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Showing developer posts only. Show all posts in this thread.
Looks like the combat will be quite interesting.

One thing I'm not sure on is the sieges, they're (paraphrasing) 'similar but based on morale loss'. Does that mean it will actually be possible for the attackers to loose a siege without external intervention?

Yes. A siege is quite similar in concept to a combat. The defenders in a siege is divided into two parts:
  • the levy, which can be raised
  • the garrison, which always stays with the settlement

Someone asked about assaulting in a siege(by a button press). This will probably not be permitted(but don't quote me on this once the game is released ;) ). However, if your leader has enough force and the correct traits, he will take a decision to assault the settlement himself.

Likewise, a defender leader might try and attack the army laying siege if his levy is big enough(but yet again, if he is a coward, he might not). Thus if the defending force attacks the sieging force and wins, the attackers need to flee themselves :)
 
Oh, I see. So if the levy is not raised already, you can raise it to help garrison a besieged province? Is that what you meant?

Currently it's not you, but rather the character leading the defenders of the settlement. It won't appear as a unit on the map either, it just takes place in the siege combat. This might also change(so you can raise the levy yourself), but as of now the fate of the levy in the barons hands.