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Once more Tuesday is upon us and it is time to unleash some more facts about Rajas of India upon your unsuspecting minds. This time, I thought I'd go through some of the major features we're adding in the free part of the expansion, i.e. patch 2.1.

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First up, I think you might be interested in the parts of the new map that are actually outside India; the regions of Afghanistan, Transoxiana and Siberia. Part of my reason for wanting to extend the map to the east was to get these areas into the game. If you consider the old edge of the map, you might have noticed that many counties are truncated, or in the wrong place. Places like Balkh and Samarkand were deemed important enough to be on the old map even though they are in reality located off the eastern edge. This is perhaps most obvious around the Urals, where we even have an "Omsk" province. With the new map, these provinces could finally be put in the right place. Of course, we still needed to add a lot of new counties as well, which meant we also needed some more cultures. Thus, we now have this situation:
  • The Cumans are intrinsically more powerful
  • There is a Kirghiz state to their east, with its own culture
  • There is Karluk (new culture) state south of Lake Balkhash
  • There is a Khanty (new culture) realm north of the Cumans
  • The whole region of Afghanistan, with new Afghan and Baluch cultures
  • More counties in Khorasan / Greater Persia
Tibet, the Tarim basin and the Altai mountains are visible on the map, but we decided not to add any provinces to those regions.

ck2_RoI_dd_05_Oxus_River.png

There are changes to the old parts of the map as well. We had to trim the western edge slightly to get the map dimensions right, and there are many changes to province borders and positions in the Middle East, the steppes and the far North East. We have even added some new counties, like Lori in Armenia. The most dramatic change is, however, in East Africa. We decided to take this opportunity to make East Africa more interesting, so we added Nubian culture and completely revised all the provinces south of Egypt and added about a dozen more. This allowed us to add the fascinating Jewish state of Semien (a.k.a. Beta Israel) to Abyssinia.

ck2_RoI_dd_05_East Africa.png

Right, that's enough about the map I think, I'll just let the screenies speak for themselves. A related thing we've done is to allow ports and ship movement in completely separate oceans; a feature that has been much requested. The AI now understands how to handle this, which was always the biggest hurdle. So you can now have a Buddhist merchant republic in the Maldives and build trade posts all the way to the Suez, etc.

As usual, we've also spent a lot of effort improving the base game. I'll cover a couple of the changes today, and the rest next Tuesday. Now, one of the most drastic improvements we have made is to faction revolts. No more will the revolters be mere allies in a war against their liege; they will now be temporary vassals of the faction leader in a proper civil war. In other words, you will be fighting these wars against a more unified and powerful enemy (or fight as them, of course.) Naturally, these rebel lieges will be very limited in their diplomacy and plotting until the war is over.

ck2_RoI_dd_05_East_Frankian_Revolt.png

The AI has received another round of improvements, most notably in how it moves, raises and dismisses armies, but also when and why it revokes titles off vassals (it tended to create a lot of unnecessary internal strife while still failing to maintain reasonable internal de jure borders.)

One little thing that's always annoyed me is that you can't easily go to a dead character's killer, so we now show a red skull on characters who have a known killer. You can simply click the skull to go to the killer.

Lastly for today, we decided to add a new tab to the character view, called "Relations". The main reason was to add Rivals and Friends (a very underused concept in the game), but it also allows us to show Lovers, etc.

ck2_RoI_dd_05_Relations_Tab.png

That's all for today! If you can't wait for the upcoming dev diaries, tune in to my livestream at 20:00 CET. :)

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PS. Crusader Kings II; Rajas of India livestream info:
The Crusader Kings 2 team has been working hard the past months on our next expansion, Rajas of India.
As before with The Old Gods and Sons of Abraham we'll be doing a showcase to show you the grandiose sub-continent of India.

When?
Today, Tuesday, at 20:00CET

Where?
On our official channel on Twitch;
http://www.twitch.tv/paradoxinteractive

I can't make that time :<
No worries, we'll be posting the presentation as well as the highlights onto our YouTube channel;
https://www.youtube.com/user/ParadoxExtra
 
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Hah, I knew it! The Indian CoA shield we saw in DD#4 was kingdom tier after all, because we see the Empire tier shield in the first screenshot of this DD. And it looks awesome.
 
