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Crusader Kings 3 Dev Diary #50 - Poetry to my Ears

Crusader Kings 3 Dev Diary #50 - Poetry to my Ears​

Welcome, comrades, to the latest dev diary, and let’s all give an especially warm welcome to the poet trait! This venerable little piece of content is making a triumphant return from the annals of CK2 as part of the 1.3 free patch.

This ain’t just your CK2 poet trait, though, this is the all new poet trait: reworked stats, a character interaction, and (for which I am so very, very sorry) randomised poetry generation.

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Oh yeah, we’re doing this.

Writing a Poem​

First, a little detour into how poetry works. Every poem has a theme, and, at present, we have five themes to choose from:
  1. Romance - in which the poet expresses affection and desire for the subject.
  2. Legacy - in which the poet muses on the nature of death and power, and the subject’s impact on the world.
  3. Mourning - in which the poet discusses the death and lingering emotions left behind after the subject, or a relative of theirs, passes away.
  4. Strife - where the poet expounds on the necessity of seizing power, life, and opportunity when it appears, and on glories yet to be won.
  5. Incompetence - wherein the poet slams the subject for their weakness, incompetence, and method of eating asparagus.

v16SFREuLVjvYnq0rMrI4sMxbYpcJdh7F0-Cebt0HveUu91V6mlsMImgLsGpXKqG2aOQmhtl865uK5if1C7teqV3wyfsdYmfyLPkdKaTo9NWNooGKpl6PdRiuoM8W1QpByvu7DmM


Once we know the theme and subject (if any), we can feed that into custom localisation functions that randomise a couplet. At present, we have both intro and outro functions for each theme, as well as title generation, allowing us to generate ditties between two and four lines in length plus title, though I hope to expand on these in future.

Since these are just ordinary custom locs, they can be dropped into any event or event chain fairly easily, meaning we can auto-generate bad poetry anywhere in future.

Let’s have some examples. Here’s a love poem to the woman that Lord Elisedd ap Tewdwr never quite met:
Kocl7xWoncPloG33_qfFvhH4PnF9hnzY0SUIvmatCDvPopnszEqgLXqcMQbYnsa9gipCKWt_FxXEadCZ2YyU2shPDLAV3dlc5Ub0k034OFC0dMlgBtsMDno5gQRi6757MDD_qfWM


And another, as he ruminates on the problems of succession:
0eBBV5BM_cMKqLyCqQRFowOTlqz_W7ColX09Q1CRQVEQagzvRsKLzq-7JKuW7ZpIusw055ToQbssdi4oC-5ikTN6laNnuTtCC6Yf_J393vdrCz0FjJLQ_ynBt0Jf3J9m3OTlAiyw


And a third, where the lord laments the success of Prince Rhodri ap Merfyn in northern Wales:
swutZdgi9XHijMQqywuSIuXTIq4Qf0tJFe9VLX-wyAfkXLA6oqUcgO1Cl7Fk8le7GEaquLFU8RbQlXmcOkQt0f6FrQ3r6yqSt85wjd3DFiDKiq741BmjCCxOo3Qnpd1Y-DXlK-JJ


Use​

So, that’s all well and good (or, y’know, utterly horrible if you have any command of basic rhyming), but how do we actually use poems in-game? A few ways!

Firstly, we have the triumphant return of the V-completelyoriginal tortuous poetry interaction variant:
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Characters who are poets and elect to torture their prisoners will, frequently, spend hours declaiming their very worst poetry to them. As with any use of the torture interaction, this can cause a hideous amount of stress.

More than this, though, poets can also send poems to most characters within diplomatic range. In all instances, sending a poem costs a little prestige, but the effects available depend on the theme selected, and the themes available depend on who you’re writing to.

A romantic poem makes the subject like you, a poem about their legacy makes them like you and gives them a little piety, a poem about strife makes them like you and gives them a little prestige, and a poem about mourning makes them like you and gives them a little stress loss. Unless, of course, they dislike the poem and publicly mock you for it...

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Some poems are quite flattering to receive, and may well be accepted without question:
wLEWk1UlrkHGFtic_G3qOdoGNUs57NwsKlOd3Kd-Fq7tGT0yV-mmgzQA90cROWPV5mWdrCljgMXQ7ab7rYcVE2dy5dK2kj2t5LtAip7gGXLLONtaAKo9qixUDldsC2V75P4a0G7f


Whilst others are… less polite.

qwlLx6xK_frI9Wlbxh2RjdWlk_XeVmyadTBtJ6DmBYFEfO7tZIxo35a1iRQsgrdjxLap8zcxUMzgUYKM3EwV-4Xc13O9V2gl428SY65O5lVebdFdt2XChgVe0QLqdYvrxFYhTPS7


And yes, these are all useable in MP.

Just for fun, let’s have a few out-of-context poems.

