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Last week I talked about some of the free features we're putting into the upcoming patch 2.1 (i.e. the free parts of the Rajas of India expansion.) This time, I thought I'd round that off, and next week we will finish this cycle of dev diaries with a Q&A thread!

Why not start off by talking about the promised revised decadence system that people have been clamoring for since, well, the release of Sword of Islam? Admittedly, there were many issues with Decadence; for example, the fact that all unlanded men of your dynasty generated decadence regardless of their virtue, which is strange and unrealistic. Gameplay where you automatically tend to imprison your relatives if you cannot give them land is also repetitive and, again, not very realistic. So the system needed revision, and now was the time to do it. With the new system, only characters with the new Decadent trait actually give decadence to your dynasty. Landed characters are less likely to pick up the trait, as are Zealous, Diligent and Just characters, etc. The net effect is that decadent characters are rarer but have a greater effect than before. To make it more interesting, we've removed the free imprisoning of dynasty members for Muslims. Instead, you get a chance to convince Decadent characters to straighten up. The outcome depends on your own attributes and those of the target character. If you're diplomatic, for example, he might be easier to convince. If you're learned, you might get him to go on the Hajj, which will automatically remove the Decadent trait, and so on. If you fail, you do get a reason (i.e. no opinion penalty with vassals) to imprison the character, as a last resort.

ck2_RoI_dd_06_Revised_Decadence.png

Another issue with the decadence system was that it did not really serve to encourage you to land your relatives; you just imprisoned them instead. Thus, in the event where a close relative asks you for a title, there is now a risk that he might start an adventure against you if you refuse, and this is likelier in Muslim realms. Lastly, we've increased the fracturing effects of losing a decadence revolt a bit more.

Ok, so that's the new Decadence system, which is fairly unrelated to the general theme of the expansion (although it should now be more interesting to play as a Muslim, with India to your east...) A change that was absolutely necessary with the bigger map, however, was a form of diplomatic range. We did not want Irish counts marrying Indian princesses, etc. Thus, we added a distance threshold for most diplomatic interactions, as well as for councillor jobs. It's a simple enough change, and the range also happens to be precisely right to stop Norse pagans from marrying West Africans (a pet peeve of many people, since the religions are both in the pagan group.)

ck2_RoI_dd_06_Diplo_Range.png

What else have I got for you? Oh yes, the Steam integration stuff. We've added support for Steam Workshop and multi-player matchmaking, just like we have in Europa Universalis IV. (I predict the big mods will have some issues to sort out, however, since there seems to be a file size limit in Steam Workshop.) In a similar vein, we've also added Borderless Windowed mode. For those who don't know what that is, it's basically that the game is actually running in windowed mode, but it appears as fullscreen, so you don't have to tab out of the game; other windows can be open in front of it.

ck2_RoI_dd_06_Steam_MP.png

Since the save game converter to EU4 is a long-time commitment, we are of course going to support converting your very own India to EU4 as well. Jainism is thus a new religion in EU4, etc.

ck2_RoI_dd_06_867_EU4_Jain.png

That's about it! There are tons and tons of other improvements, of course, but you can ask about them when we post the full change log for the Q&A thread next week.

ck2_RoI_dd_06_867_EU4.png
 
With those amendments it still sounds pretty stupid to have hundreds of family members running around:
More landed family members -> more living family members -> more decadent family members.

Well at least you have options with how to deal with them all now, unlike beforehand where you just killed the ones you managed to find.
 
Well at least you have options with how to deal with them all now, unlike beforehand where you just killed the ones you managed to find.

Plus. One day we shall have Cadet Branches... We just need a riot.
 
Rise of the Shia Caliphate. will we have this happen suddenly in India?
its bad enough when have my back turned for five seconds while I'm trying to restore the patriarchy of Alexandria and BAM! Shia Egypt
 
Rise of the Shia Caliphate. will we have this happen suddenly in India?
its bad enough when have my back turned for five seconds while I'm trying to restore the patriarchy of Alexandria and BAM! Shia Egypt

The Muslims in India were generally Sunni, and, at the 867 start (when the Shia Caliphate would form, it wouldn't form on 1066+ start dates) the Muslims haven't made any incursions into India anyways save the border regions like Sindh.
 
