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The game is released, the reviews are in, and the response so far has been overwhelmingly positive. It's been a long road, and a few of you might be interested to know the dirty secrets of the development process here at Paradox... Also, what we have in store for you in the future. So don't get scared by the wall of text; get comfy, pop a Valium and chill out to the "Tron: Legacy" soundtrack as I tell you the story of Crusader Kings II.

On paper, Crusader Kings II was an 18 month project, the same as Hearts of Iron 3. In comparison, Victoria II and EU:Rome were made in 12 months, and Sengoku eight. With the varying number of team members in different phases of the projects, these figures are a bit misleading but should still give you an inkling of the relative budgets. The idea was simple: take the original Crusader Kings design, cut out the chaff, remake the game in the Clausewitz engine and make it our most polished release ever. (To be clear, we did not port anything from the old code base; we didn't even look at it.) We were very wary of adding more new features than we could handle (*cough* HoI3 *cough*.) Thus, the design document was divided into core, major and minor features. The major and minor features were modular and ordered by priority, so that we could simply start cutting the least important ones if it looked we would not have time to do them properly. In fact, we expected to have to cut some of them, and yes, we thought that some would eventually make good DLC.

Now, there are a lot of negative opinions about DLC among gamers these days. In some cases, it's justified; some DLC material just isn't worth the money. However, I've never understood the argument that "it should have been in the game from the start". Everything should apparently have been in the game, including an onion peeler and a self-aware AI. There are so many obvious problems with long development cycles that anyone should be able to understand that this argument is simply nonsense. It's far better to make a fun and balanced game with all the core features working properly than to either release a buggy bloated mess or a game with a huge budget (and thus a huge risk) and hefty price tag that's already outdated on release after five years of development.

So what did we cut from Crusader Kings II? Basically, this:
  • A medieval style chronicle with annual entries
  • Trade post holdings built by the republics (Venice, Genoa, etc)
  • Hiring ships from the great republics
  • Relics that can be found, looted, and used to build cathedrals
  • Loads of very rare narrative events (like "The Gates of Hell") with multi-generational effects
  • A viceroy/drots/great seneschal council position for each kingdom held
  • Cadet branches of dynasties
  • Adventures - younger sons raising an army and going off to conquer something on their own

Will all these things become DLC? Probably not, but some likely will, and others might be patched in for free (or, well, basically paid for by those who do buy our DLC.) Note that playable non-Christians, republics and theocracies were never planned (though always considered good material for expansions.)

A few areas of the game went off on a tangent from the original design as development progressed. For example, the map turned out much prettier and more advanced than I had envisioned, thanks to the efforts of Tegus (Fredrik Zetterman.) Also, things like the vassal and dynasty trees, the Wikipedia links and the panning map in the lobby (courtesy of Johan Lerström) were not in the design doc. As always, there are also parts of the game that I am not 100% happy with. Plots could be more dynamic and have a better interface, the marriage interfaces are a bit clunky, the general GUI can be intimidating to newcomers and battles are not interactive. On the whole though, it all turned out pretty much as intended.

So, what are we planning for the future? Crusader Kings II will have many major DLC packs that are actually more like small expansions. Every time we release a major DLC, we will also release a major free content patch. I cannot say exactly when we will be adding what, but here are some things you can expect for free in the coming months:

  • Enhanced, more focused Crusades with a "contribution" score
  • Causes of Death
  • Asking to join an ongoing war
  • Lots of more plots and ambitions
  • Events, events, and more events
  • Improved GUI where it's needed the most (plots, marriages)
  • Flexible de jure liege structure
  • More de jure kingdoms

Of course, we will also be fixing bugs, plugging exploits and improving the interface, the AI and game balance. Oh, and unleash some DLC...

Thank you all for the positive response and for buying the game, ensuring that we can keep making the games you want to play. :)
 
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Ah now i get it. The short after-depression is gone away or the placenta has been buried and the parents as well as the family are embracing the kid happily and no one thinks about drowning it in a lake (as with the Dude king). Seems to me everyone is eager and curious to see the kid grow.
 
Just read this, loved it. Thanks for a great game, you can count on my continued support! Give me some DLC to buy so I can subsidize some more features for those who don't like, or can't afford DLC. Too bad I can't deduct that on income tax as a charitable contribution...
 
