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Console Edition Development Diary #64 - First Milestone Update

Hello all,

My name is Rachel, and I am the Associate Producer for the Stellaris Console Porting Project at Behavior. We are the team that brought you Toxoids, and we are now scaling up the team to tackle the First Contact and Galactic Paragons DLC’s and all the free updates between 3.5 and 3.9. This is quite the challenge, and we wanted to give the community some insight on what is needed for this to be done.

This is our first Dev Diary, and we wanted to set some pillars on how they are going to happen going forward. The Dev Diaries will happen at semi-regular intervals, but will mostly align with our internal milestone deliverables. We will work hard to give you all a peek behind the scenes, and let you see how the project is progressing. We might show screenshots of the new UI we are testing, how we are implementing new features to work on a controller, or discuss the limitations of working on a closed system versus an open platform like the PC.

So what have we delivered this time around?

The main tasks we have been focusing between the delivery of Toxoids and now planning and investigating the new content. We have also been onboarding new people to the project.
We have been going through the game and looking at all the changes done between 3.5 and 3.9 and making sure to document this as work that needs to be done when we start building the console part of it. This is especially important if there is a new UI or player options. We are also going back and checking all the new assets to make sure that we have resolutions that are required for the console port.

Example:

settings audit 3.png

Yeah, this might be difficult to bring over

We are also setting up the pipeline for builds, so we can produce new builds at a regular pace for testing and development.

What is the current status of the 3.9 build?

Currently, the changes from 3.5 -> 3.9 have been merged into our Console Edition build. That is to say, all the PC code is there. Now that all the PC code is there, the next steps will be to implement the UI from 3.9 and make all the new features and buttons work correctly in Console code. We are currently in the process of disabling features and UI until we can get the game to load to the main menu on both platforms, so we can then begin implementing and turning the new features on.

So what is next?

In the upcoming dev logs we will start showing some more examples of things that we are doing. We will try to avoid being too ‘inside baseball’ on the game production aspect of it, but our hope is that we can share more of the actual parts of the process needed to get Stellaris to run on a console.

We’re excited to be working on the game and look forward to bringing you more updates as time goes on!
 
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Hmmm this is a message promoting content we cant buy here on PSN while not even giving us the content we have already paid for like First Contact. When should we expect to recieve the content we've already paid for?

Can we get an update on REAL relevent issues, please?
When the pack was released they stated the other suff will be out late 2024 so probably a couple more months, its probably taking long because the teams working on stellaris have changed alot during last couple years and I think consoles editions are taking the hit for it.
 
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Hello all,

My name is Rachel, and I am the Associate Producer for the Stellaris Console Porting Project at Behavior. We are the team that brought you Toxoids, and we are now scaling up the team to tackle the First Contact and Galactic Paragons DLC’s and all the free updates between 3.5 and 3.9. This is quite the challenge, and we wanted to give the community some insight on what is needed for this to be done.

This is our first Dev Diary, and we wanted to set some pillars on how they are going to happen going forward. The Dev Diaries will happen at semi-regular intervals, but will mostly align with our internal milestone deliverables. We will work hard to give you all a peek behind the scenes, and let you see how the project is progressing. We might show screenshots of the new UI we are testing, how we are implementing new features to work on a controller, or discuss the limitations of working on a closed system versus an open platform like the PC.

So what have we delivered this time around?

The main tasks we have been focusing between the delivery of Toxoids and now planning and investigating the new content. We have also been onboarding new people to the project.
We have been going through the game and looking at all the changes done between 3.5 and 3.9 and making sure to document this as work that needs to be done when we start building the console part of it. This is especially important if there is a new UI or player options. We are also going back and checking all the new assets to make sure that we have resolutions that are required for the console port.

Example:

View attachment 1077167
Yeah, this might be difficult to bring over

We are also setting up the pipeline for builds, so we can produce new builds at a regular pace for testing and development.

What is the current status of the 3.9 build?

Currently, the changes from 3.5 -> 3.9 have been merged into our Console Edition build. That is to say, all the PC code is there. Now that all the PC code is there, the next steps will be to implement the UI from 3.9 and make all the new features and buttons work correctly in Console code. We are currently in the process of disabling features and UI until we can get the game to load to the main menu on both platforms, so we can then begin implementing and turning the new features on.

So what is next?

In the upcoming dev logs we will start showing some more examples of things that we are doing. We will try to avoid being too ‘inside baseball’ on the game production aspect of it, but our hope is that we can share more of the actual parts of the process needed to get Stellaris to run on a console.

