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Greetings friends, 'tis I, Doomdark, your faithful purveyor of hopes and dreams!

This month, I shall speak of those who know no loyalties and would shamelessly sell their services for money. No, I don't mean prostitutes. No, not politicians either. I am speaking, of course, of mercenaries! Brave, yet prudent, these companies of professional soldiers were the closest thing to standing armies around for much of the Crusader Kings II period. In the game, there are a number of predefined mercenary regiments that can be hired by anyone with sufficient funds (though not heathens and infidels - there are limits, even for soldiers of fortune.) As long as they get paid, they will fight loyally, and, unlike regular levies, they even reinforce, albeit slowly. They do not come cheap however, and woe to the lord who cannot pay their fee. At best, mercenaries who do not get paid will simply abandon their employer. At worst, they will defect to the enemy. Some disgruntled but enterprising condottieri might even attempt to seize land to call their own (as, for example, the Victual Brothers actually did with the island of Gotland in the Baltic Sea.)

CrusaderKing2_DevDiary_09_01.png

Yes, mercenaries can seize territory, at which point they start acting like regular states. This brings us to the in may ways similar, but rather more pious, knightly orders. These humble soldiers of God can be hired not for gold, but for Piety. However, they will not fight brothers of the faith, and they will request ownership of the holdings that they seize (acceding is a very pious act). Landed mercenaries will retain their standing army, though it will no longer reinforce (eventually, it might thus be lost), and everyone will have a Casus Belli on them. Landed Holy Orders can still freely call on their main force, however. (If lost, they can raise it again through a special decision.) Similarly, the Byzantines have access to the Varangian Guard, which is treated much like a "vassal" mercenary force.

CrusaderKing2_DevDiary_09_02.png

Should a mercenary regiment or a Holy Order lose its last holding, it will return to being a landless entity available for hire.

CrusaderKing2_DevDiary_09_03.png

Here's a bonus screenie of what occupation looks like in the terrain map mode.

CrusaderKing2_DevDiary_09_04.png

That's all for now. Next month, plots and intrigue (unless I change my mind!)

Henrik Fåhraeus, Associate Producer and CKII Project Lead
 
Map for Poland is bad. Like, really, really bad, you wouldn't even believe how much if you knew. So here's how to change it for better!
-current Kujawy should be concentrated more on Vistula river
-current Sieradzko-Łęczyckie should be more to the south, below Vistula
-city of Opole is actually to the south-east of current Lower Silesia province
-Czersk and Jaćwierz are cities literally unheard of and completely unimportant not only in era covered by CK2, but ever
-current Plock should be located more to the west
-Lubusz province is too big
-current Kaliskie should be to the south, but not exactly in current Opole
-generally speaking, redo Polish map based on this (in Polish, but I couldn't find anything else quickly)

+1
Every DD is more and more promising and CK2 features look marvelous, but... really, map of Poland's region is disastrous. How come it's possible? Can't you just look at EU3 DW map and repeat it? Poland in EU3 DW is done quite well and the choice of provinces is basically the same as in this CK2 screenshot - just MUCH better executed in terms of provinces' borders, naming, relation to rivers ect. I never understood why with every new title PI tries to invent the wheel when it comes to the map over and over again...
 
Remember the game covers several hundred years, and within that period Marienburg was, overall, far more important than Truso, even if it didn't exist in 1066. Ideally the map should be designed so as to be applicable for the entire time period, not just for the 1066 scenario.

Good point, though given that CK2 is not a historically deterministic strategy game there's almost zero chance of Prussia being conquered by Teutonic Knights. I'm not sure, but I think that province name could be changed in history text file at specific date in Clausewitz Engine, so it shouldn't be a problem to have Marienburg in later scenarios. Also on that note, I hope that there'll be no more such things as 'Tribe of Mecklenburg' but historical 'Obodrite Confederation', for example.

Oh and yeah - map looks gorgeusly great. I don't mind inaccurate province borders (it goes good with 'medieval style') - just use proper names. :)
 
Good point, though given that CK2 is not a historically deterministic strategy game there's almost zero chance of Prussia being conquered by Teutonic Knights. I'm not sure, but I think that province name could be changed in history text file at specific date in Clausewitz Engine, so it shouldn't be a problem to have Marienburg in later scenarios. Also on that note, I hope that there'll be no more such things as 'Tribe of Mecklenburg' but historical 'Obodrite Confederation', for example.

