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Console Edition Development Diary #65 - Expansion Pass Six Progress Update

Greetings Console Edition Community!

We're excited to share some big news with you. First off, we have an important update about the development of Stellaris: Console Edition - Tantalus is back at the helm for the development of Stellaris: Console Edition.

At the launch of Expansion Pass Six, we promised regular updates on progress, and this switch in developers is part of the reason we have not been as regular with our updates as we had initially intended. Tantalus has been back working on Console Edition for several months at this point, and has hit the ground running making First Contact and Galactic Paragons work on Consoles. We’re excited to share their progress with you.

But before we get into the rest of the update, we want to clear up any concerns that the change in developer might spark in advance: We are currently on track for the 2024 release of Galactic Paragons and the First Contact Story Pack for Stellaris: Console Edition.

A New Era with Tantalus

Let’s dive straight into it, significant progress has been made with the latest milestone delivery.
The Tantalus team has successfully implemented Text-to-Speech for both Xbox and PlayStation, added a detailed message settings system, made many of the UI/UX changes coming in the next version, and have approved mockups for those UI elements that still need to be worked on. Additionally, during the process of updating Console Edition to the latest version, they’ve been able to add time to focus on squashing bugs, improving performance, and introducing new features that enhance your gameplay.

Text-to-Speech

One of the big goals for the next release is Text-to-Speech (TTS) functionality. This feature aims to make the game more accessible and immersive.

AD_4nXfJAn17gfVygmbGTo9C4WKyRkVgpUNY5vqGX7rFT3yPZsf7DT6VNVDvEPVtcsFl-a0QV3yifCMJCD65kqREoy_V_1sHsAIEp1imVfom8Q4Ktynk8jzC_a-CPFeFH0w6gYuASOBEWtfbY0Tv-BOPAX6ZpYyU

Pressing the right stick will activate Text to Speech in Stellaris: Console Edition 3.9

UI and UX Enhancements

The UX Team spent some time reviewing the existing UI screens in Stellaris: Console Edition and making many minor changes and improvements, as well as implementing new UIs and creating mock-ups for those that are still remaining.

A screenshot of a computerDescription automatically generated

There’s still a lot of UI work to be done.

AD_4nXfVoYOLsOI-AxUcUhNsEYp7yjHQfKD-RZSpG8Su5KdlsYt3gSl-mHOHS5JapqKRBMUKKWCZMfZKPlP4j8bpFgL-Mf0fTKNhKouUZf7CYUdgTzN_4P-RGu5kdkQzkeA2cRpUnFv5ON9gk0-HHyJ1LHpxoD8

Ruler Trait selection in Stellaris: Console Edition 3.9

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Leader Story Event UI from Galactic Paragons - Work in Progress

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Empire Council screen from Galactic Paragons - Mockup

Message Notifications

Notifications are a fact of life in Stellaris, in the PC version of 3.9, there is a very granular system for turning on and off notifications. We’re proud to say we’re bringing this feature to Stellaris: Console Edition as well.

AD_4nXdxhYPUGHbXwitU7Qd3rCyurB528K0RYntFLGbL7PhQer4CTVs147OYiJDSLjSz0KT4qNh5kPqR8fR1dHwjxG7xcF4O5z1epFal2S75BF4TyWvW2BoKSqDCAVfcq2bAU6sxcLhcDQ0IRb7UKzBLTzxNZRdf

Here you will be able to customize your game notifications, by turning off specific notification types. Our hope is that this reduces the overall cognitive load and results in a more enjoyable experience while playing.

Optimized Performance

Performance and stability improvements are always a priority. During this milestone we’ve addressed several stability issues and performed optimization on some game systems, which we hope will result in a smoother (and faster!) experience for players.

The team has also identified several other areas where we feel there is potential for future performance improvements.

Bug Fixes and Quality of Life Improvements

As mentioned, we’ve been going through our bug backlog and are working on fixing existing bugs, while at the same time working on the remaining issues related to porting the game from PC to Console.