Say, now that there can be multiple unconnected navigable bodies of water, is there any chance that the Caspian Sea will be opened up for non-Norse usage?
 
For factions will the leader be the most powerful vassal? It's annoying when a random count makes it and you can't take it from him or make your own.
 
Also, could we pleaaase (please, please, pretty) get a little area or SOMETHING where we can see all the characters that one person has killed? It would be very interesting. (All characters they have confirmed to kill, that is.)
 
Oh man. The faction change. Oh god oh man oh god oh man.

Truely, you hath fulfilled my wildest fantasies... Well the ones where I have my pants on at least.
This is exactly what I've been wanting for so long.
 
Everything is awesome! *cue music*

Looking forward to this and the EUIV DLC! :D
 
Will you be able to see character's former spouses in the Relations screen or elsewhere? In the past, you could only see deceased spouses but not divorced ones.
 
Seems to be one county affair, scattered among the pieces of what used to be more or less unified Abyssinia (county religion is Jewish, we saw that in religion map during twitch).

This is at ToG start:

attachment.php

I think it were two counties in the stream :)
 
So...in my next Karen game, I could completely escape Seljuk's horde by either killing him (if he spawns in someone else's court), or landing him enough if he spawns in mine/can be convinced to move?

Can you convert Seljuk to Zoroastrianism and convince him to stay as your general, instead of trying to carve out an empire of his own, I wonder...
 
Nice dev diary! Although you're teasing us with decadence!

One question - if a faction leader dies in a war, who will inherit leading the rebellion? Will it be his heir, or will it be the next most powerful faction member? Because if it was the original leaders heir it might look a bit weird having a 2 year old take over...

EDIT: One other question - does this relations tab mean that the friends and rivals mechanisms are getting fleshed out at all?

Wait, is the friend mechanic already in the game? o.0
 
Been reading up this DD and watching the stream yesterday in between the lag: among all the wonderful stuff released before this is gonna be the ck2 pinnacle so far. Hurry up releasing (when it's done) ;) Also very much like the feature where whining sons for land go try it with force.
 
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Both this dev diary and #4 detailed a lot of changes that sound really nice! I really like the new supply rules and the new provinces in East Africa! :)

Question: are the features in dev diary #4 part of the patch or part of the DLC?

Listening to the video stream, the Indian religions sounded a lot more reasonable than they did in the Dev diary. However, it made it sound like it will be trivial to manage decadence under the new rules. :eek: That wouldn't be very interesting, if it were true.

I was thinking that it might be interesting if higher decadence led to improved economic activity and tech development, at the same time as it led to decaying military abilities. From a game play perspective, that would make it an interesting choice, and not simply an object of annoyance. From a "plausibility" perspective <handwave> the rule of the notoriously greedy and worldly Sultan ABC was notable for the prosperity of merchants under his rule, at the same time as the Sultan's retinues' military efficiency decayed and the regional barons lost respect for what they perceived as a 'weak' and 'unIslamic' central government.</handwave>

It's definitely nice that the characteristics of Muslim rulers will start mattering to decadence. It was sad seeing an AI Abbasid Caliph who was personally a model of virtue fall to decadence revolts in my last game. For extra challenge, especially unvirtuous rulers might become decadent even if they have positions.
 
Will there be some kind of mechanic put in place for coastal sea provinces that don't have access to either the Atlantic or Indian oceans? Say they can make ships, but not become merchant republics? How about something so that Novgorod can be a proper merchant republic?
 
What is the reason for having three sea provinces between Oman and India proper? Unless something has changed with the CB system, you now need to hold land in Baluchistan to launch a non-claim naval attack in either direction, which makes it hard to avoid a strong Persian Empire if you want to use the holy war CB because claims can take many, many years to fabricate.

While it makes some sense to keep the AI from holy warring *out* of India and into the Arabian peninsula (especially since Oman is rather close to Mecca and Medina, which understandably would be defended at all cost by nearby Muslim nations), the occasional Muslim/Abyssinian (if they are strong) naval attack on India would mean that the possibility of a non-Indian (religion-wise) state might form without it being a Mongol invasion or super-strong Persian Empire moving in; especially since host invasions of India would be rare/non-existent.

Edit: Oh, and who is the (Orthodox) Patriarch of India? The one in Jerusalem? Antioch? Constantinople?
 
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