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Folks, the Bengal tiger has been out of the bag for a week now, so I think it's time for the first dev diary on Crusader Kings II: Rajas of India! In this first entry, I will just give you a quick overview of what this new expansion to Crusader Kings II is and what it is not. In the weeks to come, I will cover each feature in detail.

First of all, why India? Well, it's always been a long-term goal of mine, and we have gone through the obvious stuff by now. The old eastern edge of the map is suboptimal, both politically and geographically. Many powerful states that interacted with Europe are cut in half, not to mention that the southeastern corner of the map is unhistorically dull. In general, adding India will make the whole Middle East more interesting to play. Most importantly though, India is such a dynamic and fascinating region!

ck2_RoI_dd_01_The_New_East.png

Now, there has been some speculation about how the map will be handled exactly, and the answer is simply that we are extending it far to the east. It's not a separate map or anything like that. This means that everyone who owns the game will be able to interact with, (and conquer!) India, whether they own Rajas of India or not.

In order to extend the map and try keep the wasteland areas to a minimum while at the same time making sure India was big enough, we had to twist the entire eastern part of the old map. While the new map projection is no more realistic per se, we did seize this opportunity to correct some fairly major problems with the old map, especially around the Caspian and Aral seas. The addition of all this new territory also meant we could finally put many provinces in their correct place (we had tended to crowd the eastern edge of the old map with provinces that were actually off map, due to their importance.) Apart from all the new Indian provinces, we have also added provinces in central Siberia, Transoxania and Afghanistan. So far, I think we're at about 330 new provinces, bringing the total count up to 1442 (including all sea zones), and it's likely we'll add some more before we're done.

ck2_RoI_dd_01_Corrected_Caspian.png ck2_RoI_dd_01_Siberia.png

Best of all, none of this will cost you a dime. However, if you wish to play as a Hindu, Buddhist or Jain ruler - with all the associated mechanics, graphics and events - you will have to buy the expansion. You really don't want to miss out on things like reincarnation, holy cows, levitating monks, Thuggees and tiger hunts! Oh, and there will be a unique set of Indian portraits included in Rajas of India.

Can the game really handle all these new characters and provinces without slowing to a crawl? Yes. Actually, memory usage was the bigger issue, but we've comfortably reduced that by more than 300Mb, which allows us to add all the extra characters. We've also optimized the game for speed, but it might end up running a bit slower than before (though it should only be noticeable on speed 5 unless you have an ancient rig.) I should also mention that due to the drastic changes we are making to the game, old save games will not remain compatible with version 2.1! However, version 2.0.4 will remain available as a beta branch on Steam.

That's all for today folks! Peace.

ck2_RoI_dd_01_Indus.png

[video=youtube;TBQmY4TKUrc]http://www.youtube.com/watch?v=TBQmY4TKUrc[/video]
 
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Eh, I agree with your point of view on orientalism, but that was just a single light-hearted line in the DD. Not enough to be really worried about it.

In the end, reincarnation is most likely going to be a rare event like the gates to hell, levitating monks probably part of the event chain when organising a feast/fair, etc. while the core Indian mechanics will be more "serious".
 
So say a western king subjugates India and decides to throw a feast for his new vassals, the fact that they are Hindu and don't eat cows couldn't possibly be affected by serving them a huge banquet consisting mainly of fowl, pork and mountains of roast beef? What possible gameplay effects could massively insulting a swathe of your vassals have?

A dead king, I presume. :)
 
Eh, I agree with your point of view on orientalism, but that was just a single light-hearted line in the DD. Not enough to be really worried about it.

In the end, reincarnation is most likely going to be a rare event like the gates to hell, levitating monks probably part of the event chain when organising a feast/fair, etc. while the core Indian mechanics will be more "serious".
Reincarnation, I think, will be a core mechanic. According to other sites, characters can believe another character is the reincarnation of a previous ruler (a good one), and that character will start to get traits similar to his supposed past self.
 
But all those events are realistic. The evidence for those are just as valid as any random battle or alliance.

I'm not sure what you mean. My point was that since the events I mentioned are about realistic things that are assumed to be supernatural by the characters, the Indian reincarnation events won't be different in that regard.
 
Reincarnation, I think, will be a core mechanic. According to other sites, characters can believe another character is the reincarnation of a previous ruler (a good one), and that character will start to get traits similar to his supposed past self.

Yes but I'm still very doubtful it will happen often.
 
I already expected old saves to be unplayable, PDS's reasons for expanding to India to be flimsy and to disregard the core concepts behind CK2's original scope, and there to be optimisation issues. The lattermost of these is a bummer to read now especially ... even if the most predictable. Slowdown would only be noticeable on Speed 5 on more capable computers, but what speed do you think I play on? 2? :p And it's really gonna be annoying late game with Ironman mode saving ... since it already was before for me at least. :/

Yeah, I could keep the game at 2.04 forever ... but it's not like they're gonna foster that branch. If I wanna take advantage of any more sensible improvements to prexeisting gameplay for the focal regions of the Mediterranean and Europe, I need to keep the game updated.
 
Eh, I agree with your point of view on orientalism, but that was just a single light-hearted line in the DD. Not enough to be really worried about it.

In the end, reincarnation is most likely going to be a rare event like the gates to hell, levitating monks probably part of the event chain when organising a feast/fair, etc. while the core Indian mechanics will be more "serious".

That's the hope! :)
 
I don't see anything wrong with "reincarnation, holy cows, levitating monks, Thuggees and tiger hunts". The first 3 are designed to supply character of a Indian nature in the same way that events concerning medieval Christian and Muslim practices provided flavour if you were playing in Europe or the Middle East. There are plenty of 'supernatural' events before ROI (pagan sea monsters, Abrahamic Antichrist offspring, joan of arc's, vortex's to hell etc) and this is along the same line. I have a book on the Thuggee's so I'll read that and get back to you, but I don't see it being a major thing depending on how it's implemented. I also fail to see what's wrong with a Tiger hunt?
 
So not only is the India expansion contrived map-wise, it's also going to introduce more supernatural elements to the game?
Also, you're wrong, Doomdark. The obvious stuff is not out of the way. There still aren't cadet dynasties, or naval combat. Or localized governments. All things that would be far more topical than India.
I'm passing on this expansion, but it looks like I also won't have much of a choice with further patches. What an abortion this is.

Edit:Not to mention the host of bugs this will bring. Likely far more than SoA or TOG
 
So not only is the India expansion contrived map-wise, it's also going to introduce more supernatural elements to the game?
Also, you're wrong, Doomdark. The obvious stuff is not out of the way. There still aren't cadet dynasties, or naval combat. Or localized governments. All things that would be far more topical than India.
I'm passing on this expansion, but it looks like I also won't have much of a choice with further patches. What an abortion this is.

They probably aren't actually having levitating monks, and the re-incarnation stuff isn't done supernaturally. They are not having naval combat, period. And what do you mean by "localised government"? As for cadet branches, that would be a pain to implement, I imagine, for little reward. It's not very high on the demand list right now.

An "abortion"? Really? That's the choice of words you're going with? Be happy that we have a developer which continues to add more content and look after the game and stop whining.
 
Reincarnation, I think, will be a core mechanic. According to other sites, characters can believe another character is the reincarnation of a previous ruler (a good one), and that character will start to get traits similar to his supposed past self.

Hey now! Don't forget there are a few, rare Muslims groups that also believe in reincarnation. Alawis and Druze, for example. Since Druze are in the game, it would be really cool if they got access to the reincarnation mechanics too!!!