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Greetings, fellow medievalists!

'Tis Thursday, and time for another entry in my ongoing chronicle of fabulousness. You have asked of technology, so today, being the just and kind ruler that I am, I shall speak of technological advancements.

The technology system is, in fact, quite similar to the one in Crusader Kings. There are three main areas of technological advancement; Military, Economy and Culture. Each of these categories contains eight different technologies. For example, in the Military category, we have things like Castles, Bows, Tactics, and Light Armor. Every province in the game has its own level of advancement for all technologies (level 0 to V.) So Thrake might have Castles III, Legalism II, etc. Technology levels control what types of buildings can be built in the county holdings, the quality of the levies raised there, and many other things.

Crusader_Kings2_DevDiary_01.png

Technology tends to spread to neighboring counties like in Crusader Kings. You can increase the rate of innovation by focusing on one technology per category - also like in the original game. However, you now also have the option of sending one of your councillors to a county to increase the rate of innovation. For example, your Marshal can research military technology in one of your counties, and the Spymaster can study technology in a foreign province, which might spread its advancements to your capital.

Crusader_Kings2_DevDiary_02.png

The three technology categories are each associated with a character attribute, Military with Martial, Economy with Stewardship, and Culture with Diplomacy. All three are also helped by the Learning attribute (which is new to Crusader Kings II and the primary attribute of the Lord Spiritual). The rate of innovation thus depends on your ruler's skills (and those of the councillors and spouse.)

Until next time!
 
You don't really get points toward the tech. You will have a % chance to discovere the tech. It will be effected by your advisors, your wife and your stats. It will also be effected by how many other areas around you have learned the tech already. So if someone next to you have the tech you have bigger chance to discover it. Technology research doesn't work the same way in CK than it works on the other Paradox games. It won't be set amount of points to finish the tech but about % chance to finish the tech during the year. That was how it worked on the first one and it seems to quite the same on this one.

that's pretty much how I felt it was working.. I never really paid much attention to tech. I always set it on Castles/Power/Peasant happiness.

I do like this concept though, especially the way it spreads. Having your agents set on specific learning or stealing tasks seems more appropriate to the age. Any sort of research institution would generally be accused on heresy anyway. Having an agent acquire some advanced cross or longbows from the enemy seems a lot more realistic..

My biggest problem in deciding what to research was 'should i pick something that is generally of a low level in my surrounding area, or try push further in an area that is advanced in my area'
 
Noticed that the Oresund, the sea province around Kopenhagen (maybe there's a better name for it, I don't that much about those waters), is called the Skaggerak. Something that should be fixed as the Skaggerak is much more to the north, in the bend with Norway. Above Oresund should preferably be Kattegat and then the Skaggerak.

Good DD though. Looks like a nice feature.

P.S.

I feel so Paradoxian right now, complaining first about the inconsistency and then about how good the DD is. Couldn't do it any other way.
 
will the notification of spreading technologie will appear on map as in CK1 ? I find it really good.
 
will the notification of spreading technologie will appear on map as in CK1 ? I find it really good.

yes! but please make it readable without being at the maximum level of zoom. I can't count the amount of times I missed what actually spread to my provinces.