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Greetings friends, 'tis I, Doomdark, your faithful purveyor of hopes and dreams!

This month, I shall speak of those who know no loyalties and would shamelessly sell their services for money. No, I don't mean prostitutes. No, not politicians either. I am speaking, of course, of mercenaries! Brave, yet prudent, these companies of professional soldiers were the closest thing to standing armies around for much of the Crusader Kings II period. In the game, there are a number of predefined mercenary regiments that can be hired by anyone with sufficient funds (though not heathens and infidels - there are limits, even for soldiers of fortune.) As long as they get paid, they will fight loyally, and, unlike regular levies, they even reinforce, albeit slowly. They do not come cheap however, and woe to the lord who cannot pay their fee. At best, mercenaries who do not get paid will simply abandon their employer. At worst, they will defect to the enemy. Some disgruntled but enterprising condottieri might even attempt to seize land to call their own (as, for example, the Victual Brothers actually did with the island of Gotland in the Baltic Sea.)

CrusaderKing2_DevDiary_09_01.png

Yes, mercenaries can seize territory, at which point they start acting like regular states. This brings us to the in may ways similar, but rather more pious, knightly orders. These humble soldiers of God can be hired not for gold, but for Piety. However, they will not fight brothers of the faith, and they will request ownership of the holdings that they seize (acceding is a very pious act). Landed mercenaries will retain their standing army, though it will no longer reinforce (eventually, it might thus be lost), and everyone will have a Casus Belli on them. Landed Holy Orders can still freely call on their main force, however. (If lost, they can raise it again through a special decision.) Similarly, the Byzantines have access to the Varangian Guard, which is treated much like a "vassal" mercenary force.

CrusaderKing2_DevDiary_09_02.png

Should a mercenary regiment or a Holy Order lose its last holding, it will return to being a landless entity available for hire.

CrusaderKing2_DevDiary_09_03.png

Here's a bonus screenie of what occupation looks like in the terrain map mode.

CrusaderKing2_DevDiary_09_04.png

That's all for now. Next month, plots and intrigue (unless I change my mind!)

Henrik Fåhraeus, Associate Producer and CKII Project Lead
 
I like this. I hope we'll se the almogavars of Roger de Flor as merecenary company. They where awesome!

Awesome but dangerous. Just ask almost anyone! :D

On that question, what interactions can you have with mercenary captains (and grandmasters too): if you wanted to could you appoint a mercenary captain your marshal, marry your daughter to him, eventually grant him land like a regular character?

EDIT: you beat me to the post, Xain. Worthwhile question I guess, unless we have an unexplored telepathic connection?
 
Did anyone else notice that mercenary captains and grandmasters are ducal-level characters?

Would make sense for the Orders, as they should be able to have vasalls.


Another question is where these armies sit around waiting to be hired?
Do they all sit in your capital province (thus, the bigger your capital, the better your mercs are) Or do they wonder arround the world, migrating to rich courts or rich areas/demenses. So that the mercs to be found in Iberia will differ to those in Ireland.

But more importantly, if merc regiments "travel" then we should have a tab of where the regiment is, that way we know whether or not we want to hire them, cause I have little use for a regiment that will take months to get to the front line.
 
Thanks for the update! The holy orders look like they'll add a bit of interesting flavor to religious game-play.
 
The hiring holy orders with piety sounds a little odd to me. Maybe you should need a certain level of piety instead, or is piety really being treated like a currency here?

Its sounds perfectly logical. You are hiring OTHERS to do your spiritual duty :) this may look selfish, and cowardly, as you are not ready to face the enemy. But if they succed you have paid for it and you cede the land to them (as Doomdark said that is a pius act = lots of piety). This is actually a perfect idea if you ask me!

Otherwise Thank you Paradox for great games, cant wait until this one!
 
I would assume that they go where business is good, and their business is war. So I wonder what events will exist by ambitious captains to offer their services.

I think that they should exist initially on a regional basis. Mudejar light cavalry in Iberia, pikemen in the Alps, longbowmen in Britain, knights in France... There should also be some sort of decision for putting out a call for mercenaries of a certain kind, depending on the size of your realm. I'm thinking of the mercenary companies raised in England that fought at Agincourt for example. They weren't by and large feudal levies. Henry V had contracts with noblemen (many down on their luck) to provide a certain number of men at arms and archers. These men would fight for money and might also expect land at the end of the war, and plunder of course and hostages.

The other thing that comes to mind is money. Can you AND the AI go into debt, that is a negative balance sheet, and if so how long. A large part of war is funding it. Henry V was not the first English monarch to pawn the crown jewels to go to war. The Holy Orders were also early bankers. Will this also be included?
 
