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Hello everyone!

I'm Tobias Bodlund, Scripter on the Crusader Kings II team, and I bid you all welcome to this week's dev diary for Crusader kings II: Charlemagne.

Autumn is coming in Sweden but the birds are still singing, though sometimes out of tune.

Today we'll be discussing some new changes that affect how you rule your realm. Some of these things are obviously patch content, while some are locked to having the Charlemagne expansion.

The first thing we've done is to add a vassal limit. This is exactly what it sounds like - a limit to how many vassals a ruler can have without receiving penalties. Every vassal of count tier or above will count against this limit. The vassal limit will be higher for rulers of higher tiers, and for rulers with higher diplomacy skill. Another factor that increases the limit is your dynasty's prestige. You can also affect your vassal limit by changing your Centralization Law (this touches on an important new law mechanic - more on this later in this dev diary).

So what are the penalties of going over your vassal limit? Well, you will immediately get a penalty to the taxes and levies for all your vassals. This penalty increases exponentially, and if you go far enough over the limit you will get no vassal taxes or levies at all.

The second danger of being over the limit is that when your ruler dies, there is a chance of any vassal simply becoming independent instead of swearing fealty to your heir. The risk of this happening increases the higher over the limit you are. Vassals who are geographically more distant from your capital are the ones who are most likely to declare independence.

cm_dd_3_laws_2.png

We've also made a very important change to how laws depend on technology. Many laws are now unlocked by advancing your Legalism technology. Higher levels in this tech are needed to unlock higher levels of Centralization, Crown Authority, Levy and Taxation laws and Viceroy laws (again, just keep reading to find out more about this). This means that you will see a big difference in the tools available to organize your realm early game vs late game.

With these changes, Legalism no longer directly increases your demesne size limit, this modifier has been removed. Also, the short reign penalty modifier has been moved to the Majesty tech.

So, what does the Centralization Law do now? Well, firstly, it's a demesne law and so applies to your entire realm. Secondly, it has five tiers, going from fully decentralized to fully centralized. Lower centralization grants you a bonus to Vassal Limit, while high Centralization grants a bonus to Demesne Size Limit and a penalty to Vassal Limit. This presents the player with an interesting choice - do you want to focus on a larger, less centralized realm or on a stronger personal demesne but having a harder time of organizing your many vassals?

How legalism unlocks laws will be moddable to a large extent.

Now, to viceroys... With the Charlemagne DLC, it will be possible for a non-tribal emperor tier character to appoint viceroys to rule any kingdom or duchy titles that the emperor himself holds. This is effectively a lifetime governorship, where the viceroy becomes a vassal of the empire. Any landed vassal of count tier or above can be granted a viceroyalty. However, the viceroy does not own the title, but rather rules in his liege's name. When he dies, the title goes back to the liege. For all other purposes, the viceroy functions as a normal vassal. One character can hold several viceroyalties.

cm_dd3_viceroy.png

The ability to appoint viceroys is unlocked by the Legalism tech, and kingdom viceroyalties are unlocked much earlier than duchy viceroyalties.

Viceroys will gain an opinion bonus to the liege who grants the title, so should usually be quite loyal. However, should a viceroy mount a successful rebellion or otherwise become independent he will gain the granted kingdom or duchy as a permanent title.

We have also made some changes to regencies. The essence of it is that a character's regent is now more of a conscious actor, and will not automatically act in the liege's interest. A regent who dislikes you will be somewhat likely to make things difficult for you, and certain types of personality traits will also be likely to cause problems. Diplomatic actions may be blocked if the regent does not approve, for example. A friendly regent is your best bet for getting things done your way, but there are also other considerations. Any regent is likely to prefer seeing you married to someone of their own religion and culture, for example.

cm_dd3_regent.png

Since choosing your regent has now become much more important, you will be able to name a regent beforehand, via "Award Honorary Title" in a character's diplomacy interface. Your Designated Regent is officially recognized as the one chosen to take the reins if a regency is required.

In addition to the things mentioned, there are a number of smaller changes intended to make ruling your realm more interesting, and some intended to just make it easier. One example of this is the possibility for a councilmember to help you assign recently acquired titles for you if you have a lot of them.

In the final dev diary next week we will be talking about the new tribal mechanics. See you then!
 
