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Greetings friends, 'tis I, Doomdark, your faithful purveyor of hopes and dreams!

This month, I shall speak of those who know no loyalties and would shamelessly sell their services for money. No, I don't mean prostitutes. No, not politicians either. I am speaking, of course, of mercenaries! Brave, yet prudent, these companies of professional soldiers were the closest thing to standing armies around for much of the Crusader Kings II period. In the game, there are a number of predefined mercenary regiments that can be hired by anyone with sufficient funds (though not heathens and infidels - there are limits, even for soldiers of fortune.) As long as they get paid, they will fight loyally, and, unlike regular levies, they even reinforce, albeit slowly. They do not come cheap however, and woe to the lord who cannot pay their fee. At best, mercenaries who do not get paid will simply abandon their employer. At worst, they will defect to the enemy. Some disgruntled but enterprising condottieri might even attempt to seize land to call their own (as, for example, the Victual Brothers actually did with the island of Gotland in the Baltic Sea.)

CrusaderKing2_DevDiary_09_01.png

Yes, mercenaries can seize territory, at which point they start acting like regular states. This brings us to the in may ways similar, but rather more pious, knightly orders. These humble soldiers of God can be hired not for gold, but for Piety. However, they will not fight brothers of the faith, and they will request ownership of the holdings that they seize (acceding is a very pious act). Landed mercenaries will retain their standing army, though it will no longer reinforce (eventually, it might thus be lost), and everyone will have a Casus Belli on them. Landed Holy Orders can still freely call on their main force, however. (If lost, they can raise it again through a special decision.) Similarly, the Byzantines have access to the Varangian Guard, which is treated much like a "vassal" mercenary force.

CrusaderKing2_DevDiary_09_02.png

Should a mercenary regiment or a Holy Order lose its last holding, it will return to being a landless entity available for hire.

CrusaderKing2_DevDiary_09_03.png

Here's a bonus screenie of what occupation looks like in the terrain map mode.

CrusaderKing2_DevDiary_09_04.png

That's all for now. Next month, plots and intrigue (unless I change my mind!)

Henrik Fåhraeus, Associate Producer and CKII Project Lead
 
I love how up in arms people get over the map. I guess it is because most of you are actually from Europe an know these "provinces" better than I. I really could not care as long as the borders are not really awkward, and the basic game mechanics work, I'm fine.

Well that and I'd wish that a Multi ducal title Duke wont be a micromanaging nightmare. Nothing more annoying than owning half of Castille or Russia, or "Germany" and having to have like 20 counts who decide every ten years to have a massive civil war! But that is not for this topic
 
I love how up in arms people get over the map. I guess it is because most of you are actually from Europe an know these "provinces" better than I. I really could not care as long as the borders are not really awkward, and the basic game mechanics work, I'm fine.

Well that and I'd wish that a Multi ducal title Duke wont be a micromanaging nightmare. Nothing more annoying than owning half of Castille or Russia, or "Germany" and having to have like 20 counts who decide every ten years to have a massive civil war! But that is not for this topic

Well, my fellow American, it becomes a matter of national honor for a lot of folks here. So I also stay out of map debates. ;)

But to your point, it should be easier to keep them in line this time around. They each have clearly stated ambitions, so it's a balancing act but it should be more manageable. Which doesn't mean one or two won't try to kill you from time to time, just like any family. :D
 
I love how up in arms people get over the map. I guess it is because most of you are actually from Europe an know these "provinces" better than I. I really could not care as long as the borders are not really awkward, and the basic game mechanics work, I'm fine.

Well that and I'd wish that a Multi ducal title Duke wont be a micromanaging nightmare. Nothing more annoying than owning half of Castille or Russia, or "Germany" and having to have like 20 counts who decide every ten years to have a massive civil war! But that is not for this topic

The fact of being from Europe is just the reason we have the knowledge of the geography in the region. Had I known as much about French geography as I do about Polish or Baltic ones, I'd protest just as much, still being from Poland. It's just the occurence of our physical location giving us more insight. Trust me, the way Pommerania and Poland are presented really is awkward. Most of all - WTH happened to to regions between the Stettiner-Kolberger duchy and river Noteć, with lands south of it being traditionally part of Greater Poland.
 
It makes sense, I suppose, that everyone would have a cassus belli on a landed mercenary band, but it strikes me as a bit more awkward to have cassus belli on a holy order. Attacking what amounts to essentially a group of warrior monks(and the variations upon that which existed) should be a slightly trickier affair. My history on this subject is a bit rusty, so correct me if I'm wrong on that point.

If it costs piety to hire a holy order, that implies that the religious world holds respect for them. It should, likewise, have a detremental effect on piety/religious relations to go to war with a holy order.

Part of the reason I think this should be looked at is because I think it'd be interesting to see a holy order 'naturally' take root in the holy lands and flourish. If they're pretty much looking at potential enemies from literally every corner, that seems unlikely.

