, next week we’ll be talking about the Civics coming in the Toxoids Species Pack on November 21st!
 
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Today we’re going to be looking at some of the gameplay features included in Toxoids. These traits fit very nicely into the pack’s strong themes of rampant genetic engineering, and short term gains over long term stability.
Believe me, I want to stop complaining about crashing (and I am sure other fans feel the same), but then the developers keep insulting us. :(

I want to be able to buy Toxoids (and future DLC) but I am not spending any more money until the game is fully playable. No more short term gains (money) until the game has long term stability (no crashing).

EDIT: Sorry if I sound harsh. I understand that crash fixing is not easy. I just wish there was better communication. We had to wait 6 months to hear anything, then, when we finally did hear something, it was all about new DLC, with no acknowledgement that the game is currently broken. :( Comes across as "we don't care the game is broken, give us more money." If the next dev diary simply said "we are working on a crash fix, please be patient" I think we would all accept that and shut up about this matter.
 
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It looks great, but I am still waiting to Play Overlords! I bought that DLC at launch and I havent been able to complete a single game of Stellaris since. I also will not be buying this DLC or recommend it to anyone else until they fix the game. Once i complete a game with Overlord, i might consider buying another DLC but until then you are not getting a single penny from me.
 
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Will you also add the Knights of the Toxic God origin?
 
Believe me, I want to stop complaining about crashing (and I am sure other fans feel the same), but then the developers keep insulting us. :(

I want to be able to buy Toxoids (and future DLC) but I am not spending any more money until the game is fully playable. No more short term gains (money) until the game has long term stability (no crashing).

EDIT: Sorry if I sound harsh. I understand that crash fixing is not easy. I just wish there was better communication. We had to wait 6 months to hear anything, then, when we finally did hear something, it was all about new DLC, with no acknowledgement that the game is currently broken. :( Comes across as "we don't care the game is broken, give us more money." If the next dev diary simply said "we are working on a crash fix, please be patient" I think we would all accept that and shut up about this matter.
Agreed. I have spent a lot of money this year on this game only to have it broken ever since the last DLC. Now, all I hear from the Developers is spend more.
 
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Agreed. I have spent a lot of money this year on this game only to have it broken ever since the last DLC. Now, all I hear from the Developers is spend more.
Unfortunately, this is what it looks like. I also spent a lot of money on this game and played almost 2000 hours, I bought all the DLCs in pre-order but I'm not going to do that this time. I think players deserve reassurance and information about the problems this game has had and what has been fixed or changed to address them.
 
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