Oh and yeah - map looks gorgeusly great. I don't mind inaccurate province borders (it goes good with 'medieval style') - just use proper names. :)

Names we can at least easily mod, so it's not that big issue (though I insist map should be delivered without such mistakes out of the box). The problem will be having such badly designed province borders, 'casue redrawing the map is PIA.
 
Good point, though given that CK2 is not a historically deterministic strategy game there's almost zero chance of Prussia being conquered by Teutonic Knights. I'm not sure, but I think that province name could be changed in history text file at specific date in Clausewitz Engine, so it shouldn't be a problem to have Marienburg in later scenarios. Also on that note, I hope that there'll be no more such things as 'Tribe of Mecklenburg' but historical 'Obodrite Confederation', for example.

Oh and yeah - map looks gorgeusly great. I don't mind inaccurate province borders (it goes good with 'medieval style') - just use proper names. :)

If the names can be changed then I agree that Marienburg should start off as Truso.

Remember though that the screenshots are alpha, and the map from CK1 is, as far as I can tell, being used as a placeholder while the devs work on the actual game mechanics. It's fairly likely that the Poland seen in those screenies isn't how it will look upon release.
 
I very much prefer thrashing mad's rendition of the map styles. Hopefully as the development progresses, we get something more polished. (no puns intended!)
 
+1
Every DD is more and more promising and CK2 features look marvelous, but... really, map of Poland's region is disastrous. How come it's possible? Can't you just look at EU3 DW map and repeat it? Poland in EU3 DW is done quite well and the choice of provinces is basically the same as in this CK2 screenshot - just MUCH better executed in terms of provinces' borders, naming, relation to rivers ect. I never understood why with every new title PI tries to invent the wheel when it comes to the map over and over again...

IIRC the problem here isn't that they're re-inventing the wheel, it's that they're reusing an old wheel you don't like. The CK1 and CK2 province borders are identical. The increased province-count in CK2 comes from adding African provinces, not from changes to the old provinces.

I'm not sure how many changes to the map setup you guys can expect. It seems like PI is happy with the borders, and is focusing on other things like making Terrain Map Mode so useful that Political Map Mode is obsolete.

Nick
 
IIRC the problem here isn't that they're re-inventing the wheel, it's that they're reusing an old wheel you don't like. The CK1 and CK2 province borders are identical. The increased province-count in CK2 comes from adding African provinces, not from changes to the old provinces.

I'm not sure how many changes to the map setup you guys can expect. It seems like PI is happy with the borders, and is focusing on other things like making Terrain Map Mode so useful that Political Map Mode is obsolete.

Nick

I agree with your first remark and your second remark also appears to be right.
Some persons, including me, would have loved to see better province borders and more European provinces (hence why I often mention the great Mappa Regnorum (map) by Fiftypence); I hope (but won't expect anything) that the final map will be better in that regard, then I've seen thus far.
 
IIRC the problem here isn't that they're re-inventing the wheel, it's that they're reusing an old wheel you don't like. The CK1 and CK2 province borders are identical. The increased province-count in CK2 comes from adding African provinces, not from changes to the old provinces.

I'm not sure how many changes to the map setup you guys can expect. It seems like PI is happy with the borders, and is focusing on other things like making Terrain Map Mode so useful that Political Map Mode is obsolete.

Nick

Compare this screenie from Dev Diary 4 (13th January 2011):

vid3.jpg


and this, taken from the more recent video diary (11th May 2011):

vid.jpg


It's obvious that there are quite a few differences here, such as the extra province in Southern England (Middlesex/London, I presume), different and better borders in England such as between Suffolk and Norfolk, as well as differences in the set up in the Calais region. The French and Dutch provinces in the video diary screenshot do not resemble the CK1 borders at all, indicating that they are clearly not happy with those borders. I don't see why they would take the time to make these changes here and not extend them to the rest of the map.
 
Compare this screenie from Dev Diary 4 (13th January 2011):

It's obvious that there are quite a few differences here, such as the extra province in Southern England (Middlesex/London, I presume), different and better borders in England such as between Suffolk and Norfolk, as well as differences in the set up in the Calais region. The French and Dutch provinces in the video diary screenshot do not resemble the CK1 borders at all, indicating that they are clearly not happy with those borders. I don't see why they would take the time to make these changes here and not extend them to the rest of the map.

