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Crusader Kings 3 Dev Diary #72 - Holding Court at Court in The Royal Court (in a courtly fashion)

Welcome comrades! In today’s dev diary, we’ll be taking a gander at a neat part of the upcoming expansion: Holding Court. Per the usual, I’ll preface this by saying that the court scene is a work in progress, the UI of the court scene is a work in progress, and the art generally is work in progress; we also have some missing animations and camera perspectives, so take all the images here with a grain of salt.

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As with any medieval ruler, monarchs in The Royal Court are vain creatures. It’s not enough to control the largest or best-developed realm, you have to have the largest palace, the fanciest food, the most renowned courtiers, and so on: after all, what’s the point of taxing the masses if you have to live like a peasant anyway?

Sometimes, though, you can’t quite afford the fanciest feast, the latest fashion, or even just the shiniest artefact to spruce up your court.

When times are that hard, and you really need just _immediate_ distraction from the flaws in your life, it’s important to spend some time indulging those with lives even harder than yours. Like nearly everyone else. For times when you feel like slumming it amongst the weird and wonderful characters of your realm, you can Hold Court.

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This repeatable decision lets you hear a number of requests from various characters, listening to petitioners seeking your aid and legal ruling on many subjects. They might be guests, courtiers, neighbouring rulers, vassals, spies, the odd bumbling peasant…

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At present, you’ll receive three such petitioners each time, with all events delivered in the new courtly event style (though follow-up may be character events or similar).

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Some choices are easy…

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… some choices are hard…

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… and some are just weird.

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After you’ve made your ruling in each case, in addition to the effects of each turn, you’ll gain some court grandeur to bolster your overall supply. We’ve got just shy of a hundred or so of these events alone, so there should be a goodly amount of variety for most playstyles.

This system is something pretty dear to our hearts, as it models a task that would’ve been a pretty big part of the day-to-day for many rulers, and we’ve put a lot of effort into getting plenty of alternate events to keep it as varied as possible for as long as possible. We hope you find it a fun & proactive way to explore some of the smaller (and uhh, not so small) issues developing in your realm.

Small dev diary, but that’s all from me for the mo. As ever, I’ll be around in the comments for an hour or so to answer questions, but otherwise, see y’all next diary!

… Y’know what, let’s have a few more events to show off before we finish for the day.

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And I am absolutely not interested in any court and other nonsense. The main thing is the coat of arms at last! And the possibility of creating a hybrid culture, well, a little more aesthetics is added by changing the color of religions and the domain, it remains, as I wrote in another topic, to make it possible to choose sacred places on the territory of the state for the created confessions, where this confession was created and in general everything will be wonderful in this game :D
 
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Even if this expansion does have some effect/contribution, what's wrong with having "Just for fun" things"?

I didn't said (or at least meant) that there is anything wrong with "Just for fun" things but I wanted to know if there are anything 'useful' like event chains under different answers.
 
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Just realized what's off-putting about these WIP screens to me.

The absence of a dais. Any throne room seems lacking without one to my eyes.

Were these not actually historically accurate?
 
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Just realized what's off-putting about these WIP screens to me.

The absence of a dais. Any throne room seems lacking without one to my eyes.

Were these not actually historically accurate?
Usually with a Canopy of Estate too!
 
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Looks great. This looks like a solid expansion.

But I don't see anything about the release date? Is it this month?
Not this month. They'll announce the Date when they announce the Date. Until then, be patient...
 
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I have two suggestions about holding court:
  1. What if there was no cooldown for holding court or none longer than a day? Althrough I'm not sure if that would make the mechanic overpowered. However if the "good" events were balanced with the "bad" and "neutral" events that wouldn't be a probem I think.
  2. Could you include a loss of grandeur and/or opinion of your vassals/people if you don't hold court for too long?
 
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Looks great. This looks like a solid expansion.

But I don't see anything about the release date? Is it this month?
They are saying by the end of the year. Best guess isn't no sooner than November and more likely December. However, they may push it to January to get past their winter break so be prepared to wait a bit.
 
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Great points.

The same can be said of landed titles to a degree, and we've been able to overwrite them for years.