During our review of the UI, we also noticed that there were some areas where the controls were inconsistent from one screen to another, and resolved these issues.

What would improve the Quality of Life in Stellaris: Console Edition for you? Let us know in the comments!

Looking Forward

Since returning to the project, we’ve made progress in leaps and bounds, and we’re excited to be back to bring Stellaris 3.9, Galactic Paragons and the First Contact Story Pack to Console Edition! We'll be back with more on the development of the second update for Expansion Pass Six soon.

The Stellaris Console Edition Dev Team
 
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*confused screaming*
Indeed! Because with the other company (Behavior), there were soooo many bugs and performance issues (which everyone explained is due to them having to tackle a game that had terrrrible performance) so I’m glad to see Tantalus is back! But this also means that we are going to get like 2-3 updates that are just for all the bugs that cripple the stability of Stellaris on Console!
 
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Greetings Console Edition Community!

We're excited to share some big news with you. First off, we have an important update about the development of Stellaris: Console Edition - Tantalus is back at the helm for the development of Stellaris: Console Edition.

At the launch of Expansion Pass Six, we promised regular updates on progress...


Bug Fixes and Quality of Life Improvements

As mentioned, we’ve been going through our bug backlog and are working on fixing existing bugs, while at the same time working on the remaining issues related to porting the game from PC to Console.

During our review of the UI, we also noticed that there were some areas where the controls were inconsistent from one screen to another, and resolved these issues.

What would improve the Quality of Life in Stellaris: Console Edition for you? Let us know in the comments!

Nice to hear something again.

Will there be an additional patch before “FC + G. Paragons” is released at the end of 2024?

I hate that my last open achievement "There be Dragons" is bugged on PS5.

See you next time...
 
  • 1Like
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ORBIS CUSTOMER SYNERGIES MAIN CHARACTER CONFIRMED
 
Greetings Console Edition Community!

We're excited to share some big news with you. First off, we have an important update about the development of Stellaris: Console Edition - Tantalus is back at the helm for the development of Stellaris: Console Edition.

At the launch of Expansion Pass Six, we promised regular updates on progress, and this switch in developers is part of the reason we have not been as regular with our updates as we had initially intended. Tantalus has been back working on Console Edition for several months at this point, and has hit the ground running making First Contact and Galactic Paragons work on Consoles. We’re excited to share their progress with you.

But before we get into the rest of the update, we want to clear up any concerns that the change in developer might spark in advance: We are currently on track for the 2024 release of Galactic Paragons and the First Contact Story Pack for Stellaris: Console Edition.

A New Era with Tantalus

Let’s dive straight into it, significant progress has been made with the latest milestone delivery.
The Tantalus team has successfully implemented Text-to-Speech for both Xbox and PlayStation, added a detailed message settings system, made many of the UI/UX changes coming in the next version, and have approved mockups for those UI elements that still need to be worked on. Additionally, during the process of updating Console Edition to the latest version, they’ve been able to add time to focus on squashing bugs, improving performance, and introducing new features that enhance your gameplay.

Text-to-Speech

One of the big goals for the next release is Text-to-Speech (TTS) functionality. This feature aims to make the game more accessible and immersive.

AD_4nXfJAn17gfVygmbGTo9C4WKyRkVgpUNY5vqGX7rFT3yPZsf7DT6VNVDvEPVtcsFl-a0QV3yifCMJCD65kqREoy_V_1sHsAIEp1imVfom8Q4Ktynk8jzC_a-CPFeFH0w6gYuASOBEWtfbY0Tv-BOPAX6ZpYyU

Pressing the right stick will activate Text to Speech in Stellaris: Console Edition 3.9

UI and UX Enhancements

The UX Team spent some time reviewing the existing UI screens in Stellaris: Console Edition and making many minor changes and improvements, as well as implementing new UIs and creating mock-ups for those that are still remaining.

A screenshot of a computerDescription automatically generated

There’s still a lot of UI work to be done.

