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Hello folks, and welcome to the first entry in the development diary for Crusader Kings II!

I am Henrik Fåhraeus, project lead on this sequel to the original Crusader Kings (on which I worked as co-designer.) Crusader Kings was a game quite different from our other franchises, in that the focus was on the powerful people of the era rather than on countries. You played a ruler, got married, had kids and watched them grow up to stab you in the back. As such, Crusader Kings was a bit of a role-playing game, while still retaining the strategy game elements of our other titles. Personally, I loved the combination, and, judging by the clamor for a sequel, it appears many others did as well. We are still proud of Crusader Kings, but time waits for no man, and the game is getting on in years...

As it happens, Crusader Kings II is coming along nicely, and, starting with this one, you should be seeing monthly CKII development diaries coming your way (on the first Thursday of the month). With Crusader Kings II, we are not trying to reinvent the wheel. Rather, we want to build on the strengths of the original game and fully realize its potential. That is not to say that Crusader Kings II will be the same game with new graphics, but it should feel instantly familiar to CK players.

What makes CK unique among our games is its character system and its RPG-like elements. The role of the player is clear since there is a ruler, a character, to identify with. The player is the king, and it's good to be the king! In Crusader Kings II, we aim to really hone in on the importance of characters - their personalities, interests and interactions - and to tone down the relevance of "countries". The sum total of the Prestige your successive rulers have gathered throughout the game determines your final score; not the size of your realm at game end. Of course, a major source of Prestige is the power of your family, your Dynasty. In fact, die without an heir from your dynasty and it's time to INSERT COIN.

The core gameplay, then, revolves around increasing the power of your dynasty and ensuring that you always have a legal heir with strong enough support. The death of your current ruler is the moment of truth: who will support the legal heir? Have you even managed to ensure one? Will anyone contest the succession? Unlike Crusader Kings, where your vassals would declare war on you simply because they disliked you (regardless, even, of their chance of success), in Crusader Kings II they are much more likely to bide their time and cause trouble during a succession crisis. The key is to choose the best Succession Law... For example, Gavelkind is almost guaranteed to be safe from succession crises. On the other hand, Gavelkind will divide your titles equally among your sons, splintering the realm and potentially decreasing your power.

I mentioned toning down the concept of countries. Here are some highlights: there is no Infamy/Badboy. Neither do characters have "loyalty", and neither is there a persistent relations value between countries. CKII is all about the characters, their opinions of each other, and their clash of interests. Therefore, we have merged the aforementioned concepts into a single opinion value between -100 and 100. I.e. what one character feels about another character... and why. The value is a sum of modifiers, like "Friend of Father's: +5", "Granted a Duchy: +30", "Betrayed Alliance: -20", etc.

Of course, characters will have traits, genetics and neat portraits like in Crusader Kings and EU:Rome. If you want to breed a dynasty of redheaded Harkonnen look-alikes, go ahead (with my blessing). Oh, and characters will age visibly; I shall leave you with a screenshot demonstrating the effect!

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Next month: Barons - why Vladimir hated Leto
 

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Me likes! A lot! I am starting to wish 2011 will pass quickly ;)

As a random note, hopefully old people will have their stats diminish over time; specifically ones relating to the military since an 80-year old really shouldn't be that good of a fighter 98% of the time. Reading AARs with 95-year-old asskickers traumatized me in this respect. :p

Well, strategic insight can develop over age, compensating for the diminishing prowess. So military can stay the same. I expect the more intellectual stats to increase over time and decrease dramatically in the end ;)
 
Awesomeness!
 
Me likes! A lot! I am starting to wish 2011 will pass quickly ;)



Well, strategic insight can develop over age, compensating for the diminishing prowess. So military can stay the same. I expect the more intellectual stats to increase over time and decrease dramatically in the end ;)

That doesn't need to happen to all of them. Not every old person is a gibbering idiot on their death bed, even if they are 88 years old.

I think reductions in mental skills can be simulated in the increased chances of getting traits like 'Infirm' or 'Senile' or something. That way not everybody automatically loses 5 Intrigue on their 60th birthday or something stupid like that. Chances of getting the "old age" traits should of course be modified by age, other traits and Health stat.
 
Now, this was a nice surprise.:) I didn't think we'd get a dev diary this early!:)
 
Did that happen in real life?

Counts of House Frankapan of Croatia ruled certain territories as vassals of Venice while at the same time ruled some other territories as vassals of Croatia-Hungary.
 
So this is what true happiness feels like!!!
 
Yes

The Dukes of Normandy and later Aquitaine and Guyenne were also kings of England. As dukes they were vassals of the kings of France.
And as kings they obviously weren't vassals of France, never heard of that, it could be a very interesting concept, but wouldn't simulating that as duke you are vassal of another king yet as king you have no liege be difficult in CK2?
 
wow. Just curious, how many requests were just confirmed in the first dev diary? This looks awesome. Now I just need a better computer, and a time machine.

And as kings they obviously weren't vassals of France, never heard of that, it could be a very interesting concept, but wouldn't simulating that as duke you are vassal of another king yet as king you have no liege be difficult in CK2?

Not if the title, and its land, is a vassal rather than the character. This would be one of the few times when "countries" would be important. The hard part would be making it happen organically for other parts of the world. The only possibility I could see is like a direct relation to William, by which a vassal, or vassals son, goes campaigning, grabbing lands outside the King's legal realm, therfore gaining sovernty over a particualr part of his realm.

So say, as England, you are at war with France. You get the claimholder of enemy court joins your court event. And behold it is the third son of Philip Capet, King of France. You give him some land in your kingdom. All of a sudden he inherits France (first two were KIA). So now the new King of France would be a vassal of England for his English holdings just like the King of England is vassal of France for French holdings.

Now that I think about it, that is one strange scenario.

So basically it is would just make it so Inheriting a title doesn't automatically make your new lands vassals of the the same lord and prevents sovergn land being inherited away.
 
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And as kings they obviously weren't vassals of France, never heard of that, it could be a very interesting concept, but wouldn't simulating that as duke you are vassal of another king yet as king you have no liege be difficult in CK2?

463px-Hommage_of_Edward_I_to_Philippe_le_Bel.jpg


Of course, they were mostly not de facto vassals of the French kings.

Furthermore, the kings of Denmark were later (Around 1500) Dukes of Holstein (various subtitles) and thus de jure princes in the HRE. Again in reality they were independent from the Emperor (and even hostile towards). Therefore I don't think this should restrict your actions if you are already a sovereign king, but possibly increase the prestige of the other king/emperor you are "paying homage" to?
 
Hmmm, christmas seems mighty earlier this year. Most excellent! :D
 
Sorry if this was asked (busy, only have a minute!), but I was wondering how many layers the portraits will have? I'm assuming..

Layers:

1. Eyes
2. Nose
3. Mouth
4. Chin
5. Hair
6. Clothing
 
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