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Hello everyone! So finally we address the Elephant in the room, specifically the War Elephant in the upcoming Crusader Kings II: Rajas of India expansion.

When making an expansion based on India we simply couldn't ignore the elephantry that they fielded. These giants will help your Indian rulers to conquer and stampede over any opposition you face, being the heaviest cavalry you can field in Crusader Kings 2. These beasts of war will be mostly available from retinues but there will also be cultural buildings that will produce them for you. They will only exist in very limited numbers compared to other troop types but will have a devastating effect on the battlefield during the melee phase. The Indian general that makes sure to use his unique set of tactics available for these units will without a doubt be victorious.

We also fixed so that the Arabic cultures can field their own camel warriors to face the heathens with.

View attachment ck2_2.png
Showing off their mighty War Elephant Retinues

The old troop type system was very limiting, not allowing for a lot of creativity, and we had nowhere to place the new war elephants in the user interface, it was already over-crowded with the other troop types. So what we did was remake the Horse Archer with a fully script-able troop type known as Special Troops. These now represent Horse Archers, Camel Warriors and the mighty War Elephants. It will be even possible to field Camel Warriors and War Elephants in the same army in your grand pan Arabic-Indian Empire if you so desire. The most important thing is that now modders can utilize this to make their mods even more diverse and interesting, allowing them to add troop types ranging from Wizards to gunpowder troops.

View attachment ck2_3.png
The breakdown of special troops, everything is quite similar to
before except for the numbering of the horse archers.


What is the actual difference for the modders from the previous system then? Well Korbah made an excellent diagram he posted on the beta forum which I am going to borrow from him.

View attachment hkjhkjh.jpg

Previously the troop types were hard-coded in place which gave very little option with what you could actually do with them. Each regiment always had six entries: Light Infantry, Heavy Infantry, Archers, Pikemen, Light Cavalry, Heavy Cavalry and Horse Archers. This meant an army would always consist of a composition of these troop types. The new system removes the Horse Archers and replaces it with the special troop type, meaning it can be anything and every regiment can have a different composition of troop types and still function as a unified army. The only limit on this is that a regiment can only have one special troop type, so one holding can not produce several different special troop types and mercenaries and retinues can only have one special troop type assigned to them.


With the India expansion the world grows immensely giving us a good opportunity to add some common tactical problems that commanders of the time faced. First we gave the Indian subcontinent the jungle terrain type which will harshly increase your attrition and defense bonuses. But the other problem is supplies, it won't be a simple task to just walk across all of Europe with every single soldier you started with alive. You will now have to combat starvation as you march far away from your home. This means that Norse Vikings armies will have starved to death before even reaching India.

How it works is that while you are nearby your realm or your top-liege's realm your soldiers will fill up on supplies to keep themselves fed. These supplies will always last for 31 days. When they step too far away into neutral territory they will start to starve for supplies and have a ticking attrition that goes up slowly for each day. A good martial leader can of course counter-act it to a certain point. When you do finally reach the enemy territory, the troops will start foraging from their surrounding area to keep themselves supplied. The foraging builds on the pillaging from the loot bar except it goes a lot slower. When the soldiers can't take more from the loot bar they will start to starve again in 31 days. This will balance the rulers of Europe to invade their neighbors instead of happily jump over the Egypt and start carving their piece of India. Instead they will have to put a bit effort into it if they want to actually reach India.

So yes we will see a Norse India eventually, but it will be quite an achievement.


There has been some big issues with what people have dubbed "North Korea Mode", making the game way too easy to play and removing the entire feudal point of the game. So we have made playing this way a lot less rewarding by reducing the amount of levies and income they actually get from doing this. It is of course still completely possible to play like this if you still want to, but you will be a bankrupt France with only 400 troops while the strong HRE will be raising a lot more troops than that. Small counts and dukes who go over their demense limit just a little bit will be a bit penalized but not to the same degree.

Bonus: Crusader Kings II: Rajas of India Interview with Project Lead Henrik Fahraeus
http://news.softpedia.com/news/Excl...ith-Project-Lead-Henrik-Fahraeus-429067.shtml
 
Any chance we can get a trumpeter special unit that counters elephants. Worked for scipio africanus
 
Sounds awesome!

Already in the game is an event for the Mongols (Tengri as a whole?) called the Nerge. It's along the lines of the "go on a hunt" decision, but it's goal in real life was to take your army out and go round up all the wildlife in one area in order to train your army and gather enough food that the army could survive the winter.

It'd be sweet if this would be able to give a boost to the food stocks once starvation is a mechanic!
 
Sounds awesome!

Already in the game is an event for the Mongols (Tengri as a whole?) called the Nerge. It's along the lines of the "go on a hunt" decision, but it's goal in real life was to take your army out and go round up all the wildlife in one area in order to train your army and gather enough food that the army could survive the winter.

It'd be sweet if this would be able to give a boost to the food stocks once starvation is a mechanic!

Assuming the almighty Mongols are subject to the supply limit issue, along with other event troops.
 
I was uninterested when expansion revolving around Inda was announced. I'm now very excited for this because of mechanics changes, especially since only thing that it stopping CK2 from being pristine game (imho) is those unhistorical uberstrong horde stacks that bypass game mechanics and all of that seems to be headed in positive direction.

Keep up the good work :)
 
I would like to see elephant feces.

As you wish...

elephant-dung-5966553.jpg

You can get more in google.
 
