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Crusader Kings 3 Dev Diary #95 - Flavor of Iberia

Hello and welcome to Dev Diary #95, about the flavor that makes the flavor pack! I am Hugo (@Hugo Cortell), and today my fellow content designer Ola (@Vaniljkaka) will walk you through some of our design for culture, faith, and everything else before I introduce you to our events & decisions.

In a region as dynamic and well-documented as Iberia, we were truly spoiled with possible content, and had to make some hard choices as to what would work best in the context of Crusader Kings III. Yet we have filled the Fate of Iberia with flavor content high and low, from fairytales whispered by a fireplace to grand designs of priests and kings. In the Fate of Iberia, you might encounter the Estadea, the wandering dead of Galician myth, the legendary Garduña thieves, great smiths of Toledo, cheese-making Vikings, and Andalusian polymaths dreaming of flight.

For Fate of Iberia we’ve roped in talented content designers from all over our organization to help us pack Iberia full of historical flavor. There is hardly any subject that does not get some love.

Culture and Faith​

Iberia’s cultures were in a pretty good place already, thanks to the culture rework in the Royal Court. But, we’ve done a pass on their traditions to make sure they’re fitting and interesting. If you have the Royal Court Expansion, you’ll be able to make some compelling hybrid cultures here - why not Sephardi-Norse, or Berber-Castilian? It can also be a good way to get involved in the Struggle from the outside. Among other additions, you’ll find that Castilians are now Tabletop Warriors, able to challenge others to a grand game of chess!

This image depicts the cultural traditions section of a culture, it is highlighting the quote tabletop warriors and quote tradition.

The Kingdom of Castles, indeed!

Concerning faith, our new shared Head of Faith mechanic will add dynamism to Iberia’s fractured religious landscape. More info regarding this will come in a future Development Diary!

There are events for Muslims, Christians, and pagans, but the big addition is the Mozarabic Faith. They’ll encourage historical “what if” playthroughs and some dramatic decisions, exploring the deep Visigothic roots of Iberian faith. Try to take control of Toledo if you play a Mozarabic Christian - it can allow you to convene a new great church council, echoing the one in 711. But take heed - such a council might also affect the struggle… How will your realm be affected by the vicious debates to follow? There are also other new decisions available to Mozarabs - including the ultimate prize, the restoration of the Kingdom of Toledo!

This image depicts Mozarab faith window, highlighting their adaptability tenet.

The Mozarabs have a long history of adapting to changing circumstances.

This image depicts a Mozarab holy site at toledo.

Toledo plays a central role for the Mozarabic faith.

Basque Paganism, the other new faith, is a syncretistic belief with Christian and pagan elements, the most prominent vestige of pagan faith in Western Europe, ensconced in the Pyrenees. Among rulers, it is a dead religion at game start, but its traditions persist among the common folk, and an opportunistic ruler might find reason to Champion the Faith of the Country Basques, and bring it back to prominence.

This image depicts the remnants of the Basque pagan faith. Their faith window is open, highlighting their Christian Syncretism tenet.

Remnants of pagan belief have endured in the redoubt of the Pyrenees.

Special buildings, Dynasty tracks and Artifacts​

For monuments and special buildings, there are some you might expect - the great mosque of Córdoba, the basilica of Santiago, the walls of Toledo - and some you might not. We’ve begun exploring having natural wonders as province features, so you’ll find the Rock of Gibraltar here, too. While Iberia certainly has a rich history, it’s not as overcrowded in ruins of past splendor as say, Mesopotamia or Rome, so while there are some Visigothic and Roman monuments here, we focused on things built over the course of the Middle Ages. There’s accordingly also a few you can build yourself, after the game has started.

This image depicts The Great Mosque of Cordoba as seen in-game. It is a 3D model.

The Great Mosque of Cordoba in all its glory! Art has done a tremendous job in bringing the monuments to life.

This image depicts The Tower of Hercules, another 3D model visible on the game map.

The Tower of Hercules, as it is also called, still stands today, the oldest extant lighthouse in the world.

