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Legacy of Rome will be released next week, so this dev diary will be the last of this cycle. Doomdark is busy hammering away at the game, so this week the honor of writing it falls to me. As he said last time, we'll finish off with some of the unique decisions, events and mechanics we've added to the Byzantine Empire in the DLC. Note that the following stuff is for the DLC, not the free 1.07 patch.

Succession in Byzantium works the same as in the rest of Europe, except for one thing. Children born to an emperor during his reign will get the ”Born in the Purple” trait, which gives them a stronger succession claim than any older siblings born before their parents ascended the throne. If you, as emperor, still want your gifted firstborn son as your heir instead of his snotnosed younger brother who had the good fortune of being born during your reign, infanticide is not your only option. Granting the Despot honorary title to your firstborn will rank him the same as if he had the Purple trait, and given his seniority in age, he will become your heir again.

View attachment LoR_02_ERE_Events.jpg

Ambitious emperors will no doubt try to reclaim some of Rome's former glory by restoring the Empire's lost territory. If they or their imperial vassals hold certain provinces, they will have the opportunity to restore the Roman Empire. This decision essentially signifies that the West has no choice but to accept the Byzantines as the true heirs of Rome's legacy. You will get a new title (complete with a new flag, of course), and the rulers of a restored Rome always get the ”Augustus” trait, which gives a slight boost to vassal relations. If you wish it, there is a decision to move your capital to Rome, though the city scarcely compares to Constantinople in this era so you will likely have to invest a lot of gold and time to rebuild it.

Another major decision, of course, is to mend the Great Schism between the Catholic and Orthodox churches. You will need to reunite the Pentarchy (Constantinople, Antioch, Jerusalem, Alexandria and Rome) under Byzantine and Orthodox rule and accumulate a great deal of piety. When this decision is taken, Catholicism will become a heresy and Catholic rulers across Europe will have to decide whether to convert or not. A few will refuse, and Europe will likely be plagued by religious unrest for some time, but the first step has now been taken to unite Christendom under a single church.

View attachment LoR_01_ERE_Events.jpg

As you have probably seen, Byzantine rulers can elect to blind or castrate their prisoners. This can be an efficient way of permanently crippling your rivals without executing them outright. Have an obnoxious brother that covets your throne? If he is blinded or castrated, he will be removed from the imperial succession, and you will have one less pretender to worry about. Just don't expect him to like you much afterwards.

Castrated rivals aside, eunuchs played an important role at the Byzantine imperial court, and from time to time one of them will distinguish himself enough to be brought to your attention. This eunuch will be very loyal to your ruler and quite skilled in his chosen field. When other lords turn their backs on you, you will usually still be able to depend on his service, whether it's as a skilled general or a gifted spymaster.

Other events you can expect to see are triumphs being held when you emerge victorious from decisive wars, unruly Varangians in the capital, Hippodrome races and much more.

View attachment LoR_03_ERE_Events.jpg

Finally, let me stress that this does not mean that we have created a supercharged Byzantine Empire that will always go on to dominate Europe as the Romans did before them. Skilled and dedicated players will be able to stage a miraculous recovery and recreate the borders of the Roman Empire and maybe even hold it all together afterwards, but we have naturally taken care not to upset the balance of the game. Just wanted to put that out there. :)
 
I wonder, can Miaphysites heal the schism with Byzantine Orthodoxy? Or what if the Byzantine Emperor (and empire) are themselves Miaphysites, can they still restore R.E and heal the schism with Rome?
 
Anyway, I don't mean to be too critical, but it really sounds like this isn't a Byzantine mod so much as a mod for everyone who's in love with ROMANS. The DLC doesn't reflect the centralized nature of the Roman state, or the role of Byzantine aristocrats in the society; it still treats them like essentially feudal levies. At the same time, Because the game treats the Byzantines as a fuedal state you can't really replicate why Manzikert was so disastrous for the empire; etc. But instead we get a Roman Empire.

Agreed. But to truly replicate the intricacies of the ERE would require something far more substantial than a DLC (possibly a major rewrite of mechanics/entirely new game). Even Catholic Europe is pretty watered down - especially the inheritance system.
That being said, If Paradox made this, I'd buy it.

In my world, the Ottomans managed to overrun most of the Middle East but Catholic Europe remianed mostly intact. What happened in yours?

Don't know about NezzeOne, but I'm confused about all this talk of restoring the Roman Empire.
Senatus Populusque Romanus!
 
CK2 is built with Feudalism in mind, it would be great to be able to hire and fire governers but alas game limitations.

Will kings of territories still be called Despots or Exarchs? Ie Despotate of Sicily, if the term Despot is given more significance in terms of succession.
 
I like how people were up in arms about formable empires but a Greek speaking guy sacking Rome and being recognized as the roman emperor while ending the schism because he controls some cities in the middle east is totally okay.

The formable empires weren't headed by a Greek wearing purple and thus are wildly ahistorical. Only Greeks are allowed to make empires.
 
Agreed. But to truly replicate the intricacies of the ERE would require something far more substantial than a DLC (possibly a major rewrite of mechanics/entirely new game). Even Catholic Europe is pretty watered down - especially the inheritance system.
That being said, If Paradox made this, I'd buy it.