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The other thing that comes to mind is money. Can you AND the AI go into debt, that is a negative balance sheet, and if so how long. A large part of war is funding it. Henry V was not the first English monarch to pawn the crown jewels to go to war. The Holy Orders were also early bankers. Will this also be included?

I am not looking forward to the Pope going bankrupt over paying the Hospitalers' wages.

That's why I was arguing in favor of Piety affecting wage rate for Order Regiments and Prestige for regular Mercs
 
Looks like it'll be a good addition to the game. I'm curious as to how the declaring independence part will work in practice though (which titles will they take?). It'd be interesting if "free" (more or less lawless) republics like the ones of Frisia, Dithmarschen and Cospaia emerges during the course of the game (with the feudal lords keen on reconquering them and restoring the god-given order).

Also I noticed this guy:

easterneuropean.jpg


Seems like there will be eastern European beards.:cool:
 
I am not looking forward to the Pope going bankrupt over paying the Hospitalers' wages.

That's why I was arguing in favor of Piety affecting wage rate for Order Regiments and Prestige for regular Mercs

I agree with you on piety and prestige. So long as the same rules apply to both human and AI characters.
 
Looks like it'll be a good addition to the game. I'm curious as to how the declaring independence part will work in practice though (which titles will they take?). It'd be interesting if "free" (more or less lawless) republics like the ones of Frisia, Dithmarschen and Cospaia emerges during the course of the game (with the feudal lords keen on reconquering them and restoring the god-given order).

Also I noticed this guy:

easterneuropean.jpg


Seems like there will be eastern European beards.:cool:

I think that there should be more than one solution to the Frisian "problem." You could reconquer, you could negotiate for some kind of recognition of sovereignty (as the HRE tended to do), or keep them as a sort of loose vassal who provided mercenaries and who can be given encouragement to raid upon your enemies and not your own territories.
 
So ceding Holy Land to Crusaders, hah? Hopefully that will stop me from the super realistic Mediterranean Imperialism.
Anyway, Mercenaries and Holy orders sure are a cool feature B-)
 
So ceding Holy Land to Crusaders, hah? Hopefully that will stop me from the super realistic Mediterranean Imperialism.
Anyway, Mercenaries and Holy orders sure are a cool feature B-)

Here is something that I would like clarified, Doomdark. If you grant the orders the lands that they seize, they will become your vassals, right? I hope that they will instead of becoming independent. As the screenshot shows, the Grandmaster of the Hospitallers is Count of Tripoli under the Kingdom of Jerusalem. You would be building up the power of the orders as a faction within your kingdom and could call on them for future conquests like any other vassal.

Now another question, do fiefs held by the Knights Hospitaller act like bishoprics or like castles--they were really a mix of both? Can you invest the grandmaster yourself if you have royal investiture? Maybe these are questions that you have not answered yourself, but I thought I'd throw them out there.
 
To cite Doomdark:

Infocalypse said:
I especially like the part about Holy Orders. Will it be possible that Holy Orders are vassals of Kings in the demense they control, or will they be independent?

Doomdark said:
They can be vassals, as the Knights Hospitaler are in the third screenshot.
 
Map for Poland is bad. Like, really, really bad, you wouldn't even believe how much if you knew. So here's how to change it for better!
-current Kujawy should be concentrated more on Vistula river
-current Sieradzko-Łęczyckie should be more to the south, below Vistula
-city of Opole is actually to the south-east of current Lower Silesia province
-Czersk and Jaćwierz are cities literally unheard of and completely unimportant not only in era covered by CK2, but ever
-current Plock should be located more to the west
-Lubusz province is too big
-current Kaliskie should be to the south, but not exactly in current Opole
-generally speaking, redo Polish map based on this (in Polish, but I couldn't find anything else quickly)

Czersk is shown on the map you provided in your post, so it can't have been as obscure and unheard of as you say. It also features quite prominently in the history of the Duchy of Mazovia in the 2nd half of the CK period.

On topic, mercenaries, cool. Looks good.
 
Will we be able to intentionally give a certain domain to an order hoping them to hold the frontier against the infidels?

Does an Order can have only a barony in a province?

Will there be some kind of Order headquarters and an Hierarchy inside the Order with a primary base home of the grandmaster?

The map is becoming very very good
 
There should be a headquarters of some kind and then holdings in various kingdoms, which raise the piety of the liege involved.

as well as the power of the order itself (for better or for worse)
 
Do Orthodox countries also have access to mercenaries, or will they only work for Catholics?
 
Some disgruntled but enterprising condottieri might even attempt to seize land to call their own (as, for example, the Victual Brothers actually did with the island of Gotland in the Baltic Sea.)

Or as Francesco Sforza with Milan, to give a much more known example.
 
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