We’re adding new artifacts as well of course, among them the famed Bells of Santiago - or in 1066, their melted-down and reforged state as aquamaniles in the Muslim Court of Toledo. Historically, of course, they were turned into mosque lamps, but that would have been hard to represent well in our 3D courts, so we went with aquamaniles instead. You’ll also be able to find armillary spheres, scallop shells from the pilgrim road to Santiago, chess boards, Visigothic votive crowns, and much more. If you have the Royal Court Expansion, of course some will be impressive items that our art team devoted lots of attention to, to be proudly displayed in your court.

This image depicts the quote (Former) Bells of Santiago and quote artifact, it looks like a dog made of bronze with a very lage, round mouth.

Once the pride of Galicia, they now decorate the Toledo court.

The two new dynasty legacies are Metropolitan and Coterie, expressing the themes of flourishing cities and interwoven, intrigue-riddled dynasties that seemed fitting for medieval Iberia. In the Coterie legacy, you can gain various benefits related to your dynasty and its members, useful for diplomacy and intrigue. The Reliable House perk, will give you 10% of your councillors’ primary skills, while the ultimate perk in this legacy, Pragmatic Roots, allows dynasty members to disinherit their children for a prestige and tyranny cost. The Metropolitan Legacy will aid you with development, construction and prestige, unlock a unique Expand Cities decision, and give you some added motivation to build new city holdings in your realm. The Republican Education perk introduces the Town Maven trait, that dynasty members might receive if they are educated in a county with hig development. Metropolitan is a great track if you prefer playing tall, building an economically strong realm.
This image depicts the new dynasty legacies. The Metropolitan legacy has a background depicting a courtyard full of scientists and inventors from all over the world, while the Coterie legacy shows a court full of people with documents, books and vials of unknown substances.

Coterie members can share secrets with each other.

I’ll now leave it to Hugo, to talk more about our decisions and events.

Events & Decisions​

Fate of Iberia contains a multitude of events and decisions ranging from struggle-specific events which shake-up plans, to flavor events designed to enrich the experience with classic paradox comical occurrences and references to regional curiosities.

Struggle Events​

As mentioned above, struggle events help add a bit of chaos to the overall equation, presenting many opportunities themed around the current phase for cunning strategists to turn one’s disaster into another’s advantage during the greater conflict. Struggle events are exclusive to characters partaking in the struggle.

This image depicts an event in which an old man is begging the player to rescue their village from it's villainous owner.

Such as this event, in which the player is able to give their word in exchange for a claim on a county. Failing to keep your word will certainly have consequences…

This image depicts an event in which your councilman has been murdered by an angry mob, you can take several actions to resolve the conflict.

Some events will have you deal with unexpected losses, though you can still gain something from the situation if you play your cards right.

This image depicts an event in which your prisoner is willing to tell you a secret they know about another ruler in exchange for their freedom. You can accept the deal, ignore it or even tell the other ruler about this.
This image depicts an event in which a blacksmith demands control over the blacksmiths' guild in exchange for making very good swords for you.
Other events can grant you advantages when you least expect it, but tread carefully as success is not guaranteed and things can always take a turn for the worse.

Struggle events —though all related, are quite different in the opportunities, benefits, and challenges that they present, encouraging players to adjust their strategy as circumstances call. I would certainly start conquering my neighbors if I got ahold of some good steel, especially since it’d help me get those catalysts I’ve been after for a while…

Flavor Events​

We have also included a variety of smaller, flavor-focused events that help bring the Iberian peninsula to life and create a greater breadth of content for players in the region to experience. Many of these events are inspired by recorded happenings in the region, while others are simply classic Crusader Kings’ events in a Mediterranean flavor. From a story about frightening “thunder stones”, to the myth of legendary Christian mobsters to a peaceful siesta event, you can be sure you will be getting a full Iberian roster of fascinating, action-packed, and ridiculous events.

This image depicts an event in which you have the option to allow or forbid eating a whale. It may explode if you try to eat it.

Would you eat a whale? Would Allah approve? It probably tastes like chicken anyway.

