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Hello everyone and welcome to the second dev diary for Crusader Kings II: Charlemagne!

I'm Tobias Bodlund, Scripter on the CK2 team. Today we'll discuss two new game features that we are really excited about. One has to do with titles and the other has to do with stories. Oh, and we've also changed something that has to do with murders.

In Crusader Kings 2: Charlemagne, rulers will no longer be restricted to the predefined de jure kingdoms and empires on the map when they wish to take a step up in rank. Any duke that has a large enough realm and enough prestige can now declare himself a king. The new kingdom will initially have no de jure lands, but it will gain them with time (if it survives). In the same way, a powerful king can declare a new empire. The new title will inherit its name and coat of arms from the primary duchy or kingdom title that the ruler had before.

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This new feature should open up new ways for players to shape the world, and you'll see new titles arising according to the unique sequence of events that unfolds in your specific campaign.

Along with this comes new support for modders to dynamically change the coat of arms for any title through events or decisions or via the history files.

Another new feature is something we've wanted to add to Crusader Kings II for a long time. As you play through a long campaign, you are effectively creating the epic story of your dynasty, and we've always felt that it would be nice to create some kind of record of this, something that enables you to look back on your history and that you can also keep as a record after the game. This is why we've now added the Dynasty Chronicle.

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The Chronicle will register any important events that happen to the characters you play, such as births, marriages, wars, deaths, important decisions etc. It will also mention major world events such as the arrival of the Mongols, the Crusades and the start of the Viking Age. You will be able to review your family chronicle at any time through the in-game interface, and you will also be able to export it to a text file so that you can keep it and share it with your friends. Maybe you'll even want to format it in a fancy font, print it in color and show it off properly.

Finally, for todays dev diary, let's talk about assassinations. There are two major changes being done here - and this part is free content, meaning it will be in the patch for everyone whether you have the Charlemagne DLC or not.

The first change is that the assassination diplomacy action has been removed. Since we introduced plots in Crusader Kings II, we've really had two different and wholly separated systems for assassinations. No longer. The click-to-assassinate mechanic was, to be honest, somewhat obsolete considering how the game has evolved over the past few years. From now you'll have to run a proper plot in order to kill someone, which also makes for much more interesting gameplay.

The second change to assassinations is that we've added a way for you to defend yourself from those who would plot your untimely death. There is now a new decision called "Go Into Hiding", which allows you to remove yourself from the public eye for as long as you desire and thus greatly decrease the chance of any murder plots against you succeeding. The decision is available at any time that there is a known or suspected murder plot against you (you might be wrong of course, but being paranoid doesn't mean that they're not actually out to get you). This new mechanic will have a number of new events associated with it.

You will also be able to send your spouse or any of your children into hiding in the same way - provided they are not rulers themselves, they are in your court, and that there is a credible threat against them.

You may come out of hiding, or take your dependants out of hiding, at any time you wish.

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Hiding away in the inner rooms of your castle for prolonged periods of time does have its price, however. Your inability to hold court means that you will suffer a reduction to your diplomacy attribute while in hiding, and your vassals with be less loyal due to your absence. You will also be unable to hold feasts and tournaments, travel, lead armies and all those other things that would require you to leave your hiding place and step out into that evil and dangerous outside world.

There are of course also other risks associated with hiding. People living in relative isolation during extended periods have at times been known to... how to put it... suffer certain effects to their personality. But I'm sure you'll be fine!
 
Plot assassinations in general were always weird to me. Why do they go over 100%? IMO they should cap at 100% with 0 chance of being found out but make this difficult to achieve. From 1-49% lower chance of success but also a higher chance of being discovered and from 50%-99% there should be a lower chance to be discovered but a higher chance of success naturally (this all barring those annoying drunk blabbermouths). The fact that it's easier for me to pull off a plot with 20+ people as opposed to 1-2 with higher plot power always seemed ridiculous. It tempts me to want to kill every single person involved afterwards just to keep them all quiet.
It is because Paradox doesn't properly differentiate between percentages and percentage points. (This is also why many of the "percentage" values in EU4 don't combine the way you'd expect them to, as they are actually percentage points, not percentages.) The number of percentage points you have in a plot influences the MTTH of the plot firing, depending on certain breakpoints. If the pp are between 100 and 200, the plot has a MTTH of one year, and I believe it halves that for every additional 100 pp.
 
Come on Paradox, stop Sweden from steamrolling Finland in every start. Counting from CM start date it took you like 600 years to get even halfway, this is as silly as it was seeing Fatimids take Greece in 1066 starts.
 
Will diplo-assassination be disabled only via defines, like curremtly is in AGOT, or completely removed? Modding-wise, the former route should be taken over the later, for modders to be able to "bring it back".

In another note, any news on the rumors of multiple simultaneous plots?

Edit:do we have any information on the moddability of the chronicle feature?
 
Well...Saxon and Frisian are to different cultures. But since both counting as Ingvaeonic I would call them pretty close.
Some of the cultures in Charlemange as they are planned at the moment seem pretty weird to me anyhow. I don't really see why there should be a germanic visigothic culture in Hispania. It would make sense if the leaders had this culture, but I strongly doubt that there was a significant ammount of germanics around in Iberia in the late 8th century.
 
Time to steamroll the Franks as Byzantium... Muahaahahahhahaha!
 
I just noticed this:

Along with this comes new support for modders to dynamically change the coat of arms for any title through events or decisions or via the history files.

Does it mean what I think it means? Because that is just awesome!
 
I just noticed this:



Does it mean what I think it means? Because that is just awesome!

I'm guessing what Vicky had. Event sets a _flag, that _flag overrules what CoA is used.
 
So far I'm pretty underwhelmed with this, the assassination changes re fine I guess, not really huge. It's not too hard to make a real kingdom so I don't see title creation being very useful. Really the only thing that impressed me was this:
Along with this comes new support for modders to dynamically change the coat of arms for any title through events or decisions or via the history files.
 
I'm really on board with the whole "declared realm" thing, especially with the Chronicle.

>King So and So the First, on Such and Such Date, declared the Empire of Somewhere
>There was much rejoicing
 
Also just remembered, there was a mod for the title creation thing. Not sure if the mod is still active but it hardly qualifies as something especially new.
 
Also just remembered, there was a mod for the title creation thing. Not sure if the mod is still active but it hardly qualifies as something especially new.

It is no longer active, but CK2+ still offers cultural empires.
 
This looks really cool. Up until now I have pretty much ever expansion for this game just minus the Ruler Designer one. Which i may just get because With this expansion I can make my own empire and I have some cool ideas about that one.

So I am looking forward to this expansion.. Now I should work on finishing a game lol. I have yet to do that yet :(
 
I'm really on board with the whole "declared realm" thing, especially with the Chronicle.

>King So and So the First, on Such and Such Date, declared the Empire of Somewhere
>There was much rejoicing

What about the minstrels?
 
It's not too hard to make a real kingdom so I don't see title creation being very useful.

This was added mainly for the flavor: as is, it is impossible to create new Kingdoms like Bosnia, Naples, etc. which were historically created during the timeframe.