• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Things are getting busy at the office with the upcoming release of Europa Universalis IV, but as has been said before, we're still very much committed to the continued support and further expansion of Crusader Kings II. With Doomdark currently Down Under, Johan asked me to put together a short dev diary highlighting some of the current stuff we've been working on.

Patch 1.11:
1.11 will be deployed next week, and the new patch will include a few features that should make dealing with plots a bit easier. After hatching a plot, you can now tell the game to automatically invite all plotters who are willing to join your scheme. No more having to browse through the Potential Plotters list and individually sending requests to every single character who wants to join!

Also, you can now set the game to always demand that characters end their plots as soon as they come to your attention. Another handy addition is that you can now see at a glance which potential plotters can be won over to your side if they are bribed.

Among the other things added is a new Siege Leader trait (finally), a favorite IP table for the multiplayer menu and some additional support for modders.

Crusader Kings II to Europa Universalis IV Converter:
Johan already posted a dev diary about the Converter last week in the Europa Universalis IV forum, and there is an interview with Groogy here that goes into some more detail. I don't have much to add except that we're pretty pleased with the result and it actually works better than we had anticipated when development began.

Customizer:
This is a smaller DLC on the scale of the Ruler Designer, but it's something that many have asked for. It will give players an easy way to customize several items in their games when they are already well underway.

You can have your character pay a visit to the barber, where their hairstyle or facial hair can be altered... within reason (no bearded women, sorry). Below you can see the new look I gave King Charles II the Not-So-Bald:

View attachment CKII_111_DD_The_Bald.jpg

You can rename any title held by you or your vassals:

View attachment CKII_111_DD_Northwest_Francia.jpg

Finally, if you feel the need to shake things up a bit, you can alter the name and shield of your dynasty:

View attachment CKII_111_DD_de_Poher.jpg

Hopefully this will tide you over for a while, until we're ready to tell you more about what the future will bring to Crusader Kings II. :)


Here are the highlights from the Crusader Kings II to Europa Universalis IV Converter livestream with Johan & Doomdark!
[video=youtube;FWqQgp1Vh9U]http://www.youtube.com/watch?v=FWqQgp1Vh9U[/video]

You can find the full live-stream for the CK2 to EU4 converter here:
http://www.twitch.tv/paradoxinteractive/b/438261345

ps. And you can pre-order Europa Universalis IV here:
http://www.europauniversalis4.com/buy
 
Last edited by a moderator:
The customization DLC will work for MP as well, yes.

So if you want to name yourself "Kingdom of Fairies" to joke with your friends, that is entirely possible :)

Sold :p
 
The only problem I see is a lack of setting short_name. How will this be handled?
 
Goosecreature clearly states in his first post that Customizer is a small DLC ala Ruler Designer. So its a DLC.

Being a DLC doesn't automatically mean it costs money; CDProjekt did a couple of free DLC for the Witcher, lots of games have free DLC packages, DLC just means it's content you can download and add up to your game.

But ok, I guess it's Paradox so it's safe to assume it's not free.
 
Being a DLC doesn't automatically mean it costs money; CDProjekt did a couple of free DLC for the Witcher, lots of games have free DLC packages, DLC just means it's content you can download and add up to your game.

But ok, I guess it's Paradox so it's safe to assume it's not free.

Then it would be part of the patch, I think ;)
 
Looking forward to the improvements to the plot system. The DLC too. Having those things streamlined instead of messing around with the game files, risking save game corruption and incompatibility issues, will be nice.
 
Also, you can now set the game to always demand that characters end their plots as soon as they come to your attention. Another handy addition is that you can now see at a glance which potential plotters can be won over to your side if they are bribed.

Yes-Yes-Yes-WWE-Gif.gif
 
Hm, so I can now rename not only Byzantium to Rhomaion or whatnot, I can also load up the Golden Horde in 1337, rename it to Ogravistan and export it to EU4 :D

Edit:
Will the custom titles port over EUIV with the converter ?

ie if I create the "Empire of Ulm" instead of HRE will the name Empire of Ulm appears instead of HRE in the EUIV converted save ?

I would assume so. We know from the stream West Frankia will become West Frankia, not France, in EU4 after conversion, and we know muslim states will keep the dynasty name (Abbasids, etc). So I would be very surprised if this wasn't possible. And it's not really a custom title, it's a renamed, custimized title :)
 
Last edited:
Being a DLC doesn't automatically mean it costs money; CDProjekt did a couple of free DLC for the Witcher, lots of games have free DLC packages, DLC just means it's content you can download and add up to your game.

But ok, I guess it's Paradox so it's safe to assume it's not free.
The common definition of DLC is something you pay for and a patch is what you get free. This has nothing to do with Paradox, although I think it's hilarious that you are saying things like that about them considering that they have been supporting and patching this game *for free* for 1.5 years now with no sign of stopping.

What CDProjekt did was kinda weird and mainly a PR move since 'Free DLC' sounds good. You didn't even have to download it separately, it was automatically patched to your game so it was per definition not DLC.
 
Last edited:
Will a renamed title revert back to its default name if you lose it? Or will the AI keep it as "Kingdom of Fairies" until the end?

This. Will it work like East and West Francia and change the name back if my dynasty doesn't control the kingdom anymore?
 
About the money thing and CDProjekt, keep in mind all the "free DLCs" (that Paradox calls "patches") the CK2 has recieved. Most companies fix a few bugs and leave a few in, do some minor rebalancing and proceed to abandon the game.
 
Ok, so, if I won't do anything, like renaming the titles or changing appearance of my character after buying the DLC and patching the game, will my save game carry over?
 
About the money thing and CDProjekt, keep in mind all the "free DLCs" (that Paradox calls "patches") the CK2 has recieved. Most companies fix a few bugs and leave a few in, do some minor rebalancing and proceed to abandon the game.

This isn't good thing.
Basically paradox again released unfinished game, and fans are still happy because developers are finishing it using DLC and patches... taking at time a lot of $...

(Play version 1.01, then you will know what im talking about)
 
This isn't good thing.
Basically paradox again released unfinished game, and fans are still happy because developers are finishing it using DLC and patches... taking at time a lot of $...

(Play version 1.01, then you will know what im talking about)
Yes there is a massive difference, but in my opinion it went from good to great, unlike HoI3. But let's just agree to disagree then.

A question for the devs or anyone in the know: Can one rename muslim nations? As in, will the customizer disable/override dynasty named titles? So I could rename my state from Karen to Persia, or Umayyads to Al-Andalus, etc.