Hopefully there will at least be ways to bolster the holy order's claims. If nothing else, if a holy order controls a province long enough that it would normally become a core, the cassus belli should vanish and it should be treated like any other nation (though the original landowners should never lose their claim on the province).
 
Hopefully there will at least be ways to bolster the holy order's claims. If nothing else, if a holy order controls a province long enough that it would normally become a core, the cassus belli should vanish and it should be treated like any other nation (though the original landowners should never lose their claim on the province).

Core provinces are not a CK game mechanic. In CK1 a variety of mechanics filled the gap. Certain provinces were naturally in certain countries because the game-files defined each province as being part of a de jure Duchy and Kingdom. The rest was simple: any province was a core of it's owner and anyone who had a claim.

Presumably Holy Order provinces will work the same as all the others this way. There's no reason for Catholics to attack an order that's come to power legitimately. I'm not sure that heathens should treat Orders differently either. My understanding is that, to a Pagan Chieftain, a neighboring Catholic Duke was no preferable to a neighboring Catholic Grandmaster.

I wouldn't be surprised to find that the mercenary states can be attacked without a claim. I hope there's some way for them to morph into a normal state, perhaps a Republic or Feudal Realm with Elective Law, but AFAIK no devs have mentioned it.

Nick
 
As my fellow Poles have stated before me, I hope the map will see changes before the final version, and Im sure it will, this is only alpha version. It would truly be sad to see the CK2 map being poorer than CK1 in the number of provinces.

Going back to the Merc idea... ITS GENIUS!!! I recall way back a number of people were calling for similar ideas in the suggestion threads, I'm glad you guys are still a business which listens to the needs of its clientele.

I only have one question, I'm still a little confused in terms of mercenary use. If you use a mercenary force to occupy a land, is it considered to be occupied by you the country X or by the mercenary company Y?
 
I only have one question, I'm still a little confused in terms of mercenary use. If you use a mercenary force to occupy a land, is it considered to be occupied by you the country X or by the mercenary company Y?

As long as you control them, they will occupy settlements in your name.
 
thanks for the reply, that actually makes a lot of sense. It will be interesting to see my disloyal mercs sell the conquered territory to a neighbouring rival, or vice versa.
 
Why in every Paradox game province look like they come from ass? You have people who check historical correct what you show on your movie about Paradox crew. Let they do they job.

Because map look same like in CK1. And people want more, more, more = smaller provinces in huge number.

Could be nice to see also POWERFULL pagans in Europe. Not that they all states die in 10 years like in CK1.

Edit: Im hard in words, I love your games from first part of EU. But you can do better! We count on you people.
 
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The stained-glass windows which make the notifications at the top of the screen are really cool - gorgeous. However, they obviously come from a very poor church!

Reason: there are a lot of those nefarious black lines in the notifications. The black lines were added to old stained glass windows whose glass was losing lead content and therefore weakening. If, for example, the large piece of glass representing the vassal revolt fist was in danger of weakening to the point of breakage, the church's caretakers would split the glass and put one of those black lines down the middle.

Preservation groups today like to go around carrying out the (incredibly expensive) task of restoring stained-glass windows to their original conditions. This generally means "seams" between only the recognizably separate parts of the window (e.g. the fist would be restored to one pane, the sky around it would be 2-3 panes). Having as many "seams" in the image as the notification circles have here is a sure sign that the Church of Paradox Graphics is centuries old and in need of refurbishment.

:)

EDIT: My first post outside of OT in 21 months. :eek:
 
I see a little boat icon, does this mean that there will be mercenary fleets? or just mercenaries with no sea transport cost?
 
I understand the map debate, although it's rather pointless in my honest opinion. It's not like we know absolutely sure how the borders went. 'More-or-less accuracy' is, for me, good enough.
 
I'm pleased to see how all these mercenary companies and holy orders are being implemented in-game.
The map looks all fine to me. Who cares if the borders aren't completely historical.
 
Yeah, I agree on the mercenaries. I'm hoping that some will appear by event, like when you are on crusade, as in CK1. So, Portugal has been fighting tooth and nail for five years to conquer the Algarve, so five thousand English crusaders appear, but they will expect some reward in the baronies you conquer from the Moors.
 
I'm pleased to see how all these mercenary companies and holy orders are being implemented in-game.
The map looks all fine to me. Who cares if the borders aren't completely historical.

Because its same like CK1? And people want something new, more and more geography accurate? Good map, and some good will. And everything can be fine. Or they just make place for addons. :p
 
VIC 2 had a accurate and assume map. We map complainers feel that an accurate map is important. the map especially in the east is downright sad. They could do better.

this is my dream map.

EqualAreaMap.png
 
Och yeah such map could be perfect. Only this empty lands is stupid, I hate such iracional empty space. There should be provinces but with high cost of passing with army. And ofc more sea provinces to sail and fight. And also change of name of some provinces - because are mainly not correct with medieval times.
 
I personally don't care either way, but if the choice should be between gameplay and a silly map, I know I'll favor the former. ;)
 
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