To your point about deeper than it looks, some of the hardcoding probably doesn't help.

I was very surprised developers chose to hardcode "prince" FoA again ala CK2, for example.
When you rename a title in CK3 (and CK2 IIRC) you are only changing the individual locations name, not the location's type (i.e. if I rename a landed title and it was sheikdom or a tribe before, it keeps being a sheikdom or a tribe afterwards). This is pretty much equivalent to the fact we can change a character's name (though limited to at birth), but not their term of address. As with both you can change the thing that defines the individual, but not the larger grouping which is determined by your culture/religion (so a locations type is functionally equivalent to the character's term of address).

This means if you wanted to be able to change the terms of address you'd also probably want to be able to change the name of the various names for the different titles. So you'd have to specify not just how the characters are referred to, but also their respective landed titles.

So if you wanted to be able to put in all these custom names in, it would require 10 text boxes for landed titles (assuming cultures don't let you rename religious and tribal titles, otherwise double all these numbers) plus the 20 terms of address for characters of these respective landed titles (plus another 20 if you include the fact children of characters with these titles can have special terms of address). Then potentially another 30 for plurals though admittedly CK3 doesn't use these for any in game cultural names. So such a renaming systems would need anywhere from 30 to 160 text boxes to fill in (or possibly 15 if you just stick to the bare minimum and only do feudal titles). And all of this is without getting into the weeds of titles with their own special naming conventions or titles that take both culture and religion into account. So a decision would need to be made on how such titles would interact with these new ones the player is adding.

So I think it's safe to say letting individual titles be recoloured is much simpler task than creating a UI that allows the player to rename such a large collection of cultural names for character and titles.

Also if someone want to rename that many terms there is the possibility of creating a mod. While not ideal it gives you more control as a mod can change any of these names for pretty much any combination of gender, rank, government, culture, faith, relation to title holder, and even specific individual titles (only plurals don't seem to have a way to change them on a per cultural title basis, but someone more well versed than me might know how).

Edit: forgot your parents could have special forms of address in CK3 so that adds anther 10-40 textboxes to flll in.
 
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When you rename a title in CK3 (and CK2 IIRC) you are only changing the individual locations name, not the location's type (i.e. if I rename a landed title and it was sheikdom or a tribe before, it keeps being a sheikdom or a tribe afterwards). This is pretty much equivalent to the fact we can change a character's name (though limited to at birth), but not their term of address. As with both you can change the thing that defines the individual, but not the larger grouping which is determined by your culture/religion (so a locations type is functionally equivalent to the character's term of address).

This means if you wanted to be able to change the terms of address you'd also probably want to be able to change the name of the various names for the different titles. So you'd have to specify not just how the characters are referred to, but also their respective landed titles.

So if you wanted to be able to put in all these custom names in, it would require 10 text boxes for landed titles (assuming cultures don't let you rename religious and tribal titles, otherwise double all these numbers) plus the 20 terms of address for characters of these respective landed titles (plus another 20 if you include the fact children of characters with these titles can have special terms of address). Then potentially another 30 for plurals though admittedly CK3 doesn't use these for any in game cultural names. So such a renaming systems would need anywhere from 30 to 160 text boxes to fill in (or possibly 15 if you just stick to the bare minimum and only do feudal titles). And all of this is without getting into the weeds of titles with their own special naming conventions or titles that take both culture and religion into account. So a decision would need to be made on how such titles would interact with these new ones the player is adding.

So I think it's safe to say letting individual titles be recoloured is much simpler task than creating a UI that allows the player to rename such a large collection of cultural names for character and titles.

Also if someone want to rename that many terms there is the possibility of creating a mod. While not ideal it gives you more control as a mod can change any of these names for pretty much any combination of gender, rank, government, culture, faith, relation to title holder, and even specific individual titles (only plurals don't seem to have a way to change them on a per cultural title basis, but someone more well versed than me might know how).
Yes, all of that is true.

That's why I said in reply to @blackninja9939 that a fast and dirty fix might be the "Stellaris FoA Solution" expanded to every FoA in-game.

In other words, just provide a popup text box to allow players to overwrite any individual character's FoA.

