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Hello everyone! So finally we address the Elephant in the room, specifically the War Elephant in the upcoming Crusader Kings II: Rajas of India expansion.

When making an expansion based on India we simply couldn't ignore the elephantry that they fielded. These giants will help your Indian rulers to conquer and stampede over any opposition you face, being the heaviest cavalry you can field in Crusader Kings 2. These beasts of war will be mostly available from retinues but there will also be cultural buildings that will produce them for you. They will only exist in very limited numbers compared to other troop types but will have a devastating effect on the battlefield during the melee phase. The Indian general that makes sure to use his unique set of tactics available for these units will without a doubt be victorious.

We also fixed so that the Arabic cultures can field their own camel warriors to face the heathens with.

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Showing off their mighty War Elephant Retinues

The old troop type system was very limiting, not allowing for a lot of creativity, and we had nowhere to place the new war elephants in the user interface, it was already over-crowded with the other troop types. So what we did was remake the Horse Archer with a fully script-able troop type known as Special Troops. These now represent Horse Archers, Camel Warriors and the mighty War Elephants. It will be even possible to field Camel Warriors and War Elephants in the same army in your grand pan Arabic-Indian Empire if you so desire. The most important thing is that now modders can utilize this to make their mods even more diverse and interesting, allowing them to add troop types ranging from Wizards to gunpowder troops.

View attachment ck2_3.png
The breakdown of special troops, everything is quite similar to
before except for the numbering of the horse archers.


What is the actual difference for the modders from the previous system then? Well Korbah made an excellent diagram he posted on the beta forum which I am going to borrow from him.

View attachment hkjhkjh.jpg

Previously the troop types were hard-coded in place which gave very little option with what you could actually do with them. Each regiment always had six entries: Light Infantry, Heavy Infantry, Archers, Pikemen, Light Cavalry, Heavy Cavalry and Horse Archers. This meant an army would always consist of a composition of these troop types. The new system removes the Horse Archers and replaces it with the special troop type, meaning it can be anything and every regiment can have a different composition of troop types and still function as a unified army. The only limit on this is that a regiment can only have one special troop type, so one holding can not produce several different special troop types and mercenaries and retinues can only have one special troop type assigned to them.


With the India expansion the world grows immensely giving us a good opportunity to add some common tactical problems that commanders of the time faced. First we gave the Indian subcontinent the jungle terrain type which will harshly increase your attrition and defense bonuses. But the other problem is supplies, it won't be a simple task to just walk across all of Europe with every single soldier you started with alive. You will now have to combat starvation as you march far away from your home. This means that Norse Vikings armies will have starved to death before even reaching India.

How it works is that while you are nearby your realm or your top-liege's realm your soldiers will fill up on supplies to keep themselves fed. These supplies will always last for 31 days. When they step too far away into neutral territory they will start to starve for supplies and have a ticking attrition that goes up slowly for each day. A good martial leader can of course counter-act it to a certain point. When you do finally reach the enemy territory, the troops will start foraging from their surrounding area to keep themselves supplied. The foraging builds on the pillaging from the loot bar except it goes a lot slower. When the soldiers can't take more from the loot bar they will start to starve again in 31 days. This will balance the rulers of Europe to invade their neighbors instead of happily jump over the Egypt and start carving their piece of India. Instead they will have to put a bit effort into it if they want to actually reach India.

So yes we will see a Norse India eventually, but it will be quite an achievement.


There has been some big issues with what people have dubbed "North Korea Mode", making the game way too easy to play and removing the entire feudal point of the game. So we have made playing this way a lot less rewarding by reducing the amount of levies and income they actually get from doing this. It is of course still completely possible to play like this if you still want to, but you will be a bankrupt France with only 400 troops while the strong HRE will be raising a lot more troops than that. Small counts and dukes who go over their demense limit just a little bit will be a bit penalized but not to the same degree.