AD_4nXfVoYOLsOI-AxUcUhNsEYp7yjHQfKD-RZSpG8Su5KdlsYt3gSl-mHOHS5JapqKRBMUKKWCZMfZKPlP4j8bpFgL-Mf0fTKNhKouUZf7CYUdgTzN_4P-RGu5kdkQzkeA2cRpUnFv5ON9gk0-HHyJ1LHpxoD8

Ruler Trait selection in Stellaris: Console Edition 3.9

AD_4nXdCqRoDQeCj3-vhZBy7wca44NwT8uFiezPMVOIMscnnK5TEyAoIaFRGR4AB7-jlS56Hfe888mLRQ2cxl07AgSyhJ5dtZa2gMhULAqkwiEU2wpRecL89cnuZHaKubDUrEtB4fSgIA-Bt2fc3XpxlrLohnJQM

Leader Story Event UI from Galactic Paragons - Work in Progress

AD_4nXcz2JB20cYn4kShhgT4pYol7tB49KAdyHv8AxzlPPek-CY0Y5WkAM_W0NVJxmxbejCHmwEkbeAAeliU8GTwciZsIoqxN9GcOMMVruRWXAmHMimGqc-C8f3w-TavhpD-d2mot-MrM3I4_Lgi-RMi6qESJuq0

Empire Council screen from Galactic Paragons - Mockup

Message Notifications

Notifications are a fact of life in Stellaris, in the PC version of 3.9, there is a very granular system for turning on and off notifications. We’re proud to say we’re bringing this feature to Stellaris: Console Edition as well.

AD_4nXdxhYPUGHbXwitU7Qd3rCyurB528K0RYntFLGbL7PhQer4CTVs147OYiJDSLjSz0KT4qNh5kPqR8fR1dHwjxG7xcF4O5z1epFal2S75BF4TyWvW2BoKSqDCAVfcq2bAU6sxcLhcDQ0IRb7UKzBLTzxNZRdf

Here you will be able to customize your game notifications, by turning off specific notification types. Our hope is that this reduces the overall cognitive load and results in a more enjoyable experience while playing.

Optimized Performance

Performance and stability improvements are always a priority. During this milestone we’ve addressed several stability issues and performed optimization on some game systems, which we hope will result in a smoother (and faster!) experience for players.

The team has also identified several other areas where we feel there is potential for future performance improvements.

Bug Fixes and Quality of Life Improvements

As mentioned, we’ve been going through our bug backlog and are working on fixing existing bugs, while at the same time working on the remaining issues related to porting the game from PC to Console.

During our review of the UI, we also noticed that there were some areas where the controls were inconsistent from one screen to another, and resolved these issues.

What would improve the Quality of Life in Stellaris: Console Edition for you? Let us know in the comments!

Looking Forward

Since returning to the project, we’ve made progress in leaps and bounds, and we’re excited to be back to bring Stellaris 3.9, Galactic Paragons and the First Contact Story Pack to Console Edition! We'll be back with more on the development of the second update for Expansion Pass Six soon.

The Stellaris Console Edition Dev Team

So, are you going to keep up this time, because I am getting really frustrated (as well as other console players) that you continuously say "I am sorry for not keeping up."

Are you going to be more proactive on the responses on your dev reports? Or nah?

You telling us this doesn't tell us when you intend to get us caught up with the computer versions. It would be nice for you guys to give us a roadmap, especially with how little communication keeps happening.

And are you going to actually be proactive in the community by responding to us here or nah? Do we not matter in your eyes or is it that we're just suckers for you?
 
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For me you have lost all trust and I don't believe anything you announce anymore. Show that you deliver what you promise and then we'll see, and for my part, performance improvement should come before new content, make the game playable first before you try to sell us another paid DLC.
 
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Umm, nothing like someone assuming they speak for other console players. Who designated you the spokesman for anyone other than yourself?
I didnt say ALL console players, you tool, I said and other console players. Also, are you blind? Did you not see everyone being upset in the other dev reports?


Turn off your computer, you don't know how to use reading comprehension nor do you know how to look in other threads for the answers.