Very interesting stuffs, can't wait to see what the future updates/DLCs will brings. :)

Also, I just want to let you know that I've bought CK2 after I had tried the demo, and love it (thank you for still making a demo in this day and age). I'd even say that this is the most fun Paradox game that I had play yet. :)

Another important factor that made me decided to bought the game was because the demo made me realize that the game runs perfectly under Linux through Wine (indeed, it even runs slightly faster on Linux) and that it is ridiculously easy to setup this game on Linux, compared to EU3 for example (I usually wait until I know for a certain whether a game runs on Linux before I decided to buy it, and even then usually during a sale).
I don't know if this was intentional or not, but if it is, then kudos to you, Paradox! :D

To show you my appreciation for this, I'll supports future CK2's DLCs as much as I possible can (which might not be much, but it's the least I can do). Also, I hope that future games from Paradox will continue to play nice with Linux as CK2 did. :)
 
Do you have any examples for that time-era other then a few ERE (Byzatium empire) ones ?
If ever, it should be high on a tech level only late in game/sophisticated realm.
I dont know any real good reason (historical relevant), besides blockading cities from sea or such.

I think he is right.

There are lots of examples.

In the 1190s the Lord of the Isles put rudders on his ships and became uncontested lord of the seas from Ireland and Scotland. There were naval actions fought all through the period. During the French Invasion under King John, there were several key naval battles fought. The 100 years war kicked off with a couple of big ones shifting the balance to England for the first time.

They were mostly boarding actins. Genoan galleys were often hired as mercenaries.

They even had breech loading swivel guns…yes in the 1300s!

Just letting armies land is not a good plan.
 
  • Enhanced, more focused Crusades with a "contribution" score
  • Causes of Death
  • Asking to join an ongoing war
  • Lots of more plots and ambitions
  • Events, events, and more events
  • Improved GUI where it's needed the most (plots, marriages)
  • Flexible de jure liege structure
  • More de jure kingdoms

I'm really looking forward to this. Can't wait for the next update! :)

So did I understand right, there will be a new DLC at the end of this week or starting of next week togehter with the 1.04 patch?
 
I'm really looking forward to this. Can't wait for the next update! :)

So did I understand right, there will be a new DLC end of this week or starting of next week togehter with the 1.04 patch?

No, this week we'll just release a regular patch.
 
  • A medieval style chronicle with annual entries
  • Cadet branches of dynasties
  • Adventures - younger sons raising an army and going off to conquer something on their own

Now these three I really wouldn't mind seeing as DLC one day, especially the Cadet Branches and Annual Medieval Chronicles!! :)

Figured I would just throw that out there :)
 
Well, seeing that CK2 is still at place 7 on Steam Top Sellers three weeks after release (if you take out the specials that is), just behind games like Skyrim, CoD3 etc. it seems to be quite successful for a Paradox game, that normally targets somewhat of a market niche (of course I don't have any real numbers of how big the budget was and how good the revenue is so far).

CKII also seems to be one of the few Paradox games, that are quite playable right from the start. I have experienced some bugs with CtD during resigning, but apart from that it seems to work mostly fine. So, after sinking over 60 hours in it, I quite satisfied, even if there are some annoyances here and there.
 
Indeed, this should be post-natum, not post-mortem.

Please just promise me character detail tooltips on all portrait icons so I can save an hour per day in switching over to character screens and back to get basic character info.
 
Could you please release details about the save-game compatibility of this patch before releasing it, so that I know if I should be turning off my auto-update to preserve the current save of my AAR?

On the other thread Doomdark said that it will be save-game compatible (preliminary infothough)

As always, there are also parts of the game that I am not 100% happy with. Plots could be more dynamic and have a better interface, the marriage interfaces are a bit clunky, the general GUI can be intimidating to newcomers and battles are not interactive. On the whole though, it all turned out pretty much as intended.)

Something I just noticed. I would love to hear if Paradox have some ideas concerning interactive battles in CK2. This was not mentioned in the potential DLC or patch material :( Was it just a sarcastic note to those waiting for everything from a single game???
 
I guess so. Some battles as in "Knights of Honor" would be fun. But i doubt it, dont know why really .....;)