Sounds awesome!

Already in the game is an event for the Mongols (Tengri as a whole?) called the Nerge. It's along the lines of the "go on a hunt" decision, but it's goal in real life was to take your army out and go round up all the wildlife in one area in order to train your army and gather enough food that the army could survive the winter.

It'd be sweet if this would be able to give a boost to the food stocks once starvation is a mechanic!

And it can net you a pet albino bear!

I find it interesting that due to the Nerge, the Mongols have the easiest time getting the Kind trait.

Pretty much at the end of every Nerge, you have the option of sparing the surviving animals. Doing so gives you a chance to get rid of the Cruel trait if you have it. Otherwise you can get Kind. Also, the albino bear event chain has a chance of letting you get the Kind trait by releasing the bear back into the wild.
 
Groogy, I was wondering if the event troops and hordes will be subject to the new supply system in vanilla? If not, can it be made moddable? I'm asking because I feel the new supply/starvation mechanic would finally balance out their huge troop numbers. Also I'm glad that occupied enemy holdings will count towards your army's supply, serving as some form of a forward supply line. Coming from a former army supply specialist like myself, this will make CK2's warfare mechanics even more realistic.
 
I'm glad that Paradox devs don't listen to the trolls, and choose to actually fix exploits in the game instead of just expecting players house rule them out. My faith is restored.

The trolls? Those are the people who you dont agree with and by calling them trolls your argument gets 10 extra BS points?
 
If you are nerfing NK mode, are you making nations a bit more stable and stopping major kingdoms like France and England being a continuous set of civil wars and usurpation's from 1066 to the end?
 
Will Special Troops continue to use the Horse Archer icon, or will we see Camel and Elephant (and potentially other) icons to represent different types of special troops?
 
Will Special Troops continue to use the Horse Archer icon, or will we see Camel and Elephant (and potentially other) icons to represent different types of special troops?

There is just one icon for all special troops.
 
If you are nerfing NK mode, are you making nations a bit more stable and stopping major kingdoms like France and England being a continuous set of civil wars and usurpation's from 1066 to the end?
But that's the fun part of the game...
 
If the army composition implementation is changed to an aggregate "Special Troops" troop type how does that affect the combat mechanics?

I might be little bit out of date with my info, but I believe that currently the "rule of twos" still apply, i.e. at most two of the three light troop type, and at most two of the heavy troop types per flank is still the basic rule of thumb to consider, when building a flank with a good chance of generating favourable tactics. Is that ball game still fundamentally the same after the Rajas of India or are you considering any changes to basic combat mechanics (or more specifically the probability distributions for the various tactics ) ?

Cheers, H.
 
How it works is that while you are nearby your realm or your top-liege's realm your soldiers will fill up on supplies to keep themselves fed. These supplies will always last for 31 days. When they step too far away into neutral territory they will start to starve for supplies and have a ticking attrition that goes up slowly for each day. A good martial leader can of course counter-act it to a certain point. When you do finally reach the enemy territory, the troops will start foraging from their surrounding area to keep themselves supplied. The foraging builds on the pillaging from the loot bar except it goes a lot slower. When the soldiers can't take more from the loot bar they will start to starve again in 31 days. This will balance the rulers of Europe to invade their neighbors instead of happily jump over the Egypt and start carving their piece of India. Instead they will have to put a bit effort into it if they want to actually reach India.
This sounds pretty good, but will there be opportunities to agree purchase of supplies in other lands? It looks like crusades would be impossible under this system, when supplies were actually purchased from the Byzantines and (in later crusades) the local rulers of "Outremer". This should probably work a bit like a "military access" agreement, but instead of being able to march (which you could do anyway) it allows you to buy food (as in your own lands but at a price markup, maybe).
 
This sounds pretty good, but will there be opportunities to agree purchase of supplies in other lands? It looks like crusades would be impossible under this system, when supplies were actually purchased from the Byzantines and (in later crusades) the local rulers of "Outremer". This should probably work a bit like a "military access" agreement, but instead of being able to march (which you could do anyway) it allows you to buy food (as in your own lands but at a price markup, maybe).

That actually sounds great. But i think it should be automatic, because imagine if the Byzantines, or whoevers territory you were passing thru suddenly erupted into civil war. You had to deal with all those counts and dukes seperately then.
 
Great Dev Diary.

So do arabs get the Camel sprite too now?
 
That actually sounds great. But i think it should be automatic, because imagine if the Byzantines, or whoevers territory you were passing thru suddenly erupted into civil war. You had to deal with all those counts and dukes seperately then.
No, I don't think it should be automatic, because it's not meant to be easy! Supplying an army is hard work - especially if you need to succeed at diplomacy to do it. There might even be threats and casus belli that could apply, here (the crusaders certainly resorted to threats on occasion - sell us food or we "raid" you...).

If the land you are crossing erupts into civil war, well, you are now in the middle of a civil war! Life is full of breaks like that (if you are a medieval magnate).
 
@Balesir
In case you missed it on the second page
..........Crusades will be handled differently so they are doable, raiding has also been changed to not completely kill Vikings as they land,

I would be interested to know more on how these differ as well.
 
So I'm assuming that this will mean that the AI will now be better equipped to handle attrition. Since that was one of the main reasons why i.e. the Mongols had to be attrition free, will this change? Also, will we get a DD on how the steppe invasions will be changed by the new expansion, or are they going to work as before only with more options to expand?