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Greetings friends, 'tis I, Doomdark, your faithful purveyor of hopes and dreams!

This month, I shall speak of those who know no loyalties and would shamelessly sell their services for money. No, I don't mean prostitutes. No, not politicians either. I am speaking, of course, of mercenaries! Brave, yet prudent, these companies of professional soldiers were the closest thing to standing armies around for much of the Crusader Kings II period. In the game, there are a number of predefined mercenary regiments that can be hired by anyone with sufficient funds (though not heathens and infidels - there are limits, even for soldiers of fortune.) As long as they get paid, they will fight loyally, and, unlike regular levies, they even reinforce, albeit slowly. They do not come cheap however, and woe to the lord who cannot pay their fee. At best, mercenaries who do not get paid will simply abandon their employer. At worst, they will defect to the enemy. Some disgruntled but enterprising condottieri might even attempt to seize land to call their own (as, for example, the Victual Brothers actually did with the island of Gotland in the Baltic Sea.)

CrusaderKing2_DevDiary_09_01.png

Yes, mercenaries can seize territory, at which point they start acting like regular states. This brings us to the in may ways similar, but rather more pious, knightly orders. These humble soldiers of God can be hired not for gold, but for Piety. However, they will not fight brothers of the faith, and they will request ownership of the holdings that they seize (acceding is a very pious act). Landed mercenaries will retain their standing army, though it will no longer reinforce (eventually, it might thus be lost), and everyone will have a Casus Belli on them. Landed Holy Orders can still freely call on their main force, however. (If lost, they can raise it again through a special decision.) Similarly, the Byzantines have access to the Varangian Guard, which is treated much like a "vassal" mercenary force.

CrusaderKing2_DevDiary_09_02.png

Should a mercenary regiment or a Holy Order lose its last holding, it will return to being a landless entity available for hire.

CrusaderKing2_DevDiary_09_03.png

Here's a bonus screenie of what occupation looks like in the terrain map mode.

CrusaderKing2_DevDiary_09_04.png

That's all for now. Next month, plots and intrigue (unless I change my mind!)

Henrik Fåhraeus, Associate Producer and CKII Project Lead
 
I hope the province names are not final, are they? In the last screenshot, there is still the abominable "Aukshayts" where it should say "Aukstaitija"/"Aukstaitians" or even "Lithuania"/"Lithuanians", "Memel" covers neither the city nor the river that was called thus by the Germans, and other names are weird, to say the least, as well. May I suggest using this map for the province names in the region? I know it's from ~1200 AD, but there was little difference between then and 1066.

EDIT: almost emu'd by JacktheJumper here :)
 
I like what I see. Everything is coming in nicely and I think the mercenary system in ck2 will not only be better than it was in ck1 but also better than in eu3. Loving the portraits. The first screenie of the swedish king looks like an amish guy :p

Edit: also noticed the notifications in the mosiac style. Looks pretty awesome!
 
Jack, I do not know if it is my browser, but at least I cannot open your map link.

To me, the optics of the map are secondary, what is more important, is, that the map layers are useful and that it is good to handle (scrolling, zooming, activating units and provinces, etc.)

Oh, by the way, a button that allows you to switch between unit and province would be nice, at least if you plan to have provinces as small as Corfu in EU3. Maybe it is just me, but sometimes I have to click like ten times to get to the province and not the stationed unit. But probably, with the completely new map, this won't be a problem.

Keep up your great work! I guess even the people criticizing part of what you've done so far are actually astonished by the love and dedication that goes into the project. This will be the best Paradox title so far, I am certain. And hopefully enough people will notice, so that you think it makes economical sense to bring out some extensions. I would love that and buy them all. So maybe a bit more PR would be great. There's so many people out there who love deep strategy games and yet haven't heard about Paradox, it's a shame!
 
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So how exactly will Holy Orders form?

Is it:
1 - Ruler Recruits Monastic Order Troops
2 - Holy Company is used for conquering by its employer.
3 - Holy Company keeps some land for itself (?)

Does the employer have a say? Does the Pope has a say? Do they have a say?

I was hoping that the landing of holy orders would be overseen by the Pope at first (as in, the Pope sends a martial noble to your court, with a claim to Memel. You go kick the pagans out and instal this noble there. He becomes Grandmarshal of the Teutonic Order. If you fail, you may lose some piety+Papal favor)

Still, this game is looking lovely. I like the merc system overall very much, and the map as well.

I see beards are popping up nicely (don't forget those shaving events :p)


EDIT:

Fleets Budget Screen?!
EXPLAIN
plz oh marvelicious Doomdark

2nd (and last) EDIT:
The Hospitaler Grandmaster in the Holy Land is also Steward to the Kingdom of Jerusalem? Cool feature; will it be possible for a King to assign a count as Steward, if that count is not his vassal, but vassal to a vassal duke (i.e: Count of Bari, is vassal to the Duchy of Apulia and serving as Steward to the King of Sicily)?
 
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I see both a tab for Naval at the top of the Military window and Boats at the furthest right of the Companies in the first Screenshot, what do these indicate (given the stated absence of permanent navies)? :)

Digging the mosaic aesthetic of icons and the new mechanics (Here's to hoping the Holy Orders manage to simulate northern Crusades).


Edit: ..Darnit, Emu'd by an edit. :U
 
Wow, where do I begin?! Everything about this is awesome; especially the graphics, which are by far the most beautiful in any Paradox game up until now; the game is, also, the most advanced in its Alpha stages I've ever seen a Paradox game be. I think you guys are really trying to make this the best and most polished game to date.
 
Looking good. I think that mercenaries should be able to cross the religious divide, being an Iberian aficionado (yes, I know the western crusades screw up the model), but I won't complain.