This image depicts an event that recreates a Valencian story about how a popular local drink came to be. The player, enchanted by this marvelous drink, has the choice to exploit the farmers and force them to only grow the ingredients for this drink.

For anyone who has had horchata, this story should sound familiar. Well, with the exception of the whole “now you must only ever make horchata” option.

This image depicts an event in which escaped slaves ask that you let them settle in your lands. You can even make a slave the mayor of a town if you want.
This image depicts an event in which a translator asks that you open a translation school.
There'll be no shortage of opportunities to improve your realm.

Decisions​

Besides new events, Fate of Iberia also features unique decisions which can be taken throughout the duration of the struggle at specific phases. Let’s take a quick look at two of them now.

We’ve seen a lot of comments and requests in the previous dev diaries not to ignore the Jewish achievements of the period. In Fate of Iberia, one of its decisions allows you to make the most out of these achievements by enabling you to sponsor a golden age of science.

This image depicts a decision in which you can fund the sciences.

Sponsoring sciences is a noble but expensive endeavor.

As the sponsor, you will receive various positive modifiers, though everyone else in the struggle will receive a weaker version of them too. This decision is not exclusive and anyone can “steal” the golden age from you, doing so will strip you of the modifier and replace it with its weaker counterpart. I fully expect this to be the correct kind of chaotic during multiplayer matches.
This image depicts two character modifiers, both of them make your cultural fascinations develop faster. One is a better version of the other.

Though not listed in the tooltips, sponsoring a golden age also gives you bragging rights in multiplayer lobbies.

Of course, this decision isn’t just a couple of modifiers strapped to a button. Sponsoring a golden age will lead to one of three random events that provide you with the opportunity to easily recruit highly talented scholars and members of the scientific community.

This image depicts a follow-up event to the previous decision, a doctor refuses to operate on your elderly vassal because the stars are not aligned correctly. This is based on a real story.

Making the doctor wait will add them to your court, while performing the operation may help you improve relations with your elderly vassal. Of course, under the... "right mindset", this can also become a learning opportunity for your young child, pre-industrial cataract surgery was a lot more successful with a young assistant present.


Now, for a more standard decision example: In classic Crusader Kings 3 fashion, we also have plenty of decisions to form titles and gain control over land, such as the “Iberian Foothold” decision, which encourages large foreign powers to make a dash for their piece of the metaphorical Iberian cake by letting them end the struggle from the outside. Though the military investment will certainly be large and the many disunified states in Iberia won’t take their conquest laying down…

This image depicts a decision that allows you to conquer Iberia, the French are currently the ones attempting to take the decision in the image.

There are plenty of opportunities to rewrite history in Crusader Kings, will you unite Iberia under the French banner or will a post-unification Iberia conquer Europe?

Closing Comments​

We hope the content displayed in this dev diary has gotten you excited about our upcoming Flavor Pack, and look forward to hearing your thoughts on the discussion comments below.
 
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Decisions​

Besides new events, Fate of Iberia also features unique decisions which can be taken throughout the duration of the struggle at specific phases. Let’s take a quick look at two of them now.

We’ve seen a lot of comments and requests in the previous dev diaries not to ignore the Jewish achievements of the period. In Fate of Iberia, one of its decisions allows you to make the most out of these achievements by enabling you to sponsor a golden age of science.

View attachment 834307
Sponsoring sciences is a noble but expensive endeavor.

As the sponsor, you will receive various positive modifiers, though everyone else in the struggle will receive a weaker version of them too. This decision is not exclusive and anyone can “steal” the golden age from you, doing so will strip you of the modifier and replace it with its weaker counterpart. I fully expect this to be the correct kind of chaotic during multiplayer matches.
View attachment 834308
Though not listed in the tooltips, sponsoring a golden age also gives you bragging rights in multiplayer lobbies.
So being interested in what those other comments have to say (requests usually have extra information on why the request should be fulfilled), i decided to search for them. Google searching the paradox forums for "dev diary" (in quotes) and Jewish. I have found no results beside this very mention in this dev diary. Even going back as far as a year only has links towards the somewhat recent EU4 dev diaries regarding this matter.