Don't know about NezzeOne, but I'm confused about all this talk of restoring the Roman Empire.
Senatus Populusque Romanus!

well no true landed nobility luike feudal west, people got paid by have titles power can for offices and salary to. Emperor offices was really up for grab, clever courtier could get by being declare co-emperor and just quietly killing his senior, Dux could get his army to declare him and march on the City of men desires. Let hope there is more events and decisions him game byzantine vassals and the emperor. Then ones they just show us.
 
CK2 is built with Feudalism in mind, it would be great to be able to hire and fire governers but alas game limitations.

Will kings of territories still be called Despots or Exarchs? Ie Despotate of Sicily, if the term Despot is given more significance in terms of succession.

I assume that king-despot won't have the same succession priority as court-despot.

It is easy enough to change the localization files for Greek Kingdoms to use Exarchos/Exarchate though, which I expect I'll do. Exarch kingdoms make more sense to me than Despot kingdoms, since the Despot title wasn't attached to territory in the same way.
 
I do hope this DLC will not only make playing the Byzantines more fun, but will balance them more properly. We should see a Turkish Anatolia much more often than we do currently.
 
I assume that king-despot won't have the same succession priority as court-despot.

It is easy enough to change the localization files for Greek Kingdoms to use Exarchos/Exarchate though, which I expect I'll do. Exarch kingdoms make more sense to me than Despot kingdoms, since the Despot title wasn't attached to territory in the same way.

Yeah, it doesn't really make sense to me to have two people at the same theoretical rank of Despot but meaning totally different things.
 
They will not be getting a crusade equivalent, but the Byzantine ruler gets a new "Imperial Reconquest" casus belli against former Roman territory. This works much like Holy War CB, but it can be used against fellow Christians.

Also, yes, those things are open for modding.

Yesssssss....!!!!

Goosecreature: I know you said you can't tell us anything about the new portraits DLC, but can you at least tell us whether or not it'll be released at the same time as LoR?
 
I have to agree that blinding was not exclusive to only the Eastern Roman Empire and, as such, should be available to other kingdoms. There was, though, another punishment in the ERE which was also intended to exclude pretenders from the succession (even though it once backfired - see Justinian II), namely rhinokopia - cutting-off one's nose. So blinding could be included in the patch and this other punishment available only with the DLC - though it might be too late to have such modification + the art work of a noseless character.

Also I'd like players to be abe to force other characters to take the vow and be sent to a monastery/nunnery, thus excluding them from the succession as well.
 
Also I'd like players to be abe to force other characters to take the vow and be sent to a monastery/nunnery, thus excluding them from the succession as well.
Yeah, it could give them the celibate trait (-1000% fertility I think) and a sizeable relations drop, too.
 
Looking forward to this very much !
 
Goosecreature: I know you said you can't tell us anything about the new portraits DLC, but can you at least tell us whether or not it'll be released at the same time as LoR?

Sorry, I can't tell you anything... Doomdark is making threatening gestures from behind his desk. You will have to wait for an official announcement. :)
 
On the culture of the Roman Empire issue: most likely we won't see any fantasy or "extinct" (loosely speaking) culture in vanilla, so we have to stick to what we have.

*snip*

All the fuss about a "Roman" or a "Nova-Roman" (actual language should require "Novoroman") is just plain wrong and I sincerely hope it will never be implemented.

Good points all, and I agree that it's not likely to be in the Vanilla DLC. But modding the game to personal taste is an entirely different matter. I'd only been throwing around Nova-Roman as a stand-in, but I'd note that if the name were derived from the city/province (like Roman was) and not from a linguistic standpoint, then Nova-Roman or even just Roman would be correct (assuming Constantinople reverted to it's original name of New Rome - which is something I'd also add). But calling it "just plain wrong" has just a slight provocational tinge to it - entirely unintentional, I'm sure. :happy:

For matters like this, one has to set aside game mechanics and linguistic conventions and think about the culture and politics of the time. All authority and status derived from one's perceived connections with Rome. Kings, Emperors and Popes were not above falsifying documents to give them Roman legitimacy in order to increase their own power (see the Donation of Constantine). So if an Emperor were to retake Rome and establish a new Empire, it is not entirely unreasonable that they would begin to shift their culture to conform with existing ideas about Rome.
During the Middle Ages, there was a certain nostalgia about all things Roman - even more so than there is today. Rome was the ideal, and bringing back its glory was very important to Medieval rulers. If a ruler managed to 'restore' the Roman Empire (which is of course a legal fiction), then surely there would be some attempt at rebuilding/restoring Roman identity.
This is all conjecture, of course, but as both an Historian and a fan of Alternate History, it's something I think about a lot. Of course it's entirely possible that this would create a new divide in the Empire and lead to yet another fracture between East and West - and another bloody, interminable civil war. And that's something I'd also be interested in seeing. Giving possibilities and options isn't a bad thing, even if it's only available through mods. Saying something definitely wouldn't have happened is a determinist fallacy.
 
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