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Things are getting busy at the office with the upcoming release of Europa Universalis IV, but as has been said before, we're still very much committed to the continued support and further expansion of Crusader Kings II. With Doomdark currently Down Under, Johan asked me to put together a short dev diary highlighting some of the current stuff we've been working on.

Patch 1.11:
1.11 will be deployed next week, and the new patch will include a few features that should make dealing with plots a bit easier. After hatching a plot, you can now tell the game to automatically invite all plotters who are willing to join your scheme. No more having to browse through the Potential Plotters list and individually sending requests to every single character who wants to join!

Also, you can now set the game to always demand that characters end their plots as soon as they come to your attention. Another handy addition is that you can now see at a glance which potential plotters can be won over to your side if they are bribed.

Among the other things added is a new Siege Leader trait (finally), a favorite IP table for the multiplayer menu and some additional support for modders.

Crusader Kings II to Europa Universalis IV Converter:
Johan already posted a dev diary about the Converter last week in the Europa Universalis IV forum, and there is an interview with Groogy here that goes into some more detail. I don't have much to add except that we're pretty pleased with the result and it actually works better than we had anticipated when development began.

Customizer:
This is a smaller DLC on the scale of the Ruler Designer, but it's something that many have asked for. It will give players an easy way to customize several items in their games when they are already well underway.

You can have your character pay a visit to the barber, where their hairstyle or facial hair can be altered... within reason (no bearded women, sorry). Below you can see the new look I gave King Charles II the Not-So-Bald:

View attachment CKII_111_DD_The_Bald.jpg

You can rename any title held by you or your vassals:

View attachment CKII_111_DD_Northwest_Francia.jpg

Finally, if you feel the need to shake things up a bit, you can alter the name and shield of your dynasty:

View attachment CKII_111_DD_de_Poher.jpg

Hopefully this will tide you over for a while, until we're ready to tell you more about what the future will bring to Crusader Kings II. :)


Here are the highlights from the Crusader Kings II to Europa Universalis IV Converter livestream with Johan & Doomdark!
[video=youtube;FWqQgp1Vh9U]http://www.youtube.com/watch?v=FWqQgp1Vh9U[/video]

You can find the full live-stream for the CK2 to EU4 converter here:
http://www.twitch.tv/paradoxinteractive/b/438261345

ps. And you can pre-order Europa Universalis IV here:
http://www.europauniversalis4.com/buy
 
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I meant the ones that were going to be in the game at release

They were- if You preordered game. If You didn't You had only generic ones (which You can see all the time).

To be completely honest- I've bought Ck2 half a year after release for 1/3 of prize. And it had pre order dlcs (although I hadn't bought in internet shop).
 
I won't lie, this isn't the best DLC I've ever seen Paradox put out but I still like the idea of it.
EXCEPT that the barber button is in a horrible horrible position Jesus Christ. It'd look much better if you moved it down to where the interesting character star button is.
I also like that this will pretty much be a "Hey let's make the game systems a tad more streamlined" patch.
Good job Paradox, looking forward to it!
 
Meh, I had hoped for some content, e.g. Holy Roman Empire events/mechanics. I don't think I'll have use for this (don't have the ruler designer either).
 
There's still the question regarding Muslim / Zoroastrian title names: Will we be able to rename our states so that instead of our family name, we will see our custom name (e.g. Persia instead of Karen, or Egypt instead of Fatimid)?

Other than that: Good patch changes and the Customizer - albeit a bit featureless, if this is the full feature list - looks good, too (except for the haircut icon. That one is reaaaally out of place ;)). Groogy did not disappoint (Nation of Secret Bears!)
 
In theory it is possible to mod much of the customizer stuff with the current tools available to modders, but the methods we would use would be extremely roundabout, overly complex, easily buggy, and rather time-consuming and tedious to bug.
 
Every patch is better than the one before it. It's always awesome to see Paradox listening to their fans and responding with great patches like this.
 
Whenever I see anyone complain about DLC (either the price, or design, distribution, development model, whatever...) I can only ever think of one quote:

"Everything is worth what it's purchaser will pay for it". - Publilius Syrus
 
In theory it is possible to mod much of the customizer stuff with the current tools available to modders, but the methods we would use would be extremely roundabout, overly complex, easily buggy, and rather time-consuming and tedious to bug.

To some extent. One thing I'm abit excited about is the possibility to change the name of titles without screwing with the game files. As it is you can change the localization names but thats gonna affect the entire game, so if I want to call Francia the Carolingian Empire, I can, but that'll affect the entire game and any other saves I may have where I may not want that change. Now it'll be possible to keep things separated.

Changing characters portraits and COAs, yeah, it's preety easy as it is, tough this will certainly make it quicker. If youre abit OCD like me, when you give a county to some new guy in your court of a random generated "of something" dynasty, you can actually go and change its dynasty to the title it now carries. Thats way too much trouble by save edit.

All and all, the character creator had more to it, but this has its uses, even if its in the form of not having to alt-tab every now and then because youre tired of all your rulers having the same damn beard model...

Edit: I do wonder if PDS thought about the moderation aspects of the multiplayer tough. Im sure as soon as this customizer goes live, a bunch of immature players will use it to start flaming eachother and possibly being offensive, and I dont just mean Remove Kebab and Steppe Wolfe jokes for Serbia and Bulgaria..
 
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I've just never been that bothered by it. I deal with plots that affect my own interests, but the ones where some nobody plots against some other nobody.. I really don't care.

I just leave the plot around in case I want to take advantage of it later. A vassal starts getting uppity, oh fantastic, cause I learned you are working on a plot a year ago! Or I've just had a succession? Better find a title holder currently running a plot for a bit of "catch and release".

So auto-end all plots is not a feature I'd want to take advantage of, it sounds like a strategic blunder to me.


I agree. Plots are very useful to keep around, in case you want to imprison your vassal at some point.
 
Every patch is better than the one before it. It's always awesome to see Paradox listening to their fans and responding with great patches like this.

Considering the fact that I was thinking of Posting a thread about the 85 known plots I'm dealing with in my current Byzantium/Rome game, these changes are very timely, indeed.
 
Interesting.

So, this is one of the two announced DLCs. Is the second one the save converter? Because I thought that technically that's a DLC for EU IV.