We’re excited to be working on the game and look forward to bringing you more updates as time goes on!
It is the end of May, and the only thing that was said was this in Jan. Five months of not a single response to questions, not a single post to show us updates. I am a console player seeing all the goodies going to the computer players and I am sitting here wondering why I should continue to give my money to you. Especially after the Star Trek Infinite fiasco. So are you going to show us anything on the future of the console edition? You going to tell us ANYTHING? 5 months is a LONG time for no dev reports, for no responses, for nothing.
 
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Es ist Ende Mai und das Einzige, was gesagt wurde, war dies im Januar. Fünf Monate lang keine einzige Antwort auf Fragen, kein einziger Beitrag, der uns Updates zeigte. Ich bin ein Konsolenspieler und sehe all die tollen Sachen, die an die Computerspieler gehen, und ich sitze hier und frage mich, warum ich Ihnen weiterhin mein Geld geben sollte. Besonders nach dem Fiasko von Star Trek Infinite. Werden Sie uns also irgendetwas über die Zukunft der Konsolenversion zeigen? Werden Sie uns IRGENDWAS erzählen? 5 Monate sind eine LANGE Zeit ohne Entwicklerberichte, ohne Antworten, ohne irgendetwas.
Especially without a new patch, which would finally unlock my last (bugged) achievement on PS5 ("There Be Dragons").
 
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Oh, and if you type the word that means someone isn't telling the truth, it says you are spamming and/or saying something inappropriate. LOL... these jokers....

So I was in the process of saying when it said I can't post due to spamming or saying inappropriate things, was this: They said they apologize for the lack of communication in the previous dev report. This one they said they will keep us informed.... But guess what? The company as well as several individuals here, aren't being truthful in what they say. It's freaking hilarious. @MrFreake_PDX Why do you guys keep misinforming the consumers like this?
 
Well to be honest, I haven't installed expansion six, with the most recent one I bought being five, having last play the game about six months ago, so maybe having that installed introduced more bugs and instabilities than before!...

(Indeed I could never find the recent expansions on sale and they're too expensive at their regular price!)

But overall, I have played lots of the game and indeed with it pretty loaded with content and as said, it was fine most of the time with any freezing rare and only on the base PS4 late game :) .
I bought expansion pack 6 last week for £24.99. Enjoying toxifying worlds, just about to despatch Unbidden in 2460, then game crashed (not for the first time during this session). Can't now load the save as it crashes within 5 seconds. Support said nothing they could do ads Devs have the control. Feels like I am wasting my time 2771 hours of game play and money.
 
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I bought expansion pack 6 last week for £24.99. Enjoying toxifying worlds, just about to despatch Unbidden in 2460, then game crashed (not for the first time during this session). Can't now load the save as it crashes within 5 seconds. Support said nothing they could do ads Devs have the control. Feels like I am wasting my time 2771 hours of game play and money.
I have a few thousand hours in as well over the last few years. Uninstalled the game because the support for console and the communication is insulting. Put up with it for a long time, hoping it would get better. Came to check in and I see it has not improved at all.
 
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I have a few thousand hours in as well over the last few years. Uninstalled the game because the support for console and the communication is insulting. Put up with it for a long time, hoping it would get better. Came to check in and I see it has not improved at all.
HAHA it's funny you should say this, because right as you did they popped out a dev response that still didn't answer anything but said "Hey guys, we're working really hard." and "oh sometime in 2024 release" with no dates.

Still don't respond to ANYTHING we are asking about. But hay, atleast they said they are FINALLY doing something! (rolls eyes.)
 
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HAHA it's funny you should say this, because right as you did they popped out a dev response that still didn't answer anything but said "Hey guys, we're working really hard." and "oh sometime in 2024 release" with no dates.

Still don't respond to ANYTHING we are asking about. But hay, atleast they said they are FINALLY doing something! (rolls eyes.)
That whole post was nothing but excuses. Saying they didn't say anything because of the change of developers and simultaneously saying Tantalus has been back for several months. How's that make sense? I agree with another poster I saw on that thread when they said they need to stop pushing out content for PC and work on console more. At this point I'm convinced that they're more concerned with selling new DLC on PC than they are with providing parity with PC. I was hopeful for awhile that we would be caught up at some point but it seems like they're still pumping shit out faster than Tantalus is capable of porting and it doesn't look like it's changing.
 
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Agreed. And they still do not respond to anyone, on here OR on twitter, when it comes to these issues. I don't think they've responded to anyone on twitter in 6 months, (I will check later to see, but I am like 90% sure of it.)

After the fiasco of the Star Trek stellaris spinoff and just ditching it without fixing them, I really do not trust this company right now. It feels like a 7 days to die sorta thing where they just focus on the computer version and ditch the console players after making promise after promise and apology after apology. They don't even respect us enough to talk to us.