If you want to include Jewish content to flesh out the region, then do so, but don't pretend that there was an onslaught of requests, when there was none. Honestly very disappointed that you guys would blatantly lie like this, beyond the fact that now I have no exposition on the various contributions of the Jewish people in that region for that time period to look forward to.

EDIT: for those curious: https://www.google.com/search?q=site:paradoxplaza.com+"Dev+Diary"+jew&tbs=qdr:m (it is pretty simple to limit your search to a site and add a time limit)
 
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View attachment 834636
It's only a small change, but I like it.

Damn, you beat me to it.

I'm going to assume all Syncretism tenets are going to function like this. Otherwise, Christian Syncretism is extremely overpowered.
 
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So being interested in what those other comments have to say (requests usually have extra information on why the request should be fulfilled), i decided to search for them. Google searching the paradox forums for "dev diary" (in quotes) and Jewish. I have found no results beside this very mention in this dev diary. Even going back as far as a year only has links towards the somewhat recent EU4 dev diaries regarding this matter.

If you want to include Jewish content to flesh out the region, then do so, but don't pretend that there was an onslaught of requests, when there was none. Honestly very disappointed that you guys would blatantly lie like this, beyond the fact that now I have no exposition on the various contributions of the Jewish people in that region for that time period to look forward to.

EDIT: for those curious: https://www.google.com/search?q=site:paradoxplaza.com+"Dev+Diary"+jew&tbs=qdr:m (it is pretty simple to limit your search to a site and add a time limit)

I can say from experience reading the comments that people have definitely mentioned a desire to see Jewish history included. Your search simply doesn't hit every single mention of "jew" in a Dev Diary. I know this for a fact because the following:

"any chance that we get more than one religion in a county? Like a percentage, 80% muslim with 15% christian, 5% jew or something (add some modifiers) i think that would be good for the whole map and espacially in this scenario!"

appears in a comment by Wintermvte on Page 7 of the comments for Dev Diary #93 "Turmoil In the Peninsula" AKA the announcement for the Flavor Pack. Notably, that was from April 19th, less than a month ago. Even setting custom date range going from 4/1 to 5/3 (er... that's April 1st to today, for anybody who does dates DD/MM rather than MM/DD) only returns results for Dev Diary #95, the current one, even if you have Google include the results it automatically omits. So if you want to check for people wanting Jews represented in-game, you're going to have to check through the comments manually. Just search "jew" also probably would be insufficient as it may be referenced via the word "judaism" or by "Sephardi"/"Sephardic", assuming the user isn't using yet another term to refer to Iberian Jews.

Now you just look dumb for calling the Devs liars by relying on Google without taking even 5 minutes to make any attempt at validating your results. There's another 10 pages on the first dev diary (and I imagine questions or requests for Jewish representation will likely have come in during the later part of the comments just by virtue of being less widespread than basic questions of mechanics), plus the entire comments section the second dev diary to check, along with checking for referencing to "Judaism" or "Sephardi" in the first 7 pages of comments in DD #93. That's plenty of material for you to check to find people asking about Iberian Jewish representation. Enjoy.
 
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At this stage, I can only pray for some Portugal focused changes...
They have mentioned changes to the Kingdom of Portugal founding decision: IIRC you won't have to hold all of the de jure duchies to form the Kingdom, and can't form Portugal if you're already a King. (Let me find the dev post)

EDIT: as per this link, they only said they "adjusted the decision" https://forum.paradoxplaza.com/foru...er-diaries-q-a-important-information.1521245/

Besides adding more baronies to de jure Portugal, i would like a situation that would force a meaningful choice: if you hold enough land for a Kingdom outside de jure Portugal (say Leon + Galicia) then you should have to make a choice: either keep Leon and Galicia, or the Portuguese throne.

I think this Flavour pack is going to be the first DLC i buy on release from Paradox. It's really THAT good, and hopefully will become a yardstick for future DLCs.
 