Rise of the Shia Caliphate. will we have this happen suddenly in India?
its bad enough when have my back turned for five seconds while I'm trying to restore the patriarchy of Alexandria and BAM! Shia Egypt

As the mechanics function currently, India needs to be in Muslim hands first at least before it is even a possiblity, unless i'm mistaken.
 
By looking around i'm willing to bet that its the TOG bookmark sent through the converter with no changes

I don't know... the Tulunids are split up; haven't touched the converter in awhile, but is that typical?
 
The game should be renamed Mujahid Sultans
They should add China and rename it Crusader Mings (or Songs).
More landed family members -> more living family members -> more decadent family members.
Other problem: more landed family members means more marriages, which means more children out of your control.
And with more dynastic members out of your control, the chances of decadents will increase (poor wards/education and resulting traits).
By looking around i'm willing to bet that its the TOG bookmark sent through the converter with no changes
There's some changed.
The Abyssids are too small, for one.
Its still fairly close though.
 
I really hope everyon can interact with the head of their religion, regardless of range.

Another thing I wonder is, is diplomatic range from capital to capital, or from closest territory to closest territory? Because it would be reaaaaaally weird for the emperor of a large empire to not be able to interact with his neighbours.
 
Lastly, we've increased the fracturing effects of losing a decadence revolt a bit more.

Ooh, looking forward to this! Will this make my minimod (linked in my sig) obsolete?


Also, is the actual decadence revolt still an event army from nowhere? Or has it been changed so that one of the least decadent vassals in your realm will lead the revolt? (I'm hoping for the latter, as it is easier to build stories around.)
 
If it scales poorly to huge dynasties, I'd hardly be surprised since it's not uncommon for a Paradox feature to scale poorly. But maybe for giant dynasties, the effects of any one member being decadent will be smaller.

Of course if you keep seeding sons and they run off to raise an army, you might be spending your time fighting the ungrateful toddlers rather than expanding (And we all know how annoying those hosts can be). Let's see how it works. Perhaps there is even something that if decadence revolt survives, your highest title is destroyed. This would achieve Taifa situation....

Hosts leaders moneys need to be reduced though as Muslims can farm their kids otherwise for easy monies.
 
Can you tell if there will be any new Zoroastrian vassals added to existing or new states in 867 start?

(Current start has two independent rulers and six as vassals to Karen, Alawid, Yagbuids & Pechenegs)
 
Man, of course I will buy the expansion, but the best part is free already.

It would be great if we would have some options in the CK2->EU4 converter. It makes little sense that my "high-tech" Zoroastrian Empire is part of the Muslim tech group.

I am really excited about the new decadence and the relations system. It would be great if characters (even of different realms) who fought in a battle together (on the the same side) would befriend each other in a kind of "brothers in arms" thing - similar to the +100 prestige event in battles. With higher chance in Crusades etc. This could even lead to temporary alliances not based on marriage ties (when one of the characters dies the alliance is over).

Muslim dynasty members joining a holy order should remove their decadence. Some (rare) events even should allow you to order them joining them.
 
It didn't look like it based on the religions screenies we got.

County religion is not the whole story (see Pecheneg vassals for example), so was not writing it off as totally impossible option. Afghanistan could have one for example or even Samanids as de-jure Khiva is still fully Zoroastrian, one Buddhist county aside.

Hell, I would not mind having those two Manichean Pechenegs moved to new duchies near Tarim basin. My knowledge of Manichean history is limited but they appear to be more accurate place for them than Russian steppe and I assume they are not historical characters anyway. Kirghiz would probably be good place for one.

Anyone else here think the same way?

Didn't you see the two counties in Afghanistan?

County religion is Zoroastrian indeed, but screenshot showed Yazida tax on temple which means those rulers were not Zoroastrians. Of course, it was not 1st of January start on the screenshot any longer so they could have been converted by their liege at that stage. The part where they talked about them certainly left things slightly unclear so some clarification would be nice.
 
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