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Last week I told you about the College of Cardinals and the new papal powers (though I believe I forgot to mention that the Pope can also grant you claims on counties and duchies!) Today I'll go through the rest of the new Christian mechanics in Crusader Kings II: Sons of Abraham, as well as the new Muslim stuff. Let's start with the Holy Orders!

CKII_SoA_DD_02_Dynastic_Grandmaster.jpg

We have given each non-heretic religion in the game at least one Holy Order. This includes the various pagan religions, though most of their Holy Orders are rather fanciful. The Catholics also get two more in addition to the old ones; the Knights of Calatrava and the Knights of Santiago, both of which are mostly active in Hispania. Holy Orders are no longer activated at a certain date, many will start showing up once the Crusades/Jihads kick off (which is also more dynamic now), or when certain conditions are met. For example, the Brotherhood of the Holy Sepulchre (an Orthodox Holy Order) becomes active if Antioch and Jerusalem are Orthodox and held by Orthodox rulers. Holy Orders are now much more active in world politics, and both their internal and external mechanics have been altered. You can now borrow money from certain Holy Orders (like the Knights Templar), or donate money for Piety. They, in turn, will make various requests (and if you owe them money, it is hard to refuse.) For example, they can ask that one of your sons join them, or that you give them the right to build a castle in an empty holding slot in one of your counties. Internally, Grandmasters are no longer randomly generated characters, but chosen from among vassals and courtiers, many of which will now be important members of European nobility. Having a Grandmaster of your dynasty will give you a monthly amount of prestige. Castle holdings under the Grandmaster are no longer hereditary, but appointed to a "Commander" for life. We have also added some minor rules and decisions, like if you happen to be the king of Jerusalem, you now have the option to vassalize the Templars and the Knights of St John. Lastly, if you think that an Order has grown too powerful in your realm, you can expel it forever, seizing its castles (a very impious act.)

CKII_SoA_DD_02_Holy_Order_Decisions.jpg

Somewhat related to the Holy Orders, you now have the ability to order any courtier to take the vows and become a monk or nun. The character will then either become a regular monk or nun (traits), or go off to join one of the martial orders. Either way, he or she will be disinherited. Unfortunately, you are not allowed to do this against characters who stand to inherit titles (like younger sons under Gavelkind); unless you imprison them first!

CKII_SoA_DD_02_Take_the_Vows.jpg

As I mentioned earlier, the Crusades will no longer necessarily kick off after a certain year; it now depends on the actual situation in Europe. For example, if Constantinople or Rome have fallen or the Moors are pushing into France. Similar conditions now apply for the Muslims. The Pagans - if they can have Great Holy Wars - will get them after the Crusades and Jihads are both active.

We have also improved on the heresies; most of them are now more distinctive and some of them even have their own heads of religion. For example, the Cathars can appoint female bishops and the Ibadi can now have their own Caliph, etc. The events that control the spread of heresies are different if you have Sons of Abraham; heresies tend to be more localized and it is also possible for minority view non-heretics among your courtiers to spread their faith (i.e. an Orthodox courtier among Catholics, etc.) Perhaps the most drastic change to heresies though, is that they can now take over as the new orthodoxy if they hold more provinces than the current mainstream form of the religion. If, say, more counties are Waldensian than Catholic, Catholicism will become the heresy and its Holy Orders will join the Waldensians. Oh, and we also decided to add "regular" religious rebels who are not trying to spread a heresy, just to gain freedom from the religious oppression of their overlords (e.g. Sunni rebels in a Catholic realm.)

Catholicism may have received the most attention in Sons of Abraham, but we have not forgotten the Muslims. They get a choice between two rival schools of theology and the conflicts that arise out of taking a stance. On one side, you have the Mu'tazili school, which espouses reason and rational thought inspired by the ancient Greek philosophers. Opposing them are the Ash'ari, who belive in the eternal, uncreated word of Allah. Historically, the Mutazilites lost out after some fairly brutal conflicts and draconian measures like the Mihna , arguably bringing to an end the Islamic Golden Age. In game terms, Mutazilites get a Learning bonus for research, whereas the Ash'ari gain Piety, and members of opposing schools tend to loathe each other.

I think that will do for now. Next week, I'll speak of pilgrimages, religious events and Judaism!
 
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I have a question that struck me just now: will Crusades and the Reconquista be getting some flavour events (beside the event that start the crusades)?
 