Itll be because the game is still being made and they havent gotten to it yet
polands provinces isnt exactly a high priority if the base mechanics arent finished yet
i bet every week something on the map'll change as someone with a moment free goes in a fixies it
 
Itll be because the game is still being made and they havent gotten to it yet
polands provinces isnt exactly a high priority if the base mechanics arent finished yet
i bet every week something on the map'll change as someone with a moment free goes in a fixies it

Absolutely, getting the mechanics right should be top priority. Really I was just pointing out that the map is subtly changing as development continues, and thus the current screenshots aren't neccesarily a good indication of how it will appear in the finished product. Better to reserve judgement and concentrate on the actual meat of the game, which is looking pretty damn good so far.
 
I was wondering if females may be represented to some degree in military orders. Granted exceptionally rare, there are cases in which women did engage in combat, and there have been several military orders created for them. However, I do recognize these are exceptional and may not serve exactly the same purpose for the game. Maybe some other concept can be envisioned to give flesh to female warriors, rare and exceptional though they may be.

Order of the Hatchet of Barcelona: Established in 1149 by Count Raymond Berenger IV, Count of Barcelona, to honor the women who fought for the defense of the town of Tortosa against Moor attacks. The women knights, known in English as dames and in the source documents as ”Equitissae” and “Militissae”, were excempt from taxes and took precedence over men in public occasions. According to Ashmole in “The Institution, Laws, and Ceremony of the Most Noble Order of the Garter (1672), CH. 33, sec. 3, the Order of the Hatchet was hereditary “deriving the honor to their Descendants,” but by the 17th century the order had died out.

Order of the Glorious Saint Mary: founded by Loderigo d’Andalo of Bologna in 1233 and approved by Pope Alexander IV in 1261, was a religious order later disbanded in the 17th century.

Lastly, though not part of any military order, other notable women did engage in combat and warfare, to various degrees of success.

Princess Gwenllain of Deheubarth raised an army to defend the Welsh of her country against vicious raids led by Maurice of London in the 12th century, and of course Joan of Arc, who was made a saint and whose family were enobled for her singular efforts.

Like I said, I recognize that women warriors and women military orders are exceptional and probably outside of the idea envisioned here, but maybe a player may create such an order himself? Or women such as Princess Gwenllain and Joan of Arc may be given a chance to be seen in the coarse of a game?


@RedRooster: thanks for your warm welcome back to the forums, :)
@Fiftypence: You’ve done a masterful job on your map Fifty, and I appreciate the detail (especially of the Celtic lands). I look forward to your contributions post release.
 
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Seriously, is this really that difficult to make a GOOD map? There are dozens of mods with better (more realistic) maps. This is the problem of EVERY pardox game, guys you dont have geography in Sweden or something?
Maybe I am in minority, but I love atlases and maps. Map is something you look at all the time, visually it is the most important part of the game.
 
Seriously, is this really that difficult to make a GOOD map? There are dozens of mods with better (more realistic) maps. This is the problem of EVERY pardox game, guys you dont have geography in Sweden or something?
Maybe I am in minority, but I love atlases and maps. Map is something you look at all the time, visually it is the most important part of the game.

Well, latest map from Victoria 2 was very good, so paradox crew definitely knows historical geography. Also, as Fiftypence showed in these screenshots, province borders in France/Britain were already altered from CK1 placeholder model, so hopefuly other parts of Europe would get same treatment.
 
Well, latest map from Victoria 2 was very good, so paradox crew definitely knows historical geography. Also, as Fiftypence showed in these screenshots, province borders in France/Britain were already altered from CK1 placeholder model, so hopefuly other parts of Europe would get same treatment.

I believe the Vicky 2 map was originally the Clio map, a Vicky 1 mod.
 
Maybe Paradox should hire those who make great mods?

Definitely at least to make the maps.

As I said in previous post already, I apologize for the way it was worded, but I just don't have the words for how bad that map is. Please, don't publish the map like that. Heck, I can make some short research (because I know most of the regional geography without it) and give you way more accurate map for free. I won't take a penny, and you will have a much better map.
 
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