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The game is released, the reviews are in, and the response so far has been overwhelmingly positive. It's been a long road, and a few of you might be interested to know the dirty secrets of the development process here at Paradox... Also, what we have in store for you in the future. So don't get scared by the wall of text; get comfy, pop a Valium and chill out to the "Tron: Legacy" soundtrack as I tell you the story of Crusader Kings II.

On paper, Crusader Kings II was an 18 month project, the same as Hearts of Iron 3. In comparison, Victoria II and EU:Rome were made in 12 months, and Sengoku eight. With the varying number of team members in different phases of the projects, these figures are a bit misleading but should still give you an inkling of the relative budgets. The idea was simple: take the original Crusader Kings design, cut out the chaff, remake the game in the Clausewitz engine and make it our most polished release ever. (To be clear, we did not port anything from the old code base; we didn't even look at it.) We were very wary of adding more new features than we could handle (*cough* HoI3 *cough*.) Thus, the design document was divided into core, major and minor features. The major and minor features were modular and ordered by priority, so that we could simply start cutting the least important ones if it looked we would not have time to do them properly. In fact, we expected to have to cut some of them, and yes, we thought that some would eventually make good DLC.

Now, there are a lot of negative opinions about DLC among gamers these days. In some cases, it's justified; some DLC material just isn't worth the money. However, I've never understood the argument that "it should have been in the game from the start". Everything should apparently have been in the game, including an onion peeler and a self-aware AI. There are so many obvious problems with long development cycles that anyone should be able to understand that this argument is simply nonsense. It's far better to make a fun and balanced game with all the core features working properly than to either release a buggy bloated mess or a game with a huge budget (and thus a huge risk) and hefty price tag that's already outdated on release after five years of development.

So what did we cut from Crusader Kings II? Basically, this:
  • A medieval style chronicle with annual entries
  • Trade post holdings built by the republics (Venice, Genoa, etc)
  • Hiring ships from the great republics
  • Relics that can be found, looted, and used to build cathedrals
  • Loads of very rare narrative events (like "The Gates of Hell") with multi-generational effects
  • A viceroy/drots/great seneschal council position for each kingdom held
  • Cadet branches of dynasties
  • Adventures - younger sons raising an army and going off to conquer something on their own

Will all these things become DLC? Probably not, but some likely will, and others might be patched in for free (or, well, basically paid for by those who do buy our DLC.) Note that playable non-Christians, republics and theocracies were never planned (though always considered good material for expansions.)

A few areas of the game went off on a tangent from the original design as development progressed. For example, the map turned out much prettier and more advanced than I had envisioned, thanks to the efforts of Tegus (Fredrik Zetterman.) Also, things like the vassal and dynasty trees, the Wikipedia links and the panning map in the lobby (courtesy of Johan Lerström) were not in the design doc. As always, there are also parts of the game that I am not 100% happy with. Plots could be more dynamic and have a better interface, the marriage interfaces are a bit clunky, the general GUI can be intimidating to newcomers and battles are not interactive. On the whole though, it all turned out pretty much as intended.

So, what are we planning for the future? Crusader Kings II will have many major DLC packs that are actually more like small expansions. Every time we release a major DLC, we will also release a major free content patch. I cannot say exactly when we will be adding what, but here are some things you can expect for free in the coming months:

  • Enhanced, more focused Crusades with a "contribution" score
  • Causes of Death
  • Asking to join an ongoing war
  • Lots of more plots and ambitions
  • Events, events, and more events
  • Improved GUI where it's needed the most (plots, marriages)
  • Flexible de jure liege structure
  • More de jure kingdoms

Of course, we will also be fixing bugs, plugging exploits and improving the interface, the AI and game balance. Oh, and unleash some DLC...

Thank you all for the positive response and for buying the game, ensuring that we can keep making the games you want to play. :)
 
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  • Enhanced, more focused Crusades with a "contribution" score
  • Causes of Death
  • Asking to join an ongoing war
  • Lots of more plots and ambitions
  • Events, events, and more events
  • Improved GUI where it's needed the most (plots, marriages)
  • Flexible de jure liege structure
  • More de jure kingdoms
Of course, we will also be fixing bugs, plugging exploits and improving the interface, the AI and game balance. Oh, and unleash some DLC...

Bravo! A great game will get even better and more refined. Very excited. Overall, my reaction to this news is...

mother-of-god-super-troopers.jpg
 
I just want to say I love the wikipedia links. Johan Lerstrom, that was a great touch - I personally ended up wiki-ing half the countries I played in EU3, and in a character-focused game its even better.