Bonus: Crusader Kings II: Rajas of India Interview with Project Lead Henrik Fahraeus
http://news.softpedia.com/news/Excl...ith-Project-Lead-Henrik-Fahraeus-429067.shtml
 
With the new attrition system, I was thinking that maybe keeping your levies raised in homeland costs a bit extra to maintain then outside (you're paying for the food supplies). If you're out of funds, then they start foraging in your lands and eventually start to take attrition from lack of food, even while in homelands.

Supply limit could be swapped for a raiding limit instead, and I think the pagan homeland defense bonus could probably be tweaked with the new system (say, you can't forage in their lands or something like that).
 
No, because they didn't. They may have had the best light cavalry horses, but Arabians were all but useless for heavy cavalry.
An arabian horse
A warlander (modern attempt to bring back a destrier breed):

You don't need to know much about horses to be able to see the stark difference between the two. You just can't put an armored knight on an arabian and expect the horse to hold up under the weight. Arabians were breed for speed, stealth, grace, agility, all the skills useful for light cavalry raiding tactics. Now, once gunpowder became predominant in warfare, destriers became obsolete, and Europeans found that Arabian-style breeds were better suited to the new style of warfare.

In every big romance and chivalric tale of heroism, the hero has an araby horse
Rolland, Olliver, Lancelot, Chalemange, Ruggiero, etc.
Which suggests, atleast to me, that european writers and troubadours when thinking about knights in shinning armour, held the arab horse in higher regard than the destrier

Also when talking about horse archers equivalent for arabs, it's not really heavy cavalry christian knights being discussed
i.e. wouldn't light raiders be better for an arab special unit than something flashy but not as typical or suited to every place that has arabs (half the map) as say camels.
 
A quick experiment suggests this is incorrect:
View attachment 102631

The bride finder only suggests fertile aged women, but you can offer marriage to anyone you like.

Theres no 'invite to court' option in that screen shot, so its an old woman from your own court no?
In which case thats an entirely different situation than the 'AI not accepting marriages between really old people' issue raised by mnplastic
But is a potential solution for it, as you can console move the intended into your court and then marry them
 
Theres no 'invite to court' option in that screen shot, so its an old woman from your own court no?
In which case thats an entirely different situation than the 'AI not accepting marriages between really old people' issue raised by mnplastic
But is a potential solution for it, as you can console move the intended into your court and then marry them

Yeah, I think there is something else there. I haven't been able to marry elder ladies (40 years is enough to ban the marriage) who are even in my court. I would have liked to marry my mother (the things you say only in CK2 forum...) as my Zoroastrian Shahanshah of Persia, but the game didn't allow me because she was 41 (she was in my court, too).

e. They are already married, that's why the lady cannot be invited to the court. But yeah, maybe it's just that my young characters cannot be married to old ladies, maybe the old ones can. Have to check this in the game.
 
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Absolutely excellent! I especially love the supply system idea. I imagine this means that we will also have to conserve supplies in a regular invasion and win our sieges quickly?
 
I've gone from "meh, somewhat interested but not too much" to "sounds very promising!" with this latest dev diary. Lots of good changes it seems.
 
Developers, in one of your next diaries you need to give us a bit of info on what you'll be doing with the hordes and how they'll appear.
 
Theres no 'invite to court' option in that screen shot, so its an old woman from your own court no?
In which case thats an entirely different situation than the 'AI not accepting marriages between really old people' issue raised by mnplastic
But is a potential solution for it, as you can console move the intended into your court and then marry them

He said he wasn't allowed to, not that the AI didn't allow it. You could check for yourself, you know, but here I am marrying another old (82) lady from an entirely different realm:
ck2_7.png
 
The attrition system is interesting. I think players will use interim stops. They will simply conquer key provinces for military bases.
 
Will there be a "sally out and meet the foes" button in seiges? will battles also be made shorter to make them more realistic?
How many times does Paradox have to say that those aren't one battle, but several smaller skirmishes which take place over a longer period of time for people to understand that battles aren't simply huge, short slaughterfests?
 
How many times does Paradox have to say that those aren't one battle, but several smaller skirmishes which take place over a longer period of time for people to understand that battles aren't simply huge, short slaughterfests?
And there already are those sally out events...