7Gl3NKTXOHmYSXg0sp9ouEUF2D-Gv2VJGxGCB9j9Y2XswJAJom2ruVm6qp9MDdwK6VLrmufmgDbpHLG3c6IyY3MkNoN2FpV8MbK5La6L1K1GAsDhOLgN02UiAOcb1OTcEaE1k25W

YSlOzkqxFYl9PpotmjNc_YTBssvyRRvN1YgxhJtJkzH3FGge6yJw-yBkf_5ib0zYlVOs3nxclEL58rr8bjCEG0T2oik6g65XcNfKmLH9JYo791XSC8A2THCBwvyhVNiWBidoqcO0

Yuuvl-h3gL8XxJ3mcnmZLNLrHKMC5SPNQ1wwcSgI7-yvGklYL5rFo6WuYFQ5g6GbWmEVbp9LEcozcI-x2XnPNb2i5e7qtZaUaOjt4FMsY1MEgfL41EVRBjWDCTrlyGa_9eYQsKwg

Bbdl2e3ccG1Lq9hvV0NqWUR_oa8Y52I4AvI_tK6VO_80YxUFXn2-FkBy1W2ghSGLInO3I51lI-nVoWA8uhnsidA5UMB_7wULfVqu3vDSGpvr4QxzUvjFncLT--FFPM0ySl-o7w2Z

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To round off this DD, we'd like to give you a sneak peek at some of the upcoming fixes & changes in the 1.3 patch. These aren't the full patch notes! More will come in upcoming DDs.
###################
# Balance
###################
- Men-at-Arms, Special Troops and Mercenaries now have travel time and, like Levies, have a penalty to disband/re-raise during wars. Travel time is based on the distance to the realm capital. This should effectively stop being able to ‘teleport’ MaA across the map
- The renown cost of acquiring Dynasty Legacies has been overhauled. Instead a linear progression (1000, 2000, 3000… etc.) the cost is now dynamic. It should be much easier to unlock your first few Legacy perks, but significantly harder to unlock all Legacies in the game.
- All Dynasty Legacy perks have been rebalanced. Their effects should now be much more tangible and interesting.
- The Yearly Event pools have been restructured, and a lot of triggers loosened or removed outright. In practice this means that you’ll see more events when playing (roughly one random event from this pool every 4 years rather than every 5-6 years). This also means that some extremely rare events will now appear more frequently.
- The Infirm trait events have been moved from the Yearly pulse to the Health pulse. What this means is that all characters can now become infirm, not only rulers. It is also much more likely for elderly characters to actually get the trait.
- Grandchildren and Great-Grandchildren should no longer wander off, following the same rules as Children
- Married characters will no longer wander off if they are in a realm where they are subservient to the other part of the marriage, and their spouse is in the same court
- You can now Disinherit people outside your diplomatic range
- AI rulers who form an alliance in the middle of a war now wait 1 month before calling their new ally to arms.
- Feudalizing as a Tribe no longer requires all Tribal-Era innovations, now you only need 70% (9) of all Civic & Military Innovations
- You will no longer get stress from Parents or Siblings dying of old age when they're 65 or older (if they're friends or lovers you might still get stress, though)
... and many more [will be posted in future DDs]

###################
# Interface
###################
- Hovering over the unit plate of a friendly unit now shows its full path. Great for seeing where your allies are going
- Players now receive a warning when their enemy in a war forms a new alliance
- Updated the Current Situation widget with a fresh new coat of paint. It’s now darker with more muted colors, and some flavorful decor.
- Current Situation entries now only show ‘X’ to close when hovered
- Added a Current Situation item for hooks about to expire; it'll tell you when a hook expires in less than 3 months
- Added a message that lets the employer know if their councilors leave because of marriage or title inheritance
- Building a new holding will now in the Domain view say you're building the holding type (E.G., "Castle") rather than the name of the main building (E.G., "Motte")
- Ensured scheme success and secrecy modifiers show up as percentages in all cases
... and many more [will be posted in future DDs]

###################
# Game Content
###################
- All formerly inaccessible Religious Clothes/Headgear are now accessible in the Barbershop. You want to wear the Pope’s hat and Steppe Pagan robes? Go right ahead!
- Added a small interaction to pardon a subject’s crimes in exchange for opinion.
- A guardian might now get a hook on their ward, should they be of a greedy/deceitful persuasion
- You can now offer concubines and consorts to other characters!
- When Offering Vassalization to a feudal ruler, you may now offer a more lenient Contract to improve their chance of accepting.
- Added a narrative event for converting to a new Faith, as well as a notification for when your liege converts to a new Faith.
... and many more [will be posted in future DDs]

Well, that’s all from me for this week, but stay tuned for next week’s diary, where we’ll be getting into something a little less passive aggressive.
 
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It would be nice if we can write poem so for example I write something from Motley Crue or Iron Maiden and send it to Pope to get excommunicated <3
 
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Is this a English only thing, or are you making poetry for every other language too?
Poems are localized, so you can expect some prima quality, bad poems in the localized languages. I cannot vouch for anything more than that ;)
 
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Not to mention, as you know, that Chardonnay vines (allegedly) were brought with Theobald I of Navarre and Count of Champagne (another acclaimed troubadour and poet; we stan) from a Crusade in the 13th century. And as we are all men and women of culture here, we know that Chardonnay is very important to Champagne production.