We have given each non-heretic religion in the game at least one Holy Order. This includes the various pagan religions, though most of their Holy Orders are rather fanciful. The Catholics also get two more in addition to the old ones; the Knights of Calatrava and the Knights of Santiago, both of which are mostly active in Hispania.


Can I hope this means Catholics at least will be able to do crusades in more than one place at the same time?
 
Have the events surrounding the Teutonic Order been changed (as they are given whole counties rather than just baronies)? If they still are given counties, are they now granted counties near each other (instead of in the current fashion where they tend to be given counties several different borders with pagans next to them)?
 
Not if you string it out over a long period of time, which is when you are going to have so many sons in the first place. It's a very manageable relations hit for the competent player.

The diary mentions there's a chance they'll join one of the orders though. So you'll possibly end up filling the holy orders with disinherited sons that hate you. :p
 
The Catholics also get two more in addition to the old ones; the Knights of Calatrava and the Knights of Santiago, both of which are mostly active in Hispania.
Doomdark, can you please expand on what you meant by "mostly active in Hispania"? Currently, holy orders can be hired by anyone within the distance range that meets the religious/cultural requirement. So are you merely referencing that historically those two orders operated mainly in the Iberian Peninsula, or are you insinuating there's some sort of new behavioral coding or mechanic that makes them prioritize Reconquista over conflicts in other theaters of war? As a pessimist, I don't expect the latter to be the case, though I'd be very pleasantly surprised if you did introduce some kind of preferred target area for holy orders (or even mercenaries)... perhaps the Teutonic Knights will favor pagan hunting in the Baltics as well!

What about the Order of Alcántara? I know they aren't as renowned, but they are still one of the three main knightly holy orders in Iberia at the time. I don't see why they can't be made a smaller size holy order, just for completion's sake. Pretty please? It's not too late to add one more! Three is a very good number!

Bigger question: Can Muslims get an event where they unite Islam in a similar way the Byzantine Emperor gets to unite Orthodox and Catholic Christianity?
You can already unite Islam in the current build: wipe the other one off the face of the map like you're supposed to.
 
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Also regarding Muslims, if I take a Mutazilite game and convert it into EU4 will I still have the same penalty to tech research?

Nice idea! It is reasonable that the Muslim tech group shouldn't have a tech penalty in a EU4 conversion, if te Mutazilitie school won the power fight. It would make for a very interesting EU4 game!
 
Interesting stuff. The appointment succession sounds really useful for modders!

I am a bit disappointed the Muslims aren't getting more, and that the forcing people to take vows sounds possibly easily abused (I hope its moddable), but its all cool.

Speaking of vows, so it's apparently traits, then? That means they still stay in your court? I was hoping they'd get banished to a bishopric or something.

Also, how moddable is the vows thing? I could see it being used maybe for other faiths.
 
Wait, in those screenshots, why are the Abbasids in Navarra? Also isn't that quite a lot of castles belonging to the Holy Orders?
 
Interesting stuff. The appointment succession sounds really useful for modders!

I am a bit disappointed the Muslims aren't getting more, and that the forcing people to take vows sounds possibly easily abused (I hope its moddable), but its all cool.

Speaking of vows, so it's apparently traits, then? That means they still stay in your court? I was hoping they'd get banished to a bishopric or something.

Also, how moddable is the vows thing? I could see it being used maybe for other faiths.

I hope they leave your court; I see myself using this feature to get rid of the dozen elderly widows that always end up in my court after a couple of decades.
 
I hope they leave your court; I see myself using this feature to get rid of the dozen elderly widows that always end up in my court after a couple of decades.

Given the fact that this is a character interaction I guess that it may be possible for them to refuse.
 
Also isn't that quite a lot of castles belonging to the Holy Orders?
Indeed, but then again, most min/max players champion the "don't build new settlement" approach because it's more economically worthwhile to expand by grabbing more lands. No harm done.

Hmm, perhaps that's how Paradox plans to get the Iberian Holy Orders to fight for Reconquista; they will get into fights with U-mad Caliphate by virtue of land proximity without even being hired.
 
But on another topic: I'd also like to see the possibility of modding holy orders to be playable. I know people are saying they aren't hereditary and blah but it would be an interesting game, trying to enlist royals and "commoners" alike to gain power for your order in medieval europe - every new recruit comes with a "dowry" - lending money in order to be able to ask favours from the kings and queens of europe, so that you might expand in catholic europe as well via asking to build castles in their regions (as you couldn't attack another catholic ruler). I'd really like that option to be moddable, at least. :)

edit: I meant christian, not catholic. :3

+1

Playing Holy Orders seems quite interesting for me.