I'm looking forward to whatever CK2 gets in the future. I'd certainly like playable theocracies and republics, but overall the devs have done an excellent job.
 
Personnaly i'm waiting for at least one expansion before diving in. Just a habit i've developped with PI. But the way every one's talking about it I can hardly wait.

Look at it this way: The sooner you buy the base game, the sooner they can afford to make an exp pack, and the better it will be.
 
On the topic of DLC, I feel that DLC is fine as long as it does not impact the compatibility of multiplayer play. Anything that impacts that compatibility needs to be justified in a larger more thorough and all-inclusive expansion.

I believe Paradox have already said that this won't be an issue. If, say, Player 1 has DLC A, B and D and Player 2 had DLC A, C and E, then when they play multiplayer together they will both be playing with DLC A, B, C, D and E.

Check out Johan's blog post for the particulars.
 
All I can say to you guys is that simple actions like that, to discuss and be honest with the community is what makes me support this company and buy your games. This attitude is commendable to say the least. I always thought that DLCs are a good way to improve games (the EUIII spritepacks are a great example, it made play EU countless times and I already got a savegame waiting for the last pack). CKII was my first pre-order game and I couldn't be happier about it... I'll be glad to support quality DLCs.

On the other hand, you could release the music DLCs again... ;)

Now I wonder, over a 100 posts and none of them are complaining about the DLCs... Where are the DLC haters?

It's official... PI has unleashed the DLC Inquisition! :laugh: I can hear the chains in the background :D
 
Thank you for your very open and clear explanation and intentions. Something to look forward to for sure.

All credit to you guys for an excellently planned, programmed and delivered piece of software.

Very enjoyable, satisfying and well worth the investment - short and long term.
 
It's far better to make a fun and balanced game with all the core features working properly than to either release a buggy bloated mess or a game with a huge budget (and thus a huge risk) and hefty price tag that's already outdated on release after five years of development.

Oh Diablo III, we hardly knew ye...
 
So what did we cut from Crusader Kings II? Basically, this:
  • A medieval style chronicle with annual entries
  • Trade post holdings built by the republics (Venice, Genoa, etc)
  • Hiring ships from the great republics
  • Relics that can be found, looted, and used to build cathedrals
  • Loads of very rare narrative events (like "The Gates of Hell") with multi-generational effects
  • A viceroy/drots/great seneschal council position for each kingdom held
  • Cadet branches of dynasties
  • Adventures - younger sons raising an army and going off to conquer something on their own

I knew it! I just knew you guys had cut a ton of rare narrative events! If the rest of the game hadn't been so good, I would have been unhappy.



  • Enhanced, more focused Crusades with a "contribution" score
  • Causes of Death
  • Asking to join an ongoing war
  • Lots of more plots and ambitions
  • Events, events, and more events
  • Improved GUI where it's needed the most (plots, marriages)
  • Flexible de jure liege structure
  • More de jure kingdoms

Crusade contribution = good
Flexible de jure liege = interesting
More de jure kingdoms = Hmmmm. What are you thinking of here, I wonder?
Improved GUI = always good, although I don't mind the current one


Overall, very informative. I wish I knew more about the initial design process in the industry. I usually only get to see the beta, preview, or final cut and I have to make guesses about what designers were thinking when they do something.

Still, I'm going to put my 2 cents in and request more mercenary "stuff," including the possibility of hiring mercenaries of some kind when you are in an area that is currently set up with no mercenaries for your religion. I'd like to be able to hire some as Abyssinia when I'm sitting on 1000 gold. :)
 
That post builds so much faith in PI and its attituted to it's fans. Real serious respect for your approach to handling your fanbase, it should serve as a model to other companies. *remove tounge*

Of the cut cool thing list I think Chronicle, Hiring Ships, Cadet Branches sound pretty cool. Adventuring younger sons might be fun if built into the crusade mechanism.
 
Best release ever. Shut up and take my money again. ^_^
 
I am more then willing to shell out a lot more money for a lot more content. This game has the potential to be the best Pdox title so far.

Potential? I'd say you can make a very strong argument that it already is.
 
More de jure kingdoms = Hmmmm. What are you thinking of here, I wonder?

Personally I'm hoping for the Russian Dukes to be granted King level titles with culture based name "Grand Duchy" with the leader being titled "Grand Prince" And the Rus title becoming an Imperial Title.