It's good that you mention Burgundy, it truly had the Champagne reputation of its time in France.

And then again....people in the middle ages ruined the wine anyway, since it was common to throw herbs in it before drinking....ground mint was very popular....YUCK!!!

Also...the English preferred the Bordeaux wines back then....which they already called Claret back then. Some historians hint to the possibility that one of the main motivation of supporting the Hundred Years' War by the English nobility was not to give up the wine supply that came from the English duchy of Aquitaine. They really liked that wine....
 
Dynasty Legacy is getting nerfed. Good.
My understanding is that it's not a blanket nerf in that while it may be more difficult to max out any one particular Legacy, they're going to reformulate each Unlock to give perhaps better benefits, which is nice for me, as I have no interest in maxing out any dynastic Legacy. Instead, I prefer to mix and match, unlocking the benefits of maybe two steps in one Legacy, then going on to unlock another two from a different Legacy...
 
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Part the first: couldn't comment, but I don't think I've met a team member who doesn't have at least a top three for DLC they'd like to make, and very few of us have the same top threes.

Part the second: :cool: a spooky mystery.
@Wokeg is going all Francis Urquhart. ;)
 
And then again....people in the middle ages ruined the wine anyway, since it was common to throw herbs in it before drinking....ground mint was very popular....YUCK!!!

Also...the English preferred the Bordeaux wines back then....which they already called Claret back then. Some historians hint to the possibility that one of the main motivation of supporting the Hundred Years' War by the English nobility was not to give up the wine supply that came from the English duchy of Aquitaine. They really liked that wine....
Ruined is a strong word, making it drinkable would be better. Spiced wine is better than virtually undrinkable wine. Let's just say wine production has gotten quite a lot of refinement over the centuries since then.

Haha, and why wouldn't they? There was barely anything drinkable in England. If Champagne had issues with the climate not allowing for good red wine production during the medieval ages, England had it worse. No warm period could fix that travesty. By all accounts, the Venetians had it figured out. But I have yet to find a source that praises any wine region for being the best at the time, I guess it's just subjective and a matter of availability. I doubt the records would allow for Englishmen to admit that French wine grown in regions outside their demesne were superior.
 
– Building a new holding will now in the Domain view say you’re building the holding type (E.G., “Castle”) rather than the name of the main building (E.G., “Motte”)
Why? It should show the name of the building that I build, so if I build a Motte, it should tell me that I build a Motte, not Castle.
 
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- You can now offer concubines and consorts to other characters!
King Goodgaiden Cuckoldesu: Greetings fair Duchess Regratina, are you feeling down at having entered a patrilineal marriage and doom your dynasty's titles and lands to fall into the another
Duchness Regratina: *nods depressingly*
King Goodgaiden Cuckoldesu: Well, worry not fair lady, I your King have decided to assist you. Since you and your husband Duke Limpdicka Destinedcuckle have yet to any children, allow me to present to you this magnificent, stunningly beautiful, genius, lustful, highly brilliant strategist of an Adonis. Who I give to you as consort.
Duchness Regratina: *gawks thirsty with heart pupils* Oh my...can I...
King Goodgaiden Cuckoldesu: You may use to guest chamber down the hall if you wish to *interview* him
Duchness Regratina: *rushes out of the with consort*
Duke Limpdicka Destinedcuckle: *looks at his king* DUDE!! Uncool...
 
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Hurray! I am very much looking forward to the update and DLS. I'm just curious. Whether there will be an expansion of dogmas for denominations and whether it will be possible to change bonuses from sacred places for one's own denomination (or at least an expansion of bonuses for Hellenism). And also, will it be possible to change the color and coat of arms when creating your own kingdoms? Sincerely, the player in CK3. P.S. Just a hint in the upcoming announcements.
 
Why? It should show the name of the building that I build, so if I build a Motte, it should tell me that I build a Motte, not Castle.
When you are building a brand new holding, the type of holding is more important than the name of its core building.
 
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Wine has been produced in the Champagne region since Roman times.

Where did he mention it was sparkling?

On the other hand, if he was any kind of snob, he'd probably be sipping Burgundy... far better regarded than the second rate Champagne stuff.
I wonder if the beverage is region-specific. It'd be weird to have Indian rajas and Mongolian khans sip Burgundy as they write poems.
 
They only confirmed that the poems are region specific but not the beverages....

^^ It's a variable loc key, so it's not always wine that goes in there, just an expensive regional drink. That said, we've had an amount of feedback on it (damned time travelling shampaggan), so we'll likely give it a once-over to make it more immersive in future.
 
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They only confirmed that the poems are region specific but not the beverages....
^^ It's a variable loc key, so it's not always wine that goes in there, just an expensive regional drink. That said, we've had an amount of feedback on it (damned time travelling shampaggan), so we'll likely give it a once-over to make it more immersive in future.
Looks like they confirmed the drink is regional.