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I can say from experience reading the comments that people have definitely mentioned a desire to see Jewish history included. Your search simply doesn't hit every single mention of "jew" in a Dev Diary. I know this for a fact because the following:



appears in a comment by Wintermvte on Page 7 of the comments for Dev Diary #93 "Turmoil In the Peninsula" AKA the announcement for the Flavor Pack. Notably, that was from April 19th, less than a month ago. Even setting custom date range going from 4/1 to 5/3 (er... that's April 1st to today, for anybody who does dates DD/MM rather than MM/DD) only returns results for Dev Diary #95, the current one, even if you have Google include the results it automatically omits. So if you want to check for people wanting Jews represented in-game, you're going to have to check through the comments manually. Just search "jew" also probably would be insufficient as it may be referenced via the word "judaism" or by "Sephardi"/"Sephardic", assuming the user isn't using yet another term to refer to Iberian Jews.

Now you just look dumb for calling the Devs liars by relying on Google without taking even 5 minutes to make any attempt at validating your results. There's another 10 pages on the first dev diary (and I imagine questions or requests for Jewish representation will likely have come in during the later part of the comments just by virtue of being less widespread than basic questions of mechanics), plus the entire comments section the second dev diary to check, along with checking for referencing to "Judaism" or "Sephardi" in the first 7 pages of comments in DD #93. That's plenty of material for you to check to find people asking about Iberian Jewish representation. Enjoy.
Well i will take the rebuke as is, seems that google is unreliable in this regard. Sucks because they tend to also aggregate similar terms together, so you get more results than you would using the paradox search. I suspect that paradox seems to have their forums for the most part marked as "don't index".

Thank you for effort in this regard, although i wish you could have quoted some of the more informative mentions, so that I could read up more on their accomplishments in that era.

As a sidenote 5% is way too much for that point in time (800). Around 90 000 were forcefully converted 613 while the rest was expelled. While many returned to Judaism after a change in rulers and some returned, i don't think the number increased that much. Compared to the number of people living total in iberia under the visigoths, a full 4 million (a drop of 2.5 million from 110 ad under the romans, but that is what you get with the fall of rome), those 90 000 just barely exceed 2 %. The 5% comes from a disputed source on wikipedia and refers to al-andalus in the 11th century. And yes, this took me quite a bit of time to research as it is unnecessarily difficult to find anything which talks about the population of iberia in the 700s or 800s. I found some numbers referencing 500 ad and 1000 ad, and since it was around 4 million for both but it is relevant to Spain alone, i figured that with a small increase in jewish population from a return of jews, it would counterbalance modern day portugese territory not being included in the 4 million.

Either way 2% is the much more accurate approximation.
 
Well i will take the rebuke as is, seems that google is unreliable in this regard. Sucks because they tend to also aggregate similar terms together, so you get more results than you would using the paradox search. I suspect that paradox seems to have their forums for the most part marked as "don't index".

Thank you for effort in this regard, although i wish you could have quoted some of the more informative mentions, so that I could read up more on their accomplishments in that era.
Personally, I don't know where any are, I simply was determined to show Google was wrong, hence why I left it at "Here's what I searched and here's what I haven't". I just know Google doesn't show everything, for one reason or another, likely because some parameters meant to reduce the amount of searching it has to do or some such, so I went through to find one piece of evidence to have proof that your search was incomplete. I leave the rest to you, because I just don't feel like searching for it :v
 
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The event of the falcata is too anachronistic. The word falcata was not used until the XVIII century AC. And at that time they thought that it was a Roman weapon. Actually, in the Middle Age, nobody knew about the existence of the falcata and they wouldn't have been able to differentiate the typology of the Roman and Pre-Roman weapons. Therefore, for this event, using the word gladius hispaniensis or just gladius rather than falcata would make much more sense. Additionally, it is important to remember that the falcata was only a common weapon in Contestania and Bastetania (two regions located on the SE coast), in most of the Iberian Peninsula they used both La Tene swords and antennae swords. In any case, people from the Middle Age didn't know anything about this. Additionally, the western European historiography based on Roman and Greek written sources as well as the fact that Carthage belonged to the Semitic world made really difficult to speak about Carthage in a positive way during the Middle and Modern Ages. This is why I suggest changing the words "falcata" for "gladius" and "Carthage" for "Rome". These simple changes would make the event less immersion-breaking from a historical point of view.