The Palestine area is looking very nice. I may just play with just the terrain map if this keeps up. The borders look nice, as does some of the HUD like revolt risk icons, the Vicky2-style message system, the snow over the Baltic Sea.

I assume that Holy Orders and merc companies can be modded in? Will certain orders keep to certain regions? I'm thinking of my beloved Knights of Santiago. And once they get land, will they become regular vassals, similar to bishoprics or castles? I would like to hear more about that part.

The hiring holy orders with piety sounds a little odd to me. Maybe you should need a certain level of piety instead, or is piety really being treated like a currency here?

Finally, will holy orders appear whenever you are fighting Muslims if a Crusade has been called? E.g., you are the King of Sicily and the Fatimids have your back to the wall and are actually ten leagues from Rome. Will the Hospitallers show up and offer their services? Last of all, once an order gets its own land, will it continue to offer its services to other lieges or will they only respond to their current lieges? In Iberian history, holy orders like Santiago joined in the conquest of Andalucia and the Balearic Islands, in return for what in CK2 would be baronies. Thanks and looking forward even more now.
 
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The Hospitaler Grandmaster in the Holy Land is also Steward to the Kingdom of Jerusalem? Cool feature; will it be possible for a King to assign a count as Steward, if that count is not his vassal, but vassal to a vassal duke (i.e: Count of Bari, is vassal to the Duchy of Apulia and serving as Steward to the King of Sicily)?

No, that is not possible

No, you cannot appoint vassals of vassals to your council.
 
No, that is not possible

But is that limited to one step down in the Hierarchy or simply that there can't be any steps in the way? Because you'd be his direct superior if you also held the Dukal title of the region. :)
 
But is that limited to one step down in the Hierarchy or simply that there can't be any steps in the way? Because you'd be his direct superior if you also held the Dukal title of the region. :)

Yes, you can appoint barons, counts, and dukes (and their ecclesiastical and republican equivalents) to your council. So if the Count of Bari is your direct vassal, yes, even if you are King of Sicily or whatnot. But you can't grab the Count of Bari for steward if he is the vassal of your vassal the Duke of Apulia.
 
Looking good. I think that mercenaries should be able to cross the religious divide. I assume that Holy Orders and merc companies can be modded in? Will certain orders keep to certain regions?

The hiring holy orders with piety sounds a little odd to me. Maybe you should need a certain level of piety instead, or is piety really being treated like a currency here?

¬To the first part: I hope that we can mod in orders that may offer their services to multiple religious groups.
¬For the second part: I agree, perhaps piety should lower the costs of hiring regiments (simulating preferential treatment of pious employers) and also increase the size of regiments perhaps (simulating a higher willingness to fight for the pious employer)
and perhaps the same could apply to the normal mercs, but with Prestige being wighted in.
 
Excellent feature.

The map looks nice, but it's rather dark; over several hours of gaming I think it would get a bit annoying. Are there any plans for brightening it? Or perhaps the screenies were just taken with a very low gamma setting, or something?
 
¬To the first part: I hope that we can mod in orders that may offer their services to multiple religious groups.
¬For the second part: I agree, perhaps piety should lower the costs of hiring regiments (simulating preferential treatment of pious employers) and also increase the size of regiments perhaps (simulating a higher willingness to fight for the pious employer)
and perhaps the same could apply to the normal mercs, but with Prestige being wighted in.

I think that you already need piety, which I assume you could get by conquering Muslims or Pagans in the first place. It should not decrease your piety that much to hire on crusading orders IMHO. In the second screenshot, 577 piety to hire one of the available orders? That's a bit steep for guys just starting out, but maybe they will come to you by event asking to fight the infidel in exchange for land. Then again, look at what you get for the price. For 577 piety and a paltry 66 gold a month you get 2100 heavy infantry and 21,000 heavy horse. That's big for a guy who can only raise about 4500 fighting men. I would just expect the Templars to provide their own ships to claim Prussia for the Christian god and the Swedish king. ;)
 
In the second screenshot, 577 piety to hire one of the available orders? That's a bit steep for guys just starting out, but maybe they will come to you by event asking to fight the infidel in exchange for land. Then again, look at what you get for the price. For 577 piety and a paltry 66 gold a month you get 2100 heavy infantry and 21,000 heavy horse. That's big for a guy who can only raise about 4500 fighting men. I would just expect the Templars to provide their own ships to claim Prussia for the Christian god and the Swedish king. ;)

I expect that these are non-balanced numbers.
EDIT: Perhaps these companies are meant to be used for decisive battles to change the tide of war. Literally making them suffer great casualties and thus making them affordable.

What I am wondering now is whether or not hiring a merc, will make them unavailable for the enemy, or if they may end up fighting against their own merc "brothers". And I also wonder if when they are disbanded they immediately become hireable once more. How quickly do they bolster their numbers after they are disbanded?
 
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I expect that these are non-balanced numbers.
EDIT: Perhaps these companies are meant to be used for decisive battles to change the tide of war. Literally making them suffer great casualties and thus making them affordable.

What I am wondering now is whether or not hiring a merc, will make them unavailable for the enemy, or if they may end up fighting against their own merc "brothers". And I also wonder if when they are disbanded they immediately become hireable once more. How quickly do they bolster their numbers after they are disbanded?

I would assume that they are meant as well for foreign conquests or to fight rebellious vassals, so long as the royal coffers are full. If half your kingdom is in revolt then your unpaid mercenaries mutiny, now that is interesting. :D

You rather small feudal troops will not want to be away from home for long but your mercenaries can be at your disposal indefinitely if you have the money to pay. Did anyone else notice that mercenary captains and grandmasters are ducal-level characters?
 
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