I'm really interested in the potential dramas the new regencies may cause.
What happens if the current regent dies? Do you still have a choice on who succeeds them? Does the previous one choose? Is it like the old system?
Can you plot/prove your loyalty to have yourself chosen as the designated regent? Can a regent try and usurp the crown, maybe causing a civil war?
I would love to see some new event chains connected to regencies i.e A queen mother taking an ambitious Duke as a lover and trying to usurp the kingdom/empire together.
 
Also, viceroys might be op but they'll not be next retinues. Retinues have no real substitute, while viceroys can be replaced by normal kings and dukes - your life will be harder, sure, but it won't be impossible.

While viceroys can be replaced by normal kings and dukes, retinues can be replaced by levies.
 
Are viceroys equivalent to Exarchs? Is Venice rules by an East Roman Exarch at this time?
 
I hope this vassal limit is low enough that you actually have to build up your dynasty pretige in order to gobble more of the map, but honestly I don't think it will have that big of an impact on blobbing. Playing with mostly vassal kings actually is pretty easy if you know what you're doing. Maybe if you combine that with a huge retinue nerf things could change (halving them isn't nearly enough). Charlemagne with LoR disabled might be a challenge though.
 
You don't "manage" vassals, that is the point of vassals and you can rule a large number of small vassals much easier then a small umber of very powerful ones, EVERY freakin' Kaiser of the HRE can attest to that. The small count or monasteries never made much of a problem, it where the powerful electors, that made trouble all the time.

Think of it like this.

It is 1200 AC and you are the Emperor of Britannia, King of Ireland, Wales, Scotland and England. In real life.
You can't afford to personally own everything in your empire because you are a human being, not an all-powerful, ubiquitous god, so there's only so many decisions you can make, so many places you can be in a reasonable amount of time. This is the Demesne Limit that's already in the game, of course. Better technology and bureaucracy can make things easier for you and so increase the limit. I trust we agree that this is a reasonable limit to impose in the game?

You decide which land to keep for yourself(lands distant from the capital should be harder, but let's ignore this for now). Now you need to decide how to delegate the rest.

Option 1: Keep or Destroy King Titles, have an horde of Dukes and/or Counts as vassals.
At first glance, this looks the obvious choice, doesn't it? No underling of yours has much power for himself, at least relative to yourself, so they should all be properly cowed by your Majesty. Happy Times!

But, your underlings are people, not robots. Some, the more loyal and friendly, will want to know that you remember they exists, once in a while. They'll wish for you to visit them, and show that you care for them. If you don't, they'll tend to resent you.
Others, less content, might hope you forget about them, but that makes it even more important that you don't, lest they think they can go against your authority.
Now, there's again this tricky issue where you cannot be everywhere at the same time. You can't keep everyone happy at the same time, and once they aren't, even if they don't outright rebel because they are weak, they will lose respect for you, and when they do they can and will try to cheat you out of levies or, when applicable, taxes.
And no matter how hard you try, no matter how good at relations and administration you are, and how much time in your life you dedicate to this, there comes a point where you just can't handle it.

Option 2: Delegate all King Titles
You decide to keep the Kingdom of England and a couple Duchies in it for yourself, and to give the other Kingdoms and Dukedoms(directly or as a Viceroyalty) to trusted relatives and/or friends. Now things get a lot easier: you only have a few Dukes and/or Counts directly beneath you, while the rest is delegated to your Kings. Much less people to keep track of and make happy.
Of course, you now have underlings with more power and who could be more dangerous should they decide to rebel. Alas, that's a necessary price to pay if you wish to keep things to a somewhat manageable level.


What would you choose? The dilemma above is something that Feudal Lords had to consider in their time, so it is something that we should consider in the game, too. By this need, the Vassal Limit is justified. The exact numbers might be arbitrary, and probably require some balancing, but the idea is sound.
 
So let me get this straight: viceroyalties are a way to implement more centralised realms, paving way for the future China expansion, right?
 
So let me get this straight: viceroyalties are a way to implement more centralised realms, paving way for the future China expansion, right?

They said they're not doing it. Don't even start.
 
viceroyalty is going to be so epic... I mean epic...I mean really this is going to be fun, I mean really this is just epic.