I have noticed that the new DLC will bring several "what if?" options, and I think that is nice but I wonder if we will also have some new features based on historical facts. For example, will we be able to establish parias, that is, a tribute that was paid by the taifas to the Christian kingdoms? If they exist in-game, it could help us to play a tall campaign where it would make sense to allow other kingdoms to stay independent. On a related note, will we be able to raid neighbouring kingdoms as it happened in real life?

Also, will we be able to establish (maybe via events or decisions) important political institutions such as the parliamentary ones? That is, the Cortes of Castile-Leon and The General Courts of the Crown of Aragon
 
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Noice, Noice, I predicted this would be the next flavor pack. Iberia has always been my favorite Catholic area to play in, and shared heads of faith......yeah boiiiiii

Btw why are the Balearics Mozarabic in 867?

They didn’t fall under Muslim Cordoba’s control until 902. Infact cough debatably they were still part of the Byzantine Empire in 867. They should be, imo, Western Rite Catholics with Eastern Rite influences much like Sardinia. Which is to say in CK3s terms, just Catholic.

Couple papers that go over this murky and dynamic part of their history.


 
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Now that I've corrected like the arrogant nerd I am, time to actually post questions

What are the specifics for Iberian Foothold? The requirements shown mention Christian counties in particular- will the decision always check for Christian counties or will it be based on the religion of the invader? For example, if a Muslim Empire of Maghreb crosses into Iberia, would they be able to take the decision if they meet the same conditions, but for Islam? If religion can vary for the decision, would it be confined to involved religions?

Related to the above question: When the decisions make the kingdoms become de jure part of your empire, does it only take land-adjacent neighboring kingdoms (like Navarre or Aragon/Valencia), does it include bordering by sea (within 2 or 3 sea tiles), or does it count kingdoms that meet the criteria as being part of your empire for the purposes of "bordering" (i.e., if Navarre meets the conditions to be annexed de jure, would Asturias become a valid target for being de jure drifted via the decision since it would still connect to the empire via land)?

Third, the Basque Religion- Era Zaharrak. What was the source of its name, how wide spread are its holy sites, and, most importantly, what is the color for it on the map?

For Mozarab, I assume their Holy Sites are Toledo, Cordoba, Santiago (we can see those three on the map), Rome (since it is linked to Catholicism), and Jerusalem (because it's Christian), but I do have a question about the "Rite" tenet, which is: "What is the Rite tenet?" Is it a pre-existing tenet renamed when Mozarab for flavor, or is it a new one? Does it create the shared Head of Faith as one person has guessed or is it unrelated?

And on the topic of shared Heads of Faith:
(1) Will it be dynamic; can events or decisions cause a faith to accept another HoF as its own/can a schism separate faiths with a shared head?
(2) Will a HoF have a "primary faith"; that is, will the Pope be the Catholic HoF first and Insular and Mozarab second?
(3) Can a shared HoF be any of the faiths that accept it as Head (can there, say, be an Insular or Mozarab Pope?) or, referring to the previous question, does it have to be held by some "primary faith"
(3b) As an addendum to squeeze info out of the devs: is it, or would the devs consider, making it related to doctrine if there is a primary faith? That is, if the hypothetical primary faith is pluralist, the HoF is permitted to be different faiths, but if it is Righteous, the HoF will rarely or never diverge?
(4) Will faith creation give an option to have a shared HoF? Will it be tenet based or parent based? Can a new faith adopt a third faith's HoF?

And most importantly for HoF: are all of my questions going to be saved for the the Dev Diary that talks about shared HoF? Because, if so, I'll cry. And you wouldn't make both a grown man and one of your customer cry, would you, Paradox?
 
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The future of CK3 is looking bright. There is some very nice polish going on here. As we say here in Texas... "this is puuuure flavor country". (of course, we are usually talking about BBQ and smoking brisket)

Salud!!!
 
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