Yes it would be tedious for completionists like myself who'd feel the need to micro-manage every FoA in their realm and dynasty. However, since this is a feature the AI would never use, and since it would only provide (deep) flavor for roleplayers, I think it's a fair trade-off given developers' time constraints and the wider re-code that would be required for a fuller system like you describe and like I originally suggested.

I'd love to get your thoughts and discuss this further with you in the Suggestion Forum Thread linked in my signature!
 
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Yes, all of that is true.

That's why I said in reply to @blackninja9939 that a fast and dirty fix might be the "Stellaris FoA Solution" expanded to every FoA in-game.

In other words, just provide a popup text box to allow players to overwrite any individual character's FoA.

Yes it would be tedious for completionists like myself who'd feel the need to micro-manage every FoA in their realm and dynasty. However, since this is a feature the AI would never use, and since it would only provide (deep) flavor for roleplayers, I think it's a fair trade-off given developers' time constraints and the wider re-code that would be required for a fuller system like you describe and like I originally suggested.

I'd love to get your thoughts and discuss this further with you in the Suggestion Forum Thread linked in my signature!
I didn't realize you were talking about change from one character at a time, which is more doable, though probably tedious as you mentioned. Thanks for letting me know about your thread, I was on my phone so couldn't see signatures. I'll definitely check it out and comment if I have anything useful to add.
 
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That sounds really nice. Anyway - though 100+ events seem to be a large number, I suggest that you encourage the community to contribute ideas for additional events, to avoid repetitions

For example:
  • Erik the Red was banished for manslaughter from Iceland (see Erik the Red in Wikipedia). The reasons for these incidents could used as blueprints for two events.
  • In an arabian culture, there might occur a dispute about the number of camels as a bride price
 
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Please look at fixing the Crusader Kings 3 the Gradual aging process aspect of Ruler(character/avatar) Creator aspect of the game will be tweaked? So that the various aspects of a even more realistic (than what it currently already has) gradual aging tweaked/enhanced to finer detail with complex systems of individual genetic traits? It simply seems that it would go with this upcoming new expansion package update and with the options for the hybrid subcultures the cultures court fashions could spectrumal vary between more modest and less revealing or less modest and more revealing depending on the level of conservative cultural values or moderate cultural values or liberal cultural values. And hybrid subcultures seems like should be made up of multiple (more than 2) cultures.
 
To be honest, I see no link. Also, the system you suggest could put an unduly weight on the system for what is ultimately a barely noticeable background event.
I was talking about how it would go with the upcoming Crusader Kings 3 Royal Court expansion pack which currently they are doing so much dev diary updates about. https://store.steampowered.com/agecheck/app/1303182/ https://store.steampowered.com/app/1303182/Crusader_Kings_III_Royal_Court/. And in response to unduly weight on the systemultimately a barely noticeable background event. It would be details to the individual game characters that take part in the Royal court and couldn't't the technology issues that you had pointed out be jointly solved by gaming computers/video game systems and the increasingly released gaming design technology(https://www.perforce.com/blog/vcs/future-of-game-development-trends, https://builtin.com/media-gaming/future-of-gaming, https://www.gamedesigning.org/gaming/advances-in-technology/, https://online.maryville.edu/blog/future-of-video-games/, https://www.ign.com/articles/the-games-industry-on-what-gaming-might-be-like-in-2030, https://www.forbes.com/sites/mattga...ssors-tell-us-what-to-expect/?sh=5c3a71a06c4f
 
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I was talking about how it would go with the upcoming Crusader Kings 3 Royal Court expansion pack which currently they are doing so much dev diary updates about.
Again, I see literally no relation between royal courts (or dynamic cultures, or artifacts, or any other parts of 1.5) and visual aging.
couldn't't the technology issues that you had pointed out be jointly solved by gaming computers/video game systems
Currently CK3 is (barely) playable on potato computers (i.e. computers not specifically optimized for 2020 gaming). I wouldn't want the game which is nothing like a top shooter become too demanding on the customer's side because of something so peripheral. (Personally, it would probably explode my 2014 laptop and my 2013 PC. Non-personally, I know of people on these forums whose computers are even older.)