Like really this is why I love paradox.. Because their games keep on getting better and this will really make things fun. Of course for any empire really, And to appoint a regent finally I can have someone i like being my regent. Also Also... Yeah i am really happy now.

Final Dev blog next week...Are we getting Christmas early ! ?
 
So let me get this straight: viceroyalties are a way to implement more centralised realms, paving way for the future China expansion, right?

China is very unlikely because it would rise the system requierements to much.
 
viceroyalty is going to be so epic... I mean epic...I mean really this is going to be fun, I mean really this is just epic.

Like really this is why I love paradox.. Because their games keep on getting better and this will really make things fun. Of course for any empire really, And to appoint a regent finally I can have someone i like being my regent. Also Also... Yeah i am really happy now.

Final Dev blog next week...Are we getting Christmas early ! ?

Maybe. Alternatively, they could run live streams till then.
 
Are assigned regents carried over after the death of the person that assigned them? Are assigned regents immune to getting replaced for no reason?
 
The Viceroy systems looks great, although there could be some balance issues.

And the regent system only really gets interesting if plots are added for players and the AI to usurp regencies and get power and create havoc while they have the chance.

But that is exactly the point: Paradox made all the rules in such a way, that you basically had to appoint only counts, because everything else was bad for you. But instead of fixing this rather obvious and glaring flaw in the game mechanics, they just put duct tape over it (arbitrary limit). What about all the stupid "desires xy title of you" penalties, that you get with them for example? Or the massive cut down on levies, as soon, as you create a duchy and give it out? How about giving all counts a "desires the duchy" penalty, while kings and dukes don't get a penalty?

The idea that you get more levies by just appointing Counts have been disproved both by players and the devs. So no, Paradox have not set up the game for you to just appoint counts. The only real problem in relation to levies at the moment is that adventurers and other stuff that uses event troops doesn't really seem to be scaled properly according to realm size.

The vasal limit on the other hand offers solutions to two very important issues. Big blobs have been way too stable up until now and the vassal limit seems like a nice way to counteract this (at least until it's effectiveness is disproved) and as Spartanlemur pointed out, it really helps with proper Medieval immersion if you can't micromanage 400 counts when any actual historical ruler would never have dared such a thing.
 
China is very unlikely because it would rise the system requierements to much.

China might be doable as a strip of provinces at the map's border, just like Persia's eastern border used to be pre-RoI, with an unplayable Celestial Emprire/governorship government type, and an off-screen Emperor that'd maybe interact with the eastern states via events and very limited diplomacy. It could make Tarim Basin and Tibet playable and everybody's always asking for those.

But then people would start asking to make it playable, then the map to be expanded... :p
 
The idea that you get more levies by just appointing Counts have been disproved both by players and the devs. So no, Paradox have not set up the game for you to just appoint counts. The only real problem in relation to levies at the moment is that adventures and other stuff that uses event troops doesn't really seem to be scaled properly according to realm size.

The vasal limit on the other hand solves to very important issues. Big blobs have been way too stable up until now and the vassal limit seems like a nice way to counteract this (at least until it's effectiveness is disproved) and as Spartanlemur pointed out, it really helps with proper Medieval immersion if you can't micromanage 400 counts when any actual historical ruler would never have dared such a thing.

- It has not been disproved. Levies are based a lot on opinion. The more vassals you have, the more opinions that affect it. Having a king vassal instead of 20 count vassals is like rolling one die instead of 20 dice and taking the average. In theory then, having one vassal who likes you would be much more advantageous. But if you are at risk of your 1 large vassal disliking you, then the better solution would be to have many vassals with varying opinions of you to average out your losses. So with enough vassal management (literally by the player, not some new game feature) you can make higher-tier vassals work, but it is usually easier to jsut have lots of low levels vassals, based on current game mechanics.

- What helps and hurts your immersion is a personal opinion. It's nice that you like the direction the game is going with a DLC, but there are those of us who don't. My personal opinion, is that development keeps adding limits to things as a reactionary measure to stop unorthodox gameplay choices. I believe that quashing emergent gameplay in this manner makes the game feel even more like it is railroading you towards a particular method of playing it, which I find rather stifling. But that's just my opinion, which I freely admit has no truth-functional content.